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ScottZi115
เข้าร่วมเมื่อ 31 ม.ค. 2013
I really play any games I think are enjoyable but, I also enjoy trying new games to see if they are fun. I try to PvP and PvE as well as 100% complete games. I am doing videos as well as streams. I hope you enjoy my videos and any and all feedback is welcome.
Space Marine 2 Campaign Playthrough Part 3
#spacemarine2
Part 3 of the campaign as we continue our fight against the Tyranids. There could be more going on than meets the eye. The missions are progressing nicely and so far I am really liking it. I hope you all enjoy the video!
Part 3 of the campaign as we continue our fight against the Tyranids. There could be more going on than meets the eye. The missions are progressing nicely and so far I am really liking it. I hope you all enjoy the video!
มุมมอง: 2
วีดีโอ
AFE Solo Insane with Bots 4-2
มุมมอง 464 ชั่วโมงที่ผ่านมา
#aliensfireteamelite This is another straightforward mission that isn't too difficult. The biggest threat to your team is the ending if you don't get the drone before the final horde room. You will have to burn an extra cryo possibly then which can hinder your horde CC if this happens. Otherwise, any kit should work here without too much difficulty.
AFE Solo Insane with Bots 4-1
มุมมอง 9612 ชั่วโมงที่ผ่านมา
#aliensfireteamelite This is the real doozy of the missions possible. This is not an easy mission by all accounts since the synths at the beginning chip you and lower your health for the rest of the mission. There is also no med-kits until the very end so keeping a high health pool is important. Doc and Recon can do this, but the ending has a lot of damage required, Lancer is another great opti...
Space Marine 2 Campaign Playthrough Part 2
มุมมอง 714 ชั่วโมงที่ผ่านมา
#spacemarine2 We continue fighting against the Tyranids and their endless hordes and hunger. We are joined by my friend Justin to co-op this mission and fight the waves of enemies together. The campaign has been a lot of fun so far and I hope it stays that way.
AFE Solo Insane with Bots 3-3
มุมมอง 7116 ชั่วโมงที่ผ่านมา
#aliensfireteamelite Okay, right off the bat, this mission is very easy and should be possible at any point if you can complete any Insane mission. The biggest threat in this mission are the pathogen attacking you and not the ai, otherwise Stalkers are really a non-threat once they uncloak to attack. The synths will melt everything here and this should be a breeze.
Space Marine 2 Campaign Playthrough Part 1
มุมมอง 3219 ชั่วโมงที่ผ่านมา
#spacemarine2 We start our playthrough of one of my most anticipated games of the year, Space Marine 2. This game is a lot of fun and the combat is a blast so far. I really hope you enjoy the video and expect more of this series. In the next video as well, we may be doing coop, but we'll play it by ear.
AFE Solo Insane with Bots 3-2
มุมมอง 5121 ชั่วโมงที่ผ่านมา
#aliensfireteamelite This mission is another one of the tricky and potentially challenging finales. Most of the mission is actually straightforward and pretty easy except for the finale. The drones are tricky and require proper cryos as well as the praetorians. This means that strong CC or good burst is required for this or if you have the capability to kite. That's about it for quick tips so, ...
AFE Solo Insane with Bots 3-1
มุมมอง 50วันที่ผ่านมา
#aliensfireteamelite This is another pretty simple and easy mission with the hardest parts being the first room with the drone and the finale depending on if you get a drone or not with the 3 crushers. A good soft/hard CC build can really excel here or a good dps kit. It depends on how you want to take it, but both ways work very well here in this mission. I hope you guys enjoy the video!
AFE Solo Insane with Bots 2-3
มุมมอง 7614 วันที่ผ่านมา
#aliensfireteamelite This can be one of the easier missions or one of the more difficult, depending on what happens in the final room as well as the kit you bring. I forgot my mic was muted so, you don't get any commentary from this one, however Phalanx is a great choice since it can block all incoming damage from the front and it makes it able to wall the synth heavies which is crucial for the...
