Shumaro
Shumaro
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Paradox - Epic MegaJam 2023
Embark on an epic journey to safeguard the past against the relentless and antiquated march of the future in this thrilling third-person action game.
Fight robots where the boundaries of time and technology collide in a PARADOX.
Your mission is to traverse through time. Replace batteries from the future using chargers in the past while you protect yourself.
shumaro.itch.io/paradox
มุมมอง: 242

วีดีโอ

"Your Name" - Made in Unreal Engine 4
มุมมอง 2.5K2 ปีที่แล้ว
I made this scene in UE4, inspired by the movie "Your Name". I made the clouds and some of the rocks, the landscape was made in World Creator. My goal was to make a stylized style more than an anime style but I used a shader to create a small outline. Instagram: mariano_freyre
How to Animate inside Unreal
มุมมอง 4203 ปีที่แล้ว
In case you need it, you can animate and edit animations inside Unreal, is not the best workflow for complex animations. My Discord where you can ask me something and make a tutorial request: discord.gg/paSATyBm8M 0:00 Intro 0:17 Create Animation 0:55 Add movement 2:07 Final
Replace skeleton without retarget
มุมมอง 3.7K3 ปีที่แล้ว
I'm going to show you how to easily change your character's skeleton without having to make a retarget. This only works if the skeletons match, which is the case of several packages that use an unreal rig. I created a translucent material because if you use the rendering options you may have some problems but you can try. For a better performance use an unlit masked one instead of a lit translu...
Dynamic Depth of Field using Camera Manager
มุมมอง 2.3K3 ปีที่แล้ว
The camera manager allows you to have an independend class for the camera control, but you can't set depth of field or some other camera settings. In this video I show you how to create a dynamic depth of field with a post process component to affect the camera manager. Implement camera manager: th-cam.com/video/p3MWhSNudmE/w-d-xo.html My Discord where you can ask me something and make a tutori...
UE4 How to replicate (shooter example)
มุมมอง 9173 ปีที่แล้ว
The networking replication is how you can communicate the info an actions of the clients between them. It's based on having events with repilcation on the server(server mode) and clients(multicast). In this video I show you how to do that with the example of a shooter game. Ballistics FX: www.unrealengine.com/marketplace/en-US/product/ballistics-fx My Discord where you can ask me something and ...
UE4 Random Spawner
มุมมอง 2813 ปีที่แล้ว
How to make a random spawner, specific locations that you can easily adjust and create and a random time. rockes.itch.io/unraveled My Discord where you can ask me something and make a tutorial request: discord.gg/paSATyBm8M 0:00 Intro 0:47 Tutorial 5:28 Showcase
UE4 Implement Camera Manager
มุมมอง 12K3 ปีที่แล้ว
The Camera Manager class allows you to control the camera location and rotation easily, and also move it with an Animation BP. The Advanced Locomotion System use this class: www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1? My Discord where you can ask me something and make a tutorial request: discord.gg/paSATyBm8M 0:00 Explain 0:20 Tutorial 3:41 Example 3:57 Showcase
UE4 Radial Weapon Menu
มุมมอง 8K3 ปีที่แล้ว
Using my weapon system, being all you need an actor as a base weapon, I'll show you how to create a Radial Menu like GTA5. You can make a button with a circular shape so for this I'm using a function to calculate the mouse position. The files: drive.google.com/drive/folders/11Rdp57GyfoTlyosKoYVqr-ZFpDfcJPMZ?usp=sharing Kartan: www.kartanonline.com My Discord: discord.gg/pjvySbrHcd Create base W...
UE4 Weapon System | First Person Shoot
มุมมอง 2.2K3 ปีที่แล้ว
The logic about shooting on first person it's align the weapon to the center of the screen, I'll show one technique using a socket across the Camera Manager to align the camera. How to create a base weapon: th-cam.com/video/xFtkYkAUvsk/w-d-xo.html My new Discord where you can ask me anything about Unreal: discord.gg/pjvySbrHcd 0:00 Intro 0:43 Logic 3:02 Aim Action 6:00 Tutorial 6:19 Keep Third ...
UE4 Weapon System | Third Person Shoot
มุมมอง 2.3K3 ปีที่แล้ว
To shoot on Third Person you need to align the shoot to the center of the screen. You can align the body, camera or the fire rotation. I'm gonna show how to align the fire rotation especially for the Advanced Locomotion System. My new Discord where you can ask me anything about Unreal: discord.gg/pjvySbrHcd Ballistics FX: www.unrealengine.com/marketplace/en-US/product/ballistics-fx EasyBallisti...
UE4 Weapon system | Create base weapon (Part 1)
มุมมอง 11K3 ปีที่แล้ว
This is the first part of a serie where I'll show you how to create a weapon system. I'm going to talk about creating the base class and the logic of the weapon system. 1. Create base Actor 2. Shoot (first and third person) 3. Equip animations 4. Radial Menu 0:00 Intro 1:18 Radial Menu showcase 1:04 Logic 2:24 Tutorial 8:20 Showcase
UE4 ALS Fix "Blink" on the animations
มุมมอง 3.9K3 ปีที่แล้ว
On the Advanced Locomotion System IV you may see a "blink" on the animation if you don't overwrite the "BasePose_N" curve on the anim sequence. This is a curve; the als has a lot of them to disable and enable some systems like the footIk; the head rotation, etc. 0:00 Introduction 0:48 Fix 1:22 Example 1:49 Slots
UE4 | ALS - Set speed and create a new movement velocity state
มุมมอง 8K3 ปีที่แล้ว
The Advanced Locomotion System use tables and a gait state to switch the velocity of each state to overwrite the max walk speed and the velocity of the animations. So I'll show you how to set that speed and add another speed state. My Discord Server: discord.gg/R4xcZccr39 0:00 Intro 0:44 Explain adjust speed 1:53 Create new speed
UE4 Improve camera system using CameraManager
มุมมอง 13K3 ปีที่แล้ว
In this tutorial I'll show you how to improve your camera movement system especially fot a First Person mode using a PlayerCameraManager especially for the Advanced Locomotion System IV. My new Discord where you can ask me anything about Unreal: discord.gg/pjvySbrHcd 0:00 Intro 0:40 Example 1:00 Problem 1:30 Explain 5:00 Show

