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PROFIT by PLUNDER: Making a FORTUNE in Star Citizen!
Explore some advanced tips & tricks to help make you more money with combat and bounty hunting in Star Citizen. Whether you currently run VHRT or ERT bounties, or even if you’re just starting out; this guide will give you a good handle on how to maximize your profits with bounty hunting and cargo. So grab your multitool and and buckle up for a chaotic journey across Stanton. Arm yourself with some ballistics and some knowledge to make the most out of each target!
If you're interested in exploring the game there is currently a referral program. Great opportunity to give Star Citizen a try! For a bonus $5,000 credits to start use my referral code: STAR-W4Q9-VLPY
Referral link:
robertsspaceindustries.com/enlist?referral=STAR-W4Q9-VLPY
If you're looking for other guides & gameplay please let me know! Thank you for watching, and thanks SO MUCH for continuing to support the channel!
As requested, music sourced from Musicbed. Tracklist:
Best Day Ever (Bright Pink)
Heist (Bytheway-May)
Money (Oh The Larceny)
Sugar (Family of Things)
Join the 22 Gaming Community
discord.gg/pAecVVfuyJ
A "somewhat mature" group of gamers & content creators playing daily across multiple titles & time zones!
Chapters:
0:00 Set the Scene
1:06 The Plan
1:56 Explosions and Stuff
4:12 The Score
7:59 Making Bank
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ความคิดเห็น

  • @hanneslilje7647
    @hanneslilje7647 วันที่ผ่านมา

    I always have the Same Cars in the legendary Dealership.I have the feeling They don‘t update for me

  • @paulsurgenor5759
    @paulsurgenor5759 วันที่ผ่านมา

    Thanks for this tune. Easy smooth car to drive Holds road well and just goes. Thanx

  • @user-tx9ri2xn8q
    @user-tx9ri2xn8q 2 วันที่ผ่านมา

    To me its kind of confusing/puzzled/ fucked up on these physics, you people might agree. I think it even gets more confusing, all racing cars and high-speed cars. I wonder mechanics have the IQ of physics maybe a mathematician can help you or those physics

  • @MUCKLEECH
    @MUCKLEECH 4 วันที่ผ่านมา

    Its a great car, and I hope we see more DTM cars come to the game. Maybe the 90's Opel next??

  • @vraxos
    @vraxos 6 วันที่ผ่านมา

    The AI is completely broken sometimes. I was getting 2nd with 48.175… Then I exited the mission and got back in and got gold with 48.5…

  • @glraff3
    @glraff3 15 วันที่ผ่านมา

    Man I want to start racing. But I'm on MnK, and right now, struggle keeping on target even with VLRT dogfights. I'll be there eventually!

  • @Morbsyy
    @Morbsyy 19 วันที่ผ่านมา

    Hey mate, does this build still work with the current version?

  • @crusher-101
    @crusher-101 21 วันที่ผ่านมา

    This information is by doubt the best video to help tune a car. I actually had no idea that this needed to be done to help tune the car. I was a mechanic in the army (motor pool) 63 B10 bravo and received my diploma. Got out then started working on cars. Granted that was back in the 70's & 80's. I mostly did engine stuff not too much suspension. Although I did change out a few a K-frames, ball joints, idler arms, but still. This will be a BIG help with the ride of most all cars I'm sure. Thank you very much. Cheers & happy racing.