AFE Solo Insane with Bots 2-2
มุมมอง 4514 วันที่ผ่านมา
#aliensfireteamelite The first mission where we are introduced to synths, this mission can be tricky at the end since you will take a lot of extra chip damage from the synths. A healing kit or Phalanx can make up for that or just killing them fast enough where they don't have a lot of time to deal damage. A good tip to use is to kill all the xenos once they start spawning in the finale. I hope ...
AFE Solo Insane with Bots 2-1
มุมมอง 8314 วันที่ผ่านมา
#aliensfireteamelite Now for probably the easiest mission in the game, except for maybe 1-1. The most challenging part of this mission is whether or not you get drones or rad spitters. Otherwise, this mission is very straightforward and since it is very linear with open spaces, it allows you to take advantage of longer range engagement. I hope you enjoy the video!
AFE Solo Insane with Bots 1-3
มุมมอง 13921 วันที่ผ่านมา
#aliensfireteamelite 1-3 can be a pain in the butt with the fact that you have a third teammate to defend. High dps is definitely my answer to this in this video especially for the finale where you can get a drone and two warriors. I will say that some good soft CC or hard CC can also do really well. The biggest hurdle is keeping Hoenikker alive and possibly wasting heals on him. This is most n...
AFE Solo Insane with Bots 1-2
มุมมอง 8621 วันที่ผ่านมา
#aliensfireteamelite We continue on part 2 of the solo playthrough on Insane. This mission can be hectic and high dps can be rewarding if you go that route. The biggest thing to focus on is the dps at the end or CC ability you have to make sure you don't get swarmed. I hope you enjoy the video and it helps out!
AFE Solo Insane with Bots 1-1
มุมมอง 17628 วันที่ผ่านมา
#aliensfireteamelite This is part 1 of my AFE solo Insane run where I bring only bots and myself to take on the xeno hordes. Each run will also be without any buff challenge cards as well to help demonstrate what is possible with the bots. Also keep in mind that I am mostly going with no dps focused kits meaning that they are more of a hybrid support or full support in these. I hope these are h...
We Rate All the Elden Ring DLC Bosses
มุมมอง 32หลายเดือนก่อน
#eldenring #shadowoftheerdtree Hey everyone, this is my friends and I tier list we made discussing and covering every single boss from the DLC for Elden Ring Shadow of the Erdtree. We cover the fight, the lore, and the aesthetics as a way to rate and rank each boss and see how they stack up to each other. Obviously, there will be major spoilers for the DLC so, please do not watch unless you don...
Gunner Executioner (Stealth) Zealot Pt 2
มุมมอง 107หลายเดือนก่อน
Gunner Executioner (Stealth) Zealot Pt 2
Gunner Executer Stealth Zealot Showcase Pt 1
มุมมอง 58หลายเดือนก่อน
Gunner Executer Stealth Zealot Showcase Pt 1
First Level 7 Attempt HD2 Ft @inexorablewarrior
มุมมอง 122 หลายเดือนก่อน
First Level 7 Attempt HD2 Ft @inexorablewarrior
Ready to Start Blasting (Hi Intensity Shock Troop) Duo Clutch
มุมมอง 464 หลายเดือนก่อน
Ready to Start Blasting (Hi Intensity Shock Troop) Duo Clutch
Ready to Start Blasting (DPS Ogryn) Showcase
มุมมอง 654 หลายเดือนก่อน
Ready to Start Blasting (DPS Ogryn) Showcase
Helldivers II We Dive Into the Thicc of It (Part 2)
มุมมอง 94 หลายเดือนก่อน
Helldivers II We Dive Into the Thicc of It (Part 2)
We Go Viral on SpookTube (Content Warning)
มุมมอง 135 หลายเดือนก่อน
We Go Viral on SpookTube (Content Warning)
It looked super easy. Well played!
Well done. Very impressive and you just convinced me to finally level a doc. If you ever want to 2 man insane the campaign I’m down.
Doc is easily my favorite kit in AFE and I am always down to play and co-op. The game is a lot of fun.
If you're going to explain stuff during the video, it would help if you would turn down the dialogue volume on the game. I can't make out what you're saying when you and Herrera are talking at the same time.
Fair, although it's not really possible to adjust in mid mission like that. I could offset it by dropping in game volume though to make it easier.
How do you think a cc demo build with a flamethrower would do?
