Icepool
Icepool
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Shin Megami Tensei V Vengeance – Extremely Powerful Lucifer (Hard, Magic)
Canon of Vengeance route extremely powerful version of the Lucifer boss fight.
I’m very happy with this fight. While I loved the base game, one sad part of it for me was always that Lucifer felt a bit too weak on True Neutral compared to the required bosses to get there. The ability to fight an “extremely powerful” version of Lucifer solves this in a beautiful way. Lucifer really deserved the multiple phases and higher base stats.
Phase 1 notes:
Having enough damage to get through both stars in one turn while also getting a hit in on Lucifer is the key to this phase. Otherwise the pierce damage from the star hurts, and if Lucifer isn't hit at least once each turn then the extra press turn from the Star Fragment innate skill can lead to some tricky situations.
Zeus using Keraunos paired with Critical Zealot does a good chunk of the work here. The luck stat of the stars is low enough where a critical hit is guaranteed even without Omagatoki: Critical. The stars during this phase don't happen to have an Elec weakness, but the damage output on a neutral hit still does enough damage where it is worth it. Making Zeus a good damage dealer during first phase but also a great one during third phase when the skill actually is a weakness hit on the star. Agrat is also nice here, Qadistu Artifice paired with Murderous Glee and the 12 hits from Queen's Decree makes at least one of the hits likely to critical hit. Making extra action during turns where no stars are up likely, which helps in providing extra options during those turns.
Phase 2 notes:
Having everyone at least resist physical is important here, that way King's Ascendancy doesn't trigger. Was very pleasantly surprised to see a "return demon to stock on critical hit" effect, is a fun concept. Other than that, light damage is the main damage source here as Lucifer gains a light weakness for this phase. All other phases have a neutral dark resistance, which is why I ended up with a Light/Dark split on MC. In second slot it assures that MC can always hit either a weakness or at the very least a neutral resistance with severe damage.
Holy Wrath is a nice and quick way to counter Hot Dark Matter without losing any actions, while also debuffing Lucifer's attack and defense to minimum in the process.
Phase 3 notes:
Being able to handle the giant star is the key to getting through this phase. It has a lot of HP, so enough damage output is needed to be able to push through. Looks like Lucifer summons the star every two turns, so there is a bit of downtime to buff back up and do damage to Lucifer before it is summoned again. Star Fragment gimmick is also back up again, so damaging Lucifer at least once every turn is ideal. Otherwise Megidolaon and the severe elemental AOEs hurt. But having spread out nulls across the entire party reduces some of the negatives by taking advantage of that Lucifer uses elemental AOEs here. If the team collectively null every element then Lucifer is guaranteed to lose at least two press turn icons during the turn, counteracting the effects of Star Fragment. Doesn't look like there's anything severely punishing doing this here.
Zeus using Keraunos does a good chunk of damage. MC sadly can't hit a weakness here, but damage is still pretty solid despite that. Michael has Agibarion to weakness hit on the star with severe damage, Trisagion is there to be able to pierce Lucifer's resistance. Final slot ended up going to Hayataro here as Carnage Fang ended up being the best balance I could think of between still having a support/aid demon that could also do solid damage to the star. All these combined output just enough damage to be able to get through the star consistently by the second rotation and leave at least one action to also hit Lucifer. That way Lucifer does not get an extra press turn icon next turn.
Is possible to use Shield of God to tank through the star hit and then focus on doing damage to Lucifer on that turn. Could have probably used that to push through the third phase quicker, but I preferred to have that as my emergency backup plan here.
Timestamps:
00:00 Start
00:08 Lucifer dialog 1
00:31 Phase 1
09:13 Lucifer dialog 2
10:10 Phase 2
13:51 Lucifer dialog 3
14:23 Phase 3
27:07 Result Screen
Other notes:
19:20 & 23:54 These two moments in phase 3 were a bit scary, MC almost didn't make it through. It's tricky to have full coverage in terms of resistances and also have the skills/passives needed to make it through the fight. Some sacrifices have to be made to be able to push through. Megidolaon + Tornado of God is the worst combo that can come up for MC with the current build, but with at least one rank of defense and Lucifer's attack at minimum rank it is still just barely survivable. Just as in Nocturne, survivable is all you need. As long as that is the case then there is a path to victory.
Difficulty: Hard
Boss Level: 99, MC Level: 90
Highest level demon: 90
Location: ???
Recorded: 2024-11-09
มุมมอง: 706

