The Epic Singh
The Epic Singh
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RealityCapture to Unreal Engine: Beginner’s Guide to Photogrammetry Workflow
Unlock the power of photogrammetry with this step-by-step beginner’s guide to using RealityCapture and integrating your creations into Unreal Engine. Learn how to turn real-world objects into high-quality 3D models and bring them to life in your Unreal Engine projects.
In this tutorial, you’ll discover:
1. How to set up and use RealityCapture for photogrammetry
2. Processing and refining your 3D models in RealityCapture
3. Exporting your models and textures to Unreal Engine
4. Optimizing and customizing your assets for game development or visualization
Whether you’re a game developer, 3D artist, or hobbyist, this tutorial will give you the foundation you need to incorporate photogrammetry into your Unreal Engine workflow.
Chapters
00:00 Intro & Setup
01:22 Interface
03:10 Tools
05:55 Adding Images / Dataset
08:05 Align Images
10:10 Change Perspectives
11:05 Mesh Reconstruction and Texturing
12:30 Transform the mesh
14:10 Mesh tools
15:10 Export the mesh to fbx
16:33 Importing mesh into Unreal Engine
19:05 Different Dataset with less images and more quality
19:30 Align and Construct Mesh
21:45 Transforming and modifying the mesh
27:00 Importing in Unreal Engine
28:07 Nanite Issues
29:10 Editing Mesh with Modelling tools
32:43 Importing Mesh in Blender
33:20 Editing the mesh in UE
35:10 Editing Brightness of material
36:09 Outro
Start creating stunning, realistic 3D environments today!
#RealityCapture #UnrealEngine #Photogrammetry #UnrealEngineTutorial #3DModeling #RealityCaptureTutorial #UnrealEngine5 #GameDevelopment #3DScanning #PhotogrammetryWorkflow #BeginnerGuide #UnrealEngineBeginners #3DArt #GameDesign #RealityCaptureToUnreal #VirtualEnvironment #3DAssetCreation #UnrealCommunity #UnrealEngineArtists #PhotogrammetryForGames
มุมมอง: 272

