Ivanstorm
Ivanstorm
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Bagman 257320
Arcade Video game published 39 years ago:
Bagman © 1982 Valadon Automation
The objective of the game is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Bagman is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The Action Button is used to make the Bagman perform the following tasks:
Pick up and drop money bags
Pick up and drop pickaxe
Grab and release the ceiling beam to avoid the ore cart (this can be done while carrying a money bag)
Placing a money bag in the wheelbarrow
Pick up and drop the wheelbarrow
Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned.
มุมมอง: 19

วีดีโอ

Frogger (3 lives 37,000) [M.A.M.E.]
มุมมอง 2614 วันที่ผ่านมา
Arcade Video game published 42 years ago: Frogger © 1981 Konami Industry Company, Limited. Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen. The lower half of the screen consists of a bi-directional flow of traffic moving across five...
Crazy Kong "Kill-screen" (611,300) [M.A.M.E.]
มุมมอง 11314 วันที่ผ่านมา
Crazy Kong is an arcade game created by Falcon, released in 1981. It is similar to Nintendo's Donkey Kong. Although commonly believed to be a bootleg version, the game was officially licensed for operation in Japan when Nintendo couldn't keep up with demand at home (even though Donkey Kong was still released in Japan), and is based on different hardware. the game retains all the gameplay elemen...
Kurukuru Kururin (Training Stage 5, Normal/Default) [2" 80]
มุมมอง 238 หลายเดือนก่อน
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
Kurukuru Kururin (Training Stage 4, Normal/Default) [6" 35]
มุมมอง 168 หลายเดือนก่อน
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
Kurukuru Kururin (Training Stage 3, Normal/Default) [4" 51]
มุมมอง 158 หลายเดือนก่อน
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
Kurukuru Kururin (Training Stage 2, Normal/Default) [3" 61]
มุมมอง 198 หลายเดือนก่อน
Kurukuru Kururin (Training Stage 2, Normal/Default) [3" 61]
Kurukuru Kururin (Training Stage 1, Normal/Default) [2" 81]
มุมมอง 248 หลายเดือนก่อน
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
kiki kaikai (Arcade / M.A.M.E.) [139,200]
มุมมอง 138 หลายเดือนก่อน
Arcade Video game published 38 years ago: 1986 Taito Corp. (KiKi KaiKai) Priestess Sayo-chan must repel ghosts in order to rescue Seven Lucky Gods! The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her Kiki Kaikai is an overhead multi-directional shoo...
TwinBee (Arcade / M.A.M.E.) [376,850]
มุมมอง 409 หลายเดือนก่อน
TwinBee © 1985 Konami. TwinBee is an overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly coloured landscapes. It's a ...
Duck Hunt (Arcade / MAME) [146600]
มุมมอง 2869 หลายเดือนก่อน
Released in March 1985. Vs. Duck Hunt The arcade version of Duck Hunt has many differences compared to the NES version. It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss),...
Darius (Arcade / M.A.M.E.) [922,090]
มุมมอง 4210 หลายเดือนก่อน
Arcade Video game published 36 years ago: Darius © 1987 Taito Corp. A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it. In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two att...
Dogyuun (Arcade / M.A.M.E) [745,000]
มุมมอง 8510 หลายเดือนก่อน
Arcade Video game published 31 years ago: Dogyuun © 1992 Toaplan Company, Limited. Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication centre and held its inhabitants as hostages, players assume the role of two f...
Fuzzball - [Amiga 500] (1,822,980)
มุมมอง 7110 หลายเดือนก่อน
Fuzzball is a crazy puzzle game in which you’ll be surrounded by fuzzy creatures! Fuzzballs are quite cute when they’re contained… once they escape, however, it’s a very different story. And that’s just what happens when a young wizard’s apprentice inadvertently lets hundreds of the little critters loose in the wizard’s castle! In the process the apprentice manages to turn himself into a Fuzzba...
Pinball FX - JAWS
มุมมอง 4311 หลายเดือนก่อน
Pinball FX Jaws table played on STEAM Jaws is one of three tables in the Universal Pictures Classics mini table pack, released in 2017 and available for Pinball FX and FX3. It is based on the 1975 film of the same name, which is itself an adaptation of the 1974 novel of the same name, written by Peter Benchley. The player is given the opportunity to either follow the shark hunter Quint's effort...
Pleiads (Arcade / M.A.M.E.) [21,410]
มุมมอง 698ปีที่แล้ว
Pleiads (Arcade / M.A.M.E.) [21,410]
Frogger (Arcade / M.A.M.E.) [70,620]
มุมมอง 209ปีที่แล้ว
Frogger (Arcade / M.A.M.E.) [70,620]
Mad Planets (Arcade / M.A.M.E.) [64,038]
มุมมอง 34ปีที่แล้ว
Mad Planets (Arcade / M.A.M.E.) [64,038]
Pac-man (Arcade / M.A.M.E.) [1,040,720]
มุมมอง 275ปีที่แล้ว
Pac-man (Arcade / M.A.M.E.) [1,040,720]
Donkey Kong (Arcade / M.A.M.E.) [372,600]
มุมมอง 558ปีที่แล้ว
Donkey Kong (Arcade / M.A.M.E.) [372,600]
Hopper Robo (Arcade / M.A.M.E.) [306,620]
มุมมอง 166ปีที่แล้ว
Hopper Robo (Arcade / M.A.M.E.) [306,620]
Wizard of Wor (Arcade / M.A.M.E.) [45,500]
มุมมอง 81ปีที่แล้ว
Wizard of Wor (Arcade / M.A.M.E.) [45,500]
Oriental Legend [Arcade/ M.A.M.E.] (85,750)
มุมมอง 45ปีที่แล้ว
Oriental Legend [Arcade/ M.A.M.E.] (85,750)
Hook (Arcade / M.A.M.E.) [619,700]
มุมมอง 51ปีที่แล้ว
Hook (Arcade / M.A.M.E.) [619,700]
Jump Bug [M.A.M.E.] (236,570)
มุมมอง 175ปีที่แล้ว
Jump Bug [M.A.M.E.] (236,570)
Tinkle Pit [Arcade/M.A.M.E.] (1544560 )
มุมมอง 263ปีที่แล้ว
Tinkle Pit [Arcade/M.A.M.E.] (1544560 )
Frogger [Arcade/M.A.M.E.] (57,910)
มุมมอง 229ปีที่แล้ว
Frogger [Arcade/M.A.M.E.] (57,910)
Libble Rabble [Arcade/M.A.M.E.] 63,010
มุมมอง 108ปีที่แล้ว
Libble Rabble [Arcade/M.A.M.E.] 63,010
Timber (Arcade / M.A.M.E.) [337,445]
มุมมอง 140ปีที่แล้ว
Timber (Arcade / M.A.M.E.) [337,445]
Hunchback [M.A.M.E.] 359,200
มุมมอง 131ปีที่แล้ว
Hunchback [M.A.M.E.] 359,200