วีดีโอ

Shin Megami Tensei V Vengeance - Tehom (Hard, Magic)
มุมมอง 284หลายเดือนก่อน
Canon of Vengeance route Tehom boss fight. Cool design and fun gimmick for this boss. This fight revolved around only hitting one weakness per turn, changing which one you hit until there are none left. This causes Tehom to counter with the element that was used or Catastrophe/Megidolaon during its turn, keeping it from using other more dangerous skills. This means that Luster Candy and Debilit...
Shin Megami Tensei V Vengeance - Tiamat (Hard, Magic)
มุมมอง 294หลายเดือนก่อน
Canon of Vengeance route Tiamat boss fight. Nice to see that the fight still put up some resistance despite being a bit above its level. HP drain gimmick for the heads was fun. Taking the heads out and resetting them before they get to the trickier skills in their skill order made them less dangerous and assured that they didn’t get to capitalize on Impaler’s Animus. Repel Ice was also useful o...
Shin Megami Tensei V Vengeance - Samael (Hard, Magic)
มุมมอง 157หลายเดือนก่อน
Canon of Vengeance route Samael sub-quest boss fight. Interesting fight, just wish Samael did some more things between shadow summoning. Was nonetheless enjoyable. Timestamps: 00:00 Start 00:05 Shadow Summoning - Naamah 05:47 Shadow Summoning - Eisheth 08:06 Shadow Summoning - Agrat 10:29 Shadow Summoning - Lilith 12:00 Result Screen Difficulty: Hard Boss Level: 88, MC Level: 84 Highest level d...
Shin Megami Tensei V Vengeance - Abdiel & Ichiro (Hard, Magic)
มุมมอง 341หลายเดือนก่อน
Canon of Vengeance route Abdiel and Ichiro boss fight. Decided to go for a build themed for the most part around the Qadištu, as a reason to try them out and have a bit of fun. They fit surprisingly well into this fight. Difficulty: Hard Boss Level: 80, MC Level: 74 Highest level demon: 72 Location: Temple of Eternity 4F Recorded: 2024-10-31
Shin Megami Tensei V Vengeance - Metatron (Hard, Magic)
มุมมอง 137หลายเดือนก่อน
Canon of Vengeance route Metatron boss fight. Greetings, and welcome back. Interesting to see that the Metatron fight did not receive any larger change here when the key-holding bosses outside the Temple of Eternity did. As with the base game clear, MC still does damage using Profaned Lands. The main reason I went for it over Mudobarion in base game was the lower skill cost. This didn't end up ...
Shin Megami Tensei V Vengeance - Shiva (Hard, Magic)
มุมมอง 255หลายเดือนก่อน
Canon of Vengeance route Shiva sub-quest boss fight. When I started this playthrough I had as a goal to beat Shiva at the minimum entry level restriction, that being level 80. Was a very fun goal to fulfill. In addition to this, once I got to the planning and team building phase I also decided to have some fun with the innate skill system. I’m really happy with how this strategy played out, thi...
Shin Megami Tensei V Vengeance - Khonsu Ra (Hard, Magic)
มุมมอง 92หลายเดือนก่อน
Canon of Vengeance route Khonsu Ra boss fight, for the Rite of Resurrection subquest. I remember struggling with taking down the summoned allies back when I first did this fight in base game. So, I made extra sure to prepare some dark and force damage output to make taking them down a bit faster. As in the base game Nebiros is pretty useful for this fight, even more so here given Dark Enhancer....
Shin Megami Tensei V Vengeance - Beelzebub (Hard, Magic)
มุมมอง 135หลายเดือนก่อน
Canon of Vengeance route Beelzebub boss fight. Nice to see Beelzebub again, especially as a main-game story boss. The Biondetta innate skill making Beelzebub’s Debilitate lower everything by two ranks was an interesting gimmick. Surt was a nice demon to have for this, 6 fire affinity with Fire Enhancer innate skill is useful. If there are any future fire-weak bosses, it might be worthwhile to p...
Shin Megami Tensei V Vengeance - Zeus & Odin (Hard, Magic)
มุมมอง 166หลายเดือนก่อน
Canon of Vengeance route Zeus & Odin boss fight. Very nice to see two bosses from the base game combined into one, though I wish they worked together a bit more. Zeus's Maziodyne skill is their own worst enemy here. Always leading with it for the Magatsuhi: Critical means you can shut their entire turn down directly if you have drain/reflect elec on the team. Because of this it ended up being m...