วีดีโอ

Twinmotion 2025.1 Beginner's Guide | Getting Started with Twinmotion for Stunning Visualizations
มุมมอง 42414 วันที่ผ่านมา
Welcome to the ultimate beginner's guide for Twinmotion 2025.1! In this tutorial, I’ll walk you through the basics of using Twinmotion, a powerful real-time visualization tool, perfect for architects, designers, and game developers. Whether you're creating stunning architectural renders or visual storytelling projects, this video will get you started! 🔑 What You’ll Learn: 1. Navigating the Twin...
Headstart to UEFN: Beginner’s Guide for Unreal & Blender Artists | Create in Fortnite!
มุมมอง 33421 วันที่ผ่านมา
Are you an Unreal Engine or Blender artist looking to expand your creative toolkit? In this beginner-friendly guide to UEFN (Unreal Editor for Fortnite), you’ll learn how to integrate your Unreal Engine and Blender creations into Fortnite's powerful creative world. In this tutorial, you will learn: 1. What UEFN is and how it differs from traditional Unreal Engine workflows 2. How to get started...
Beginner C++ Tutorial: Recreating a Unity Obstacle Course in Unreal Engine 5! #unity2unreal
มุมมอง 47528 วันที่ผ่านมา
Learn the basics of C in Unreal Engine 5 as we recreate a simple obstacle course originally built in Unity. This beginner-friendly tutorial is perfect for Unity developers transitioning to Unreal Engine or anyone starting their journey with Unreal Engine C . 🔧 What You’ll Learn: ✅ Setting up an Unreal Engine C project. ✅ Recreating Unity functionality in Unreal Engine. ✅ Basics of C coding in U...
Switch from Unity to Unreal Engine: The Ultimate Beginner’s Guide to Game Development! #unity2unreal
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Are you ready to make the switch from Unity to Unreal Engine 5? 🚀 In this step-by-step beginner’s guide, we’ll take you through everything you need to know to start using Unreal Engine 5. Whether you’re a Unity developer looking to expand your skills or a beginner diving into game development, this tutorial is packed with insights! Learn the key differences between Unity and Unreal, explore Unr...
Unreal Engine 5.5: Exploring Substrate/Strata Materials | Beginner's Overview & Guide
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Curious about Unreal Engine 5.5's new Substrate/Strata Material System? In this video, I’ll introduce you to Substrate Materials, explain its key nodes, and explore how it can be used to create advanced materials for your projects. 🔧 What You’ll Learn: 1. What are Substrate/Strata Materials? 2. Overview of the Substrate Material workflow 3. Explanation of key nodes and their uses 4. Practical u...
Unreal Engine 5.5: Introduction to PCG | Beginner's Guide + Environment Timelapse in UE
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Explore the fundamentals of Procedural Content Generation (PCG) in Unreal Engine 5.5 with this beginner-friendly guide! Learn how to create dynamic environments using PCG's graph-based workflow and watch a stunning timelapse of an environment created entirely with PCG at the end. 🎮 What You'll Learn: 1️⃣ What is PCG in Unreal Engine? 2️⃣ How to set up and use PCG graphs. 3️⃣ Tips for creating d...
Unreal Engine 5.5: New Game Animation Sample (GASP) Motion Matching Update | Android Build Test!
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In this video, we’ll dive into the latest updates in Unreal Engine 5.5’s Game Animation Sample Project (GASP), focusing on the improved Motion Matching system! 🎮 Not only will we explore these updates, but I’ll also show you how to build the project for Android. 🔧 What You'll Learn: 1️⃣ A detailed look at the Motion Matching updates in UE 5.5 2️⃣ How to set up the updated GASP for Android 3️⃣ C...
Unreal Engine 5.5: Android Target Platform Setup & Build .APK | Step-by-Step Guide
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Learn how to set up the Android target platform and build an .APK file in Unreal Engine 5.5! This step-by-step guide is perfect for beginners and developers looking to optimize their mobile game development workflow. 🔧 What You'll Learn: 1. Configuring Android SDK, NDK, and JDK for Unreal Engine 5.5. 2. Setting up the Android Target Platform. 3. Building and packaging your project into an .APK ...
Unreal Engine 5.5: Deep Dive at new features and future updates! | IGDC2024 #unrealengine5
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🚀 Unreal Engine 5.5 is here! In this video, we cover: 🌍 *World Creation Updates*: External Data Layers, Static Lighting for World Partition, and more. 🎨 *Rendering Enhancements*: Nanite & Lumen improvements, Path Tracer updates, and first-person rendering experiments. 🎥 *Animation Updates*: Modular Control Rig, Motion Matching improvements, and the future of "Anim Next." 💥 *Simulation & FX*: Ch...
Unreal Engine 5.4: Speedline / Dash VFX Tutorial | Dynamic Motion Effects | Post Process Material
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Unlock the power of dynamic visual effects in Unreal Engine 5.4! In this tutorial, I’ll guide you through creating Speedline or Dash VFX using Post Process Materials, without using Niagara. This effect adds incredible motion and speed visuals to your game, ideal for dashing or sprinting animations in any action-packed scene. 🔍 What You'll Learn: 1. Creating Post Process Materials 2. Creating Sp...
Unreal Engine 5.4: Mastering Map Transitions & Persistent Levels | Seamless World-Building Tutorial!
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Unlock seamless map transitions and explore the power of persistent levels in Unreal Engine 5.4! In this tutorial, I'll guide you through creating smooth map transitions and explain how to use persistent levels for an immersive, continuous world in your game. Whether you're building expansive open-world environments or complex multi-level games, this tutorial has everything you need to keep pla...
Unreal Engine 5.4: Create Stunning Portal Effect VFX with Niagara Particles | Complete Tutorial
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Unlock the magic of creating a captivating portal effect in Unreal Engine 5.4 using Niagara! In this tutorial, we’ll go through each step to build a mesmerizing portal visual effect from scratch, perfect for adding cinematic transitions or mystical elements to your game. Whether you’re a beginner or an experienced Unreal Engine user, this tutorial will help you bring your world to life with dyn...
Unreal Engine 5.4: Attacking Enemy AI with Behavior Tree! | Tutorial for Game Developers!
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Unlock the power of AI in Unreal Engine 5.4! In this tutorial, you'll learn how to create a responsive enemy AI system using Behavior Tree to handle attack mechanics. Perfect for game developers looking to enhance combat and AI intelligence in their projects. 🔧 What You'll Learn: 1. Setting up Attacking Enemy AI Behavior Tree 2. Enemy AI Detect Hit 3. Anim Notify States 4. Player Hit React 5. B...
Unreal Engine 5.4: AI Locomotion with Behavior Tree Tutorial | Master Game AI Basics!
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Master AI Locomotion with Behavior Tree in Unreal Engine 5.4! 🚀 In this tutorial, you’ll learn how to set up basic AI locomotion using Behavior Trees in Unreal Engine 5.4. Whether you're new to AI or looking to enhance your game’s NPC movements, this tutorial covers everything you need to create intelligent, responsive AI characters. 🔧 What You’ll Learn: 1. Setting up Basic AI using Pawn Sensin...
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I RE-CREATE Black Myth: Wukong in 1 WEEK! @UnrealEngine Gameplay Showcase!
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Unreal Engine 5.4: Advanced Motion Matching Crouch Idle Animations with Breaks | Tutorial
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ความคิดเห็น

