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ความคิดเห็น

  • @mrbunning8051
    @mrbunning8051 18 วันที่ผ่านมา

    Great content as always, thanks Guys 👍

  • @tartan7291
    @tartan7291 21 วันที่ผ่านมา

    Christ man, either go get a drink of water or do a cough. Don't clear your throat every ten seconds. It makes it so hard to enjoy the video. Other than that, great content, guys. Keep it up!

  • @vinzanity100
    @vinzanity100 22 วันที่ผ่านมา

    I'm looking quite a lot at regiments of renown, I think there are some good options to fill the gaps

  • @TheGImp1214
    @TheGImp1214 22 วันที่ผ่านมา

    I dont play K.O. But it looks like you’re taking the endrinmaster to help the ironclad. Isnt he a separate infantry unit and you could not move him with your 3 units of thunderers?

    • @Aethercast
      @Aethercast 22 วันที่ผ่านมา

      @@TheGImp1214 if you’re talking about the first list you would only be able to transport 1 hero, but often after running up behind and the ship redeploying back they’ll end up near each other again, and you can alternate which heroes you transport each time so one doesn’t lag behind

  • @TheGImp1214
    @TheGImp1214 22 วันที่ผ่านมา

    That first list is like going all in on black every game. “I table you or you table me whats it gonna be”

  • @Turtleman238
    @Turtleman238 23 วันที่ผ่านมา

    On the Thunder Clad list are you only transporting 2 units of thunderers and the two heroes? Each hero takes a full unit slot. I'm new to KO and trying to figure out how to play this faction on the board.

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      @@Turtleman238 just the one hero unfortunately as you really want to get the transport on all 3 thunderer units. One will run up behind, and with some careful positioning when you redeploy the ironclad away from enemy attackers it should end up getting closer to the one that ran behind. You might even be able to alternate the heroes being transported this way.

  • @albinhermansson5771
    @albinhermansson5771 23 วันที่ผ่านมา

    Mac, who guested here a while back has had pretty good showings with his list over on the tts tournament scene. Worth looking into.

  • @irontanker1812
    @irontanker1812 23 วันที่ผ่านมา

    Greetings all! I will try to Thunder Clad list (awesome name). Can a transported unit still shoot after the boat makes a run move? Or does the endrinmaster have to roll his run and shoot to allow the transported units to still shoot after boat runs?

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      @@irontanker1812 if the boat runs it has no effect on the units that are transported, they can still shoot, but the boat can’t unless you use the endrinmasters ability

    • @irontanker1812
      @irontanker1812 23 วันที่ผ่านมา

      Awesome, thank you.

  • @TB-ps6wc
    @TB-ps6wc 23 วันที่ผ่านมา

    Also I agree the points are to much. Honestly look what other armies get for 500 points compared to an ironclad.

  • @TB-ps6wc
    @TB-ps6wc 23 วันที่ผ่านมา

    I've started collecting KO in 4th and I have a question. What is the minimum 2D6 roll I need to roll to get into combat jumping out of a deep struck frigate? Do I need the full 9 or is it 3? Thanks

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      @@TB-ps6wc if you put the frigate in reserve in the sky you’ll need to roll a 9 to charge on the turn bring it onto the table

    • @TB-ps6wc
      @TB-ps6wc 23 วันที่ผ่านมา

      @@Aethercast yeah, that's what I thought. Sigh. However if I took Brokk and did his run ability would that work as a hack? Effectively making it a 3D6 charge? Thanks for replying, great video (I did watch it all)

  • @jamielaing5244
    @jamielaing5244 23 วันที่ผ่านมา

    Thanks guys this was really a lot more positive than I'd expected. Really inspiring.

  • @smatta84
    @smatta84 23 วันที่ผ่านมา

    I like the commentary. I am trying a mixed arms ironclad and frigate list. Trying to perfect the movement and targeting in hopes of a points drop.

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      @@smatta84 have you gone for Brokk, or a cheaper hero and more balloon boys?