It would do good if you can chain the CC enough and off set it to control the hordes. Any explosive or AoE weapon can pose a challenge to the ai, but if you have played around them enough then it should be fine.
Good job!
Thanks, I appreciate it!
Would you say using a class with cc would be easier?
I think it depends on the mission, but crushers being CC'd is very useful for the bots. It really depends on the playstyle of the individual and the mission tbh.
It’s a shame your mic was muted. In my opinion this was the hardest level in the game
I know, I'm really bummed about this and it's from recording another video where I have my mic muted. I forgot to unmute it so, I was talking, but like a bozo no one can hear it lmao.
👍
Can you tell about the build for this? Look interesting, might do one for myself (for the achievement). Thanks.
Same as the other comment, here's the link th-cam.com/video/vnh7rVQ11UY/w-d-xo.htmlsi=XTJFGJkkM5wsYTMK The first Gunner build is the build I was using.
@@scottzi115 thank you
@@phucletran2860 You're welcome
Whats your build?. Seems fun, might try this myself (for achiecement).
The build is showcased here and easier to send a link. th-cam.com/video/kGQ7m_vUHvk/w-d-xo.htmlsi=CKsSGHp9h_3KCf71 It's the second build of the video with the Type 95 Combat Pistol instead of the Grenade Launcher.
@@scottzi115 thank you
@@phucletran2860 You're welcome
LoL 3:25 gets 102 of 142 kills are headshots. Maybe a console/controller run to show builds which can't rely on headshots? ;) More seriously, builds which complement the bots would be interesting (eg: classes, abilities, cards positively impact them - Human Tanks etc). Just started replaying this after years away, so very fortuitous video, as i cleared Intense with bots but only a couple Extreme and no Insane. Don't have the DLC, so it's going to have to be done "properly".
I get the first part now, lmao. Honestly, most kits do just fine and compliment the bots since you would essentially just build around having a normal team too. That hopefully will be noticeable in the upcoming videos with the bots. No challenge card that buffs the team is actually required, they just make it easier, which to that I would say play how you want it's PvE and if you are trying it as a newer player, it helps to make you better by getting adjusted to the spike in difficulty. I would just say not to be reliant on them. The best thing I can say though when playing with bots is that having some type of hard CC really does them wonders as they don't try to get away from xenos when they get surrounded. The controller you mention is funny since in all actuality, some of the best players I have ever played with on this game actually use controller. I think it just comes down to practice honestly, but I do know that certain things can prevent that like health conditions or slower reflexes.
try it as doc, but without bots and with AH card
AH card?
@@scottzi115 ammo hoarder
@@cheap_clips then no lmao I'd either solo it with no buff card as Doc or switch to another kit.
@@scottzi115 doc is the less damaging class and has pistols and rifles that eat ton of ammo, so it would be fair to double the magazine
@@cheap_clips Doc is meant as a support yes, but building appropriately will mitigate the ammo problems as well as moving quickly and efficiently.
Looking forward to the series
I hope you enjoy it and it was definitely a lot of fun to record. We'll see about the dlc.
Did they make bots better? Is insane playable regularly now with them if your not a super player?
The bots got buffed a while back and made it possible to beat it pretty easily depending on the kit you bring. Certain missions definitely require certain kits from what I saw testing them, but most missions can be beaten with any kit on Insane now.
- Unyielding is an armor type, not an enemy type, nor is it tied to attack patterns. Crushers and maulers are not unyielding enemies. They are Carapace and Flak/Carapace, respectively. - If you're going to recommend stacking coherency toughness regen and taking Fortitude in Fellowship, you need to explain how toughness regen actually works. Saying "[Fortitude in Fellowship/Loner] helps you when you're pinned down" is not true, they will deactivate in melee combat and/or upon taking any damage. The types of people who look for guides probably won't understand coherency toughness regen mechanics. I also disagree with this curio perk choice, but since you aren't actually running it, I don't care. - Restoring Faith and Holy Revenant do not stack well, unless the total damage you have taken in one burst is less than 25% of your health. If you, for example, eat a crusher overhead, you'll usually only get around 30% health back, which isn't worth the point investment. - Brutal Momentum is better than Thunderous, and not by a small margin, especially on the Achlys. Despite not being a single target blessing, BM gives higher damage into Unyielding on weak spot hits than Thunderous does at max stacks of brittleness, on top of the horde clear benefits it provides. If you are running this to deal with ranged elites (or for any build where you aren't going into what is basically a CIVI maelstrom), BM is the best in slot blessing, especially against ranged trash and elites.
