- 33
- 515
crisophy
เข้าร่วมเมื่อ 28 พ.ย. 2021
[Attack Plans and Live Replays] Fireball Rocket Balloons (12.2024)
[Attack Plans and Live Replays] Fireball Rocket Balloons (12.2024)
มุมมอง: 23
วีดีโอ
[December 2024] Fireball/Rocket Spear Queen Walk + Thoughts on new RC equipment
มุมมอง 5214 วันที่ผ่านมา
[Thoughts on new RC equipment] The “electro boots” were just released this month, and I highly recommend picking them up. Of all the equipment released so far, I think these have the highest potential. There are countless advantages, but let me highlight just a few: 1. Negating Skeleton Traps: One of the Royal Champion’s chronic issues has been the annoyance of skeleton traps, but with electro ...
[December CWL] Master I / Fireball Queen Walk + Comment on December CWL
มุมมอง 3921 วันที่ผ่านมา
[Comment on December CWL] First, our clan took first place, and we got promoted back up to Champion III. Everyone seemed to be using aerial compositions, often loading balloons or yetis into a blimp and then using two Clone Spells to decimate the area around the Town Hall. It seems that the removal of the Town Hall’s death damage and poison effect has made a big difference. It might be wise to ...
[TH 17] Fireball Queen Walk + Thoughts on TH 17 Update
มุมมอง 12728 วันที่ผ่านมา
[Thoughts on the Town Hall 17 Update] 1. Newly upgraded TH17 Bases Are Easier to Clear than Maxed TH16 Bases This is partly because the Eagle Artillery has been combined with the Town Hall in the new TH17, and the Poison that used to spawn after destroying the Town Hall has been completely removed. 2. Using Super Goblins Around Town Hall and Clan Castle If there are gaps around the Town Hall an...
[Master I November CWL + 1 regular war] Fireball Queen Walk
มุมมอง 52หลายเดือนก่อน
The fifth and seventh attacks did not go as planned, and I’m not sure how it worked, but somehow, it did
[Champion III October CWL] Fireball Queen Walk
มุมมอง 1082 หลายเดือนก่อน
[Champion III October CWL] Fireball Queen Walk
use sparky ball nice to you
Hi. Thank you for the feedback! I also think the Sparky Ball would be a better fit, but it's too low at level 11 to use right now :( Once I get the Electro Boots to level 27, if no better Epic equipment comes out by then, I'll upgrade the Sparky Ball.
[Thoughts on new RC equipment] The “electro boots” were just released this month, and I highly recommend picking them up. Of all the equipment released so far, I think these have the highest potential. There are countless advantages, but let me highlight just a few: 1. Negating Skeleton Traps: One of the Royal Champion’s chronic issues has been the annoyance of skeleton traps, but with electro boots, you can effectively ignore them. This lets your Royal Champion quickly target and eliminate key defenses, effectively doubling or tripling the unit’s overall contribution. 2. Excellent Equipment Performance: The built-in self-healing effect is substantial. It’s almost like having a one to two healers that are immune to air bombs following RC around. Also, Aura damage is stronger than I expected. When actually attacking, you can really feel how quickly buildings are destroyed. If I had to choose between equiping one piece of electro boots and two pieces of regular equipment, I’d still choose the electro boots. 3. Versatility Across Different Army Compositions: As you know, electro boots should be equipped for combinations where the main force and the Royal Champion move together (such as super miner-based strategies). It also work well on Overgrowth/Valk/Roots compositions. as it instantly solve the time shortage problem. Currently, I think the best-known user of these boots is “Navi Stars.” If you search him on TH-cam, you’ll find his channel. Watching how he clear paths early on with haste vital and electro boots will show you what it means to be on another level. In my own setup, I keep a rocket spear equipped permanently and then choose between electro boots or a seeking shield depending on the situation. In my attack strategy, the Royal Champion doesn’t move with the main force; its priority is to take out the Town Hall. At Town Hall 16, it was easy to handle the hall with a flame flinger, but now that the Town Hall’s range has increased, that’s no longer possible. As a result, my Queen has to handle it, and since I’m using a spell-less Queen walk, it’s become a bit risky. In summary: Get the electro boots-no question about it.
[Comment on December CWL] First, our clan took first place, and we got promoted back up to Champion III. Everyone seemed to be using aerial compositions, often loading balloons or yetis into a blimp and then using two Clone Spells to decimate the area around the Town Hall. It seems that the removal of the Town Hall’s death damage and poison effect has made a big difference. It might be wise to place Poison Spell Towers near the Town Hall. For the final attack, I didn’t manage a three-star, so I only have six attack replays. The army composition I used isn’t very powerful, so careful planning is essential. In particular, the queen needs to take out about half of the base for a successful triple. However, due to a mistake, the queen died earlier than intended. I tried sending in some troops beforehand to clear the queen’s path and lighten her load, but they were almost all wiped out, and the queen soon followed. Right now, the 16-Dragon composition and the Super Dragon composition seem to have the highest overall strength. While spectating, I found myself thinking multiple times, “Really? That still gets a three-star?”
[Thoughts on the Town Hall 17 Update] 1. Newly upgraded TH17 Bases Are Easier to Clear than Maxed TH16 Bases This is partly because the Eagle Artillery has been combined with the Town Hall in the new TH17, and the Poison that used to spawn after destroying the Town Hall has been completely removed. 2. Using Super Goblins Around Town Hall and Clan Castle If there are gaps around the Town Hall and Clan Castle, I highly recommend using Super Goblins to eliminate both structures. A Clan Castle can be taken out with 6 Super Goblins without needing to use an Invisibility Spell. 3. Rise in Air-Based Compositions More players are adopting air-based attack compositions. Objectively, they are simple and strong. However, they aren't my preference because they depend too much on effective spell deployment according to the situation. I plan to continue using the Fireball composition, which allows for stable attacks with surplus troops remaining, as long as I plan the attack well. 4. Changed to Royal Champion Equipment I recently changed my Royal Champion equipment, and it seems to be a lot better. Having the assurance that one side of the base will definitely be destroyed makes planning attacks much easier. 5. Evaluation of the New Spell I don't think the newly released spell is very effective. It only has the effect of resurrecting heroes, but don't skilled attackers usually manage their heroes well so they don't die? However, if there's space left for spells when planning attacks, I might carry it just in case. 6. Thoughts on the New Unit I haven't used the newly released unit yet, so I'm not entirely sure, but it seems promising. Some players are using it in combinations like the Fireball Witch composition. However, I don't plan to use it because, similar to why I avoid the Fireball Witch composition, I dislike having to deal with situations that require effective spell deployment based on circumstances.