    • @smatta84
      @smatta84 23 วันที่ผ่านมา

      @@Aethercast Thunderbrew Clan 2000/2000 pts ----- Grand Alliance Order | Kharadron Overlords | Aether-runners Drops: 2 ----- General’s Regiment Arkanaut Admiral (180) • General • Endrinmaestro • Celestium Burst-grenade Arkanaut Company (220) • Reinforced • 2 Skypike • 2 Aethermatic Volley Gun • 2 Light Skyhook Arkanaut Ironclad (500) • 1 Great Volley Cannon Endrinmaster with Endrinharness (130) --- Regiment 1 Aetheric Navigator (130) Arkanaut Frigate (320) • 1 Heavy Sky Cannon Endrinriggers (260) • Reinforced Endrinriggers (260) • Reinforced

    • @smatta84
      @smatta84 23 วันที่ผ่านมา

      Gone back and forth between the Endrinmaster and the Khemist. The Iron clad and Co get up close and personal then does redeploy bait and switch stuff while the frigate goes and does tactics and a woke kills problems. Has its good matchups and its bad ones.

  • @tizianomerello6530
    @tizianomerello6530 23 วันที่ผ่านมา

    Kharadron Overlords Endrineers Guild Expeditionary Force Endrinmaster with Endrinharness (130) [General] [Celestium Burst-Grenade] [Cunning Fleetmaster] - 1 x Arkanaut Ironclad (500) [Great Skyhook] - 10 x Grundstok Thunderers (280) - 20 x Arkanaut Company (220) Brokk Grungsson, Lord-Magnate of Barak-Nar (290) - 1 x Arkanaut Frigate (320) [Heavy Skyhook] - 6 x Endrinriggers (260) 2000/2000pts 2 drops Generated by Listbot 4.0 Can that one be an example of ironclad+frigate list? Thx for the show!😀

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      Yeah that’s pretty much it. There’s not much wiggle room with points, the only other option is maybe Brokk being a foot hero and some balloons… but that’s not really better

  • @techpriestdromar3082
    @techpriestdromar3082 หลายเดือนก่อน

    Thanks for the review! So based on your feedback, what would you think about this list? Navigator, 20 arkanauts, 10 thunderers, ironclad, frigate, 2x6 endrinriggers? With +2move on skyvessels, voidstorm orb, fleetmaster and the ironclad can transport 32.

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      Sorry for the late reply! I think the problem with this is there’s only one hero so it would have to be played as a regiment and 2 auxiliary units which is going to give your opponent extra CPs and mean you get out-dropped in many games. To make it better you either want to downgrade the ironclad to a frigate, add a hero and upgrade the arks to thunderers, or switch a unit of riggers to Brokk, or another hero and 3 riggers

  • @Eclypsia13
    @Eclypsia13 หลายเดือนก่อน

    A bit to throw in drekkis favour is that you can only fet a reroll charge command once per phase. So if your running a twin frigate build, drekki lets you get to reroll with both frigates. Throw in that you could have drekki being carried with the balloons next to his frigate, then throw the frigate in with the balloons leaving behind drekki and say 10 arko or thunderer which you wouldn't want to charge with but get within charge range for their shooting. There's nothing saying you can't transport a unit in movement, then use assault boat with a different unit.

  • @deputy_dice
    @deputy_dice 2 หลายเดือนก่อน

    Nice Overview.....it would be nice to see some ideas for Lists.

  • @markkelly6294
    @markkelly6294 2 หลายเดือนก่อน

    The deployment phase is so weird that you can't use abilities before hand. I quite like the admiral+ironclad combo. But if I stick the admiral and ironclad into sky high am i right in saying i lose his ability "the admiral flagship"? For many reasons 1. Boat is in the sky beforehand? 2. He is in the sky with the boat? 3. Can he choose another boat if he is in the sky and "not on the board? 4. Does that mean the ironclad can't really choose the "extra transport capacity" because it will be in the sky before I can add a unit to join them?