Shin Megami Tensei V Vengeance - Trumpeter (Hard, Magic)
มุมมอง 982 หลายเดือนก่อน
Canon of Vengeance route Trumpeter sidequest boss fight. Doot. It has been a while since I fought Trumpeter, a bit sad to see that Evil Melody doesn’t work like its Nocturne counterpart. Looks like it is completely random in which party member it picks here. But either way, this was a fun fight. Did try to reduce the probability of Evil Melody having its random instakill chance apply by adding ...
Shin Megami Tensei V Vengeance - Mother Harlot (Hard, Magic)
มุมมอง 672 หลายเดือนก่อน
Canon of Vengeance route Mother Harlot sidequest boss fight. With my current levels and stats, the start of the fight is the main scary part. Babylon Goblet 6 does some heavy damage when there are no buffs or debuffs in play. Tried to stop the follow-up by adding null confusion onto MC, as Babylon Goblet 6 sometimes applies Confusion. But having it actually get applied to MC was too inconsisten...
Shin Megami Tensei V Vengeance - Abdiel (Hard, Magic)
มุมมอง 872 หลายเดือนก่อน
Canon of Vengeance route Abdiel boss fight. Difficulty: Hard Boss Level: 58, MC Level: 51 Highest level demon: 50 Location: Shakan: 4th Stratum Recorded: 2024-09-17
Shin Megami Tensei V Vengeance - Lilith (Hard, Magic)
มุมมอง 963 หลายเดือนก่อน
Canon of Vengeance route Lilith boss fight. Had a feeling there would be a fight like this eventually ever since I noticed that their innate skills all contain the “for Qadištu demon allies” modifier. Am happy it ended up being a very fun boss design. Main goal for me here was to keep Agrat and Eisheth down, then focus on Lilith when able. The half health copies that get revived and summoned ar...
Shin Megami Tensei V Vengeance - Pale Rider (Hard, Magic)
มุมมอง 583 หลายเดือนก่อน
Canon of Vengeance route Pale Rider sidequest boss fight. That’s the final one of the four horsemen down. Very ailment focused this one. Ended up using Vouivre essence on MC, which gives null poison in addition to resisting sleep and seal. That covers all aliment types available during this boss fight, which I felt was worth giving up the drain ice for. Null poison does also counter Toxic Cloud...
Shin Megami Tensei V Vengeance - Agrat (Hard, Magic)
มุมมอง 523 หลายเดือนก่อน
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มุมมอง 613 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Black Rider (Hard, Magic)
Shin Megami Tensei V Vengeance - Khonsu (Hard, Magic)
มุมมอง 353 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Khonsu (Hard, Magic)
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Shin Megami Tensei V Vengeance - White Rider (Hard, Magic)
มุมมอง 793 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - White Rider (Hard, Magic)
Elden Ring - Radagon of the Golden Order / Elden Beast - Rune level 1, no weapon upgrades
มุมมอง 223 หลายเดือนก่อน
Elden Ring - Radagon of the Golden Order / Elden Beast - Rune level 1, no weapon upgrades
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มุมมอง 233 หลายเดือนก่อน
Elden Ring suddenly becomes a bullet hell
Elden Ring - Malenia phase transition bug (patch 1.13)
มุมมอง 4664 หลายเดือนก่อน
Elden Ring - Malenia phase transition bug (patch 1.13)
Shin Megami Tensei V Vengeance - Hell Biker (Hard, Magic)
มุมมอง 604 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Hell Biker (Hard, Magic)
Shin Megami Tensei V Vengeance - Yuzuru and Hayataro (Hard, Magic)
มุมมอง 745 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Yuzuru and Hayataro (Hard, Magic)
Shin Megami Tensei V Vengeance - Fionn mac Cumhaill (Hard, Magic)
มุมมอง 525 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Fionn mac Cumhaill (Hard, Magic)
Shin Megami Tensei V Vengeance - Eisheth (Hard, Magic)
มุมมอง 385 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Eisheth (Hard, Magic)
Shin Megami Tensei V Vengeance - Daisoujou (Hard, Magic)
มุมมอง 455 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Daisoujou (Hard, Magic)
Shin Megami Tensei V Vengeance - Naamah (Fight 2) (Hard, Magic)
มุมมอง 945 หลายเดือนก่อน
Shin Megami Tensei V Vengeance - Naamah (Fight 2) (Hard, Magic)