ความคิดเห็น

  • @Elii94104
    @Elii94104 2 หลายเดือนก่อน

    there is no master pose

    • @magnixgamestudios
      @magnixgamestudios หลายเดือนก่อน

      now its called "set leader pose component" in ue5

  • @G.D.D.3D.A
    @G.D.D.3D.A 4 หลายเดือนก่อน

    we need video big form zero for this

  • @G.D.D.3D.A
    @G.D.D.3D.A 4 หลายเดือนก่อน

    fast why

  • @AkunTumbal-iv5fb
    @AkunTumbal-iv5fb 6 หลายเดือนก่อน

    Thanks bro....🔥

  • @cameronsyxx1726
    @cameronsyxx1726 8 หลายเดือนก่อน

    Bro this tutorial doesn’t explain anything

  • @cameronsyxx1726
    @cameronsyxx1726 8 หลายเดือนก่อน

    You need to slow down and explain how you made some of the functions and events…..

  • @cameronsyxx1726
    @cameronsyxx1726 8 หลายเดือนก่อน

    Destroy actor server is a function that you made but you haven’t shown how you made it

  • @SuperCinema4d
    @SuperCinema4d 11 หลายเดือนก่อน

    I can't attach the weapon component to the als for a multiplayer game for a long time, I take a trace from the mazla socket and the trace shoots out of the leg

  • @alecx9821
    @alecx9821 ปีที่แล้ว

    Bro how did you add target point to camera? 1:50

  • @princepotato4251
    @princepotato4251 ปีที่แล้ว

    I love you sir.

  • @_jeffrey_williams
    @_jeffrey_williams ปีที่แล้ว

    weird, this isn't working for me. same speed when adjusting params

  • @ethanwasme4307
    @ethanwasme4307 ปีที่แล้ว

    fyi casting back and forth is a circular dependency, should use an interface (dirty) or take another approach

  • @omerfaruktank5086
    @omerfaruktank5086 ปีที่แล้ว

    How can I change normal walk speed in blueprint? I created I push - Pull mechanics and I want to when character in push state, walk speed = 60. how can I do that

  • @ederluis123
    @ederluis123 ปีที่แล้ว

    Nice gameplay Shumaro, saludos

  • @lamourixgames601
    @lamourixgames601 ปีที่แล้ว

    Hello! I love It! Hopefully soon When Im working on a Game, Hopefully we can work together.