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      1,2 & 4, yes, 3, no.

  • @nathanspinks5067
    @nathanspinks5067 2 หลายเดือนก่อน

    The whole faction is super hard to build a cohesive list for. It really feels like the lists I want to make end up around 1920 or 1950 points, without the ability to add anything else. If 3-5 things came down by 10 or 20 points, I think KO would be in a really great place, but as is, the points chunks are just SOOOOO awkward to try and make 2k lists within the regiments you really want to be bringing.

  • @Varsostyle
    @Varsostyle 2 หลายเดือนก่อน

    Hi! Please, could you update discord's link? Is expired. Thanks!

    • @Aethercast
      @Aethercast 23 วันที่ผ่านมา

      discord.gg/yRUmJpYNUw Is this better?

  • @erisedhammer3286
    @erisedhammer3286 2 หลายเดือนก่อน

    Just figured something out - our fly high ability happens DURING the movement phase and is not a core ability. We can drop out of the sky and then MOVE the entire regiment that came out of the sky. This is insane - it is our old zilfin hero phase move + teleport all over again. We can drop out 9 inches away, move up to 20-23 inches with the boat and transport all the regiment within 6. OR we can fly high our frigate, move 14 inches and then charge with 2 units of balloons. This is un-paralleled mobility.

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      @@erisedhammer3286 unfortunately this doesn’t work, the core rules for setting up units (24.0) says that if a unit is set up in any phase other than the deployment phase cannot use MOVE abilities in the movement phase of the same turn

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      @@erisedhammer3286 unfortunately this doesn’t work. The core rules for setting up units (24.0) says that units set up in any phase other than the deployment phase cannot use MOVE abilities in the movement phase of the turn they’re set up in.

    • @erisedhammer3286
      @erisedhammer3286 2 หลายเดือนก่อน

      Oh darn. Thanks for highlighting that

  • @erisedhammer3286
    @erisedhammer3286 2 หลายเดือนก่อน

    At the moment, KO (and skaven warp lightning cannons) are the only decently effective shooting in the game. The rest of shooting is relegated to sniping heroes or killing screens. Our shooting got hit a little bit, all other shooting got hammered into the ground. Points costs are definitely off, gunhauler needs to come down and all heroes need to come down. I think KO will be even more annoying to play against then last edition - which is not good. Being able to re-deploy or retreat an entire army like 20 inches out of combat, with no way to counter is going to drive players insane. On the flip side, this army is even more unforgiving. The only real source of damage is our balloons, which are made of paper and can get almost no protection except distance - thankfully shooting ranges have been reduced but there are still plenty of 27 inch threat range shooting that will shred them so I suspect that will be rough (warp lightning cannons are insane). Fly high can protect a unit for one turn but it sucks with balloons as you cannot reliably charge at all when you come down, not even synergy with code wright as his ability works in hero phase. Overall I was hoping for this army to be less annoying for my enemies to play against and that didn't happen :(. I was hoping KO could fight a bit more heads up, but that is way worse now then ever, especially with no ally options to hold ground.

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      @@erisedhammer3286 OBR catapults are also pretty decent at shooting. Generally I agree though, the new play style of the army leans into the keep away aspect that most opponents didn’t like already and will probably dislike even more now. The Duardin regiment of renown could potentially be a route into a bit of durability as they all get a 5+ ward…

    • @maxbaumann4434
      @maxbaumann4434 2 หลายเดือนก่อน

      I think with OBR catapults, Bow Snakes, Skaven and especially LRL Windchargers and Foxes there is plenty of strong shooting in the game.

