VertexLock
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Learning From Failure || Unreal Scene Breakdown and What We Can Learn From It
In this video we will be taking a look at an unpublished, unfinished, and abandoned scene of mine from early 2024 to look at not only what went wrong with it, but how we can learn from our failures and better ourselves as artists.
มุมมอง: 46

วีดีโอ

How To Make Realistic 3D Grass Easily! (Beginner Tutorial)
มุมมอง 6897 ชั่วโมงที่ผ่านมา
This video is a demonstration of an easy to follow way to make realistic looking 3D grass for your environments. I use specific programs in this video, but all the steps can be followed with your program of choice, Programs used: Maya Substance Painter SpeedTree Unreal Engine
Complex Scenes Made Simple! || Environment Art Tips (Unreal Engine 5)
มุมมอง 8K19 ชั่วโมงที่ผ่านมา
In this video we go over some simple tips on how to make complex looking scenes using simple set ups
"Sanctuary" || Unreal Engine 5 Environment
มุมมอง 307วันที่ผ่านมา
This environment was made inside of Unreal Engine 5 Ultra Dynamic Sky was used to assist the lighting Tether was used to assist in the creation of the vines alongside modular vine pieces Nature sounds from Nature Soundscapes (Incredible Jungle Sounds 8K - Exotic Birds Singing in Tropical Rainforest 8 HOURS - Part #1)
Maya Quick Start Guide
มุมมอง 1647 หลายเดือนก่อน
This is a quick start guide to get familiar with Autodesk maya and understanding basic modeling concepts in the program. This is Prerequisite but not required video for the Elden Ring Environment Tutorial series.
Reference Gathering Tips | (Elden Ring Environment Art Series Pt.1 Ch.2)
มุมมอง 29410 หลายเดือนก่อน
In this video we will go over some good tips and practices for finding reference images for your environment art scenes. This is chapter 2 of part 1 of a longer tutorial series building an Elden Ring style environment. Find me on Twitter at: @J_lee_Design
How to Analyze Concept Art || (Elden Ring Environment Art Series Pt.1/Ch.1)
มุมมอง 69510 หลายเดือนก่อน
In this video we will go over how to analyze and decipher complex concept pieces for games and break them down to more manageable pieces. This is the first part of a longer tutorial series building an Elden Ring style environment. Find me on Twitter at: @J_lee_Design