Good information, however, pinned is not taking damage, it is pinned as in can't move or can't leave cover. This is a common term when discussing gameplay that involves shooting or cover. I didn't suggest that you would get toughness back in the midst of combat while using it. What curio were you thinking of? Toughness regen or something along those lines? - BM may be better then some of the other blessings, but that isn't relevant if there isn't an option to put it on a weapon with the current system (unless you roll it that way, otherwise I agree with you on that.) I will say, I didn't mention that so, it is a good idea to bring it up next time as that is a great combo blessing for the overall weapon and build setup. - The health regen is for healing back some damage you may take upon rushing down ranged enemies and gives slight health regen which over the course of a mission actually matters. You don't use it for healing back big hits, it's a sustain regen not heal from the brink kind because if you are using it for that then it isn't great. I've personally been at over 25% health constantly since I'll take slight chip damage and then heal it back keeping me floating around the same number. - Old information then with unyielding as it used to be thought to be tied to enemies and types with certain attacks. A simple edit can fix that for later videos though. - I appreciate the feedback as it helps make a more beneficial video that is more accurate and informative to players and doesn't give wrong information. I know personally that it irritates me if someone is spreading false information.🙂
One of the few stealth builds where I dont suffer
I just wish it didn't have such a bad rep within the community.
There is misinformation in this video, especially about Soften Them Up. It does not proc on a ranged hit nor an explosion, only on melee hits. I recommend the Ogrynomicon, as it would clarify many of these issues. It is made by playtesters. The build itself has lots of inconsistencies and problems that contradict your goal.
I will say, this game is notoriously bad at descriptions since they say very generic things and then want the player to infer what that means. I know this was a massive issue on release.
@@scottzi115 I agree, there are lots of bad descriptions.
@@OrAngelicBlitz8633 there's a mod on nexus called "Enhanced Descriptions" which adds a bunch of information to the talent tree nodes and what they do as well as providing some of the math if applicable. Very good mod, i highly recommend it if you're tired of Fatsharts ambiguous wording of talents.
@@OrAngelicBlitz8633 You would think Fatshark would update the descriptions to be accurate for build purposes.
8:53 Curios 2:46 Talents 1:19 Rumbler 0:22 Slab Shield
I really appreciate this, I need to add them to my description.
Good stuff. That final hold strategy looks like a lot of thought went into it. I’m wondering if there’s any other positions you recommend? That strategy looks tailor made for w/Recon. Getting ammo is going to be rough w/o Recon. Also, what would you do in the final room if you’re solo with bots? I tried the little exit room. It’s ok until the Spitters start lobbing volleys into it. My gameplan is, the bots and I hold down the ammo crate until Monica jumps back into a vent, then run to where your team stood, and let everything funnel up the walkway.
So, what you can do is fight on that catwalk and make runs to get ammo when you get low or just fight on the main platform, moving up to engage the warriors and then backing up afterwards. Spitters just require you to move up to them so they can't run away.
Nice build. There’s so many good perks, it’s hard to know when gun masteries are the best choice. Are there breakpoints/tiers for things, or is everything calculated perfectly? Reload, for example. If I reduce it -15%, does the game perfectly calculate the animation for that to be just that little bit faster? Or is the animation the same in that tier, anywhere between, say, -1% to -15%? If there are breakpoints, for things like reload, fire rate, etc., it might make it worth choosing perks and attachments that add up to above or below them. Then again, there’s other factors, like secondary effects, to worry about. Not just basic characteristics. Or some things that are just better, and in combination. I might be overthinking it lol
There are caps on fire rates and reload speeds, but most weapons can't hit that breakpoint. The biggest thing is that breakpoints are usually used for changes in a weapons performance. An example would be the Scout Rifle which doesn't hit a breakpoint unless you have the perk chain reaction on which gives the bonus damage necessary to kill runners with one hit on headshot.