    • @erisedhammer3286
      @erisedhammer3286 2 หลายเดือนก่อน

      @@maxbaumann4434 personally i dont feel like any of those other factions aside from skaven (warp cannon in particular) have strong shooting. Maxed out stalker unit does 3 damage on average to a 2 up save unit (thunderers do 7.23 vs infantry and 5.84 vs everything else, without khemist buff) - which is everywhere with all out defense and the biggest threat people need to deal with. Thunderers have on average 2-2.5 times the damage output of almost all other shooters in the game for cost and can get buffed rend that no other shooting the game can get as far as i can see - on top of that they have mobility via boats, deep strike and a 3 up save. KO shooting really is in a class of its own. Problem is im not sure it is enough to compete and is swingy as hell. 4plus to wound everywhere is just waiting for the dice gods to strike. We will see!

  • @smatta84
    @smatta84 2 หลายเดือนก่อน

    I love this great overview well done fellas! Couple points to make: 1. The difficulty creating lists is like the logistics of finding an expedition (difficult and full of compromises so lore accurate) 2. Y’all argue about the true way to craft your forces like a bunch of grey bearded duardin…so also thematic. Thanks for doing what yall do!

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      @@smatta84 keeps this up and you may get promoted to the rank of loresmith

  • @JereBearMusic
    @JereBearMusic 2 หลายเดือนก่อน

    The faction is just overcosted and thats the reality of it. We would worry about damage output less if we had an extra board piece or two in our lists. Especially since we lack magic and manifestations in an edition that basically GIVES those away.

    • @rotm4447
      @rotm4447 2 หลายเดือนก่อน

      Overcosted compared to what? 3rd edition point cost don't exist.

    • @fallen2205
      @fallen2205 หลายเดือนก่อน

      The issue is really how can something be costed considering the battle trait. Every other faction you can pretty easily chart points per damage and speed, with what buffs they can layer on etc. Movement mechanics have famously been stupidly hard to balance.

  • @VeritasTemplar860
    @VeritasTemplar860 2 หลายเดือนก่อน

    The sad thing is that everyone knows when they read the stats from tournaments and see half our warscrolls aren't being played, their solution will be to nerf the warscrolls that are being used...

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      @@VeritasTemplar860 hopefully that won’t happen 🤞

    • @fallen2205
      @fallen2205 หลายเดือนก่อน

      That would make sense only if KO were 55%+ wr. After this, I can't see KO breaking top 50% until a balance patch somewhere down the line. Free summons for all but KO, very little arcane counter play, quite a few factions have dirty tricks to missile units across the field. Doesn't look rosy for the time being. Arkanauts somehow look solid though.

  • @Nallen2121
    @Nallen2121 2 หลายเดือนก่อน

    Just to clarify, Transport Skyfarers ability says a 'reaction when you declare a non-charge movement ability.' So this wouldn't work with Counter-charge?

    • @JereBearMusic
      @JereBearMusic 2 หลายเดือนก่อน

      Correct, assault boat is the only way to bring stuff along via countercharge

  • @Moose_Man96
    @Moose_Man96 2 หลายเดือนก่อน

    On the Drekki rerolling counter charge there's no point assault boat is only in our charge phase I believe. We really are paying a premium for the redeploy shenanigans.

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      The normal charge rule is also only in your turn, the counter charge command lets you use "a charge ability", not the charge ability, and it has the charge keyword to make it a charge ability

    • @Moose_Man96
      @Moose_Man96 2 หลายเดือนก่อน

      @@Aethercast oh sick

  • @Kimtanashino
    @Kimtanashino 2 หลายเดือนก่อน

    1:27:44 "The damage needs to come from somewhere." Most adequate line after reading the KO index. Still trying to figure how to deal sufficient damages with what GW gave us. Thanks for the review guys !

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      I think it's there with balloon boys, it's just you need to get several activations out of them, which isn't easy

    • @Kimtanashino
      @Kimtanashino 2 หลายเดือนก่อน

      @@Aethercast I want to play melee so good news ! Still don't understand why the Skywardens are still that costy (Endrinriggers were already taking their "role" in V3)

    • @JereBearMusic
      @JereBearMusic 2 หลายเดือนก่อน

      Playing the game a few times yesterday, our Thunderer's actually helped me clear out QUITE a few units if I protected them, but you have to play them smart. Get them close with the close range weapons, stack rend on them with the khemist. Keep a unit of melee nearby to clean up anything a bit tougher, or hold back. We powerspike midgame if we keep our shooting up, so playing the early game a bit cagey is very important.

