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DiCHWer Designs
เข้าร่วมเมื่อ 17 เม.ย. 2014
Come here for any updates regarding things
Pike's Quarters - Star Trek Strange New Worlds | Unreal Engine 5
Recreation of Pike's Quarters as seen in Star Trek Strange New Worlds made in Unreal Engine 5.
Music Credit - th-cam.com/video/7x2Y10-MdDU/w-d-xo.html
Music Credit - th-cam.com/video/7x2Y10-MdDU/w-d-xo.html
มุมมอง: 8 357
วีดีโอ
Lando's Millennium Falcon Cinematic Fly-through
มุมมอง 17K3 ปีที่แล้ว
Lando's Millennium Falcon Cinematic Fly-through
Tantive IV Test Animation (Unreal Engine)
มุมมอง 1.3K4 ปีที่แล้ว
Just finished making a higher quality version of my Tantive model and wanted to do a test render with it before it moves into bigger things... More to come.
The Ghost from Star Wars: Rebels Recreated in the Unreal Engine
มุมมอง 2.6K4 ปีที่แล้ว
Everything is a Work in Progress. More updates to follow...
What if the Tantive IV had a Hot Tub like in LEGO Star Wars? - Unreal Engine
มุมมอง 1.2K4 ปีที่แล้ว
Work in Progress...
Tantive IV Bridge - Unreal Engine
มุมมอง 3.9K5 ปีที่แล้ว
The Tantive IV bridge area, as seen in Rogue One - A Star Wars Story
Tantive IV 3D Model in Unreal Engine
มุมมอง 1.8K5 ปีที่แล้ว
More to come.. www.turbosquid.com/FullPreview/Index.cfm/ID/1416532 This was created using 3DS Max. Substance Painter & Unreal Engine.
TARDIS 'Bigger on the Inside' Test - Unity
มุมมอง 11K6 ปีที่แล้ว
Just a quick test for how the 'bigger on the inside' effect is currently looking in my TARDIS project.
2017 TARDIS Interior - Unity (Work in Progress)
มุมมอง 1.6K6 ปีที่แล้ว
Just something I've been working on recently. What you can see in this video is no where near final, and still has a lot of work left to be done, whether it be models, textures, lighting or collision.
Tantive IV 3D Model - Walkaround
มุมมอง 2.2K8 ปีที่แล้ว
So this is what I've been working on for all this time, not close to finishing at all, but I thought now was a good time, progress wise, to show it off. This was taken within Unity, and this is about 3-4 months into creation, and I still have quite a way to go. My plan is to make as much of the Tantive IV explorable as possible, and also model a bit of Alderaan too, so that can be explored. I r...
Bespin Corridors - Model Test
มุมมอง 3888 ปีที่แล้ว
Something I made a while back that I thought I'd share. Just a small test checking out the lighting within Unity. Got some cool stuff incoming so watch out for that!
Assassin's Creed® Syndicate - No Body Glitch
มุมมอง 939 ปีที่แล้ว
Much like the Unity face glitch, although this time round, no bodies at all. The characters can be seen in the background trying to figure out where to go, but to no avail. All that is left is a woman talking to voices without bodies and ghostly floating objects. ASSASSIN'S CREED SYNDICATE store.playstation.com/#!/en-gb/tid=CUSA02376_00
Interstellar Ranger Interior 3D Model - Work in Progress
มุมมอง 1.5K9 ปีที่แล้ว
I've been quite quiet on youtube for a while so I thought I'd let you see what I've been working on recently, I've been quite busy recently so I haven't really had much time to dedicate to 3D modelling, but I've found some time to work on this. Against popular opinion, Interstellar is one of my all time favourite movies, it really makes the Sci-Fi nerd inside of me happy. One of the things that...
I.M. Foreman Yard - Unity
มุมมอง 1.1K9 ปีที่แล้ว
Just some eye candy. All recorded from inside Unity.
Battlefield™ Hardline Beta - PS4 Gameplay
มุมมอง 859 ปีที่แล้ว
Battlefield™ Hardline Beta - PS4 Gameplay
Dying Light - Running at night is no picnic
มุมมอง 869 ปีที่แล้ว
Dying Light - Running at night is no picnic
Doctor Who - Classic TARDIS Model Teasers
มุมมอง 2.8K10 ปีที่แล้ว
Doctor Who - Classic TARDIS Model Teasers
2013 TARDIS for Garry's Mod - Trailer #1
มุมมอง 7K10 ปีที่แล้ว
2013 TARDIS for Garry's Mod - Trailer #1
11th Doctor TARDIS 3D Model - Quick Tour
มุมมอง 83810 ปีที่แล้ว
11th Doctor TARDIS 3D Model - Quick Tour
Man I'd have this as an actual interior for myself! It's Art Deco Futurism!
i say do a short treks where the capt does a cooking show for crew morel
the interior design & architecture in Strange new worlds ship is so elevated. Very befitting of a luxurious futurist society.
excellent model! great textures, well thought out lighting and camera angles!
