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Tin Pony
United States
เข้าร่วมเมื่อ 14 ก.ค. 2018
Videos of things I would have found helpful while playing games. I don't like wading through an hour of video while looking for answers to my particular question, so I'll do my best to treat you the same.
I play with no mods or glitches, and play very few games with expansions or DLCs.
I have no plans to ever monetize this channel, so don't expect commercial breaks (some of you like the ads..admit it).
The only purpose of this channel is to share what I've learned by playing these games.
I play with no mods or glitches, and play very few games with expansions or DLCs.
I have no plans to ever monetize this channel, so don't expect commercial breaks (some of you like the ads..admit it).
The only purpose of this channel is to share what I've learned by playing these games.
X4 7.0 BASE GAME: Defense Tower vs. 7 Xenon K and a Xenon I
00:00 INTRO
01:15 IT BEGINS
20:10 HEAD COUNT
Uncut major battle between Xenon and a defense station, seven K and an I destroyed. For those of you that like longer vids.
So, I went into Xenon territory and trolled some ships to come attack my new tower, but had no idea how it would work out. Beyond my expectations.
To see this build, please visit @FrancisJohnYT
th-cam.com/video/oFW22aQyifA/w-d-xo.html
01:15 IT BEGINS
20:10 HEAD COUNT
Uncut major battle between Xenon and a defense station, seven K and an I destroyed. For those of you that like longer vids.
So, I went into Xenon territory and trolled some ships to come attack my new tower, but had no idea how it would work out. Beyond my expectations.
To see this build, please visit @FrancisJohnYT
th-cam.com/video/oFW22aQyifA/w-d-xo.html
มุมมอง: 2 207
วีดีโอ
X4 7.0 Maintain Travel Mode While Opening Menus
มุมมอง 2683 หลายเดือนก่อน
00:00 INTRO 00:24 THE PROBLEM: MAP VIEW CANCELS TRAVEL DRIVE AND DISABLES FLIGHT ASSIST, SLOWING DOWN OUR SHIP 00:50 THE SOLUTION: CHANGING THE GAME SETTING 01:35 NEW SETTING DEMO Quick video on the Maintain Speed in Menus option in X4 base game. So, default has this setting turned to "off", which means a ship we're driving stops Travel Mode if we open the map, or any other menu without using P...
X4 7.0 Changing Colors in Text, Map, Factions, Backgrounds and More
มุมมอง 4173 หลายเดือนก่อน
00:00 INTRO 00:23 OPENING GAME COLOR EDITOR 00:55 COLOR INTERFACE OVERVIEW 02:20 FACTION COLORS 02:57 RESTART TO APPLY NEW PROFILE COLORS Heya, Space Cadets. Tin Pony here. Just a quick one to show a new feature in X4 version 7.0 that we can use to change the colors of text, map, factions, backgrounds and more. I only cover the basics, but by playing with it yourself, you can customize elements...
X4 7.0 Glowing Text and Objects in Menus and Map: How to TURN IT OFF
มุมมอง 3243 หลายเดือนก่อน
Heya, Space Cadets, Tin Pony here. So, in x4 version 7.0, we have a glow around objects in the map, and on some of our menu items and menu text. It's called user interface glow. If you find this annoying, this video shows how to turn that off, making the menus and objects in our map more visible. Thanks for watching.
X4 FOUNDATIONS Capture Large Ships PART 3 FRIENDLY SHIPS L AND XL, NOW HAS REP DAMAGE
มุมมอง 2.7K6 หลายเดือนก่อน
NERFED in v. 7.0 Now, when we capture a ship from a friendly faction, our reputation with that faction takes damage. At -9 with HOP, I took an Odysseus E this way, and lost one point of rep. Had to shoot a criminal trafficker to get back to -9. Just a heads up. 00:00 INTRO 00:35 SHIP AND MARINES USED FOR BOARDING 01:00 DISABLE OUR TURRETS AND SCAN SHIP 01:37 REVIEW TARGET SHIP'S CREW 01:50 BEGI...
X4 FOUNDATIONS Hiring Marines for Boarding Ships (Two Ways)
มุมมอง 1.4K6 หลายเดือนก่อน
00:00 INTRO 00:49 HIRE MARINES USING REPAIR / UPGRADE 01:18 CHECK BOARDING AND MORALE SKILLS 01:39 HAND-PICK MARINES FOR SKILL AND PRICE 02:03 LESS THAN ONE STAR RECRUIT 02:21 ONE FULL STAR RECRUIT 02:37 ONE STAR PLUS VETERAN 02:54 TWO FULL STARS VETERANS 03:25 THREE FULL STARS VETERANS 03:48 OUTRO Thanks for watching Hiring Marines for boarding crews (two ways) in X4 FOUNDATIONS base game, no ...
