Plaine
Plaine
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Land Mines in Astroneer but Better
I forgot to set the FPS before recording this video so it's only 30 instead of 60. Sorry about that there's nothing I can do. Future videos will be at 60.
มุมมอง: 268

วีดีโอ

Land Mines - A Concept
มุมมอง 1762 หลายเดือนก่อน
Land mines in astroneer? That's impossible... Right? Wrong.
Aerial Mines
มุมมอง 1572 หลายเดือนก่อน
Protect the sky above your base with a wall of explosives.
Automatic Shuttle Missile
มุมมอง 4.1K3 หลายเดือนก่อน
Automatic Shuttle Missile Now 7.81818181x Safer!
The VTOL Interceptor
มุมมอง 3204 หลายเดือนก่อน
Go intercept those pesky VTOL bombers
Fast Rover Bomber
มุมมอง 8564 หลายเดือนก่อน
Best Bomber?
High Altitude VTOL Bomber
มุมมอง 9304 หลายเดือนก่อน
VTOL bomber but it works from high (sort of).
Astroneer Military Projects Compilation
มุมมอง 2794 หลายเดือนก่อน
All my military projects in one short video
Interplanetary Railroad Demonstration. Des → Syl → Nov
มุมมอง 3639 หลายเดือนก่อน
Soon all the planets will be connected
Oddly Terrifying Desolo
มุมมอง 1639 หลายเดือนก่อน
hehe big moon
Every Card (and Enhancement) in Fights in Tight Spaces Ranked (Full Tierlist)
มุมมอง 683ปีที่แล้ว
This took way too long.
Disappointment
มุมมอง 36ปีที่แล้ว
Disappointment
How Did We Get Here?
มุมมอง 107ปีที่แล้ว
How did this even happen?
The Orbital Cannon
มุมมอง 306ปีที่แล้ว
The coolest weapon I have ever made probably.
A New Weapon is Coming to Astroneer
มุมมอง 1.4Kปีที่แล้ว
It's almost here
What Explosives are the Best to Use for Weapons in Astroneer?
มุมมอง 1.4Kปีที่แล้ว
What Explosives are the Best to Use for Weapons in Astroneer?
How to do the Invisible Glitch (and illegal upgrades) in Arras.io Skinwalkers (Patched)
มุมมอง 15Kปีที่แล้ว
How to do the Invisible Glitch (and illegal upgrades) in Arras.io Skinwalkers (Patched)
Overrun is Fair and Balanced - Total Tank Generals
มุมมอง 246ปีที่แล้ว
Overrun is Fair and Balanced - Total Tank Generals
Diep.io but you are fkd
มุมมอง 119ปีที่แล้ว
Diep.io but you are fkd
2 Hour RTG Challenge: Full Video
มุมมอง 70ปีที่แล้ว
2 Hour RTG Challenge: Full Video
Astroneer Enoki Glitch (Patched)
มุมมอง 4032 ปีที่แล้ว
Astroneer Enoki Glitch (Patched)

ความคิดเห็น

  • @QuantumNaut
    @QuantumNaut 6 วันที่ผ่านมา

    Nuke in Astroneer lol

  • @MarcelloForTheWin
    @MarcelloForTheWin 7 วันที่ผ่านมา

    maybe ur sensor idea would have worked with a packed tractor, vehicles trigger hoops even when packed

    • @Plaine
      @Plaine 6 วันที่ผ่านมา

      Yeah, but the point is to have the entire mechanism completely underground, so having a sensor hoop above ground won’t work.

  • @luisvictorf
    @luisvictorf 16 วันที่ผ่านมา

    no text is needed, talking is enough for me, thx

  • @guyoguy
    @guyoguy 18 วันที่ผ่านมา

    strongest astroneer warlord

  • @earllinn1560
    @earllinn1560 หลายเดือนก่อน

    nice video

  • @bobertbolero
    @bobertbolero หลายเดือนก่อน

    Seeing the explosion while in orbit was ludicrous 😂😂😂

  • @varakzeitlian7970
    @varakzeitlian7970 หลายเดือนก่อน

    You forgot sulfur gas

    • @Plaine
      @Plaine หลายเดือนก่อน

      @@varakzeitlian7970 intentional because sulfur would function the same as hydrogen. I see your point tho.