@@scottzi115 That makes sense. Does a gun hit the breakpoint for runners, in your example. Or another is 2 magazines to kill a Captain breakpoint. My query was looking at granular breakpoints, but you’re saying the ones players pay attention to are gross. A decision to choose a 15% or 20% reload comes down to if you reach a certain breakpoint, like the 2 magazine example. Are there other general breakpoints players also pay attention to, besides that?
@@ErosXCaos Yeah, another breakpoint could be 1 magazine to kill a veteran, not just runners. Otherwise, breakpoints don't play a major role because if the weapon can't one shot, most of the time the increase in damage isn't too noticeable. This is why adding a bunch of weakpoint damage isn't too valuable. Being able to fire more rounds and reload faster makes it better for horde clearing and bursting down captain enemies.
you know this was an old one when the penance spam filled the screen lmao
Yeah, these were recorded I think just before the patch came out.
LaQuavius The GOAT
I drop a like I don't understand why are you so underrated 👍
I appreciate it man. It just takes time and luck tbh
I suffered
lmao, the clutch was good though
"You are the best of the best!" This game is crazy fun. It gets more insane on the higher difficulties. Took my wife into medium difficulty and it turned into a shit show of craziness. And yes it has a parody of Starship Troopers. I think that is what makes it so bad pun worthy.
Yeah, this game is an absolute gem and all the goofiness and corniness with it is what makes it better.
Did u play helldivers 2 ?
I did yeah! I have some recordings of some gameplay, but need to upload them still.
@scottzi115 oh nice I will waiting 😁
Absolutely 1st class team work with the Doc running the show. Mega great run. Congrats. 👍👏👏👏.
Yeah, Doc is underrated for sure when they can be a great asset to the team.
Epic intro! “… but to wipe them out…” cuts to you just shredding enemies hahaha fantastic!
Thanks! It was honestly a lot of fun making this video and challenging as well.
Lol that elbow to the drone during the queen fight was both completely unexpected and hilarious. Gg boiis! 🙌
thanks, and yeah it was really great to have it happen.
GG's 👍
Thanks!
Even great teams can be KIA. So, there's HOPE... for the rest of us! 🤞
Lmao! It's true for any of these honestly. None of them are a 1 and done clear. It could take hours for at least us to get a single win.
32.57 I went for ED1 on overclock n Qc1, remote detonator and I replace technician cqw mastery with Gunner Cqw Exp for reload speed n handling because I have +15 🔥 max A +40 (Tempered Chamber) barrel for my P&s / no recon instead of the mini grenades
yeah, if the build works for you then by all means. That's the beauty of this game, everyone can have variations of the same build and it still be their own.
@@scottzi115 yeah for us new players we are still enjoying the game 😄 and I'm still on PS4 😅 really hope they give more to this game 🎮
Compared to you guys... "I got a rock!" 😭 🎮
lmao, a rock?
Really hope you guys finish the set soon. Loved this series (as you can tell by constant comments!). Looking forward to seeing it completed. Would love to do a run with you guys (not with a drone though lol!!)
I'm glad you really like the series. I'm editing the fail compilation right now and then the actual video. I have over 4 hours of footage to go through lmao. Yeah, we definitely can do a run together. It'll be fun.
Seems like a tense (grumpy?!) run!
lmao Grumpy moment
Are you guys in a kin or similar? I’d love for you to drag me through a level!!
I'm always down to play with other players, it's just a matter of syncing up times to find a match.
Been picking up some tips from you boys over the last few days. Trying to stop fighting where I stand and heading back to choke points etc. trying to manage the flow of mobs. Sometimes successful. Sometimes get destroyed from behind due to bad choice! Doesn’t help doing it with bots
Congrats and nice job! Only thing I can really say is knowing locations of enemies for each encounter which comes from playing the game a lot and paying attention to the radar to make sure no one sneaks up behind you.
So cool. That final battle. Some real good proper teamwork! Wish I was that good!! 😂😂
Thanks man, I really appreciate it. It just takes some practice and then you can do crazy things too.
Hahahaha. No idea how you boys did that!! Great calm/panic work!!
Thanks man, it was a blast and fun to do these. Some of them were pretty tough too.