X4 FOUNDATIONS Repairing Our Ships in the Spacesuit (Small and Large)
มุมมอง 9578 หลายเดือนก่อน
00:00 INTRO 00:07 REPAIRING A SMALL FIGHTER'S HULL 01:05 SERVICE CREW INCLUDING MARINES 01:30 REPAIRING LARGE ENGINES ON A DESTROYER 02:00 TRANSFER REPAIR DRONES FROM SHIP TO SHIP 02:29 SELECT SURFACE ELEMENT AND MOVE WITHIN RANGE OF REPAIR TOOL Thanks for watching. Field repair on a small fighter's hull, or a large destroyer's engines, turrets and shield generators while in the spacesuit, with...
X4 FOUNDATIONS Capture Large Ships PART 2 Boarding a Destroyer w/Siege Tactics
มุมมอง 2.5K9 หลายเดือนก่อน
00:00 INTRO 00:15 OVERTAKE TARGET SHIP IN SMALL FIGHTER 00:45 DESTROY ENGINES 01:08 DESTROY DEPLOYED DEFENSES 02:10 DESTROY TURRETS 03:45 SCAN TARGET SHIP 04:20 MOVE TO MEDIUM ATTACK SHIP 04:45 DAMAGE TARGET SHIP'S SHIELDS AND HULL 04:50 SET TURRETS TO AUTO ATTACK TARGETS 05:18 BEGIN SIEGE-GET ENEMY CREW TO BAIL OUT 05:40 MINIMUM CREW REMAINING ON TARGET SHIP 06:10 BEGIN BOARDING OPERATION 08:4...
X4 FOUNDATIONS Capture Large Ships PART 1: (Optional) Trap Two SCA Large Traders on a Station
มุมมอง 8519 หลายเดือนก่อน
00:00 INTRO 00:15 HATIKVA MISSION LINE 00:46 SPACESUIT UPGRADES/EQUIPMENT 01:10 LET FIRST SHIP DOCK 01:41 RESUME THE MISSION IN SPACESUIT 02:30 SET UP BOMB LAUNCHER 03:13 LAUNCH SPACESUIT BOMBS TO DISABLE THE PIER 03:40 DOCK WITH STATION 04:05 FLY OUT AND SCAN THE TWO LARGE TRADERS 04:55 CHECK SHIP INFORMATION END OF PART 1 Thanks for watching Trapping two large Scale Plate (SCA) traders at an ...
X4 FOUNDATIONS Have a Pilot Drop Illegal Inventory in Our Own Lockbox
มุมมอง 4879 หลายเดือนก่อน
00:00 INTRO 00:11 PILOT INVENTORY 00:32 SELECTING ITEMS FOR LOCKBOX CONTENTS 01:00 FINDING LOCKBOX AGAIN 01:22 RECOVERING LOCKBOX CONTENTS 02:05 TAKE INVENTORY FROM PILOT iLLEGAL INVENTORY MANAGEMENT IN X4 FOUNDATIONS. HAVING OUR PILOT DROP ITEMS INTO OUR OWN LOCKBOX FOR RECOVERY LATER. Thanks for watching.
X4 FOUNDATIONS Selling a Ship for More by Parting it Out and Repairing It's Hull
มุมมอง 1.4K9 หลายเดือนก่อน
oo:oo INTRO 00:28 EQUIPPED COMPONENTS 00:43 INITIAL SELL PRICE 01:04 SELL COMPONENTS 02:35 REPAIR HULL 03:09 SELL REPAIRED HULL Getting a better sell price for ships by parting out the components and repairing the hull in X4 FOUNDATIONS. Thanks for watching.
X4 FOUNDATIONS Using Scout Ships to EXPLORE Systems/Sectors
มุมมอง 1.4K9 หลายเดือนก่อน
00:00 INTRO (WHY) 00:38 NEW EXPLORE ORDER 00:58 RESET SEARCH AREA SIZE 01:24 ADDITIONAL EXPLORE ORDERS Sending scout ships to EXPLORE a sector/system in X4. This takes time to finish a search area, but the benefits are not having to explore it ourselves, while gaining experience for the pilot. It also does a more thorough job than we can. Useful for discovering additional stations for trade, an...
X4 FOUNDATIONS Finding the War Room for ARG vs HOP (video answer for a question)
มุมมอง 19510 หลายเดือนก่อน
This shows how to find the Argon vs Holy Order war room in X4 base game, once we've accepted the mission.
X4 FOUNDATIONS Wheat Module EMP Placement for Blueprint
มุมมอง 13711 หลายเดือนก่อน
A quick video for laying down an EMP to get the blueprint for a wheat production module in X4. There are a lot of sketchy places where the EMP or data leaks go through the surface, but this one seems to work well. Thanks for watching.