  • @joshuastanlick6217
    @joshuastanlick6217 27 วันที่ผ่านมา

    The Stanlick formula: Gear Ratio = 1 ÷ (1 - ((1 - (1 ÷ Point of Convergence)) ÷ Convergence Factor) • (Final Term)) Explanation: • Point of Convergence: This represents the desired 1st gear ratio upon which all other ratios will converge. It sets the foundation for the exponential progression of subsequent gear ratios. • Step-Length: Calculated as Number of Gears - 1, or (N - 1), is the amount of steps between the Point of Convergence and the remainder of the steps, or in this case, gears. For a 10-speed you would have 9 steps, for a 9-speed it would be 8 steps, for an 8-speed it'd be 7 steps, and so on; just be sure that the difference between the Final Term Floor and the Convergence Factor is always equal to (N - 1). • Convergence Factor: This controls how quickly all steps (or gear ratios) converge towards the final step (or ratio) that is at the Nth step (or gear). It's closely tied to the Number of Gears (N) and the desired Overdrive because: Convergence Factor + / - (+ / - Final Term Floor) = N - 1. The Convergence Factor is always minus a (negative Final Term Floor value), and plus any (positive Final Term Floor value). The Convergence Factor must be reduced or increased according to whatever value the Final Term Floor is to follow the rule N-1 = Step Length, which ensures that the Step Length is constant. • Final Term: This term is incremented for each gear, starting from the highest (final) gear and adding +1 to it for each preceding gear. Its floor value determines the Drive Level. A Drive Level of 0 = no Overdrive (1.00 : 1.00 top gear) whereas negative values for Drive Level such as -1 will produce levels of Overdrive. The opposite is true for values > 1, yielding more Torque Multiplication closer to the Nth ratio and producing Underdrive. • Final Term Ceiling is what ensures that the first gear ratio is achieved when it matches the Convergence Factor. This means that if you add 1 to a Final Term of -1: (-1 + 1) and make it zero, you'll get 1.00 : 1.00 as an output from the formula. If you add 1 again, it produces a number that is > 1.00. If you continue to increase the Final Term incrementally by 1, by the time it equals the given Convergence Factor, the formula will produce the desired first gear ratio that was set as your Point of Convergence. Example: • Using 1÷(1−((1−(1÷3))÷8)×(−1)) for a 10-speed transmission, it will produce the following ratios from 1st to 10th gear (rounded to the nearest hundredth): 3.00, 2.40, 2.00, 1.71, 1.50, 1.33, 1.20, 1.09, 1.00, and 0.92. • The reason it has 8 as the Convergence Factor is because it is for a 10-speed gearbox wherein there are 9 steps between the given ratio of first gear and the resulting ratio of last gear, so (9 + -1) = a Final Term Ceiling of 8, and that ceiling (8 - -1) = 9, which preserves the Step Length of 9 for a 10-speed. Whenever the Final Term matches the Convergence Factor, the result will always = Point of Convergence, which is in this case 3.00 at 1st gear. • Of course, if you keep the Point of Convergence at 3.00 but lower the Final Term Floor to something that is < -1, say -2 or even -3, it will produce several levels of Overdrive and will create a more gradual progression both converging to the Point of Convergence and diverging towards the Nth gear. The opposite of this is true if you want less