ความคิดเห็น

  • @marioaguilar258
    @marioaguilar258 19 วันที่ผ่านมา

    It's very nice to see Khonsu Ra finally get a signature move that he lacked in the base game. As I'm catching up to your other fights, I've noticed you've finished up with Lucifer as it's your latest upload. I'll give my thoughts on it once I get around to it but I was curiously wondering what alignment did your run end up hitting in the end here if any at all?

    • @Icepool_Wolf
      @Icepool_Wolf 14 วันที่ผ่านมา

      Tried out the opposite sides of some quests to switch things up, so I wasn’t sure up until the alignment cutoff. In the end I ended up on law route for this playthrough.

  • @galvusgalvoid1510
    @galvusgalvoid1510 27 วันที่ผ่านมา

    Having now finished the game would you say it’s in general an easier experience than vanilla V or the new fights and rebalanced old fights make the game around the same level or harder? From what I’ve read some CoC bosses like the 3 nahobino are more difficult than in vanilla thanks to the new innate skills.

    • @Icepool_Wolf
      @Icepool_Wolf 23 วันที่ผ่านมา

      As I mentioned on the Tiamat video, for a first playthrough the balancing in Vengeance does on average feel more forgiving than vanilla. Bosses do go down a bit faster than what I am used to, but are still very fun to figure out, build for, and fight. The new bosses so far have been the highlight with Vengeance for me, serving as an opportunity to go in without any previous information and experience what I loved with vanilla all over again. There are also bosses I feel were balanced and handled better in Vengeance. Lucifer here being a very good example. In vanilla it was always a bit sad to me that Shiva ended up feeling like the true final boss if you are going for True Neutral. The final section in Vengeance feels better balanced in this regard. Tiamat, Tehom, and Lucifer all put up resistance despite having met the level requirement to enter and defeat Shiva. Getting the ability to fight an “extremely powerful” version of Lucifer on top of all that felt extra rewarding. Three phases and higher stats made the fight feel a lot more like a final boss fight, which I feel was very deserved. All in all, I am very satisfied with the difficulty balancing on Hard in Vengeance. I can not speak on CoC, as I have not played through it yet, but the plan is to go for it once I am done with things in CoV. I look forward to seeing how the innate skills change things there, as well as how the other new bosses feel.

  • @HashBandicoot356
    @HashBandicoot356 หลายเดือนก่อน

    I wish Satan and Lucifer as Demon Allies had Armageddon fusion magatsuhi like in Persona 2 fusion spells.

  • @Popeyehere
    @Popeyehere หลายเดือนก่อน

    Why has Zeus been a crit machine lol

  • @sphony
    @sphony หลายเดือนก่อน

    How did you change the position of your main character?

    • @Icepool_Wolf
      @Icepool_Wolf หลายเดือนก่อน

      This can be done using the party menu before initiating a fight. Selecting the main character like you would any other demon allows you to then select another active party slot to swap with.

  • @galvusgalvoid1510
    @galvusgalvoid1510 หลายเดือนก่อน

    How would you rank vengeance’s difficulty compared to the original version? Do old enemies and bosses exploit their new innate skills ?