  • @3dNxsarts
    @3dNxsarts 2 ชั่วโมงที่ผ่านมา

    Great video but sometimes the music is louder than the voice and everything just gets loud.

  • @desmondmiles2817
    @desmondmiles2817 22 ชั่วโมงที่ผ่านมา

    Can't install apk on android it says Check ADB device listing Check devloper option look normal Check device has sd card

  • @DdiafwlL
    @DdiafwlL 4 วันที่ผ่านมา

    Hello, thanks for the awesome work ! Everything works fine, except that when my character isn't attacking, it's remaining in T-pose. Any idea ? Thanks again !

  • @rehman0077
    @rehman0077 5 วันที่ผ่านมา

    I face the issue when try to open in android mobile version 11 Issue: There was a parsing the package Any solution

  • @남시범-q8z
    @남시범-q8z 5 วันที่ผ่านมา

    감사합니다.

  • @Mugen-44
    @Mugen-44 6 วันที่ผ่านมา

    why is mine t posing when landed jumping sometimes

  • @lairdsummers5315
    @lairdsummers5315 6 วันที่ผ่านมา

    to much info for being an Indie dev :( i felt sleept like 15 times, even with coffe, we can do this come on! at list i finish this video jajajaja i dnt understand shit but here we are

  • @redtrippyvision
    @redtrippyvision 7 วันที่ผ่านมา

    I keep getting an error... E:\kaneetra face\Kaneetra\Build\AndroidBuild>set DEVICE= E:\kaneetra face\Kaneetra\Build\AndroidBuild>if not "" == "" set DEVICE=-s E:\kaneetra face\Kaneetra\Build\AndroidBuild>for /F "delims=" %A in ('C:\Users\Ben\AppData\Local\Android\Sdk\platform-tools\adb.exe shell "echo $EXTERNAL_STORAGE"') do @set STORAGE=%A * daemon not running; starting now at tcp:5037 * daemon started successfully adb.exe: no devices/emulators found Uninstalling existing application. Failures here can almost always be ignored. E:\kaneetra face\Kaneetra\Build\AndroidBuild>C:\Users\Ben\AppData\Local\Android\Sdk\platform-tools\adb.exe uninstall com.YourCompany.Kaneetra adb.exe: no devices/emulators found Installing existing application. Failures here indicate a problem with the device (connection or storage permissions) and are fatal. E:\kaneetra face\Kaneetra\Build\AndroidBuild>C:\Users\Ben\AppData\Local\Android\Sdk\platform-tools\adb.exe install Kaneetra-Android-Shipping-arm64.apk adb.exe: no devices/emulators found There was an error installing the game or the obb file. Look above for more info. Things to try: Check that the device (and only the device) is listed with "ADB$ devices" from a command prompt. Make sure all Developer options look normal on the device Check that the device has an SD card. Press any key to continue . . . I have downloaded ADB but I have no idea what the fuck adb is and Im now watching tutorials about using that to try and finish this but this is absolute fucking bullshit why the fuck cant unreal make it easy to export to a phone? same with all game engines its fucking stupid bull shit im so frustrated.

  • @WestinsWorldStudio
    @WestinsWorldStudio 8 วันที่ผ่านมา

    This worked! Thank goodness. I'm also in 5.4.4 and the lag was unreasonable to do any work. Thank you!