  • @eternal221
    @eternal221 2 หลายเดือนก่อน

    Why are there war engineers on astroneer 😭😭

    • @minoslu
      @minoslu หลายเดือนก่อน

      Lol

    • @살인커비
      @살인커비 26 วันที่ผ่านมา

      *HATE*

  • @troy2957
    @troy2957 2 หลายเดือนก่อน

    I used to just put an auto arm on an extended platform with a medium storage and storage sensor on. Then the storage sensor pin into a load of dynamite. Only works if there is an empty storage slot on a player or vehicle, but it takes any resource from the medium storage, making it empty and triggering the sensor and dynamite.

    • @Plaine
      @Plaine 2 หลายเดือนก่อน

      @@troy2957 I also thought of this exactly. I called it “Detonation Zone Theory.” While it does work, it does not fit what I was going for. Assuming the target vehicle is traveling at normal speed, the time it takes for the auto arm to place the item, turn around, grab the item to trigger the storage sensor, and then start the dynamite fuse which is longer than the entire auto arm process, the area that would have to be covered by dynamite to guarantee that the target is destroyed would have to be massive because the target would be so far away from the auto arm at that point. In this, I was trying to go for a minefield that can remain effective for a long time, so I designed it in a way that one mine being activated would not destroy the entire field. I thought about making another video talking about Detonation Zone Theory because it is what most people immediately think of, myself included.

    • @troy2957
      @troy2957 2 หลายเดือนก่อน

      ​@Plaine Found a solution, you can trap players within the radius and works 100% of the time. I did some testing and found out auto arms can place winched items. If a vehicle has a winched item placed on it, it becomes completely tethered and there is plenty of time for any delay of explosive. You just have to attach a winch to a platform next to the auto arm and the end of the winch to the item in the auto arm. Its like a snare trap

    • @troy2957
      @troy2957 2 หลายเดือนก่อน

      Works at any car speed

    • @Plaine
      @Plaine 2 หลายเดือนก่อน

      @@troy2957 Wow, I didn’t even consider winches. I guess they are the key to destruction in this game. I’ll test this out myself. I want to cover this, I’ll show your comment in the video if it works.

  • @thesolardude
    @thesolardude 2 หลายเดือนก่อน

    Exo dynamics when they’ve had enough of me trying to escape the system on a train:

  • @Alepap.
    @Alepap. 2 หลายเดือนก่อน

    This is crazy

    • @Plaine
      @Plaine 2 หลายเดือนก่อน

      Hehe boom.

  • @franeyfarms
    @franeyfarms 2 หลายเดือนก่อน

    Cool

  • @СашаВолков-ф5н
    @СашаВолков-ф5н 2 หลายเดือนก่อน

    Sorry mate, but you forgot a very simple fact: you can place the pin of a storage sensor on dynamite itself, making the mine simpler.

    • @Plaine
      @Plaine 2 หลายเดือนก่อน

      I tried this. The auto arm takes too much time to loop all the way around and activate the storage sensor. Assuming the vehicle is traveling at the normal speed, the pin would get detatched before it could activate the dynamite. There is also another lengthy explanation as to why that doesn't work, but I don't want to type it all out unless you want to know.

  • @bejibx
    @bejibx 2 หลายเดือนก่อน

    Some men just want to watch the world burn

  • @VexedPython
    @VexedPython 3 หลายเดือนก่อน

    What happens if it gos off in orbit, wouldn’t that be better. Like an orbital cannon

    • @Plaine
      @Plaine 3 หลายเดือนก่อน

      I don’t understand.