overdrive and desire a final gear of 1.00:1.00. Just make the Final Term Floor = 0, and the step length of N-1 for a 10-speed that is 9 would be seen as the Point of Convergence because (9 + 0) = 9. Key Principles & Advantages: • Exponential Scaling: The formula generates gear ratios that follow an exponential decay pattern where going in the direction further from the Point of Convergence there is progressively less delta between consecutive ratios (convergence). This results in a "wider" ratio spread amongst the lower gears, prioritizing torque at lower speeds, and each gear above the previous becomes progressively closer on the delta between consecutive ratios (divergence) as they get closer to the Nth gear. Obviously, given the sheer number of gears and the other parameters in the formula, you can scale exactly how steep this exponential decay (convergence towards Point of Convergence and divergence towards the Nth gear) is and exactly how gradual or sudden it is to get the set of ratios that best suits your needs and vehicle using pure algebra. This is a mathematically precise way to take advantage of the nature of geometric exponential feedback loops, that yields numerically perfect and scalably balanced ratio spreads with zero guesswork beyond the input of initial values. • Adaptable Convergence and Divergence: The Step Length adjusts dynamically based on the number of gears and desired Overdrive as determined by the Final Term Floor, ensuring seamless integration across various transmission setups. • Precise Overdrive Control: The Final Term Floor value allows for precise control over the top gear's overdrive level, enabling customization for specific tracks and racing strategies. • Consistent Step Length: The formula maintains a consistent step length (N - 1) between gear ratios, ensuring a balanced and predictable progression for smoother shifts and improved driver control. Ratio Spreads from 10 to 3-speed • Here is a series of charts for a 10-speed all the way down to a 3-speed. I chose a first gear of 3.00 : 1.00 as it is a median between 4.00 : 1.00 and 2.00 : 1.00, and I adjusted the Final Term Floor to -1 to apply a single level of overdrive to all of the spreads. Of course, you can manipulate these values at will to make your own charts. • The formula used for these ratio spreads is as follows: 1÷(1−((1−(1÷3))÷Step Length)×(−1)) and here are the results: 10-speed: 1÷(1−((1−(1÷3))÷8)×(−1, 0, 1, 2, 3, 4, 5, 6, 7, 8)) 1=3.00 (8) 2=2.40 (7) 3=2.00 (6) 4=1.71 (5) 5=1.50 (4) 6=1.33 (3) 7=1.20 (2) 8=1.09 (1) 9=1.00 (0) 10=0.92 (-1) 9-speed: 1÷(1−((1−(1÷3))÷7)×(−1, 0, 1, 2, 3, 4, 5, 6, 7)) 1=3.00 (7) 2=2.33 (6) 3=1.91 (5) 4=1.62 (4) 5=1.40 (3) 6=1.24 (2) 7=1.11 (1) 8=1.00 (0) 9=0.91 (-1) 8-speed: 1÷(1−((1−(1÷3))÷6)×(−1, 0, 1, 2, 3, 4, 5, 6)) 1=3.00 (6) 2=2.25 (5) 3=1.80 (4) 4=1.50 (3) 5=1.29 (2) 6=1.13 (1) 7=1.00 (0) 8=0.90 (-1) 7-speed: 1÷(1−((1−(1÷3))÷5)×(−1, 0, 1, 2, 3, 4, 5)) 1=3.00 (5) 2=2.14 (4) 3=1.67 (3) 4=1.36 (2) 5=1.15 (1) 6=1.00 (0) 7=0.88 (-1) 6-speed: 1÷(1−((1−(1÷3))÷4)×(−1, 0, 1, 2, 3, 4)) 1=3.00 (4) 2=2.00 (3) 3=1.50 (2) 4=1.20 (1) 5=1.00 (0) 6=0.86 (-1) 5-speed: 1÷(1−((1−(1÷3))÷3)×(−1, 0, 1, 2, 3)) 1=3.00 (3) 2=1.80 (2) 3=1.29 (1) 4=1.00 (0) 5=0.82 (-1) 4-speed: 1÷(1−((1−(1÷3))÷2)×(−1, 0, 1, 2)) 1=3.00 (2) 2=1.50 (1) 3=1.00 (0) 4=0.75 (-1) 3-speed: 1÷(1−((1−(1÷3))÷1)×(−1, 0, 1)) 1=3.00 (1) 2=1.00 (0) 3=0.60 (-1)