Can you show a pyro tech build? Been long time since I've seen anyone build one since the particle turret became the new meta.
I could go over one, it would just require me to do a challenge or mission where it would be really impactful. The biggest problem with the flame turret is that it requires you to sit and wait for enemies to come to you instead of being progressive and going to the enemies. I'll have to see what I can work with and then it might be in a video in the future.
@@scottzi115right it's more situational for sure. I just get tired of seeing the same stuff over and over. Everyone runs precision demo w/stims and techs only use particle turret. It just gets stale after a while :/
True, although my go to turret is the Heavy so, I don't run particle a bunch. The demo thing is just usually people farming wins are wanting to cheese everything. Skill can also play into it if they can't win any other way.
No idea how you guys play like this!! 😂😂 so good. Well done. I’m an utter noob compared!
Honestly, it just takes practice and getting comfortable with the game at the higher difficulties. Once you achieve that, you need to start using harder challenge cards and eventually you'll get it no problem. I will say that you need a premade probably for these types of challenges.
Cool can you now go do this in a random group? Would love to see it in one try! Cheers!
This implies that any random would stay in the lobby long enough to play this card. I would say the chances are near 0 for that. It would be funny for sure and hard, but I don't think it's doable based on the player bas.
Hey man, love the showcase! Thanks to you, I have a better understanding on how to play the gunner better. But is the plasma rifle/auto shotty(type 21) a good pair with the sticky gren build? I just love using them but can't seem to melt those boss easily with them.
Plasma can work with slide comp for damage, but the weapon is an ar meaning it is meant for fodder enemies and maybe veterans (green). If you are using it on captain (orange) then it is going to feel like a wet noodle. I will say the plasma still feels very weak and the tactical shotgun is good for sustained damage if built well and the auto too.
@@scottzi115Tried your second weapon loadout and it worked wonders! Took some time to get used to the type 88 spread. Can't wait to try the Krammer to feel what's more comfy. Attatchment-wise i went with 10 ammo capacity with the pump along with the fire patch ammo. The idea behind it was to make the most of it during overclock. How does it sound?
@@hadous honestly, that's up to you, but I prefer reload speed since outside of Overclock it still is slow so getting more reload is great and at 8 shells you can one mag dump kill a Prowler which is perfect. It's up to you obviously, but yeah the heavy hitting ars just feel better on Gunner.
On 1st build could I use M51 Breaching Scattergun with Recoil Booster muzzle, casket Magazine, Micro dot sight? I believe this one works pretty well with the build I had no problem with it
You can add that as it gets a good boost to accuracy which is what it needs. I will say though that really any shotgun will work, but you may need to change the CQW perks to fit the new shotgun you are using. For instance, I changed one of my perks to Phalanx Mastery iirc for the mag increase which helps kill Prowlers better and anything stronger.
@@scottzi115 I have this gun on a lancer for on slaughter and for a Gunner and I just decimated most of the enemies on extreme I haven't tried insane yet because I don't have any good people with me but I've been doing everything solo
@@Uria2136 Scattergun also works really well on Tec for the stumble chance. Yeah, finding a team can be tricky, but there is always the official discord and I wouldn't trust randoms for testing or trying to see how effective a build is either.
Yes I know I have a built thanks to warrior but I wanted to try it on a different character
Where u get u1A 2 grenade launcher
You get it from a random drop chance upon completing any of the dlc Pathogen missions on Intense or higher
@@scottzi115 ok tks m8 i got it n itry ur build sooooo good with the launcher
@@oldtimer3472 I'm glad you like it. It is a lot of fun to use.
How u know is here 17:43
Two ways, first is that I can here it making news and then secondly I know that if I hear the box in that room, it has to be there. This just comes from playing the game a lot and knowing the box locations. All the hidden cache boxes make a humming sound until you open them wherever they spawn on the map.
@scottzi115 dude omg I play this game from first day release this game maybe 3 years and i play 850+ hours and I never knew the box have sound. OK this is new for me 😂❤
@@D0nTCry-95 lmao, well now you know. Hopefully it helps in the future for you!
Both look super fun, thanks
You're welcome! If you use them or a version of them, I hope you have a lot of fun with it.