    • @Sufferinggaming
      @Sufferinggaming 24 วันที่ผ่านมา

      @@Plaine i think he meant releasing it on orbit but we know thats impossible since we dont have control while in space its automatic

  • @Hexagon_622
    @Hexagon_622 3 หลายเดือนก่อน

    I love this, time to build it on a server

    • @Plaine
      @Plaine 3 หลายเดือนก่อน

      I want to know how that goes :P

  • @Game_Blox9999
    @Game_Blox9999 3 หลายเดือนก่อน

    Does Hydrazine have a larger explosion size than a full small Hydrogen canister? If not, then try some full small Hydrogen canisters in place of some hydrazine on the medium storage silos.

    • @Plaine
      @Plaine 3 หลายเดือนก่อน

      I believe they are mostly the same. This was done in creative and hydrazine is just what I already had from prior testing.

  • @B4evrtru-26
    @B4evrtru-26 3 หลายเดือนก่อน

    awesome

  • @danyelavila6826
    @danyelavila6826 3 หลายเดือนก่อน

    Oh yeah, hit-and-run type of missile. I LOVE it!

  • @catdudeminecraft7890
    @catdudeminecraft7890 4 หลายเดือนก่อน

    found on redit love it gonna do this in my game with my friend

    • @Plaine
      @Plaine 4 หลายเดือนก่อน

      I bet they will never expect this. I want to know how it goes :P

  • @danyelavila6826
    @danyelavila6826 4 หลายเดือนก่อน

    Huh, so now you are safe from the explosion. Hard to control, but once you do it right, man is it gonna hurt.

    • @Plaine
      @Plaine 4 หลายเดือนก่อน

      Yep. The original bomber is actually pretty safe, the explosion looks dangerously close but most of the time you’re actually fine. I just got an unlucky drop that pushed me down. Still, the winch bomber(as I’ve taken to calling it) is much safer.

  • @danyelavila6826
    @danyelavila6826 4 หลายเดือนก่อน

    YOU ACTUALLY DID IT! YOOOOOOOOOOOOOOO

    • @Plaine
      @Plaine 4 หลายเดือนก่อน

      The very problem that restricted the altitude of the VTOL bomber, now turned against it and ensures its demise.

  • @danyelavila6826
    @danyelavila6826 4 หลายเดือนก่อน

    Oh damn, that's cool.

  • @danyelavila6826
    @danyelavila6826 4 หลายเดือนก่อน

    Yo this is sick as fuck. I have always wanted to militarize the world of astroneer. You have gone and done it!

    • @Plaine
      @Plaine 4 หลายเดือนก่อน

      Isn’t it great? I’ve got some more in the works too, look out for those.

    • @danyelavila6826
      @danyelavila6826 4 หลายเดือนก่อน

      ​@@PlaineGreat!

  • @guyoguy
    @guyoguy 4 หลายเดือนก่อน

    plaine on their astroneer militant arc

  • @goli749
    @goli749 5 หลายเดือนก่อน

    Suplex and tackle can "push" enemies that can't be moved. It makes bosses incredibly easy, if you know what to do.

  • @goli749
    @goli749 5 หลายเดือนก่อน

    Jumping ground punch is one of the worst cards in my opinion You have to put an enemy on the ground AND be 2 tiles away. You can only use a move card (that depletes combo, what this card needs for damage), because you can't shove a grounded enemy or put an enemy two tiles away to the ground And the damage isn't even high, just use stomp, it's better in every way

  • @Yunuscik82
    @Yunuscik82 5 หลายเดือนก่อน

    >:(

  • @birendraadhikari1259
    @birendraadhikari1259 7 หลายเดือนก่อน

    Imagine you killed rogue

  • @ibrahimsalmanorak5278
    @ibrahimsalmanorak5278 9 หลายเดือนก่อน

    you can pass with chair

    • @Plaine
      @Plaine 9 หลายเดือนก่อน

      Pass over to Atrox? I know. The point of the train is to go from Sylva to Atrox.