Beautiful design
I’ve not seen SNW, but is this really supposed to be Kirk’s enterprise ten years earlier? I mean, not only is this way bigger and nicer than Kirk’s quarters, it’s bigger and nicer than Picard’s quarters in TNG. Hell, this is a Fraisier Crane level of opulence,
VERY Impressive! Sooooo, anybody have an opinion as to whether the fireplace in Pike's quarters is real, as in gas? Or a hologram? Something else? .
The bed looks so uncomfortable. Lol
WOW, nice work!!
Han didn't have very long to totally tramp style it !! Seriously what did he do ? Or did lando just rip out all the furnishings after he lost the bet
The stars are fake.
Love it! Are you still working on Star Trek Sets in Unreal Engine?
how ridiculous it is to see the ship pounded by weapons fire, yet all the fine glass in cabins is still whole & intact... every rare book still on it's shelf, every glass bottle still upright LOL
That's not glass, its transparent aluminum - yes, even the bottles! Plus, every item on a starship is held in place via micro-tractor beam. Just in case. ;)
@@Helbore you could have come up with your own example, of the hypocrisy of Trek shows... but hey to each their own MERRY CHRISTMAS!!!
Funny seeing it all clean and white.
Excellent work!
Wow. Impressive video. My 2nd favourite ship of all time.
amazing work, thx
Neelix would've turned it into a galley.
Great job on this video. The Millennium Falcon is my top favorite ship.
WOW!
Could you do la,an
Wow, it's so big you could almost call it continuity breaking
wh-... This is AMAZING. Wow!! I absolutely LOVE this!!
I totally would love to live in here ❤
I don't understand why they still make rendered animations in Maya when in UE5, it could be real-time.
Did you do this all from reference? Otherwise I would guess that you work on the show! Kudos!
Holy molly! that looks amazing. I have a quick question for you. i am doing very short independent film where i see cockpit of blockade runner. would you be ok to share it for the project? all the best.
would like you to the bridge
very impressive. can i move in!?
I would to see STO get a unreal 5 change
The painful camera movements earned you a dislike
those seats look really hard to get in to.
Beautiful work. Obviously a project of passion. Thank you so much for sharing.
man i need a copy of this model
Where is the lavatory?
When they expanded the crew from 203 to 430, they must have removed Pike's kitchen to make room. Kirk really got jipped over that, especially since he also cooks. Especially Ktarian eggs that was Antonia's favourite.
Great work, looks perfect!
Oh it’s beautiful
I bet he takes Rebecca Romijn to the bone zone in that thing!
The only way to make this more perfect is to show Pike’s omelettes, bacon, and waffles ready to be served.
Extremely impressive.
Awesome! ✨👏🏽✨ How much would you sell these files for?
I wanna play it!
Woh! How many hours did this take, it’s stunningly detailed!
Amazing
Unreal Engine 5 is absolutely staggering!
This is lovely, thank you.
Would be amazing to see the entire ship this detailed in VR!
I think someone tried doing that with the ENT D.
Just was about to post that.
@@toyotatacoma1616 Yeah. The project was called Stage 9.
The game rec room & VRC has some nice star ship stuff from star trek in VR
Based on the windows, wouldn't that place his quarters at the very front of the ship? Seems like a dangerous place to have qauters...
Well, going by this Lego model .... brickcentral.org/wp-content/uploads/2020/07/LEGO-USS-Enterprise6.jpg which is kinda supported by : i.pinimg.com/236x/9b/96/34/9b96342d1c3f7d6df60c829e5a32fcb8--united-federation-of-planets-star-trek-ships.jpg it appears to be mid-starboard, a couple of decks down from the Bridge, and not as vulnerable as Ops forward of it.
Not necessarily at the front of the ship, but definitely on the rim of the saucer section. It's pretty standard in Star Trek shows. It's about as dangerous as having the bridge in a nice little dome at the top of the ship. The in-universe (weak) explanation is that if something penetrates the shields and the deflector field, the ship is fucked anyway, so you may as well have the nice view.
Also, come to think of it - in a dangerous situation, the LAST place the captain (or any crew member) would be is in their quarters. So, it kind of makes sense to have those empty rooms at the edge of the saucer and keep the populated areas, like Sickbay, inside.
They aren't windows made of glass. In-universe, it's called "transparent aluminum" which is incredibly durable and capable of being made very thin if necessary. And that's just based on a formula from the 23rd Century, used for a 20th Century scientist to understand. The actual material in the 23rd Century is likely far more durable. Maybe not as strong as Duranium/Tritanium alloys, but still... And besides, once weapons get through the ship shields, doesn't really matter where the quarters are located on the ship.
@@Ghostface1701 Isn't sickbay located in the engineering hull?
Cool