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Tessell Automata
Belgium
เข้าร่วมเมื่อ 24 ธ.ค. 2019
Cellular automata, tessellation, and art experiments.
Tessellation Automata | Truncated Trihexagonal Tiling | 6
A cellular automaton framework on a tiling of dodecagons and triangles.
Cellular Automaton Details:
- Type: 2-dimensional
- Array: Utilising a semi-regular tiling of polygons
- Totalistic neighborhood: Defined by shared edges (and shared vertices) between the polygons.
- Source: mathworld.wolfram.com/topics/CellularAutomata.html
Tessellation:
- Primitive unit: Consisting of two triangles and one dodecagon (truncated trihexagonal tiling).
Cell Color Coding:
- State 0: black
- State 1: white (If a cell stays alive during multiple steps it will fade to grey.)
#cellularautomata
#tessellation
#mathart
#algorithmicart
#tiling
Cellular Automaton Details:
- Type: 2-dimensional
- Array: Utilising a semi-regular tiling of polygons
- Totalistic neighborhood: Defined by shared edges (and shared vertices) between the polygons.
- Source: mathworld.wolfram.com/topics/CellularAutomata.html
Tessellation:
- Primitive unit: Consisting of two triangles and one dodecagon (truncated trihexagonal tiling).
Cell Color Coding:
- State 0: black
- State 1: white (If a cell stays alive during multiple steps it will fade to grey.)
#cellularautomata
#tessellation
#mathart
#algorithmicart
#tiling
มุมมอง: 44
วีดีโอ
Tessellation Automata | Rhombille Tiling | 1
มุมมอง 2562 หลายเดือนก่อน
A cellular automaton framework on a tiling of rhombi. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a standard rhombille tiling (tumbling blocks, reversible cubes, or the dice lattice) - Totalistic neighborhood: Defined by shared edges and shared vertices between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: thr...
Tessellation Automata | Truncated Square Tiling | 4
มุมมอง 2332 หลายเดือนก่อน
A cellular automaton framework on a tiling of octagons and squares. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a non-regular tiling of polygons - Totalistic neighborhood: Defined by shared edges (and shared vertices) between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: Consisting of one octagon and one squar...
Tessellation Automata: Exploration of Conway's Game of Life in Snub Square Tiling (B3 S23) Glider!
มุมมอง 1032 หลายเดือนก่อน
A cellular automaton framework on a tiling of triangles and squares with a glider. The traditional Conway's Game of Life is a cellular automaton devised by mathematician John Horton Conway in 1970. It is a zero-player game on a 2D grid of squares where each cell can be alive or dead. The game evolves based on simple rules: - Any live cell with fewer than two live neighbors dies (underpopulation...
Tessellation Automata | Snub Square Tiling | Glider! (B3 S23)
มุมมอง 482 หลายเดือนก่อน
A cellular automaton framework on a tiling of triangles and squares with a glider. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a semi-regular tiling - Totalistic neighborhood: Defined by shared edges and shared vertices between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: Four triangles and two squares (snub ...
Tessellation Automata | Triangular Tiling | 5 (oscillators and gliders)
มุมมอง 1232 หลายเดือนก่อน
A cellular automaton framework on a tiling of triangles with interesting oscillators, gliders, spaceships, ... By placing two oscillators at the right position it is possible to invert the direction of the (small) glider. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a standard triangular tiling - Totalistic neighborhood: Defined by shared edges and shared vertices betwee...
Tessellation Automata | Rhombille Tiling | 1 (B3 S23)
มุมมอง 1242 หลายเดือนก่อน
A cellular automaton framework on a tiling of rhombi. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a standard rhombille tiling (tumbling blocks, reversible cubes, or the dice lattice) - Totalistic neighborhood: Defined by shared edges and shared vertices between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: thr...
Tessellation Automata | Rhombille Tiling | 0
มุมมอง 1062 หลายเดือนก่อน
A cellular automaton framework on a tiling of rhombi. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a standard rhombille tiling (tumbling blocks, reversible cubes, or the dice lattice) - Totalistic neighborhood: Defined by shared edges and shared vertices between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: thr...
Tessellation Automata | Triangular Tiling | 4 (invert gliders)
มุมมอง 6732 หลายเดือนก่อน
A cellular automaton framework on a tiling of triangles. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a standard triangular tiling - Totalistic neighborhood: Defined by shared edges and shared vertices between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: Two equally sized triangles (triangular tiling). Rule: -...
Tessellation Automata | Triangular Tiling | 3 (glider)
มุมมอง 3232 หลายเดือนก่อน
A cellular automaton framework on a tiling of triangles. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a standard triangular tiling - Totalistic neighborhood: Defined by shared edges and shared vertices between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: Two equally sized triangles (triangular tiling). Rule: -...
Tessellation Automata | Rhombitrihexagonal Tiling | 3 (B134 S012)
มุมมอง 7272 หลายเดือนก่อน
A cellular automaton framework on a tiling of hexagons, squares and triangles. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a semi-regular tiling of polygons - Totalistic neighborhood: Defined by shared edges (and shared vertices) between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: Consisting of two triangles...
Tessellation Automata | 3-4-6-12 Tiling | 2 (B26789 S2345)
มุมมอง 1902 หลายเดือนก่อน
A cellular automaton framework on a tiling of dodecagons, hexagons, squares and triangles. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a 2-uniform tiling of polygons - Totalistic neighborhood: Defined by shared edges (and shared vertices) between the polygons. - Rule: B26789 S2345 - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive uni...
