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Dima Yarkov
Germany
เข้าร่วมเมื่อ 27 มี.ค. 2010
Stairs concept — personal project
This is a little personal project and a breakdown, made in Houdini and Redshift.
P.S. I remember about the tutorials I made. Hope will get more time soon and record another video for you.
P.S. I remember about the tutorials I made. Hope will get more time soon and record another video for you.
มุมมอง: 600
วีดีโอ
Creating VEX Tree Generator in Houdini / render in Redshift
มุมมอง 3K3 ปีที่แล้ว
In this tutorial I explain how my HDA "VEX Tree Generator" works. We will learn some VEX coding inside of a POP-system and will create a tree from scratch. You can find HDALC and HIPLC source files (with even more functions) on my Gumroad page here: dyarkov.gumroad.com/l/vuDwh Timecode: 00:23 Explaining concept 03:52 Starting geometry 05:00 VEX: defining variables and creating points 11:40 VEX:...
Creating Digital Deconstruction in Houdini / rendering in Redshift
มุมมอง 6K4 ปีที่แล้ว
In this tutorial I will cover techniques, that allow you to create an interesting digital deconstruction out of simple models, and render this with Redshift. I will explain some For-Loop systems and VEX, as well as some render techniques. This video based on my HDA, that you can find on my Gumroad here: gum.co/lweTN There you will also find the project file, the animated texture which I mention...
Creating Roots and Veins in Houdini / rendering in Redshift
มุมมอง 50K4 ปีที่แล้ว
I've created this tutorial to explain how my "Roots and Veins HDA" works. We will go through a lot of vex coding, some for-loop systems and a lot of describing fun. You can find HDA and HIP source files (which have even more options than described in this video) on my Gumroad page here: gum.co/kFSub timecode: 00:00 Intro 00:25 Starting geometry 00:55 How Find Shortest Path works 03:25 Creating ...
Water
มุมมอง 1.8K11 ปีที่แล้ว
This is my artwork which has been completed with Naiad, 3dsmax, VRay and Thinking Particles.
TP snow breakdown
มุมมอง 2.6K11 ปีที่แล้ว
This is a short breakdown describing how I was doing the snowy road. More in my blog blackagate.livejournal.com/33435.html
Thinking Particles 4: volume breaking
มุมมอง 7K11 ปีที่แล้ว
This is my work for some project finished in Thinking Particles 4. I needed a static geometry, so I just used the last frame of the simulation. After the simulation, TurboSmooth had been applied to the geometry, which had been used as a snow slush.
this is great. is there any part of this demo/gumroad that show how to effectively animate the roots/veins?
Thank you
Amazing tutorial so much learning! Please make more
Hey! i just bought the scene to follow your tutorial but the HDA is not embedded, it does nothing, how can i contact you to fix that? thanks!
Thank you for pointing to the problem. Something happened on Gumroad, I'll check it. Email me on email provided from Gumroad (since you bought the asset my email should be visible to you) and I will send you an actual asset.
@@3dvizer Alles gut jetzt! however just so you know Gumroad didnt provide me any email, thanks for finding mine!
Hi Dima - awesome Tutorial! thx - but my Point wrangle in the for each loop does exaclty nothing - it only highlights the top right point of the grid and no matter how my seed is its stays there - plus when i increase the amount in the wrangle with the slider the points get stacked on top of each other....can you help me with this issue? zhx Oh BTW to make sure VEX Code is correct i also copy and pasted yours in the comments here - no luck either!
I reached min 3:53 and smashed that like and subscribe button 😂🙏 the pattern trick was sick af! Okay calming down and continue watching 😂🤟🏻
awesome tutorial!
Hello, How did you approach the budling scattering?
по кросоте Димон, анимация крыльев какая-то странноватая.
Great!
Thank You very much, Dima!
@ 23 mins in you can use a Point replicate node.
Thanks! I enjoyed following this !
If you using some 3d model for tutorial, atleast provide them or use model which is free to use.
Дима привет! спасибо за урок, а подскажи есть ли возможность сделать так, чтобы точки старта рандомились не по всей геометрии, а исключительно по выделяемой области (и итерации тоже), а рост уже был по остальной геометрии?
This is beautifully done.🙂👀
Hey Dima, adding a jitter attribute at 28:50 does not have any effect, do you know why ?
because you might have removed attributes from target on copy to points node, get copying back with jitter in there. It would work.
Amazng Veins structure it looks very organic. 👍🏻
How can we animate this like a growth any ideas?
Thank you so much for the tutorial! I was wondering if you can add roots to this?
Ждем новых уроков!
Дима спасибо очень круто 👍
I have problem with color node. Cant use itteration parametr Nothing changes in visualysing
same
why not use a fuse node to get rid of the overlapping points at 32:59 instead of the convert to line + clean?
I wish you'd make more of these! They're so impressive and useful, thank you!
Had to watch this like 6 times to get it, but it finally worked. Great tutorial :)
Thank you for the awesome tutorial! Just wondered if anybody has an issue with jitter node. I cannot get jitter ( att.randomize) work. Even if I change the Global Scale value or dimensions, nothing changes..
This helped a lot. Thank you!
pretty interesting,thanks
Давай больше туторов!
Скоро еще будут
Outstanding tutorial, thank you!
Это прям то что я искал, спасибо братик!
Your channel just came to my feed! Awesome contents. I hope you keep creating these amazing works :)
Really great tutorial!! Thanks for the detailed breakdown - super helpful.
Great video, thank you for sharing, keep up the good work
I don't have Redshift, What should I do in my case with Mantra render?