  • @skylerroan
    @skylerroan 9 หลายเดือนก่อน

    How do you connect the rails like that in space?

    • @Plaine
      @Plaine 9 หลายเดือนก่อน

      I had to use a mod make the final connections between the planets. I am working on a tutorial video if you want to know how to do this.

    • @Dragon-dz4df
      @Dragon-dz4df 9 หลายเดือนก่อน

      ​@@Plaineplease do, cause this will get me back into the gane

    • @Plaine
      @Plaine 9 หลายเดือนก่อน

      @@Dragon-dz4dfI am finishing the full railroad and covering it first. Shortly after I will make the tutorial. Expect it some time in the next few weeks.

  • @guyoguy
    @guyoguy 9 หลายเดือนก่อน

    definitely an astroneer

  • @BlizzardAcolyte
    @BlizzardAcolyte 11 หลายเดือนก่อน

    Pocket Sand is easy Destruction: stuns even through Dodge, 0 Cost Stun would be incredible even without the Block-piercing, there’s no real condition attached to it-unlike the range requirements of Jumping Punch, the “needs the gun out” note for Near Miss or Warning Shot, or the 2-Momentum bit for Headbutt or again, Warning Shot-and is affected by Damage Modfier so can gain (Block-piercing!) benefits as a 2ndary chip dmg dealer like with purchased Jabs from Flurry or Three-Punch Combo. One of the very few cards I have no problem having two copies of on deck, and even more useful now given how the majority of enemies introduced in the DLC behave

    • @Plaine
      @Plaine 11 หลายเดือนก่อน

      I see your point. I really like pocket sand, but the main reason I didn’t put it in destruction is because it does t really do damage. I certainly has its advantages over cards like jumping punch, but jumping punch is also free if you have 5 combo, which is not hard to get, and it’s damage is enough to get through almost any block you will ever encounter. One think I didn’t think about is the dodge ignore, it basically negates dodge with the stun, but I had my reasons for putting it in A tier. Anyway, thats a big enough paragraph, thanks for watching enough to notice this!

  • @buildcraftgaming1548
    @buildcraftgaming1548 11 หลายเดือนก่อน

    I’m imagining forgis on the jeep playing in the background. My humor is broken 😅.

  • @MidnightSpacebird
    @MidnightSpacebird ปีที่แล้ว

    I'm looking forward to card tier vid of new dlc

    • @Plaine
      @Plaine ปีที่แล้ว

      Thinking about it. I need a bit more experience with the new cards first.

  • @citrus1926
    @citrus1926 ปีที่แล้ว

    Now that the new dlc is out...

    • @Plaine
      @Plaine ปีที่แล้ว

      I could have waited, but I really wanted this out before the dlc. I’m considering a dlc part.

  • @Leylite
    @Leylite ปีที่แล้ว

    Step claims another victim. :( There's a lot of non-movement cards in this deck (Get Over Here, Throw, Tackle, Front Kick, etc.) that all would have helped a lot more than Step, so it might have been worth removing that at some point, even with the risk of only having three movement cards. EDIT: Actually I'm wrong, this is Special Agent mode (note the Trash icon on the Step, that's a temporary card). It might be Quick Strike that needs to go instead.

    • @Plaine
      @Plaine ปีที่แล้ว

      I just got the worst possible first hand for that situation. Upgraded quick strike, taunt, grapple, throat punch, tackle, throw, pocket sand, intimidate, uncontrolled power, punch kick combo. If I had gotten any one of those, I would have been able to escape. Maybe I should have upgraded/removed the other quick strike to ensure I would have enough damage in the first hand if I didnt get stuns, but how could I have known that I would get the worst possible spawn position? Thinking about it now, even if I was able to escape, I would have been fighting on 2 health, which isnt good anyway, although I would have intimidate for emergencies. I didn't have any push cards, so I literally wouldn't be able to attack the boss without dying. The only way I could see being able to win there is spamming rush of blood until I get enough damage to 1-shot, but thats a lot of time and chances are I would eventually get uncontrolled power and not be able to play it, resulting in me dying anyway. But still, that was the worst possible spawn position and the worst possible hand. Edit: I usually don't bother with movement cards except for basic essentials(slip and shift) on special agent because chanes are I won't even get them when I need them, so I use step and then spam all the attacks to kill whatever is attacking me. I also have shimmy so I can stack up and store dodge in case I can't escape. And I never take step, ever. It's too dangerous, every other movement card is better(except dynamic move in some situations).