    • @Icepool_Wolf
      @Icepool_Wolf หลายเดือนก่อน

      I would say that Vengeance on average feels more forgiving than the original version for a first playthrough to me, this in large part is due to the level scaling. In the original version being a few levels below the boss had a large impact on the fight with noticeable detrimental effects. As my goal back when I played the original was usually to beat the boss below its level, I got used to this scaling. Not having the team be as weakened because of level difference and fights being shorter because of it took a bit of getting used to, but I wouldn’t call the balancing change a negative. I still feel that Vengeance both has the difficulty and feeling I would expect from an SMT game, at least on Hard. Can not say anything about Normal as I have not tried it out. One aspect regarding difficulty which I really feel Vengeance improved on was the endgame. In the original, if going for the True Neutral ending, I felt it was a bit sad that fulfilling the criteria for the ending resulted in being too powerful for the final section and final boss. Which then made Shiva feel like the true final boss in terms of difficulty there. Vengeance felt like it fixed this situation in a fun way for me. I also look forward to eventually trying out Godborne Mode and seeing how that feels in terms of difficulty. As for the question regarding innate skills. For battles with regular enemies, I felt the innate skills did not play a large role in how I approached the fights. For bosses they sometimes did, most often for the bosses which are new in Canon of Vengeance. The earliest example of a fun innate skill on a boss that made me reconsider my approach and added a fun aspect to the fight was Matador. I also really liked how the fight with the Qadištu had their innate skills play into each other and the effect it had on my planning and approach there. I also enjoyed the innate skill design of the next boss after Tiamat (on Law route) as well as the final boss. In the situations where the boss did not make use of its innate skill as a part of its design it felt like the innate skill was instead for when the demon is on the ally side. An example of this is Zeus, who’s innate skill “Herkeios” increases Zeus accuracy and critical rate of electric attacks based on the number of able allies in the stock. An effect that is not useful during the boss fight but is substantially more useful once Zeus is on the ally side. Other examples are Fionn’s “Healing Hand” innate skill and the Four Horsemen whose innate skills are related to keeping buffs and support effects when swapping from one of them to another during battle. As for innate skills in the context of ally demons, I feel like this is where Vengeance shines. It made for an enjoyable extra strategic aspect to consider when team building. Adding both value to some demons that I would have moved on from and gave me a reason to fuse some others. Was also very rewarding to find an innate skill that plays well into a boss fight.

  • @sphony
    @sphony หลายเดือนก่อน

    Bruh it took me so long to take down this side boss. Now I just gotta take down shiva.

  • @sphony
    @sphony หลายเดือนก่อน

    This character was so stupid. He betrayed everybody because he was insecure about himself. On top of that he was still weak in this fight. 😂

  • @sphony
    @sphony หลายเดือนก่อน

    You have to take him out fast before he lets out that giant fire ball. I died so many times trying to take him out. At least for me. I’m not sure how you didn’t get one shot by that move. GG!

    • @Icepool_Wolf
      @Icepool_Wolf หลายเดือนก่อน

      For Heliopolis Dawn (the giant fireball) everyone needs to end the turn with Shroud applied to them from Khonsu Ra's counterattack on the turn before. It is this effect which reduces the damage of the follow-up and allows everyone to live through it.

    • @sphony
      @sphony หลายเดือนก่อน

      @ oh wow did not know that.

  • @marioaguilar258
    @marioaguilar258 หลายเดือนก่อน

    Finally got around to watching your trumpeter fight and now you've put up your next set of bosses haha. About this fight I certainly enjoyed being able to do it without dlc. And agree this was one of the most nocturnefoghts out there at this point in the game. I'm sure you'll love the demifiend as well

  • @davidfuntv8163
    @davidfuntv8163 2 หลายเดือนก่อน

    The game: yea oni oni oni oni oni he not makeing out with this one him: yay i suvive