X4 FOUNDATIONS Renaming Our Character, Faction, and Ships
มุมมอง 329ปีที่แล้ว
X4 FOUNDATIONS Renaming Our Character, Faction, and Ships
X4 FOUNDATIONS Recover Abandoned Ships Two Ways
มุมมอง 2.7Kปีที่แล้ว
X4 FOUNDATIONS Recover Abandoned Ships Two Ways
X4 FOUNDATIONS Ship Modes: Long Range Scan, Travel Mode, Scan Mode
มุมมอง 3.3Kปีที่แล้ว
X4 FOUNDATIONS Ship Modes: Long Range Scan, Travel Mode, Scan Mode
X4 FOUNDATIONS Spamming Trades for Reputation
มุมมอง 974ปีที่แล้ว
X4 FOUNDATIONS Spamming Trades for Reputation
X4 FOUNDATIONS Getting Pilots to Abandon Small and Medium Ships WITHOUT Fighting Them
มุมมอง 6Kปีที่แล้ว
X4 FOUNDATIONS Getting Pilots to Abandon Small and Medium Ships WITHOUT Fighting Them
X4 FOUNDATIONS Early Game Easy Exploration (No Mods)
มุมมอง 457ปีที่แล้ว
X4 FOUNDATIONS Early Game Easy Exploration (No Mods)
X4 FOUNDATIONS 6.0 START MENU (space-man-splained) With Tips and Timestamps
มุมมอง 433ปีที่แล้ว
X4 FOUNDATIONS 6.0 START MENU (space-man-splained) With Tips and Timestamps
X4 FOUNDATIONS Finding Missions (Two Ways)
มุมมอง 1.2Kปีที่แล้ว
X4 FOUNDATIONS Finding Missions (Two Ways)
X4 FOUNDATIONS 6.0 Rotate a Station Module
มุมมอง 1.8Kปีที่แล้ว
X4 FOUNDATIONS 6.0 Rotate a Station Module
X4 FOUNDATIONS Steal, Hack, or Copy BLUEPRINTS
มุมมอง 6Kปีที่แล้ว
X4 FOUNDATIONS Steal, Hack, or Copy BLUEPRINTS
X4 FOUNDATIONS Finding Resources to Mine
มุมมอง 1.3Kปีที่แล้ว
X4 FOUNDATIONS Finding Resources to Mine
X4 FOUNDATIONS Using the Faction Colors Filter
มุมมอง 799ปีที่แล้ว
X4 FOUNDATIONS Using the Faction Colors Filter
(NERFED IN 6.0) X4 FOUNDATIONS Repairs on-the-Run
มุมมอง 75ปีที่แล้ว
(NERFED IN 6.0) X4 FOUNDATIONS Repairs on-the-Run
Great video just like your other videos. 3:20 just small remark: although other npc will not fire at disabled ship they can target it for boarding if they have spare marines onboard. So if you just disabled a ship and see some yaki boarding pods closing in you can claim this ship by scanning its dataleak. boarding marines will transform into prisoners on arrival and you'll get 3-4 stars marines free and hassleless. Sorry my grammar. English isn't my mother tongue.
You gave us some outstanding tips! Thank you for sharing them. We are also able to CLAIM a ship by sending a crew member over to the abandoned ship, without having to scan the disabled ship's data leak. I still only play the basic game, so your comment is a great help.
I always do handpick my crew. Segaris and terran women prefered from defensestations - there are the most people. Hint: teleport to another station outside the system and come right back to reset all the people at the Station 😉👍
Teleporting in and out, or flying in and out of a sector is a great tip, whether it's to reset npcs or traders' wares. I've hired entire Marine crews of Split women from the Pirate base. Might be my imagination, but they were ruthless!
lol! Francis didn’t invent the disk defense cross. He just spread the word with his video. It had been around quite a while before then. Hard to tell who actually invented it.
Awesome bit of history there. Thanks for sharing it! I only attributed it to him because I saw his YT vid, so gave credit where it was due. I'm guessing it was first built by someone who looked at Defense Platform builds and took it a step (or four) further.
Step one: build some storage for your HQ so you can unlock how to steal storage module blueprints….wait what?
The HQ only needs enough storage to hold the materials Boso uses for research. The station's Build Storage will hold all the building materials. But yeah. Having to build solid storage so Boso can do research is a sucker punch. EDIT~ LOL You're right....I left out the part about using our freebee Small Storage blueprints to build storage for Boso's research.
Unmodded, the Xenon are child's play and absolutely braindead. Try using VRO with improved AI scripts. At the very minimum the Xenon turret range needs to be increased to ~16km. This video isn't an accomplishment of any kind
I'd like to see that...could you share a link to your video when you get it uploaded?
Thank you so much!
You're welcome!