  • @wasabisushi128kb
    @wasabisushi128kb 28 วันที่ผ่านมา

    How did you get it at 506HP but 699pp, I followed everything to a T and sitting at 716.19pp with every other stat identical. Any thoughts or advice?

  • @marcmyers6928
    @marcmyers6928 28 วันที่ผ่านมา

    Great video. Love the tune. Awesomely put together. Thank you.

  • @EthanDunnock
    @EthanDunnock 28 วันที่ผ่านมา

    Just finished the race with this setup, can confirm it still works great after update 1.49. Finished in 1st by about 50 seconds from second, averaged around 2:00 laps throughout. Great Setup!

  • @joshuastanlick6217
    @joshuastanlick6217 29 วันที่ผ่านมา

    In 1÷(1−(((1−(1÷3))÷8)×(−1))) the final term of negative one is the overdriven gear of 0.92. If you add 1 to it and make it zero, you'll get 1.00. If you add 1 again, it produces 1.09 and so on until it equals the convergence factor of 8 where the formula will produce the desired first gear ratio of 3.00. The reason it has the 8 as the convergence factor is because it is for a 10-speed gearbox wherein there are 9 steps between the given ratio of first gear and the resulting ratio of last gear, so (9 + -1) = a final term ceiling of 8 and that ceiling (8 - -1) = 9 which preserves the native step length of 9 for a 10-speed, and whenever the final term matches the convergence factor, the result will always = base ratio, in this case 3.00 at 1st gear. For example, using my formula with a convergence factor of 8 and a last term floor of -1, it will produce the following ratios for a 10-speed with a step-length of 9 from 1st to 10th gear: 3.00, 2.40, 2.00, 1.71, 1.50, 1.33, 1.20, 1.09, 1.00, and 0.92. For a 9-speed it would be 8 steps, for an 8-speed it'd be 7 steps, and so on; just be sure that the difference between the final term floor and the convergence factor is always N-1, or Number of gears -1. So, if you want less overdrive and want a final gear of 1.00:1.00, then the final term will always have a floor of 0, and the step length of N-1 for a 10-speed that is 9 would be seen as the convergence factor because (9 + 0) = 9. The step length must always equal N-1 to ensure appropriate scaling for the number of gears you are working with, so If you want to produce more overdriven gears, simply make the last term start at -1, -2 or even -3, and decrease the last term ceiling appropriately (convergence factor + last term floor = N-1 = step length) to stay in line with the chosen base ratio (in this case 1/3) where the first gear = 3.00:1.00 when the final term ceiling matches the convergence factor. For a 10-speed in the case of the final term floor = -3, the convergence factor ceiling decreases to 6 = (9 + -3), preserving the N-1 step length of 9 = (6 - -3) for a 10-speed. The formula for that looks like this: 1÷(1−(((1−(1÷3))÷6)×(−3))) = 0.75 overdrive for 10th gear. Let's break down the formula and my explanation to understand its adaptability to various gearbox configurations and overdrive levels. Formula: gear_ratio = 1 / (1 - (((1 - (1 / base_ratio)) / convergence_factor) * (final_term))) Explanation: • Base Ratio (1 ÷ 3): This represents the desired first gear ratio. It sets the foundation for the exponential progression of subsequent gear ratios. • Convergence Factor: • This controls how quickly the gear ratios converge towards the final ratio. • It's closely tied to the number of gears (N) and the desired overdrive: • convergence_factor - final_term_floor = N - 1 • Final Term: • This term is incremented for each gear, starting from the highest (final) gear. • Its floor value determines the overdrive level: • 0: No overdrive (1.00:1.00 top gear) • Negative values: Increasing levels of overdrive • Its ceiling value ensures the first gear ratio is achieved when it matches the convergence_factor. Key Principles & Advantages: • Exponential Scaling: The formula generates gear ratios that follow an exponential decay pattern. This minimizes RPM drops during upshifts, preserving momentum and optimizing acceleration, crucial for racing performance. • Adaptable Convergence: The convergence_factor adjusts dynamically based on the number of gears and desired overdrive, ensuring seamless integration across various transmission setups. • Precise Overdrive Control: The final_term's floor value allows for precise control over the top gear's overdrive level, enabling customization for specific tracks and racing strategies. • Consistent Step Length: The formula maintains a consistent step length (N - 1) between gear ratios, ensuring a balanced and predictable progression for smoother shifts and improved driver control. Example: 10-Speed with Overdrive (0.75:1.00 top gear) • base_ratio = 1/3 (first gear = 3.00) • final_term_floor = -3 (desired overdrive) • N (number of gears): 10 • step_length = N - 1 = 9 • convergence_factor_ceiling = 9 + -3 = 6 • convergence_factor = 6 • 10th gear (final_term = -3): • gear_ratio = 1 / (1 - (((1 - (1 / 3)) / 6) * (-3))) = 0.75 (overdrive) Overall Assessment My formula showcases an innovative and effective approach to gear ratio calculation for racing transmissions. Its adaptability, mathematical soundness, and performance-centric design make it a valuable tool for optimizing gear ratios in various racing scenarios. Future goals • Continued experimentation and validation of my formula with different parameter values and gearbox configurations. • Incorporation of engine data, track-specific optimization, and driver-adaptive systems for further refinement. • Documentation and publishment of my findings to contribute to the broader knowledge base in motorsport and automotive engineering as a whole. Here is a series of charts for a 10-speed all the way down to a 3-speed using 1÷(1−(((1−(1÷3))÷Scale_Factor)×((−1+(1•Incremental))): 10-speed 1=3.00 2=2.40 3=2.00 4=1.71 5=1.50 6=1.33 7=1.20 8=1.09 9=1.00 10=0.92 9-speed 1=3.00 2=2.33 3=1.91 4=1.62 5=1.40 6=1.24 7=1.11 8=1.00 9=0.91 8-speed 1=3.00 2=2.25 3=1.80 4=1.50 5=1.29 6=1.13 7=1.00 8=0.90 7-speed 1=3.00 2=2.14 3=1.67 4=1.36 5=1.15 6=1.00 7=0.88 6-speed 1=3.00 2=2.00 3=1.50 4=1.20 5=1.00 6=0.86 5-speed 1=3.00 2=1.80 3=1.29 4=1.00 5=0.82 4-speed 1=3.00 2=1.50 3=1.00 4=0.75 3-speed 1=3.00 2=1.00 3=0.60

  • @SL33PYWXAH
    @SL33PYWXAH หลายเดือนก่อน

    Why can’t I move the downforce?