  • @artdrawing6682
    @artdrawing6682 ปีที่แล้ว

    thank you fo help

  • @mathieuvart
    @mathieuvart ปีที่แล้ว

    thank you for this video

  • @yunaseo7805
    @yunaseo7805 ปีที่แล้ว

    Reversly, I want to stop using this function in the Als, but there is none in ALS controller's camera manager class.

    • @katiekaliber
      @katiekaliber ปีที่แล้ว

      Just remove the ALS_Character tag from your mainchar bp and set up your own.

  • @wintersouls6123
    @wintersouls6123 ปีที่แล้ว

    Nice!

  • @andrewprahst
    @andrewprahst ปีที่แล้ว

    I don't know why, but character is pronounced as karacter

  • @GameDevUE
    @GameDevUE ปีที่แล้ว

    Please can you do a tutorial on adding abilities into als. Lole super speed, fire, ice etc no one has done it

  • @KurixTV
    @KurixTV 2 ปีที่แล้ว

    you have a french accent no ?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      I don't think so, I also speak French but I'm mexican

  • @CommanderColson
    @CommanderColson 2 ปีที่แล้ว

    How can I re assign the Movement Model Table? What I mean is, I duplicated it so I wouldn't lose the original, but where do I plug that in to now be the used Movement table?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      There is a function called set movement model and the movement model is also a variable from the parent class. Send me a message to my discord, I have not used the marketplace version in a while: discord.gg/R4xcZccr39

  • @starjones101
    @starjones101 2 ปีที่แล้ว

    nice work man

  • @dongph26
    @dongph26 2 ปีที่แล้ว

    😍😍😍

  • @MrRaikuzu
    @MrRaikuzu 2 ปีที่แล้ว

    please make one where the time is golden hour this is so cool

  • @toji1989
    @toji1989 2 ปีที่แล้ว

    awesome... but why didnt you show a little bit arround?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      because I would have need to design the whole scenario and the clouds doesn't look good in certain angles, when I have more support I'll do better cinematics

  • @dbzremake8592
    @dbzremake8592 2 ปีที่แล้ว

    grea......t!!

  • @modernmenhairstyles
    @modernmenhairstyles 2 ปีที่แล้ว

    thank you for the passion and dedication you put into just one short clip, we appreciate it.

  • @Paradoxy-jb3pp
    @Paradoxy-jb3pp 2 ปีที่แล้ว

    I just watched the movie some days ago, it was simly beatiful. This scene looks fantastic! Keep up this great work! :) Finally TH-cam recommended me something new and interesting... lol

  • @unknown6032
    @unknown6032 2 ปีที่แล้ว

    Bro can you make a playlist on weapons system from scrach to picking , equiping firing because all the vidoes i have seen are not covering all !

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      I already have a small serie for that, I even have a radial menu where I make a quick resume. If you have some comments let me know and maybe I can re do something

    • @unknown6032
      @unknown6032 2 ปีที่แล้ว

      @@Shumaro-dy5xn i have watched that in that you have already done some stuff that is confusing can you make it from scratch ❤️

  • @MaxStudioCG2023
    @MaxStudioCG2023 2 ปีที่แล้ว

    should do the tutorials from zero not this way already did them and then explain ..sometimes are confusing and canot folow along for starters ...

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      Sorry is hard to do a tutorial from 0, a lot of things to remember while you are doing them. But these tutoriales are not mean to be for beginners at all, otherwise I would have to explain much more, my style is show the right way to do something.

    • @MaxStudioCG2023
      @MaxStudioCG2023 2 ปีที่แล้ว

      @@Shumaro-dy5xn yea well for me need explained ones haha ...alot way to go untill the not expalining section :)) ...anyways i watch all kind of tutorials :)) i wish that someone make a tutorial from scratch like (take weapon from ground, equip on back, take another weapon, droping weapons, shoot weapons, in 1 big tutorial :)))

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      @@MaxStudioCG2023 I would love to do something like that, the problem is that I should not base a tutorial in assets that are not free, is the case of my equip, reload and aiming animations that will show the best technique