Thank you
You're welcome
This looks cool as fuck. I want to get into the game but I’m thinking i may be in over my head. I’m a bad rpg guy
I wouldn't really call this an rpg. It's got some lore missions and such, but it's more about trade and economy with some fighting/defense thrown in. I basically play it as a sandbox, and do missions for money or equipment. Where most players feel overwhelmed is learning the helpful controls and options available in the game. With just the base game (no expansions) I've spent somewhere around 2500 hours and still learning.
@@tinpony9424 okay. I’m honestly probably going to buy it next time I see it on sale. It’s looks fucken awesome and have heard good things about update 7.0. Is there a tutorial type of system implemented? Is there ‘missions’ and a story? Is there anything else you wouldn’t mind telling me that may convince me?
lol...I'm not trying to talk you into anything. But, since you asked Even in the base game, there are several different new game starts we can choose from, so spending a little time in each can help you decide which you want to spend time on. Each has it's own flavor, even when played sandbox style. We have the luxury of playing the game at our own rate, with our own goals, no matter which gamestart we choose. They all have missions of three types. General missions that can be accepted from most factions (earns credits, reputation, goodies). There are guild missions which become available with our reputation/rank in factions, and are the most lucrative. Then there are storyline/plot missions which have greater rewards, but require more grinding. All missions can be put on a back burner until we decide we're ready to do them (with the exception of timed missions). The game has some in-game tutorials. I can't say they really go into much depth, but they are there. Hitting the community posts and player videos can be much more helpful. Tons of starter, intermediate, and advanced guides (and some very helpful players). Doesn't hurt to ask questions if you get stuck or confused about something. We've all been there. The one real suggestion I'd have for a new player is don't get discouraged. As we learn what options are available for us to accomplish something, it can change our game plan. I've lost count of how many new starts I've done after figuring out something that wasn't obvious. This game has tremendous replayability and the mechanics has a pretty steep learning curve, so don't just think of it as a shoot-em-up. Be prepared to spend a lot of time to really get to know the game, and learn what you can do in it. Then, you can set your own course with what you learn.
Very informative video, thanks! The whole time I was thinking "Gee this guy sounds familiar, and then it hit me- your voice reminds me a bit of Ronald Reagan!
I'm glad you found it helpful. I consider Ronald Reagan the greatest president of my lifetime. Voted for him twice. So, even though I don't have his wit, I'll take that as a compliment!
mit boron kingdom quest you get the bomblauncher for free in the game, good way to save money in the beginning, also mk2 space suit for free in early Genesis plot, and also better Handgun for pirate start
Very useful information! Thank you for sharing this. The launcher and spacesuit thrusters are over 200K if bought at most traders.
@@tinpony9424 thx, indeed, i was scared when i see the prices first time at merchants, start the game new some days ago and find this out randomly
Dude... The Odysseus is good and all, but once you has a Asgard it will feel like a toy ship.
Yeah, I hear about the later game ships and how great they are. Looking forward to it. The videos I make are geared more for the early game players that may not have all the game expansions and might need some suggestions about what to do to improve their game. Thanks for the input!
@@tinpony9424 get yourself a Colossus.
lol Does it corner well? Good acceleration?
@@tinpony9424 you don't need that the Asgard travel fast, you need that it manuevers fast, so heres the deal... Put some split general engines on the Asgard, then upgrade the shit on the engine to max out maneuverability, once you do that the only problem will be the time it takes to recharge the main gun of the Asgard, and that could also improve by upgrading the main gun.
very cool. I've been building a Hatikvah's Choice Battlestation for the same reason with a scrapping station a bit further back. Otherwise that sector takes a beating and I don't want to permanently leave a fleet there
Leaving a fleet posted or even laying out a hundred laser towers, both take maintenance. So, it's pretty economical at a low low price of roughly 6 million credits, and the scrapping income is a great idea.
@@tinpony9424 definitely, plus i always lose a few ships each attack to dumb manouvers
Lol 5k hours playing this game and Tharkas Gate on Haktivah is my staging ground for conquest, i build up the batle station there and wait until the Xenon start to dismantle the Zya empire, then in enter the gate with 2 fleets, one to do the terran quest and other to conquer ZYA sectors.
I also use this 6million a pop defense station and its definitely worth it. However i just started using 4x weapon range on a new playthrough, Ill try to remember to come back here and tell you how the platform works with the extra range and faster projectiles Side note: I like putting a nimble/fast medium ship like a corvette on repeat orders loot and fly back behind the station over and over...set on flee. Drags them right into the death wall AND you get the loot
On that playthrough I had a similar setup, but had a dock for the ship to return to, just giving it orders to collect drops occasionally. Is the 4x range a third-party mod, or something from in-game? VERY interested to hear about that!