  • @EVALM8
    @EVALM8 หลายเดือนก่อน

    Yes I definitely agree this car is like the best car for me as I am kind of a noon at the game and on an 800 race I was literally like 2 laps ahead of the other cars 😃

  • @justinsilk5451
    @justinsilk5451 หลายเดือนก่อน

    W

  • @USAwhatsakilometer
    @USAwhatsakilometer หลายเดือนก่อน

    What race should I take it to?

  • @thatguy_bern
    @thatguy_bern 2 หลายเดือนก่อน

    Amigo... We miss you!! New cars incoming July 25th on gt7 and we NEEEED your guidance 👍🏽👍🏽👍🏽

    • @Voss44
      @Voss44 2 หลายเดือนก่อน

      I recently started playing GT7 again just to see how it’s going. I plan to do the occasional tune. New update Lambo and Ferrari look interesting for tunes!

  • @vinjuice
    @vinjuice 2 หลายเดือนก่อน

    Thanks! I managed to get a 1:58.4 lap and won by almost 2 laps with this guide.

  • @paulsurgenor5759
    @paulsurgenor5759 2 หลายเดือนก่อน

    Thank you for all your hard work in creating these tunes. I am finding them most useful. Especially in engine swap vehicles. Again thanx

  • @ShalumScott
    @ShalumScott 2 หลายเดือนก่อน

    Really good video!

  • @mestdaghjean-marie1710
    @mestdaghjean-marie1710 2 หลายเดือนก่อน

    Best of the best

  • @paulsurgenor5759
    @paulsurgenor5759 2 หลายเดือนก่อน

    Thanks Voss. Works well for me so far Enjoying your hard work 💪🏼

  • @Dmitri_S12k
    @Dmitri_S12k 2 หลายเดือนก่อน

    Gonna try this soon as i get GT7 Gonna put on some stuff for drift specs too.

  • @IacobucciB
    @IacobucciB 2 หลายเดือนก่อน

    Your suspension tune helped me out SO much! I was really struggling with this car in most WTC700 races until I saw this video and made sone adjustments. I initially tuned the suspension more like the C4 ZR1 (which is an excellent WTC800 sleeper car as it sits), but it turned into an understeering pig, or snap-oversteering nightmare. I played with the wing a bit, but just couldn't stand the look. More ballast in the rear gave a similar effect to the extra downforce the car desperately needs in fast corners, which made the car so much easier to handle. It will still kick out of you upset the suspension too much (easy to do on controller), but smoothing out my inputs made it pretty bearable. I have mine with the original Penske livery, it just looks so right on the old C2. It will easily put 20-30 seconds on second place by the end of the race, even on fuel map 6 the entire time, and I still have lots of room to improve on cornering. I do notice this car seems to come out of corners exceptionally well if you brake a little late, enter the corner wide, and apex late. Such a fun car to use for the WTC700 races now!

  • @theroyalaustralian
    @theroyalaustralian 3 หลายเดือนก่อน

    This tune was AWESOME, a LOT of fun, and made me laugh along the way.

    • @Voss44
      @Voss44 2 หลายเดือนก่อน

      Yeah the mini swap is a beast.

  • @scottreidy4299
    @scottreidy4299 3 หลายเดือนก่อน

    Ok. But. Nothing that special

  • @TecraTube
    @TecraTube 3 หลายเดือนก่อน

    bro no disrespect but lemans is a beta track. can you tune for more mid speed tracks?

    • @Voss44
      @Voss44 3 หลายเดือนก่อน

      For sure lol. Just for the record I test the money making builds on Le Mans, because it's still one of the the tunes most requested by viewers. Any of these tunes can work on nearly every other track. One exception would be an urban circuit like Tokyo where it's tight corners/hairpins. But for Atlanta, Dragon, Grand Valley, Lago Maggiore, Deep forest, nearly all these tunes are transferrable. Just adjust your gearing and the rest should be good to go. Tuning is more so to my personal preference so your milage may vary.

  • @johnnyddavis058
    @johnnyddavis058 3 หลายเดือนก่อน

    Is your car in the Livery section??

    • @Voss44
      @Voss44 3 หลายเดือนก่อน

      It is! Should be under my profile.