    • @MaxStudioCG2023
      @MaxStudioCG2023 2 ปีที่แล้ว

      @@Shumaro-dy5xn well you can cover that up with the Animation Starter Pack (for the animation) and FPS Weapon Bundle (for the weapons) these 2 packs are for free in the epic game launcher and covers all animation and weapons we need :D :X (and if posible best shorter way easy to do ...(equip, drop, shoot enemy, animation on the char covering taking damage ,life drop, dead , and an AI example too like a guy walking around spot you and start shooting ) :X haha big tutorial :D (and if is posible in ue5 sence we on 2022:D

  • @Leomerya12
    @Leomerya12 2 ปีที่แล้ว

    Can you please tell me why they didn't just include blueprints for both the base UE4 and UE5 meshes!?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      sorry I don't know what you mean, blueprints are for classes, not meshes. Please explain in more detail what you mean.

  • @youzhili7855
    @youzhili7855 2 ปีที่แล้ว

    will there be part2?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      There is a part 2 and 3, is where I explain how to shoot in third and first person

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      th-cam.com/video/ZatxIfMpAmw/w-d-xo.html

    • @youzhili7855
      @youzhili7855 2 ปีที่แล้ว

      thanks!

  • @icefoxtheallstar
    @icefoxtheallstar 2 ปีที่แล้ว

    This was extrmemly helpful thank you. My only issue is that I can't seem to figure out how to correct the animations using ALS_Gait.

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      I'm not sure about what do you mean. Join to my discord so you can explain me the situation: discord.gg/R4xcZccr39

  • @siwatbas
    @siwatbas 2 ปีที่แล้ว

    Short but useful! Thank a lot!

  • @mihaiwilson
    @mihaiwilson 2 ปีที่แล้ว

    Thank you, very helpful!

  • @alexkenley1
    @alexkenley1 2 ปีที่แล้ว

    this saved me so much pain thanks you. and also the commenter who advised to set the old mesh to not render in main pass instead of the translucent material. thank you as well

  • @alexandrejuste5457
    @alexandrejuste5457 2 ปีที่แล้ว

    Will this allow me to move the camera when the player's custom time dilation is set to 0?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      I don't think so, the camera manager also gets affected by that time dilation

    • @alexandrejuste5457
      @alexandrejuste5457 2 ปีที่แล้ว

      @@Shumaro-dy5xn oh I see, because I saw a video where the guy made a custom camera outside of the player actor where the camera wasn't affected by the time dilation. He doesn't do tutorials though. Do you have any idea how something like that would be done?

  • @Fisher_007
    @Fisher_007 2 ปีที่แล้ว

    In the details panel of the SK under the rendering tab there is a checkbox for render in main pass, if you disable that then the mesh will be invisible. If you really need to do it in a hacky way with a material, then at least use an unlit masked one instead of a lit translucent. Way less performance cost.

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      if you use that option you may have some problems, at least using the ALS I had problems with the animations. But yeah you are right, we should use an unlit masked material.

  • @snazzysnooppy
    @snazzysnooppy 2 ปีที่แล้ว

    I'm sorry but this is the hardest tutorial to follow ever, its barely a tutorial I've spent an hour trying to follow this and its really not clear at all and very hard for beginners

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      discord.gg/R4xcZccr39 If you have any questions or you can show me something that is failing send a message in my discord

  • @Xx-Anwar-xX
    @Xx-Anwar-xX 2 ปีที่แล้ว

    hi there , any idea on how to use the als 4 camera management system on a vehicle . i did all the camera animation part for driving and added a new movement state as driving in the enum . and when i posess the vehicle i change the movement state to driving but the vehicle just doesnt use the ALS camera .

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      the camera manager needs a reference to the character, if you are changing the character you are also changing the camera, but a cool feature is that the camera manager is part of the controller, so just edit the code to use a reference to the car instead of the character

  • @GameDevUE
    @GameDevUE 2 ปีที่แล้ว

    So I need the advanced locomotion and does it cover the pick ups?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      no, you don't need to use the Advanced Locomotion to write this code, but the ALS aready has systems to change the animations for handgunds and rifles. What do you mean with does it cover the pick ups? If you mean that the als has a pick up system the answer is no, that is what I'm doing in this video

    • @GameDevUE
      @GameDevUE 2 ปีที่แล้ว

      @@Shumaro-dy5xn ah so this is just weapon base, how did you get the pistol stance animation to change when going between ARs and pistols?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      @@GameDevUE not sure I think is from a pack called Interaction character