@@tinpony9424 it’s mod I found on steam workshop, probably also on nexus. It makes things a little dicier and it’s way harder to strafe out of fire or even get away. It speeds up all projectiles by double, so plasma reeeally wrecks stuff, but close second is a bolt gun with a range of around 12 km The plasma turret range with it is over 18km at double speed. In the last five days I put one of those defense towers in the middle of nopilious ..vii? The mining one…anyway there’s no more ka’ak or xenon threat to my smugglers and miners
Here’s how scary the algorithm is. I just learned about getting pilots to bail earlier by asking them to surrender tonight. I said as much to my wife in the same room how I’d been doing it wrong all this time. Pick my phone up, pop on utube and this vid is at the top.
That's just creepy! Putting my phone in the fridge from now on.
@@tinpony9424 lol coulda been the phone, maybe the headset, …roku? This is some move they pulled off eh? It’s illegal to wire tap us without cause so we wire tapped ourselves for them. The walls have ears indeed. I guess depending on your affluence even the fridge would be listening these days.
@@hlriiiviiiv No Siri here, vehicles are 30-40 years old, and the kitchen and laundry appliances are from the '70s (that's why they still work). But you're right about freely giving up our privacy.
OMG! I have tons of hours in game, reading guides, watching tutorials and it's the first time I hear about this! Awesome dude.
It can be a game-changer for early bankroll. I've seen M ships carrying 100 advanced satellites...that's over 6 million credits from one ship's deployables. Doesn't happen often, but it does happen.
It feels wrong to see so much loot and not using the large ship's loot magnet.
Very much so. I didn't really expect the defense platform to survive, so was trying to restrain myself from interfering too much. A scrap recycle station outfitted with a few tugs would have been nice, too.
So courteous of those K's to approach the station one at a time.
Ah yes Hatikvah's choice, I usually build a scrap recycling plant behind my death star so nothing goes to waste!
Brilliant strategy! I haven't stolen blueprints for a recycler yet, but am absolutely planning on adding a few where wrecks stack up. Thanks for the heads up!
@@tinpony9424 They are very power hungry, so you'll need a nice big power station too. I find salvaging all the wrecks can help with the lag that you inevitably get in Hatikvah as well. I currently have an aux ship sat there collecting all the drops with cargo drones, those come in very handy for ship modding etc.
Yes. I've collected drops at defense builds. I was thinking of the logistics of power plants in high solar sector(s), and realized it's a perfect use for the unlimited pirate-able (SCA) Heron E ships built by the Teladi. Been working on a "boot camp" tutorial capturing/staffing/repairing those.
@@tinpony9424 Ship capture is a great mechanic, I use an Argon Shuyaku freighter as a troop ship and so far have captured 4 scale plate Phoenix E's that were harassing my trade routes, and a bunch of HOP ships from my little war with them. The nemesis corvette is a great ship for de-thorning prickly destroyers before boarding action commences.
I like the Nemesis (because of it's firepower capability) for helping beat a ship's shield and hull down, once I've taken the turrets off a target ship, but yeah, it's fully capable. To take the turrets off a capital ship, I usually drive a brick like the Osprey, Cerberus, or Gorgon (my personal favorite), because they take a beating before their shields need a cooldown. A large freighter used as a troop carrier is nice, because even a Heron full of cheap recruits has a boarding strength over 1000, and sends so many pods it's easy to land a lot of Marines on the target ship before their numbers get depleted. Very useful if sector authorities are hanging around....landing Marines on the target before authorities get involved will keep them from joining the fight.
Nice.
Thanks!
I'm trying to get repair drones transferred to one of my Osaka ships, from my Asgard. But the Osaka doesn't have an m class dock. And I can't seem to load any repair drones onto my elite vanguard. I know it's a tiny little ship for an S class. Is there some way I can do this, without having to fly my Osaka's all the way back to an equipment dock?
Yeah, the Elite can't carry drones. I haven't played with Asgard or Osaka ships, but here's the general idea: In x4, ship to ship transfers require the receiving ship to have at least one Cargo Drone. The ship that is supplying the wares will drop the wares in "loot containers", and the receiving ship will send their cargo drone to collect it. If not, check that the receiving ship's cargo drone is enabled to "collect all". This can take a few minutes, so make sure the transfer is at the top of the orders queue, and the ships are close to each other before trying the transfer. EDIT~ Tried this, and next post shows the results.
Ok, so I just tried some transfers in X4 using a M size Gorgon, and a L Heron E. Both ships have one cargo drone. Transferring from the L ship to the M ship resulted in the wares being dropped in a container, but the M ship wouldn't collect it (for some unknown reason). So, I sat in the captain's chair and used the container magnet to collect the container. Transferring from the M ship to the L ship caused the M ship to drop a container that the L ship collected, using it's cargo drone. Be careful about dropping multiple crates of wares. Some might de-spawn before they can be collected.