  • @camakazi486
    @camakazi486 2 หลายเดือนก่อน

    I don’t know if it was mentioned (I don’t recall hearing it discussed) but watch out that you don’t use the transport troops ability more than once a turn per skyfarer unit because you can’t according to the ability. Particularly for power through

    • @Enlorand
      @Enlorand 2 หลายเดือนก่อน

      Where does it say that?

    • @TrustedSmokie8829
      @TrustedSmokie8829 2 หลายเดือนก่อน

      ​@@Enlorandlast sentence of the first paragraph to the effect part of the ability states that a unit that has already been transported cannot be the target of the ability.

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      Good point, we'll mention that on the next show

  • @Brombeerbomber
    @Brombeerbomber 2 หลายเดือนก่อน

    ❤ thx for the insights. Was waiting for your thoughts since rules drop

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      hope you found the show helpful!

  • @bulldoghammer
    @bulldoghammer 2 หลายเดือนก่อน

    Great episode as usual gents. thanks for sharing interesting insights.

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      Glad you enjoyed it

  • @platinum3041
    @platinum3041 2 หลายเดือนก่อน

    I'm all for the ship movement but the troops are way to up in the air for me.

    • @Aethercast
      @Aethercast 2 หลายเดือนก่อน

      pun intended?

  • @camakazi486
    @camakazi486 3 หลายเดือนก่อน

    I’ve seen a fair bit of conflicting info on what warmaster is going to do. I’ve been trying to keep up with the official articles and leaks but I may have missed where these are coming from🫤

  • @irontanker1812
    @irontanker1812 3 หลายเดือนก่อน

    Love the channel fellas. Can someone explain the keyword bingo that would let Brokk’s ability enable a frigate to be able to use its ability, when the frigates ability says it cannot be used if it has used run?

    • @Aethercast
      @Aethercast 3 หลายเดือนก่อน

      Brokks ability says you can “use a charge ability” even if you’ve run with the charge in keyword bold, and the frigate assault boat ability has the charge keyword

  • @mherrj
    @mherrj 3 หลายเดือนก่อน

    THESE ARE THE INDEX RULES YA GRUMPY TURDS. the codex with more indepth rules will come later.

    • @maxbaumann4434
      @maxbaumann4434 3 หลายเดือนก่อน

      Who are you calling a turd, anonymous keyboard warrior?

    • @dasmallyam9507
      @dasmallyam9507 3 หลายเดือนก่อน

      Maybe, if you look at waht they are doing in 40k that's not really the case. Granted this is not the same thing but, it is a frame of reference we can draw from.

    • @artamesfrost4179
      @artamesfrost4179 3 หลายเดือนก่อน

      Yes my Iron Hands are a shell of them selves. For so long they had a army wide 6+ FnP but not any more. They don't have that same feel and are just bland now.

  • @jdurthu4304
    @jdurthu4304 3 หลายเดือนก่อน

    I must say I really dont like the change to the heavy weppons of the baloons. This is to little complexity. On the other side, I really like jabing only 3 weppons on Thunderers

    • @mherrj
      @mherrj 3 หลายเดือนก่อน

      This is an index. Not the codex. Basic rules until our codex comes out.

    • @jdurthu4304
      @jdurthu4304 3 หลายเดือนก่อน

      @@mherrj sure. Still it looks like this is the trend of the edition. It was the same in 40k

  • @juliandevries
    @juliandevries 3 หลายเดือนก่อน

    Thanks again for the stream! I just started playing KO last year, and i was kind of bummed out about the new rules, feeling like a lot of the things i enjoyed were gone, but your insight and excitement about the new possibilities has caught on! Looking forward to the next one o7

  • @chadhowland2734
    @chadhowland2734 3 หลายเดือนก่อน

    Thanks for the content! Great show

  • @UnkaStunka
    @UnkaStunka 3 หลายเดือนก่อน

    It's like 10th 40k I know it is very popular to say the least, but to me it feels flat, bland and boring. I know many that feels the same but they keep on playing, cause of the big pool of players, tournaments, money and time invested and just plain generic coverage. I have moved on to more interesting games, harder to get matches and tournaments but much deeper and more rewarding rules sets. Cheers!