  • @josemg7354
    @josemg7354 9 วันที่ผ่านมา

    I have a problem with my Unreal Engine since it does not detect any of the assigned routes, therefore the SDKs in the Android packaging come out unassigned to anything

  • @arboladelantemaps
    @arboladelantemaps 12 วันที่ผ่านมา

    Hey thank you so much!

    • @TheEpicSingh
      @TheEpicSingh 12 วันที่ผ่านมา

      You're welcome!

  • @mangafan9715
    @mangafan9715 13 วันที่ผ่านมา

    I don't comment often on videos however you just saved me thank you have a great day

    • @TheEpicSingh
      @TheEpicSingh 12 วันที่ผ่านมา

      Hey, much thanks! Have a great day too!

  • @Deadmemer330
    @Deadmemer330 14 วันที่ผ่านมา

    🎯 Key points for quick navigation: 00:01 *🤖 Introduction to the Game Animation Sample and Motion Matching* - This section introduces the game animation sample and motion matching features in Unreal Engine 5.4. - The sample project showcases a third-person character with parkour abilities powered by motion matching. - The project includes over 500 animations and a traversal system for navigating obstacles. 00:53 *🎮 Exploring the Sample Project* - This section walks through the features and controls of the sample project, including movement, camera controls, and traversal mechanics. - The project includes a widget that allows adjusting the game speed, FPS, and visualizing input values. - The character can be swapped with different models, including Unreal Engine 4 and 5 mannequins, Paragon characters, and MetaHuman. 06:30 *👀 Debugging and Visualization Tools* - This section covers the various debugging and visualization tools available in the sample project. - The project includes options to visualize collision, bones, movement data, and the character's trajectory. - The trajectory visualization demonstrates how motion matching predicts the character's movement and selects the appropriate animation. 13:35 *🔍 Understanding Motion Matching* - This section delves into the inner workings of motion matching, including the use of databases, schemas, and channels. - The sample project utilizes a motion matching node in the animation blueprint instead of a finite state machine. - The motion matching system uses weighted channels, such as trajectory, position, and velocity, to determine the best animation to play. 27:06 *🔬 Visualizing Motion Matching with the Rewind Debugger* - This section introduces the Rewind Debugger tool, which allows recording and analyzing the character's movement and animation during gameplay. - The Rewind Debugger provides a detailed view of the motion matching process, including the weights of different channels and the selection of animation databases. - The tool enables a deeper understanding of how motion matching operates in real-time. 31:17 *🤖 Database and Schema for Motion Matching* - The database contains the animation data, and the schema defines the parameters used for motion matching. - The position channel stores the relative distance between the left and right feet, providing pose history information. 33:03 *🛡️ Animation Candidate Selection Process* - The motion matching system selects the best animation candidate based on the current pose and input actions. - The system calculates the cost of each animation candidate and chooses the one with the lowest cost, which best matches the current pose and input. 35:59 *💼 Transitioning between Animations* - When the player input changes, the motion matching system seamlessly transitions to the appropriate animation. - The system predicts the next animation based on the current pose, trajectory, and input, ensuring a smooth transition. 37:27 *🔍 Visualizing the Animation Candidate Selection* - The motion matching system visualizes the animation candidates and the selected animation, allowing for better understanding and debugging. - The system considers various factors, such as velocity and position, to determine the best animation candidate. 41:04 *🏃‍♂️ Handling Jumping Transitions* - When the player jumps, the motion matching system switches to a different database and schema, focusing on factors like velocity and position for the jump. - The system selects the appropriate jumping animation based on the current pose and input. 43:08 *🎥 Recording and Visualizing Pose History* - The motion matching system records the pose history of the character, which is critical for the animation matching process. - The pose history data, such as bone positions and trajectories, is used to predict and select the appropriate animations. 46:29 *🔧 Motion Matching Implementation Details* - The motion matching system uses a Chooser table to control which animation database and schema to use based on the current state and input. - The system allows for the implementation of various movement states, such as idle, walking, running, and crouching, with the ability to expand on them. 48:49 *🗺️ Traversal and Ledge Handling* - The motion matching system includes a traversal action that performs forward traces to detect ledges and uses motion matching to predict the appropriate animation. - The system utilizes spline-based ledges, allowing for flexible and complex traversal environments. Made with HARPA AI

  • @Official.Daydreamm
    @Official.Daydreamm 15 วันที่ผ่านมา

    Does this work for gasp 5.5?