  • @Mr.Mursel
    @Mr.Mursel 2 หลายเดือนก่อน

    Its a huge crime that they didn't use ao Oni's chase theme

  • @theyeagerist1707
    @theyeagerist1707 2 หลายเดือนก่อน

    bluetooth impale 😭😭😭

  • @EliFlores-r7f
    @EliFlores-r7f 2 หลายเดือนก่อน

    Ao oni drifts to cat h a Lil girl

  • @butterflysfly6734
    @butterflysfly6734 3 หลายเดือนก่อน

    Where do you find him in canon of vengance? There literally isnt a single answer as to where to find some of them in cov 😭

    • @Icepool_Wolf
      @Icepool_Wolf 3 หลายเดือนก่อน

      I had the White Rider fight appear on the map after a cutscene featuring the Four Horsemen in Shinjuku 2nd Block (upper right area of Da’at: Shinjuku). Unsure if any of the other Menorah holders have to be defeated for it to show up. The rest of the Horsemen are unlocked by defeating the previous.

  • @marioaguilar258
    @marioaguilar258 3 หลายเดือนก่อน

    Finally got around to catching up to your SMT journey after a long August vacation. I definitely enjoyed fighting Daisoujou more than Biker in my run due to his Biker's confusion shenanigans primarily. Anyway you've gotten done with 3 of the skeleton bosses. Can't wait to see the upcoming Trumpeter match soon and hope you're having a good summer as well!

    • @marioaguilar258
      @marioaguilar258 3 หลายเดือนก่อน

      Ah just an extra note but what particular ending are you going for if any this run? There are only two in COV but I'm sure you already know the requirements for each which are incredibly simple compared to getting main game neutral, as in you don't need any specific quests for either

    • @Icepool_Wolf
      @Icepool_Wolf 3 หลายเดือนก่อน

      I’m aware of how the endings in this work, but for a first playthrough I usually don’t aim for any specific ending. Main plan for now is to enjoy the game and see which ending I end up getting once I get there.

  • @ClebersonPinheiro
    @ClebersonPinheiro 4 หลายเดือนก่อน

    thanks dude

  • @gunnergaming4806
    @gunnergaming4806 4 หลายเดือนก่อน

    that is funny🤣🤣🤣🤣🤣

  • @HeroicMoron
    @HeroicMoron 4 หลายเดือนก่อน

    Damn... is this a Mod? Or did they legit make an Easter Egg of this in Death End Request 2? Probably a mod, right?

  • @tyull5339
    @tyull5339 5 หลายเดือนก่อน

    neat! you make it look easy!

  • @ototogaming9408
    @ototogaming9408 5 หลายเดือนก่อน

    when using omagatoki critical, better attacking him than others, because you would get one turn

    • @Icepool_Wolf
      @Icepool_Wolf 5 หลายเดือนก่อน

      Thank you for your concern, I’m aware of the extra pass turn received when attacking during Omagatoki Critical. I’ll admit this fight didn’t make the most efficient use of it.

  • @marioaguilar258
    @marioaguilar258 5 หลายเดือนก่อน

    Now this was a truly fun one and I didn't expect matador this early either going through it. I also love how you've modified your magic strategy based on the new gestalt skills. Makes me excited for how your upcoming fights will go. Keep up the good show!

  • @TheSupremeSussy
    @TheSupremeSussy 5 หลายเดือนก่อน

    Fuck this boss

  • @marioaguilar258
    @marioaguilar258 6 หลายเดือนก่อน

    And with that the new run begins. This'll be a really fun one to watch I feel. As you mentioned before the hydra strategy is not too different and mermaid is clutch here as always. Good fight

  • @marioaguilar258
    @marioaguilar258 6 หลายเดือนก่อน

    I got caught up to SMTV:V news a bit later than usual but it's possible that you wont need DLC in it to fight Demifiend this time. If you do get the game as well I look forward to seeing you take on the Gaunlet once again this time with the much larger roster we have available to us now. I honestly just wish we got the entire package first time but hey at least I'll be able to transfer my Metatron over

    • @Icepool_Wolf
      @Icepool_Wolf 6 หลายเดือนก่อน

      My copy should arrive on Monday, will be interesting to see what fun bosses the game has to offer. From what I’ve heard SMTV:V will include all the DLC demons and their related quests as standard features in the game, which does include Demi-fiend.