  • @vinzanity100
    @vinzanity100 3 หลายเดือนก่อน

    Love your show and your insight, it is really good and fun to follow - can I please kindly suggest that you guys make sure not to talk all at the same time? It can get sometimes a bit hard to understand everyone's thoughts but other than that really great podcast, thanks a lot! 🙌

    • @Aethercast
      @Aethercast 3 หลายเดือนก่อน

      We try not to, sometimes it just sort happens because we start at the same time and lag can sometimes make that more likely. Will take it on board for future shows though to try harder

  • @jamielaing5244
    @jamielaing5244 3 หลายเดือนก่อน

    What's this 'putting my models on the board nonsense' that's just for battle tactics right? It's like they want me to learn how to actually play AOS instead of just floating around and shooting everything!

  • @ShortKings-ik6lf
    @ShortKings-ik6lf 3 หลายเดือนก่อน

    Zon 3x frigate and ironclad list is so much fun! Sad to see it go likely for 4th ed

  • @adamsauve4562
    @adamsauve4562 4 หลายเดือนก่อน

    Always a great day when I see a new aethercast vid!

  • @RealJahzir
    @RealJahzir 4 หลายเดือนก่อน

    I would love to see some irregular units for KO. Something to add to the pirate themes the books talk about.

  • @sal4m4nd3r
    @sal4m4nd3r 4 หลายเดือนก่อน

    My comment about ranged damage having its range across the board reduced at 1h25m DID NOT age well. Like as in less then 24 hours later.. skaven warlock engineer gets a flat 3 damage ignore "look Out Sir" 24" range sniper rifle. With Jezzails buff. LOLOL

    • @Aethercast
      @Aethercast 4 หลายเดือนก่อน

      There’s still time 😅

  • @CreatorGatorYT
    @CreatorGatorYT 4 หลายเดือนก่อน

    I definitely have questions about prayers. I feel like there is a missing bit about how "ritual points" interact with "chanting rolls". Do you spend the ritual points and add them to the roll? Or do you just build up the meter and passively add that number to chanting rolls? They mentioned PRIESTS are important to kill so I wouldn't be surprised if you don't spend ritual points and they're just passively added to the "chanting roll"

    • @Aethercast
      @Aethercast 4 หลายเดือนก่อน

      We’ll find out for sure eventually, but I think it’s; declare a prayer, roll, check to see if you rolled high enough, if you didn’t you can then add points saved from before like a modifier, if you don’t have enough for the effect then the points are added to the priests pool, if you have enough then they’re spent on the effect, and any left over are added to their pool. What I’m not sure about is after declaring and rolling is if there’s any option to bank the roll as points if the roll was high enough for the prayer you declared.

  • @yeti3520
    @yeti3520 4 หลายเดือนก่อน

    Thanks

  • @UnkaStunka
    @UnkaStunka 5 หลายเดือนก่อน

    10th edition is flat and leaves a long lasting feeling of emptiness after every game. I have played 40k every edition since Rougetrader. 8th ed was a good step and 9 ed is the best edition so far even though it was terribly bloated.

  • @propaintedstudios23
    @propaintedstudios23 5 หลายเดือนก่อน

    Enjoyed the overview of my KO list, the secret behind the list is that - it's the models I have painted! I created the Kadgetzan Overlords as a 1500 narrative army a long time ago. It pre-dates Gloomspite Gitz, Contrast paints & Gotrek! I wanted to 'finish' the army recently to 2k and Gotrek was the missing piece, it was then a case of making the units I have Battleline so the army was actually legal. This is the result!