Tessellation Automata | 3-4-6-12 Tiling | 1 (long)
มุมมอง 1712 หลายเดือนก่อน
A cellular automaton framework on a tiling of dodecagons, hexagons, squares and triangles. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a 2-uniform tiling of polygons - Totalistic neighborhood: Defined by shared edges (and shared vertices) between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: Consisting of two ...
Tessellation Automata | Truncated Trihexagonal Tiling | 8
มุมมอง 5552 หลายเดือนก่อน
A cellular automaton framework on a tiling of dodecagons and triangles. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a semi-regular tiling of polygons - Totalistic neighborhood: Defined by shared edges (and shared vertices) between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit: Consisting of two triangles and on...
Tessellation Automata | Rhombus-Triangle-Square Tiling | 3
มุมมอง 4142 หลายเดือนก่อน
A cellular automaton framework on a tiling of triangles, squares and rhombi. Cellular Automaton Details: - Type: 2-dimensional - Array: Utilising a non-standard tiling of polygons - Totalistic neighborhood: Defined by shared edges (and shared vertices in case of Moore neighborhood) between the polygons. - Source: mathworld.wolfram.com/topics/CellularAutomata.html Tessellation: - Primitive unit:...
Tessellation Automata | 3-4-6-12 Tiling | 0
มุมมอง 1182 หลายเดือนก่อน
Tessellation Automata | 3-4-6-12 Tiling | 0
Tessellation Automata | Truncated Trihexagonal Tiling | 7
มุมมอง 8272 หลายเดือนก่อน
Tessellation Automata | Truncated Trihexagonal Tiling | 7
Tessellation Automata | Truncated Trihexagonal Tiling | 5
มุมมอง 722 หลายเดือนก่อน
Tessellation Automata | Truncated Trihexagonal Tiling | 5
Tessellation Automata | Truncated Square Tiling | 3
มุมมอง 182 หลายเดือนก่อน
Tessellation Automata | Truncated Square Tiling | 3
Tessellation Automata | Truncated Trihexagonal Tiling | 4
มุมมอง 3572 หลายเดือนก่อน
Tessellation Automata | Truncated Trihexagonal Tiling | 4
Tessellation Automata | Rhombus-Triangle-Square Tiling | 2
มุมมอง 72 หลายเดือนก่อน
Tessellation Automata | Rhombus-Triangle-Square Tiling | 2
Tessellation Automata | Truncated Trihexagonal Tiling | 2
มุมมอง 2032 หลายเดือนก่อน
Tessellation Automata | Truncated Trihexagonal Tiling | 2
Tessellation Automata | Truncated Square Tiling | 2
มุมมอง 1112 หลายเดือนก่อน
Tessellation Automata | Truncated Square Tiling | 2
Tessellation Automata | Truncated Trihexagonal Tiling | 3
มุมมอง 762 หลายเดือนก่อน
Tessellation Automata | Truncated Trihexagonal Tiling | 3
Tessellation Automata | Trihexagonal Tiling | 1
มุมมอง 1143 หลายเดือนก่อน
Tessellation Automata | Trihexagonal Tiling | 1
Tessellation Automata | Truncated Square Tiling | 1
มุมมอง 463 หลายเดือนก่อน
Tessellation Automata | Truncated Square Tiling | 1
Tessellation Automata | Trihexagonal Tiling | 0
มุมมอง 463 หลายเดือนก่อน
Tessellation Automata | Trihexagonal Tiling | 0
Tessellation Automata | Rhombitrihexagonal Tiling | 2
มุมมอง 1263 หลายเดือนก่อน
Tessellation Automata | Rhombitrihexagonal Tiling | 2
Tessellation Automata | Truncated Trihexagonal Tiling | 1
มุมมอง 6393 หลายเดือนก่อน
Tessellation Automata | Truncated Trihexagonal Tiling | 1
Tessellation Automata | Weave Tiling | 3
มุมมอง 833 หลายเดือนก่อน
Tessellation Automata | Weave Tiling | 3
That scaling effect is such a great idea!
Awesome
Wow, thats pretty, must have been fun to make. Very snowflake like
Thank you! It was indeed fun to create. It's fascinating how mathematical patterns can resemble natural forms.
"shared edges and shared vertices between the polygons." So that would be a neighborhood of 10 cells in this case correct?
Yes, that's correct!
Amazing!!
Could these be fundamental algorithms of our reality, like at a particle level?
Very interesting kind of reminds me of a snowflake I wonder if these baseline structures could be used to generate. Artificial images of snowflakes.
There's definitely potential there for exploration!
These are so pretty
Love to see spaceships in action.
Beautiful work!
Thank you!
A hexagonal field of hexagonally arranged cells. I love it!
Which local rule are you using to update the system?
I think this one was: birth if 1,2 or 3 cells are alive and survival if 0, 1 or 2.
Beautiful!
At first I thought this might be cellular automata on a Penrose tiling but this is cool too
Amazing
beautiful stuff <3
Very cool.
clearly there's some cycling of patterns but i wonder if you took a sub-sequence of properly scaled iterations if it would converge to a single image.
wow looks realy cool. Its kindof like the game of life thing but it looks cooler.
الخالق
what happened to my recommended 💀
Interesting. There are many forms which remind me of snowflakes.
Cool stuff! But this needs 8-bit music in the background.
Dope. Its trippy.
Nice
I don't know what it is supposed to mean, but it looks very nice XD
Thank you, this was very soothing
Thank you!