@@tinpony9424 thanks for trying that for me man. I appreciate it! Shame it has to happen in such a roundabout way, but this method will have to hold my guys over till my auxillary gets complete.
@davecrupel2817 If your L and XL ships have cargo drones you should be able to swap repair drones as "wares transfer" between the two. EDIT~ For pure repair drone shuttling, an Osprey (M-sized ship) holds 17 drones, which is almost double what any L-sized ship can carry.
Can I steal XL fab and L fab blueprints? Those are the most expensive
The ship building modules aren't going to drop blueprints, unfortunately.
@@tinpony9424 That sucks they are very expensive
Nice tips videos, surprising views are so low while the tips are so good. So i'll share a tip of my own so you can share with others: let's say you moving fast in travel mode and for example you take a gate and need to change orientation in order to take the next gate. Well normally most ships would have to get out of travel mode to turn (most notable on L and XL). In order to execute the turn at high speed simply turn off "flight assist" (ctrl + spacbar by default) then turn the ship in the desired direction. Once you are perfectly aligned with you desired direction activate autopilot (shift+A) this will reactivate travel engine while also stopping any lateral movement and the travel mode doesn't need to charge if you do it fast enough. No need to do it super fast or anything but better line it up pretty good or autopilot will try to adjust and fail miserably. For example I can be traveling at 4.5k/s, do a 90° turn down to 3.5k/s and right back up avoiding the 15s charge time for some reason. Very useful when traveling through hostile sectors without stopping. Works great with L, I haven't tested XL though but probably works just harder to turn and if too much speed is lost, travel drive will have to recharge.
Yes, disabling flight assist is VERY useful as you've described! Especially in L ships. When I'm cruising around in a destroyer, I use it enough to warrant changing the input to a single key on the keyboard. Thanks for sharing this!
thx
Welcome.
I watched most of your videos now and read your profile description. i totally agree on the no ad part and also the focus on the pure facts. If i would start a channel, you would be my rolemodel. Theres only one thing i could critizise (i am german, we are never satisfied :P ) is your very low voice. maybe drink a coffee before recording or something. You sound very tired. propably tired from all the bullshit out there. i feel you man. scratch my critique. youre my spiritanimal. You provided already some cool tips that made me give x4 another chance. I was rather frustrated with my last savegame. I had a small fleet, a tiny station but the Xenon killed Argon warft and flooded sectors. that made me giving up, because i kinda was dependend on the M-ships from argon, the other warfts just never had build my orders.
Wow! Thanks for the input. The only advice I can give about starting a channel, is to watch videos and think about what you DON'T like. Do your best in editing and voiceover to not do what you find annoying. Yes, I speak slow and low. I always have, because there are very few things important enough to scream and rant about. Thanks for the critique on that. It's always allowed. The stations that don't build your ship orders are probably missing some wares that are needed to finish the job. When you order a ship, on the right side of the order there will be a yellow warning that shows exactly what is missing and how many. If all stations treat you that way, work on building your reputation with factions. Ship repairs can sometimes be done better at Equipment docks (the ones with a wrench icon). They seem to be better stocked. Hope this helps a bit, and thank you for your comment. You made my day!
Isn't it best to always send as many marines as can fit on the ship so they all have a chance to gain experience?
Great question! Thanks for asking it. You're right that it's best to send as many as possible. There might be a couple exceptions, though. If the target ship is very low on hull, sending a huge number of pods might destroy it. Or, in the early game we might only have a handful of marines. A dozen or so marines sent together on boarding missions several times won't end up with equal experience levels. So as far as the experience gain, I don't know for sure that all the marines get experience, or that the experience pool is evenly split up. The same can be said for Service Crew experience gain. I'll have to watch that more closely, and get back to you. I was trying to show in this video that we don't need a massive boarding party to capture a Large ship.
Ok, so I did a test... I loaded an assault ship with 16 two-and-a-bit star (in boarding skill) Marines with similar morale, and used them on four SCA Heron E freighters one after another, with no time spent between capture and coming back to the assault ship. All captures were done at the same boarding settings. I ended up with a spread in boarding skill stars from almost four stars, down to two-and-a-bit stars. It looks like experience gained is not an even split. During the four captures, there were Marines that didn't get a boost to their boarding skill, but they may have received some morale boost. Again, I don't know how the experience pool is awarded, but I hope this gives you an idea about what I see. Thanks again for your question!
Doing this in sectors you own doesn't result in rep loss from what I've seen (v7.00). HOP and PIO donated quite a few builders and L traders/miners while I was building HOP rep between destroying their stations in Faulty Logic. Shooting out the storage boxes from the build storage of their stations (before any station part is actually built) also gives you whatever resources it was holding, without dropping your reputation, so that was a nice way to get some extra Claytronics and Hull Parts early on.