    • @marioaguilar258
      @marioaguilar258 6 หลายเดือนก่อน

      @@Icepool_Wolf That's pretty fantastic. Hope you have a great experience with it as well and look forward to any Boss fights you show in the future as well!

  • @futurehero2704
    @futurehero2704 7 หลายเดือนก่อน

    Don't let PewDiePie see this

  • @grandpaschwitzer
    @grandpaschwitzer 8 หลายเดือนก่อน

    GG🎉🎉🎉

  • @StoneStormGames64
    @StoneStormGames64 10 หลายเดือนก่อน

    Isso é um jogo? Eu posso jogar?

  • @HouseofRedWine
    @HouseofRedWine 11 หลายเดือนก่อน

    Hes trying to phase shift

  • @poutineausyropderable7108
    @poutineausyropderable7108 11 หลายเดือนก่อน

    gg. You don't know the greatness of the OG starting club lol. Kidding

  • @BL00DSUNCHEMICAL
    @BL00DSUNCHEMICAL ปีที่แล้ว

    That car drift got me dead bro 💀 why was he driving backwards like that 0:16 it sounded too futuristic when they pulled up on her like that

  • @dragon_defeyes
    @dragon_defeyes ปีที่แล้ว

    with how much damage you did, i cant imagine doing it myself

  • @hoe_for_poe5282
    @hoe_for_poe5282 ปีที่แล้ว

    This was impressive

  • @inpu7985
    @inpu7985 ปีที่แล้ว

    This is good sh1t man

  • @azlanluevano1855
    @azlanluevano1855 ปีที่แล้ว

    Remember me when ur famous I believe in you

  • @Jzero010
    @Jzero010 ปีที่แล้ว

    That was insane

  • @marioaguilar258
    @marioaguilar258 ปีที่แล้ว

    One more thing I suppose since I imagine it'll be a while till you attempt demifiend, but what were your final builds at this point? Just curious what you were using on your demons at this final stage as a closing point since fang breaker on asura and Odin is pretty neat

    • @Icepool_Wolf
      @Icepool_Wolf ปีที่แล้ว

      Yeah, it will be a while before I get around to buying and playing the DLC. But it is still something I want to eventually get around to doing. As for my final builds at this point, I’ve uploaded a video compiling the builds I used on a boss-by-boss basis. th-cam.com/video/QwPFnlMBlKU/w-d-xo.html

  • @kiryusetsuna6625
    @kiryusetsuna6625 ปีที่แล้ว

    Man idk what hurt you but I wish you the best of luck on this journey 🤞

  • @Random_anime_nerd
    @Random_anime_nerd ปีที่แล้ว

    W video, also that would have taken painfully long, to get the perfect no hit run, and also to get to the fire giant in the 1st place.

  • @DylanMC34
    @DylanMC34 ปีที่แล้ว

    The level of patience and skill is mad

  • @marioaguilar258
    @marioaguilar258 ปีที่แล้ว

    Honestly pretty happy I found your run through this game. Watching from the beginning to the end was fantastic and I just couldn't dislike your playthrough at all. Looking forward to watching you attempt demifiend in the future as well as checking out your other stuff. Well done

  • @ExquisiteTangerine
    @ExquisiteTangerine ปีที่แล้ว

    Banger

  • @kxgamesgryt
    @kxgamesgryt ปีที่แล้ว

    How?

  • @TheHaremReviewer
    @TheHaremReviewer ปีที่แล้ว

    This fight sucks

  • @Canisestlupus
    @Canisestlupus ปีที่แล้ว

    good job on dodging those arrows

  • @JellyJman
    @JellyJman ปีที่แล้ว

    Everyone got that one homie who reflects physical

  • @Fishysensei
    @Fishysensei ปีที่แล้ว

    Wah

  • @mehtigames
    @mehtigames ปีที่แล้ว

    Nice job

  • @realpeas
    @realpeas 2 ปีที่แล้ว

    my stomatch hurts what is this 💀