ความคิดเห็น

  • @paulgreen6921
    @paulgreen6921 6 วันที่ผ่านมา

    Dis player know how to groove exceeding fair! You know? PWG

  • @RedAceProductions4152
    @RedAceProductions4152 5 หลายเดือนก่อน

    Im so glad this appeared on my reccomendations. Its possible to get 1"63 on this stage

  • @e10lam_e10
    @e10lam_e10 5 หลายเดือนก่อน

    Kid: can i play donkey kong? Mama: no [choose the name for the Kid (girl/boy)] not now but we have it The dk at home:

  • @alejandrodominguez9357
    @alejandrodominguez9357 5 หลายเดือนก่อน

    15:08 Sounds Like Bubbu's Death Music In Bubbu My Virtual Pet

  • @tron3entertainment
    @tron3entertainment 6 หลายเดือนก่อน

    Is that Mario or a Smurf?

  • @user-fi1rb6sr4w
    @user-fi1rb6sr4w 8 หลายเดือนก่อน

    ワープしないんですね…

  • @clarkejacobson863
    @clarkejacobson863 8 หลายเดือนก่อน

    *promo sm*

  • @user-fi1rb6sr4w
    @user-fi1rb6sr4w 8 หลายเดือนก่อน

    ワープはお約束…

  • @user-fi1rb6sr4w
    @user-fi1rb6sr4w 8 หลายเดือนก่อน

    ワープしまくってたなあ

  • @celinesenden4142
    @celinesenden4142 9 หลายเดือนก่อน

    43 anniversary of donkey kong

  • @プラナリア-n4m
    @プラナリア-n4m 10 หลายเดือนก่อน

    なんだこの効果音

  • @chelsaepavese8275
    @chelsaepavese8275 ปีที่แล้ว

    😔 *Promo sm*

  • @JaylaisAwesome
    @JaylaisAwesome ปีที่แล้ว

    Every time Jumpman jumps, it sounds like someone’s hiccuping. 0:19 HIC!