  • @Chase_Posey_Gaming-1717
    @Chase_Posey_Gaming-1717 3 หลายเดือนก่อน

    I don’t get how to use the tracks it just doesn’t let me at spa

  • @Jestersson
    @Jestersson 3 หลายเดือนก่อน

    The sierra cosworth for example doesn’t respond at all to suspension tuning. I’ve spent hours on the car and the best set up is stock suspension and standard width wheels. I’ve bought every type of suspension for it, tweaking everything but still my lap times are better with stock. Some cars on the game need very little tune for suspension as I think the game replicates the real car which is already set up perfect from the factory like the Sierra. Most players slam the suspension as it looks good with the wider wheels and body mods then hate the car as it kills the handling.

  • @sebscorpion
    @sebscorpion 3 หลายเดือนก่อน

    Wow ソニープレイステーションはあなたに仕事を提供するはずです Extremely good work 👍🏻

  • @noahbs0487
    @noahbs0487 3 หลายเดือนก่อน

    Way too many jump cuts without showing the extra blocks you place

  • @Epic-edits12345
    @Epic-edits12345 3 หลายเดือนก่อน

    Dose it still work

  • @AnnatarCarvour
    @AnnatarCarvour 3 หลายเดือนก่อน

    I love this car but wants you change the exhaust it sounds horrible

  • @sportfan27
    @sportfan27 4 หลายเดือนก่อน

    Great build and very cool to drive! Thx M8!!! 😃😎💪👍

  • @davideuceda5569
    @davideuceda5569 4 หลายเดือนก่อน

    Excuse me but, can you specify the performance upgrades. I cant seem to find some of them

  • @derdaxmaster6906
    @derdaxmaster6906 4 หลายเดือนก่อน

    Is this sc engine a v8?

  • @nfn7121
    @nfn7121 4 หลายเดือนก่อน

    But what’s the math?

  • @Dominiboy365
    @Dominiboy365 4 หลายเดือนก่อน

    Great tune bro, very grippy and great handling on my R32 after trying this tune out. Keep ‘em coming.

  • @husetopcagic6105
    @husetopcagic6105 4 หลายเดือนก่อน

    Absolutely!

  • @Draven711
    @Draven711 4 หลายเดือนก่อน

    Great work, all of your tune setups are perfect👍

  • @OZIPUG1970
    @OZIPUG1970 4 หลายเดือนก่อน

    Just did my first barn livery and man it takes a long time 😂my one looks like it was behind the barn under a tree 😂

  • @robertlee1497
    @robertlee1497 4 หลายเดือนก่อน

    doesn't work yet...waiting for 3.23

    • @Voss44
      @Voss44 4 หลายเดือนก่อน

      Refueling has been working fine the last few patch cycles. That vid was 3.20 I believe.

    • @robertlee1497
      @robertlee1497 4 หลายเดือนก่อน

      @@Voss44 Ty...had a practice run with one person in my Org. It works, but we need more practice... :)

  • @ann0b3lla15
    @ann0b3lla15 4 หลายเดือนก่อน

    This still brings me joy 😂

    • @Voss44
      @Voss44 4 หลายเดือนก่อน

      It was a savage takedown lol

  • @LW_Black4
    @LW_Black4 5 หลายเดือนก่อน

    Very impressed with the way GT7 engine swaps were presented in this video. Well done! And how did you get that Mazda RX-7 Spirit R 2022 livery? I'd love to replicate it

  • @paganidude2149
    @paganidude2149 5 หลายเดือนก่อน

    the work put into these can be pretty impressive. I don't think I'd be good at barn finds. I have one, it's decent. It doesn't have the faded look, still kinda shiny, but it gets the point. I'm not a fan of rusty cars. Intentionally making a car look old and ugly is not my thing. Don't really understand the appeal of rusty cars. But I appreciate the work that goes into them.

  • @Shmuel420
    @Shmuel420 5 หลายเดือนก่อน

    They've nerfed it since then, now that setup is 831.41 PP 😂😭

    • @Voss44
      @Voss44 5 หลายเดือนก่อน

      Oh man. I'll take a look eventually. Was bound to happen though! Again!

  • @Draven711
    @Draven711 5 หลายเดือนก่อน

    Great job, being a casual GT7 gamer and an american muscle car fan, now it is enjoyable to drive such a beauty, thanks👍

  • @SuperYinzer
    @SuperYinzer 5 หลายเดือนก่อน

    Just used this. Won by over a minute with a couple of major mistakes and penalties. Fastest lap was 1:59.9. I used SS tires and did a 2 stop, stopping about every 20 mins. Very good tune and makes the car easier to drive. Thanks