Outstanding tips. I just started a new playthrough and am anxious to start building in Xenon sectors again. Thank you for the heads up!
@@tinpony9424 An additional one here I came to think of: Like the PIO Freelancer Katanas (M-class) hijack, you also can board the **non-fleet** PIO Patrol Osaka in PIO space, with a fly-by Shuyaku freighter. It won't aggro other ships, nor cause rep loss. Just park one of the builders by a shipyard or maintenance station and use that one to stock up on and transfer marines to the Shuyaku, and you can pretty much just fly from one Osaka to the next. It takes a little while to capture these, but more often than not, the actual cost of capture is 50-200k (dead marines) vs buying an Osaka and kitting it out.
@@b0Stark While I still play base game (no expansions), I've been stocking marines to try the same thing on SCA ships. Might try it on other factions as I get a L Heron E loaded with trained up (3-4 star) marines. I've been hiring two stars, no more, no less, and training them by capping SCA L traders that are continuously built at a TEL shipyard. With the shipyard right there, it's easy to part them out and sell them after swapping a service crew in and out of them. Once I have a couple hundred on hand, it should make for a great tutorial.
Top tip: if the sector is covered by fog of war, ALWAYS have a move order to the other side of the system first. Or, if it is unexplored, watch them jump in, then override the explore order with a move order to the other side. Why? The Xenon love to camp gates and are very efficient at pinning and destroying anything entering the system at less than max travel speed.
Thanks for the tip. While I haven't noticed this Xenon behavior in non-Xenon sectors, I HAVE used it for piloting a ship through Xenon-owned sectors while doing the driving myself. Setting "Maintain Speed in Menus" to ON is very useful while navigating hostile territory.
@@tinpony9424 yeah, had many deaths to that. Took me ages to realise it was a setting 😄. Man, my xenon are scary clever. They will do continuous probing attacks, and the moment the resistance drops at all (eg.whilst resupplying or manoeuvring etc.), they will send through full fleets. They even ambushed me once. I always send scout through a gate dropping satellites before I send the fleet through. They must have had their ks (2 of them) hidden behind the gate, coz it was clear but for a few fighters. In the minute or so it took to get the fleet ready to jump, they destroyed the satellite. I figured, because all the other satellites didn't show any ks in system, it would be safe...nope. Once that satellite went down, they must've brought the ks up, which were waiting for me - it had been no more than 2 minutes between sat going down and jumping. I won, but lost 2 destroyers and a carrier.
Sounds about right. I think the Xenon destroyers lurk up or down, too. Just out of satellite range. Losing two destroyers and a carrier is a BIG "ouch". For 6 or 7 million, a defense tower/platform is a great investment. I kind of micro-manage and do a lot of hands on in-game, so trolling them to follow me out to a defense tower/platform is how I have fun in a destroyer.
Love these guides
Awesome! Thank you.
This was so helpful. I'm glad the algorithim brought me here.
Me too! Some good tips from viewers in the comment section here. Thanks for the input!
I wonder if this would work against a large ship while in a small ship. Probably not, but its worth a try?
Good question, but having tried it several times, I can let you know Large ships don't give us the SURRENDER option when we comm them. When we siege a Large ship and all the crew bails out, the captain will not abandon ship, so that's why we have to use marines to capture Large and XL ships. But yeah, it doesn't cost anything to try!
Ctrl-H will let you see what's happening on the bottom half of your screen.
I forgot all about disabling the cockpit view. Great tip!
Thx for a great tip. I have played x4 a couple of years ago, but with all the dlc's, i had to hop back in as a terran cadet. O7
You're welcome. I haven't played that start, but I hear terran cadet is highly recommended for new and returning players.
Didn't know that option was available! How handy!
So. Many. Options!
Any suggestions for remote denotators? Can't find them anywhere... so many crates opened!
If you can find an SCA base, their traders have them for sale. Second place, a bit tougher to get, is a Black Market trader.
Pirate bases have all the hacking stuff and bombs for sell outright or the ingredients to make them. If you can’t afford them grab one slicer and fly around scanning for data leaks till you come across a mission to hack the turret terminal at a station. That’s a ~350k earned for 150k or less spent, plus your time of course. I love the hacking missions from pirate stations early on. easy money
@@hlriiiviiiv The timed hacking missions from scanning comms leaks on stations are absolutely the most lucrative beginning missions. As you mentioned, a Security Slicer or Decryption Module is needed for those. They can be found in large battle drops, but don't carry them around while scanning a station...they are Illegal Inventory Items. EDIT~ Worth mentioning, those missions also put a Black Market Trader on the station that gave that mission. That BM Trader might be able to sell you the wares needed for crafting more Decryption Modules or Security Slicers.
Thanks, didn't know that existed
I hope it helps.