  • @artbell259
    @artbell259 ปีที่แล้ว

    I guess crazy Kong does not freeze at a high level ? As donkey Kong does ?

  • @FUGP72
    @FUGP72 ปีที่แล้ว

    Is this really a challenge? Except for he top top players and very low end players, hammers are more trouble than they are worth.I never get them.

  • @shakycameratheater
    @shakycameratheater ปีที่แล้ว

    I am confused. Do you mean that the color palette was hard wired into the motherboard of the video game? So Pac mam is going to look this bad if it were copied onto this motherboard? This looks like the game motherboard has a fixed number of specific colors.

  • @Digital-Zero
    @Digital-Zero ปีที่แล้ว

  • @evan04_
    @evan04_ ปีที่แล้ว

    👍👍

  • @西山友洋
    @西山友洋 ปีที่แล้ว

    クレコン、懐かしい。

  • @wavaxa2
    @wavaxa2 ปีที่แล้ว

    I find it hilarious that the music played when you open the safe is O Canada.

    • @VintagePassion2
      @VintagePassion2 ปีที่แล้ว

      What about The International as title theme?

  • @madstedotcom
    @madstedotcom ปีที่แล้ว

    Great stuff. Well done on the record. I'll have to get practicing again

  • @gorankopcic7827
    @gorankopcic7827 ปีที่แล้ว

    How to make 1.000.000 points and up to 255 lives? On stage 4, you must eat the power egg and eat the enemies, but before that, you must flash them as long as they gather on one side of the waterfall. Then eat the first egg and eat them as many as possible (but NOT WHEN THEY ARE FLASHED!! Then you will get only 400 points for each of them). You can earn up to 28.000 points if you eat 7 of them. 1st = 1000, 2nd = 2000..... 7th = 7000 points. Than repeat that on the second egg and you will get an extra life. Then kill yourself (DO NOT GO TO THE NEXT LEVEL!!), and repeat it all with next life. You will again get one life, than lose that life again, but the score is going up. If you manage to do that until score gets to 990 000, the life counter will start counting from 1 to 255 lives, and in the moment when you make 1.000.000, the counter stops, and you get many many, MANY lives (depend on when the counter stops, you must pay attention on that). In 1984. I got 207 lives and played that game for almost 7 hours. Also I repeated that on M.A.M.E. this year. That's it. I'm from Croatia, by the way...

  • @ナディアチャンネル-u1v
    @ナディアチャンネル-u1v ปีที่แล้ว

    16:02

  • @trentonfoster3629
    @trentonfoster3629 ปีที่แล้ว

    Barney And Friends Theme Song is a great idea.

  • @Digital-Zero
    @Digital-Zero ปีที่แล้ว

    Where can I find this ROM, please? It's missing from my collection.

  • @kernzyp
    @kernzyp ปีที่แล้ว

    Decent !

  • @ナディアチャンネル-u1v
    @ナディアチャンネル-u1v ปีที่แล้ว

    0:12

  • @ナディアチャンネル-u1v
    @ナディアチャンネル-u1v ปีที่แล้ว

    0:00

  • @DeadRaymanWalking
    @DeadRaymanWalking ปีที่แล้ว

    *BOOM! BOOM! BOOM! BOOM!* Yeah, that's gonna haunt me in my nightmares for the rest of my life. It sounds like gunshots, fireworks, explosions, thunder, or a jail door slamming shut.

  • @evan04_
    @evan04_ ปีที่แล้ว

    Nice tree chopping :)

  • @celinesenden4142
    @celinesenden4142 ปีที่แล้ว

    42 anniversary of donkey kong

  • @jenniferjoyce8463
    @jenniferjoyce8463 ปีที่แล้ว

    "promo sm"

  • @kernzyp
    @kernzyp ปีที่แล้ว

    Never played this...

    • @ivanstorm1973
      @ivanstorm1973 ปีที่แล้ว

      Fun game you should give it a play...Chop Chop Chop...

  • @kernzypsnumbertwo.9470
    @kernzypsnumbertwo.9470 ปีที่แล้ว

    Oooh!! Nice score, kiddo! Did you beat me?? :)

    • @ivanstorm1973
      @ivanstorm1973 ปีที่แล้ว

      ...Highly unlikely

    • @kernzypsnumbertwo.9470
      @kernzypsnumbertwo.9470 ปีที่แล้ว

      @@ivanstorm1973 I just checked. 600,000. Boring game :) The other more modern ports are much more exiting. Try those. Faster. Nice one, dude.