  • @ebi5588
    @ebi5588 2 ปีที่แล้ว

    Nice :) can u give me the link to the assets u Use? Character and Environment oder u did by urself ?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      Landscape: www.unrealengine.com/marketplace/en-US/product/stylized-landscape?sessionInvalidated=true I personally recommend another one called "Stylescape" The characters are from my game

    • @ebi5588
      @ebi5588 2 ปีที่แล้ว

      @@Shumaro-dy5xn thx

  • @S4NT1_27
    @S4NT1_27 2 ปีที่แล้ว

    Great video, is it possible to have all the settings of a cine camera?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      No, is not, but you can always adapt the code to use a camera component or switch the cameras by disabling the camera manager setting the return mode as false or not returning the function.

    • @S4NT1_27
      @S4NT1_27 2 ปีที่แล้ว

      @@Shumaro-dy5xn :( would have been incredible. I'll have to find another way thanks

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      @@S4NT1_27 if you are using the ALS and you don't want to replicate the logic, there is something kind complex that you can do. Use the return transform values to set a camera transform. You need to have a reference to the player into the camera manager, get the camera and just set the transform and fov in case you have a custom value instead call the return node.

  • @FireHart100
    @FireHart100 2 ปีที่แล้ว

    how would you also make a first person mode, like switching from Third person to First Person

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      Interpolate between the 2 positions with a time line if you want a smooth effect, or just use a branch to select different locations, for the first person position you can use a socket or a component

  • @unrealdevop
    @unrealdevop 2 ปีที่แล้ว

    Wow...great job man...your practically the only person that's made a video on this with audio.

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      oww thanks, if you have a suggestion for a video let me know in my discord: discord.gg/AA79kzDg

  • @hipshootah
    @hipshootah 2 ปีที่แล้ว

    Can anyone tell me what is wrong with my project? I re watched this video several times but it is hard to make out some of things that were said being so new to Unreal. Sorry for the music, it is just to replace the audio of me breathing into my mic xD The nodes: th-cam.com/video/ka_bmx22jW8/w-d-xo.html Testing: th-cam.com/video/Z-11w8erGeI/w-d-xo.html

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      Hello there, is hard to follow code with a video, what if you just tell me what's wrong and we try to debugg the problem, send me a message in my discord: discord.gg/R4xcZccr39

  • @begbarros
    @begbarros 2 ปีที่แล้ว

    same skeletons with the same proportions.. otherwise , retargeting is needed

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      Same names doesn't mean that the skeletons are the same. If the skeleton is broken, for example if you import it into blender and don't fix it is going to be deformed

    • @sakattodesign9927
      @sakattodesign9927 2 ปีที่แล้ว

      It doesn't work for me. I use daz character and it's failed

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      @@sakattodesign9927 As I explain that thecnique is for similar skeletons, if they are too different and you don't apply the basic configuration is not going to work. Once I paid for someone to apply shade smooth to my models, he also adjust something related to the rigg and I could apply this technique with the unreal engine and the synty studios(polygon) models.

    • @unrealdevop
      @unrealdevop 2 ปีที่แล้ว

      @@Shumaro-dy5xn Man I tried this with my Character Creator 3 model with the regular skeleton and then tried it with the Game Base skeleton and it did the same thing for both of them...I think the proportions have to be almost exactly the same for it too work.

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      @@unrealdevop the 3d modeler I hired said It was something called "chain of weights". I tried to search it but I could not find something similar. I had the problem with an unreal engine skeleton but I tried to export and migrated it. So the rigg broke and he solved it

  • @unrealdevop
    @unrealdevop 2 ปีที่แล้ว

    Great video, I was pretty puzzled over this. At 5:02 why did you set the weight to -1?

    • @unrealdevop
      @unrealdevop 2 ปีที่แล้ว

      Update: Using this method I get artifacts with my lighting, it creates blue spots along the tree lines in my scene

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      That's the default value of that node, I'm not sure how that affects. Send me a video or screenshot to my discord, is in the description

    • @MrDevonParsons
      @MrDevonParsons 2 ปีที่แล้ว

      Link to your discord?

    • @Shumaro-dy5xn
      @Shumaro-dy5xn 2 ปีที่แล้ว

      @@MrDevonParsons discord.gg/ekqfjUUG