    • @TheEpicSingh
      @TheEpicSingh 13 วันที่ผ่านมา

      GASP 5.5 uses new Camera Modular System, so this won't work directly

    • @Official.Daydreamm
      @Official.Daydreamm 13 วันที่ผ่านมา

      @ all darn ! One last question so if I have camera shake on my first person character is it possible to add that same camera shake to gasp 5.4 character if I do true first person or will it only follow the shake of the third person gasp characters head ?

  • @ytmikachu
    @ytmikachu 15 วันที่ผ่านมา

    LEGEND! Worked out for me on 5.4.4! Thank you <3

    • @TheEpicSingh
      @TheEpicSingh 13 วันที่ผ่านมา

      You're welcome, I'm happy it worked for you!

  • @KADstudioArchitect
    @KADstudioArchitect 15 วันที่ผ่านมา

    Package game data inside APK if you wanna test local on your device without google key error

  • @razigazzaliabdulsalam9273
    @razigazzaliabdulsalam9273 17 วันที่ผ่านมา

    Hi, i love your tutorials and I wanted to ask something i have a head ache in here. Please. i request you to make a video on how to make the motion capture character carry weapons and switch between them, and also how to fire them and and how to get into parked cars and npc cars. That's all i want to ask, i really wish you could help me, i really can follow your tutorials way better than others, i have subscribed ❤

  • @razigazzaliabdulsalam9273
    @razigazzaliabdulsalam9273 17 วันที่ผ่านมา

    Hi, i love your tutorials and I wanted to ask something i have a head ache in here. Please. i request you to make a video on how to make the motion capture character carry weapons and switch between them, and also how to fire them and and how to get into parked cars and npc cars. That's all i want to ask, i really wish you could help me, i really can follow your tutorials way better than others, i have subscribed ❤

  • @razigazzaliabdulsalam9273
    @razigazzaliabdulsalam9273 17 วันที่ผ่านมา

    Hi, i love your tutorials and I wanted to ask something i have a head ache in here. Please. i request you to make a video on how to make the motion capture character carry weapons and switch between them, and also how to fire them and and how to get into parked cars and npc cars. That's all i want to ask, i really wish you could help me, i really can follow your tutorials way better than others, i have subscribed ❤ Smash the like button this think the same as me.---->

  • @NotRegret
    @NotRegret 17 วันที่ผ่านมา

    Thank you. You have saved me from a week of suffering. To express my gratitude I will thumbs up 10 of your videos.

    • @TheEpicSingh
      @TheEpicSingh 12 วันที่ผ่านมา

      Glad I could help! Really appreciate the support, means a lot! 🙌

  • @framex_media
    @framex_media 18 วันที่ผ่านมา

    Great tutorial and very useful, thank you (suscribed). Let me ask you a question, for a long time I searched for an Android app that does the opposite of scrcpy: I would like to be able to see the Windows screen on my Android, specifically the image I’m working on in Photoshop at a 1:1 scale, to get an idea of how, for example, a UI will look on the mobile device screen. PixelServed worked relatively well a few years ago, but they stopped supporting it and it is no longer functional. Any suggestions for an efficient app that does this? Thank you very much!

  • @ltescre8
    @ltescre8 19 วันที่ผ่านมา

    bro please help me with android debugging, its showing error that no device is connected

    • @TheEpicSingh
      @TheEpicSingh 12 วันที่ผ่านมา

      Hey, make sure your android device has USB Debugging enabled in the developer options in settings!

  • @muhammadmiftahulusuludin9681
    @muhammadmiftahulusuludin9681 19 วันที่ผ่านมา

    bro am follow your tutorial but in my android have notification permission required you must aprrove in app settings storange!! why can fix this bro? helpp

    • @TheEpicSingh
      @TheEpicSingh 12 วันที่ผ่านมา

      Yo, try to install the apk via the adb, in the build folder there's the .bat file just run that with adb usb debugging enabled. It should work, let me know!

  • @Saturo-XD1
    @Saturo-XD1 19 วันที่ผ่านมา

    ​@TheEpicSingh OK 👍 I Am Suffering to know how make drivable car enter exit with GASP (ANDROID) ❤ PLZ HELP 🙏

    • @TheEpicSingh
      @TheEpicSingh 12 วันที่ผ่านมา

      I'll definitely explore this in the future! Stay tuned for more tutorials.