Wow, it never occured to me to use the surrender option against ships I'm not in a fight with. Thanks for the hint!
You're welcome! Thanks for the input! It helps me decide what to do next.
you can ask ships you are in a fight with to surrender? they always say they arent talking with me if I try to comm them mid battle.
@@BlazingImp77151 Yes. For many years when playing all the games from X-BTF to X4 I always had the impression that the surrender option doesn't do anything. Turns out that sometimes you have to ask them many times. I think in X4 it's dependent on their morale stat, so if you shoot down their hull far enough they should become scared and increase the chance of surrender working. Sometimes it may take 20, 30 or more tries with the surrender option until they give up.
EXACTLY what I’ve been looking for, thank you! 🙏
You're very welcome!
I'm new to X4 and the AlgoGods put this in my feed thank goodness. Great vid, well explained and no doubt will help me a bunch. Thank You for your time and efforts.
You're absolutely welcome, and thanks for the input.
Thanks, I was about to get eye cancer.
LOL..I hope not! Thanks for the smile.
Neat, thank you
Absolutely welcome. Glad it helped.
thank you very much the glow was burning my eyes
@@raulmorales5289 You're welcome. It reminds me of spending too much time in an over-chlorinated pool.
Seems very easy on your tutorial, but whenever I even only fly close to a station to map all the modules, some drones will immediatly start to become hostile and shoot me. I never have enough time to find the module I'm looking for, then fire an EMP bomb and then scan the nodes.
Save your game. Make sure you don't have any illegal items in your inventory or illegal wares in your ship's cargo hold. Illegal items show up in yellow text. You can drop them into a lockbox before you get near the station, and recover them on your way out by shooting the single lock off the lockbox and using your container magnet. When you fire the EMP, before you detonate it, check for any drones in the area. You can see them in your spacesuit radar, or on the map. Only use one EMP per station. Using two will be seen as hostile. Hope this helps. EDIT~ One more thing, try to stay close to the station while you're in the spacesuit. If the drones trigger, they seem to be reluctant to shoot at you.
@@tinpony9424 Following your tips I was able to steal the blueprints I was looking for, thanks!
I love happy endings!
The problem with this game (for me) is that it's a nightmare list of nested menus. I can't bring myself to learn it all.
That's got to be the most concise, accurate description I've heard regarding the menus. The best advice I can give is to follow the direction of the Three Stooges, and "Push buttons!" If it's any consolation, I'm closing in on 2400 hours of game time, and still finding stuff tucked away in little back alleys of the menus. the game progresses slowly, so there's plenty of time to find a preferred way to do a thing. And usually two or three ways to do it in the menus. The in-game tutorial is slightly helpful, but just scratches the surface.
This does something`??? Ive done that countless times in X3 and X4 and it never worked....
Try it while you're piloting a small or medium ship and you see a small or medium ship with no shield, and hull below about 72%. Doesn't always work, but doesn't cost anything.
Thank you for keeping your video's short and sweet and to the point.
Thanks for the feedback! Just when I was going to do a three hour tour.... KIDDING!
can you get the ship building module blue prints ?
There are a few things we can't get this way. Ship building modules are one of them. Turret, shield and ship licenses are also "have to buy". Those "universal" storage modules are another that I tried.
Nice video. Very simple and answer my question about long range scan mode.
That's what I like to hear! Thanks.
Ok, as of v.7.0, this method of "drive-by" capture of a Friendly faction's ship will damage our reputation with the faction. Just did this and lost a faction point for taking an Odysseus E. Was worth it for me, but you play your own game.
I captured a Tokyo after the 7 update, and while it did say "reputation lost" on the message, the actual rep number stayed the same. They did report to the sector police which is new and annoying, but still worth it :)
@@nimrodta I think it may have to do with having rep at in-between levels. (because it takes more than a couple missions to move to the next level, so more than one infraction to remove an entire level) Thanks for the input!
If there is no police around you dont loose rep since they cant report you. Boarded 5 terran ships from the same fleet. 3 without rep loss and 2 with, since police was around
@@darkgix6326 That's awesome news! Thanks for verifying it.
The fact that this was a thing made absolutely 0 sense.
Just what I needed. Thanks!
You're welcome!
Just searching for this like crazy. Thank you so much❤
A lot of this game is tucked away in little back alleys... Thanks for the watch and comment!
@@tinpony9424 yes, and I learned a lot about accounting and economy in general and want to know the statistics and accounts. Playing for over a year now and never found it
I cant watch this because the whole video on my screen is ad injection.
My channel on TH-cam isn't monetized, so don't know what to tell you. EDIT...I didn't know YT could run ads on a non-monetized channel, so did some research. There's a setting hidden away that can be disabled to stop them from injecting ads. Done. Thanks for bringing this to my attention!