You can either to download a demo-version of Redshift (I believe they still have this option after been bought by Maxon), or use Mantra of course. In Mantra you can get the same result with the same camera parameters. The only difference is a material setup, you'll need to build your own Material Builder. You can find tutorials in internet
@@3dvizer Thank you for your answer🥰 I really appreciate it😉 Can I ask you one more question? I have no one to ask this😭 My cpu is amd 3990x which is 64 cores(very good cpu) but my gpu is Rtx3060 which is very normal 8 vram gpu. From my understanding, Redshift is gpu render and in my case, My cpu is much better than my gpu. So I think it doesn't make sense for me to use Redshift??? I would like to hear your opinion in my situation . Please help me😂 Im frustrating because most of houdini tutorials nowadays use Redshift.
@@heesang1989 Redshift is just much faster than any CPU-based render, and especially than the Mantra, which is the slowest render ever. And RTX 3060 is a very good graphic card, you should definitely use it for gpu rendering. For sure there are situations where RS will be slow because of the heavy geometry. For the tasks like in my tutorial RS is great.
I dont have redshift😭 How do i create the same thing with Mantra??
Спасибо большое, очень полезный тутор, для закрепления векса
Thank you! great tutorial. I've been playing with similar setup. It would be great to avoid intersections between the branches
This is a very tricky task, I've tried several procedural methods, no one gave the clean result
Отличный тутор! Хорошо объясняете, жаль, что по английски)
Very interesting! Thanks for sharing! For the scatter/jitter method, you could also use the point replicate SOP on the points in the scatter group. There, you can change the shape and others parameters quite easily! Cheers!
In case you have a hard time reading the set_scatter code, here it is: @group_start = 0; @group_end = 0; int ptamount = detail(0, "ptamount", 0); int iteration = detail(1, "iteration", 0); int amount = chi("Amount"); for(int i = 0; i < amount; i++) { int idstart = floor(rand(iteration * chf("Start_seed") + i * 500) * ptamount); int idend = floor(rand(iteration * chf("End_seed") + i * 500) * ptamount); if(@ptnum == idstart) { setpointgroup(0, "start", @ptnum, 1, "set"); @Cd = i; vector endpos = point(0, "P", idend); vector dir = -normalize(@P - endpos); float length = chf("Basic_length"); vector finalend = @P + dir * length; int endpt = nearpoint(0, finalend); setpointgroup(0, "scatter", endpt, 1, "set"); } }
thank you! so very considerate. i appreciate you taking the time to do this. :3
Thank you! :) Just a little typo tho, it's int idstart = floor(rand(iteration+chf("Start_seed")+i*500)*ptamount); int idend = floor(rand(iteration+chf("End_seed")+i*500)*ptamount);
love the way you handle and teach it ! learnt a lot in vex and those vex animations tricks are awesome // noticed you could get some more speed by implementing the "u" and "i" habit, where "u" is to get one step up from geo/dops node and "i" is to get inside. Keep your tuts coming ;)
Does anybody know how one would go about animating this?
You can try Carve SOP
I guess you are deleting comments?? I did pay for the file even tho I am having problems.
No, I don't delete. What problems?
@@3dvizer God damn I hate the Gumroad file you give out. I can not get this shit to work. I know its my fault and I am doing something wrong but fuck i wish you just gave a file to people were all we had to do is hit the render button on redshift and the shit started to work. Yes I am new and Yes this is my fault I am not blaming you at all. Just pissed at my self thats all.
@@guristoski2625 I've just freshly opened the example scene and hit render - everything works as expected. Of course, you must be familiar with a general conception of houdini workflow and pipeline in order to get it work with your custom geometry as you wish (as in any software, but especially in Houdini). You should also consider, that the deconstruction setup itself does NOT do rendering. The render example file that I provided includes many techniques and you have to understand it before using. It's not a one-button solution at all. Send me your scene on my email if you wish and describe what do you want to do.
@@3dvizer I will send a E-mail. Because as soon as I open up Dima_Deconstruktion.hda I get hit with Errors in H 18.5 For example. Error Not enough sources specified. If I plug in agm.FBX into Geo to dissemble and the center points my computer crashes. I know I only have a 3900x and 32GB of ram but I am doing something very wrong.
@@guristoski2625 Sure if you just open the .hda file you will get nothing. It's not supposed to be used directly. Instead install it as an asset library (Houdini Menu -> Assets -> Install asset library) and open my deconstruction_example.hip file for learning, how it works together with all the nodes. The HDA-assets are green nodes named "Deconstruction".
Awesome Tutorial! Not through it but maybe a note here if someone runs into the same issue: at around 25 mins my find shortest path didnt work. I saw that for some reason I had over 1000 start points. the point wrangle "set scatter" was allright I saw that the copy to points node transfered the start groups onto the new points as well. In case someone has the same issue just remove the "Attributes from Target" with the minus icon on the left side :3 Loving the tutorial so far !
Thanks! Was stuck on this for way to long before actually just scrolling through the comments lol
Damn bro I was scratching my head over the code...thanks! This should be a pinned comment.
Thank you! I had the same problem!
Super helpful thank you!
Oh god, Thank you!
Love this... and love the power of Houdini but I hate so much write code... I think I never learn this soft :(
great tutorial! im using 18.5 and the attribute noise has changed. Any idea what to do? thanks
Thank you for your lesson. I have just a question ! If I put at the end of tree a Carve node, is it possible to make an animation with your node system ??
Try adding after findshortestpath node?
@@tom.konxompax i don’t finished, but I go to try
@@zero-kj1qo btw did you figure out the noise attribute at the end for 18.5?
@@tom.konxompax i got 18.0
Hi! Anyone succeed to animate it? I try to add carve node after the loop tree, but it just freezes very time. Can anyone tell me how to fix it? Thanks!!
Клас! давно ищу как сделать такой асет. Всё работает, супер.