    • @Saturo-XD1
      @Saturo-XD1 12 วันที่ผ่านมา

      @TheEpicSingh ok 👍 Thanks of the Reply

  • @gamawoodev
    @gamawoodev 19 วันที่ผ่านมา

    thanks for sharing this nice cool tutorial you're a life saver !

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Thanks! I'm glad it helped!

  • @marcovegano7913
    @marcovegano7913 20 วันที่ผ่านมา

    you are a savior!! the first method worked! I thought my GPU was dying

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Hehe, I'm glad that it worked!

  • @swaroopmehetar1374
    @swaroopmehetar1374 22 วันที่ผ่านมา

    Can you make a tutorial on how to switch unreal engine versions for any plugin

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Sure! I have seen many people ask for it!

  • @swaroopmehetar1374
    @swaroopmehetar1374 22 วันที่ผ่านมา

    Glad that you made this tutorial, I was planning to learn C++ with ue5

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Thanks! I'm glad that you found it helpful! 😊

  • @addisonwarner
    @addisonwarner 23 วันที่ผ่านมา

    I had it working but now its saying "Failed to open descriptor file" when I open the app

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Hey, have you installed the apk using adb? If not then try it out it should solve the issue. Let me know :)

  • @addisonwarner
    @addisonwarner 23 วันที่ผ่านมา

    Thank you so so so so so much brother! I got it working after following the video! Im running it on my android now!

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      You're welcome! And I'm happy to hear that!

  • @brentsmith8578
    @brentsmith8578 23 วันที่ผ่านมา

    Thanks for this quick intro. I have not messed with UEFN, yet this helps. My question are these: Can you migrate assets from UEFN to UE? And, are the gameplay features blueprint based or C++ specific, like Lyra?

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Hey, I suppose the UEFN features can't be migrated to UE, but the user created blueprints made in UEFN might work in UE. The features in UEFN, most of them are based on C++.

  • @AICreatureLab-s
    @AICreatureLab-s 23 วันที่ผ่านมา

    Thanks a lot Can you make tutorial on black myth wukong 😢❤❤❤❤❤❤❤ please 🥹🙏

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      You're welcome! I have made the series for the BMW remake of some of the mechanics. I'm planning for the whole tutorial or something similar soon! Thank you for your support!

  • @syauqiachmad
    @syauqiachmad 23 วันที่ผ่านมา

    surely i need to comeback to see this video again and again. hence I dropped my comment here

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Hehe, I'm happy to hear that It's helpful!

  • @chipko
    @chipko 24 วันที่ผ่านมา

    Well I've built android in previous versions but for some reason my 5.5 was missing files and tried to install the whole thing again. Your options > android was what I needed! Now I can build in 5.5! Thank you .. subscribing

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      You're welcome, I'm glad that it worked. Thank you for your support! Let me know if there's anything else you'd like to see covered!

  • @Saturo-XD1
    @Saturo-XD1 25 วันที่ผ่านมา

    Bro , Thanks A lot ❤ No One Is covering Android ❤ , But You Helped 😊 , +100000000 aura

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Thanks a ton, bro! Really appreciate the support and glad I could help with Android. If you have more topics you'd like covered, let me know!

    • @Saturo-XD1
      @Saturo-XD1 19 วันที่ผ่านมา

      ​@TheEpicSingh OK 👍 I Am Suffering to know how make drivable car enter exit with GASP (ANDROID) ❤ PLZ HELP 🙏

  • @brunojonas
    @brunojonas 25 วันที่ผ่านมา

    Hello friend, thanks for the video. Can you export to .apk? The problem is that I can't install the apk on Bluestacks on my Windows 11 or on my Samsung A05 cell phone... thanks a lot

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Hey, I think you should try installing apk using adb, that should work! Let me know :)

  • @VincentAlaras
    @VincentAlaras 26 วันที่ผ่านมา

    Thank you so much for your tutorial that was great, easy, clear and short, i'm pretty new at this so your way was just what I needed. Now, how can I do all of these, but for VR games for QUEST 2 VR headsets? I know there are a lot of tutorials but I have a feeling that I can connect to you more, I like your step by step process. I need your help again. Thank you in advance.

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Thank you so much for your kind words! I'm really glad the tutorial helped you. For VR games and specifically for Quest 2, I’ll definitely consider creating a step-by-step tutorial covering that in future. It’s an exciting topic and I'm already working in that industry, and I’d love to help you get started with VR development. Stay tuned for updates, and feel free to share any specific challenges or questions you have.