  • @evan04_
    @evan04_ ปีที่แล้ว

    Nice score 👍

  • @liamprice7444
    @liamprice7444 ปีที่แล้ว

    Its actually Amidar Hardware

  • @johnissoevil
    @johnissoevil ปีที่แล้ว

    I played both this and the real Donkey Kong as a kid. I remember dreaming in 1992 that Super Nintendo released the original Donkey Kong for their system and in response, Sega Genesis released Crazy Kong. Crazy indeed

  • @mariodykstra6555
    @mariodykstra6555 ปีที่แล้ว

    I nicknamed this as “Galaxian Kong”, because it’s basically Donkey Kong, or in this case, Crazy Kong on Galaxian Hardware.

  • @NicoEdgy
    @NicoEdgy 2 ปีที่แล้ว

    monkey kong

  • @chrisnizer5702
    @chrisnizer5702 2 ปีที่แล้ว

    Great classic arcade game. Love the colorful cartoon graphics and the fact that it was something different from all the space shooters that came out in the early '80s. Thanks for the gameplay my friend, good stuff indeed!

    • @ivanstorm1973
      @ivanstorm1973 2 ปีที่แล้ว

      One of the secrets to success in this game is knowing the locations of the Bombs, all is not as random as it first appears..... Thanks for watching

  • @whatafoolbelieeeeves
    @whatafoolbelieeeeves 2 ปีที่แล้ว

    the worst jump sound, ever.

    • @thCrnX.official
      @thCrnX.official ปีที่แล้ว

      Another sound effects are the worst too

  • @DevilFish69
    @DevilFish69 2 ปีที่แล้ว

    Looks like "Crazy Kong" is shitting out the barrels.

  • @大原裕信
    @大原裕信 2 ปีที่แล้ว

    適当なビープ音と毒々しい配色、コングが動かないなどチープさが全開で逆に親近感がわく。

  • @evan04_
    @evan04_ 2 ปีที่แล้ว

    You showed the dinosaurs who's boss :)

  • @kernzyp
    @kernzyp 2 ปีที่แล้ว

    I only played this a couple of times while I waited my turn on BJ or KFM. Never played since. It didn't work out :)

  • @georgeshelton6281
    @georgeshelton6281 2 ปีที่แล้ว

    Everything is different for this game; the background music, color, sound, and the movement stutters. It was different for 'Donkey Kong Jr.' Even 'Ice Climber' was different.

  • @viking120373
    @viking120373 2 ปีที่แล้ว

    Nice but what is the purpose of no Hammer challenge!? I think is not a challenge cause the Hammer itself is a challenge when you get It. Honestly i never used Hammer during gameplay when i was child because is Only waste of time!

    • @ivanstorm1973
      @ivanstorm1973 2 ปีที่แล้ว

      I agree the hammer can be a dangerous pick up and generally should only be used by expert players attempting high score runs especially on the barrel and pie factory levels. However trying to complete the rivet level without using either of the hammers can become extremely difficult and that is where the real challenge is at...

  • @celinesenden4142
    @celinesenden4142 2 ปีที่แล้ว

    Nice job

  • @KurtWoloch
    @KurtWoloch 2 ปีที่แล้ว

    Hmmm... this might be Scramble hardware, but at least part of the music and sound effects actually have been lifted from "Turtles", "Frogger", and "Devil Fish". More specifically, the jump sound is originally the sound from "Turtles" if another enemy turtle gets freed, the points chime is the sound from "Turtles" when you pick up more bombs, the running sound is the sound from "Turtles" if you lay a bomb, and Donkey Kong's groaning has turned into the sound from "Turtles" when an enemy turtle runs over a bomb. The jumping sound of the springs is actually the sound from "Devil Fish" (which shares some sounds with "Turtles") if you pick up an item there. Also, I recognize two level background songs from "Turtles" and the Yankee Doodle from "Frogger". In fact, the original Donkey Kong never had such sophisticated music, and the Crazy Kong on Crazy Climber hardware used music even more sparingly.

    • @ivanstorm1973
      @ivanstorm1973 2 ปีที่แล้ว

      Thanks for the comments Kurt, you certainly know your music..

  • @The-E-Base
    @The-E-Base 2 ปีที่แล้ว

    Somehow, a I think we got the true origins of SMB1 Mario's palette.