  • @V1n2c3nt
    @V1n2c3nt ปีที่แล้ว

    It has been nerfed now

    • @Plaine
      @Plaine ปีที่แล้ว

      I noticed. I posted this video in the discord, glad I was able to bring this completely fair and balanced ability to the devs' attention.

  • @megahacker6666
    @megahacker6666 ปีที่แล้ว

    it doesn't work for me!

    • @Plaine
      @Plaine ปีที่แล้ว

      It's been patched, sorry. I'll change the title soon.

  • @yufus7483
    @yufus7483 ปีที่แล้ว

    They fixed it,go cry now

  • @cryingforfun3677
    @cryingforfun3677 ปีที่แล้ว

    is this patched?

    • @Plaine
      @Plaine ปีที่แล้ว

      I don’t know. I haven’t played this in a while.

  • @asherthanawang7755
    @asherthanawang7755 ปีที่แล้ว

    LOL the best way too die at the end of a video

    • @Plaine
      @Plaine ปีที่แล้ว

      :/

  • @angelcerda1222
    @angelcerda1222 ปีที่แล้ว

    Maybe you can click respawn at your shelter

  • @worldclassjerk-epicgamer
    @worldclassjerk-epicgamer ปีที่แล้ว

    Finally something useful has come of the goofy winch physics. XD

    • @Plaine
      @Plaine ปีที่แล้ว

      You should see this in action if you haven't already. I hope the winch never changes.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer ปีที่แล้ว

      @@Plaine Same. The winch can be annoying sometimes, but I've seen a lot of stuff people do with it lately, and it's hilariously awesome.

  • @debbiereyes-qm2dh
    @debbiereyes-qm2dh ปีที่แล้ว

    My idea is orbital cannon-like try making a plantery cannon that can make bigger holes and holds more bombs and hydrogen and hydriayze

    • @Plaine
      @Plaine ปีที่แล้ว

      Alright. This sounds like something that can be expanded from the existing built. Would it be in the sky firing down? That would make the most sense to me, but if you want something a bit different, I can do that too. (Note: I may not answer you reply right away, as it is pretty late where I am, but I will get back to you the next morning).

  • @danollhenriquez7364
    @danollhenriquez7364 ปีที่แล้ว

    One time I saw a player that wasn’t a shape in was like tv static and there was a black rectangle in the corner and in all it was shaped like a rectangular shape

  • @gyivrs8
    @gyivrs8 ปีที่แล้ว

    Ogyzku zdute i skoro vernysb

  • @Oreo_or
    @Oreo_or ปีที่แล้ว

    Taking notes taking notes😶 📝

    • @Plaine
      @Plaine ปีที่แล้ว

      Gotta be ready for the test.

  • @archiemartinez2018
    @archiemartinez2018 ปีที่แล้ว

    gonna try this

    • @Plaine
      @Plaine ปีที่แล้ว

      Good luck! Remember you have to be in skinwalkers mode for it to work. Also remember that it could get patched eventually.

  • @c0r323
    @c0r323 ปีที่แล้ว

    how come u became a stalker when you killed the stalker?

    • @Plaine
      @Plaine ปีที่แล้ว

      This is skinwalkers more. It’s a special mode not available all the time. You become the tank you kill in this mode.

    • @c0r323
      @c0r323 ปีที่แล้ว

      that explains it, so this glitch is only doable in skinwalkers