    • @VincentAlaras
      @VincentAlaras 19 วันที่ผ่านมา

      @@TheEpicSingh Hi thank you for replying, Im trying to build my project now and trying to upload it into Quest 2, but im getting stuck. I was able to create an APK file and was about to upload it in sidequest but i get an error that installation failed. Ive been tinkering with android studio but maybe the configurations that im setting is whats causing the challenge or maybe something ive missed. Im just new at this in Unreal so im sure im missing something and would love to see your tutorial on it. Or maybe you have an idea on how I can resolve my problem. Thanks for your time and more power.

  • @parthpadvekar4173
    @parthpadvekar4173 26 วันที่ผ่านมา

    Amazing work and cudos on explanation

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Thanks a lot!

  • @blacktecno
    @blacktecno 26 วันที่ผ่านมา

    Man, I followed this to the T albeit in UE 5.4.4 and it just fails to package. Unknown error

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Hello, you can try installing the apk using adb, also remember that your android version of mobile should be above or at least what is set in the target sdk.

  • @AICreatureLab-s
    @AICreatureLab-s 27 วันที่ผ่านมา

    Please SIR❤

  • @AICreatureLab-s
    @AICreatureLab-s 27 วันที่ผ่านมา

    Bhai I your fan can you plz make a tutorial on the black myth wukong recreation game plz❤😢😊❤❤❤blue print plz❤❤❤❤❤❤ and assets please ❤❤❤❤❤❤❤as I am your small subscriber 😢😢❤❤❤❤❤plz ❤

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Thanks brother for your support! I have the tutorial series of BMW some of the mechanics, you can check it out. For the entire tutorial I'm working on something similar, stay tuned!

  • @lixu-v6n
    @lixu-v6n 27 วันที่ผ่านมา

    8:32 如何修复多人游戏 更好角色后 但是角色依然在原地 的bug

  • @lixu-v6n
    @lixu-v6n 27 วันที่ผ่านมา

    Hello, how to change the size, position and transparency of these Android touch buttons? Can you give me a tutorial?

  • @brunojonas
    @brunojonas 27 วันที่ผ่านมา

    I have never been able to package for Android using Unreal Engine. I can only do it in Unity. I hope I can do it now. Thanks friend

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      I'm glad this tutorial can help you out! Packaging for Android in Unreal Engine can seem tricky at first, but once you get the hang of it, it's super rewarding. If you run into any issues, feel free to ask. You've got this!

  • @ChillWaveBeats-k8u
    @ChillWaveBeats-k8u 29 วันที่ผ่านมา

    Thanks bhai it was very helpful as i was creating material it just crashes and i always lost my progress

    • @TheEpicSingh
      @TheEpicSingh 28 วันที่ผ่านมา

      You're welcome bhai! Glad it helped out!

  • @play-good
    @play-good หลายเดือนก่อน

    I want to ask, in which hone you're trying the games??

    • @TheEpicSingh
      @TheEpicSingh หลายเดือนก่อน

      It's Google Pixel 7

  • @play-good
    @play-good หลายเดือนก่อน

    Good job👍 Pretty straight forward way❤

    • @TheEpicSingh
      @TheEpicSingh หลายเดือนก่อน

      Thanks! Appreciate your support!

  • @artyommakoveyev5889
    @artyommakoveyev5889 หลายเดือนก่อน

    You are Grate Man!!! You saved my mental health after two days of suffering... Thanks alot!!!

    • @TheEpicSingh
      @TheEpicSingh หลายเดือนก่อน

      Thanks! I'm glad you found it helpful! 😁

  • @mayurmantri
    @mayurmantri หลายเดือนก่อน

    Awesome video! I am using the eletric dreams environment which has substrate material moss over the rocks. When in PathTracing, the moss is disappearing meaning the substrate material is not working properly in PathTracing. Any solution for this? Thanks.

    • @TheEpicSingh
      @TheEpicSingh 19 วันที่ผ่านมา

      Thank you for the kind words! Regarding the moss disappearing in Path Tracing, I've personally not used Path Tracing much, but I’ll have to look into it. I think there might be an option to enable in the material attributes to support Path Tracing. If I find a solution, I’ll share it! 😁