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Smoking Cat Studios
United States
เข้าร่วมเมื่อ 20 ก.พ. 2022
Street Fighter video essays.
Run by Naomi Chungus. The cat's name is Adzuki (red bean.)
Run by Naomi Chungus. The cat's name is Adzuki (red bean.)
Why You Can't React to Drive Impact
I think I have couviid.
Videos from: Aquasilk, Bafael, Jeako
meagain: meagain_art
SFV Chris Tips: th-cam.com/play/PLUH5zIEO9eUPXNwi4cnKcbLMsd6XQcIdy.html
Videos from: Aquasilk, Bafael, Jeako
meagain: meagain_art
SFV Chris Tips: th-cam.com/play/PLUH5zIEO9eUPXNwi4cnKcbLMsd6XQcIdy.html
มุมมอง: 3 738
วีดีโอ
Why Playing Random Works
มุมมอง 6K11 หลายเดือนก่อน
Defend with confidence. Sorry for the poor quality for some clips, they're very old. Videos from: Aquasilk, Bafael, DSP Songs: th-cam.com/play/PLU3pGYKzaK88RK6D3GRX-YypQXJFSWJgE.html SFV Chris Tips: th-cam.com/play/PLUH5zIEO9eUPXNwi4cnKcbLMsd6XQcIdy.html
the weird thing about drive impact is that I do react to it, I see it, I flinch, I tend to stand block before it hits me as if its an overhead, but because every single character has a visually different drive impact, and because it kinda explodes at you, my instinct is to stand block instead of pressing a button, and then I get unblockabled, something about the way it looks visually messes with me unless I anticipate it
good video
I know you’ve only made two videos however they’re absolutely incredible. Keep it up please 🙏
I'm so glad I'm not the only one sprinkling FFXIV music into my FGC videos.
Chris Hu was cooking with that apple analogy.
Nah, id dragon punch.
LMAO.. great vid
thx blud
I like your content
DI is the reason why I quit SF6 😢 Maybe if they Nerf it I will play it again
good vid
That's a good ass vid, keep em coming!
Good videos. Keep going.
using the old chris hu clips is golden lol
ancient chinese proverbs
Train your eyes to watch for red and you are fine
Wow this was a great video, instant sub!
DI was such a problem starting out that when I switched to stick I have my DI and parry buttons on the left most buttons. Yeah its weird and I tried to change it back when I moved out of lower ranks but I've got used to it lol
Goichi reacted the same way i do when i get hit by di
This is really good! Hope to see more from this channel!
1:51 BAFAEL 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️
love that guy
What would you say is the reason why someone has bad spacing awareness even after constant drills and match practice
you have to actively think about it during a match. its not something that can be done with drills or just practice, the practice itself has to be thoughtful
Yeah, im currently building a new stick with 10-12 buttons. 8 classic buttons and dedicated parry button, but I think the drive impact button is also required. I may also build in dedicated back and forward buttons for more accurate drive rush inputs. Its going to be a 20x12 inch solid pine stick, but my hands are big, so I don't think it will be a problem.
0:36 he could've jump attacked to counter
Not right then he couldn't
This is very interesting and i've never thought about it. I'm pretty good at blocking mixups in dragonball, and I'm very good at getting my anti-airs in street fighter, but i get hit by raw DI all the time and it pisses me off lmao
very cool video
Choosing goichi as the example for pros getting hit is perfect he has legit probably the greatest defense in all of fighting games
Wonderfull video. It's both relaxing and informative.
all i hear is "mk1 is a better game but NRS fucked up big time so go buy tekken 8"
Fantastic video! Makes me feel a bit better about me being unable to react to this Looney tunes mechanic. 🤣
this channel is gonna be huge. mark my words.
Solid video ! That clip of "This game so hard man, FUCK." is so relatable
Strong content big fan
awesome videos!!! 👏👏 very informative and so chill at the same time! 🧘
In the end it is a 50/50 chance to hit. Unless you're confident, Then sure You can do something to mix it up and force your opp to guess all the time. The fatal and main flaw with playong random is that in regards to being unpredictable, that small window of being predictable can still be discovered. Imagine one random attack turns to a counter attack for a chunk of your life. Now what? Do you still flail your arms for another random attack, or have a plan for something else? Still, an interesting video for those who fight random. Just have a plan b or c if it doesn't work.
This video is great...also what remix of "be nice to me" is this
siivagunner lacunosa town
Keep it up 👍
Nice video!
This was a really nice video, it reminded me that street fighter is hard and it’s okay! I genuinely struggle with the stack constantly; I know what I should be doing but I think I just get such bad tunnel vision that I get blown up by the stuff I should’ve read easily. Thank you!
I'm glad I could help
Good job, agree with everything you said and love the editing.
I like what youre trying to do, but i think you should work on your speaking voice a bit more, its a bit monotone and flat. If you could emote more and maybe find a bit more core to your voice it would project better
Also a less echoey recording location
As a FighterZ competitive player, I can assure you that we don't react to Dragon Rush, and Dragon Rush is not comparable to Drive Impact. Dragon Rush can only be done from complete neutral or after a 5L (not from almost any attack like Drive Impact) and Dragon Rush can be countered by pressing Dragon Rush yourself or by pressing any attack button; even on the late frames, this will make the Dragon Rush clash. So, we didn't react to the Dragon Rush 90% of the time; we just did "fuzzy mash.", or, like GO1 on that clip, "fuzzy jump" since the jump is 4f in that game. Since FighterZ attacks have lots of startup and lots of blockstun (a jab in fighterz is 6-7f, double from SF6), if you simply do a delayed mash or a delayed jump on the Dragon Rush situations, you will consistently tech Dragon Rush since there's no shimmy in FighterZ due to the frame commitment of the attacks. 26 frames is not reactable; people always say that human reaction is 14f, but that study was conducted based on the reaction of a button lighting up, indicating it should be pressed. But when looking at goalkeepers reactions to kick trajectory in soccer for example, a professional goalkeeper takes 49f to react to the trajectory of the ball, which correlates a lot more to the diverse options we have in fighting games. To counter something like Drive Impact in a fighting game, you have to specifically be looking after that action and leaving yourself vulnerable to a lot of other actions, or "predict it" based on your opponent's gameplay, not "react to it". As iDom himselft said, SF6 will not get to a point where DIs are getting reacted on consistantly, because it is simply impossible. cool vid be safe
It's more complicated than that. Fuzzy mashing to tech DR doesn't always work. Many clips of DR beating out a 2L. This makes it possible for 5L > DR can be used as an anti reflect sequence. I have done it a million times especially on Piccolo's orb oki Also 19F doesn't paint the whole picture. That's just the start up, you still have a couple more frames to input Dragon Rush to tech it. So sometimes it is a good option to fuzzy mash because the amount of mental stack now a days is way higher than it was in Season 1 and 2 when GO1 would block all day. But not always since DR is reactable. It can be a better idea to put your focus on reacting to it with marco or L+M if you don't have one depending on the character, situation, read, etc. For character specific a good example is Bardock 5L > DR NOT being the same as Roshi's 5L > DR. Since Bardock's 5L has medium block stun making this tick throw sequence have a 24F start up plus the extra frames you have to tech with DR. While Roshi's 5L is advancing forward and has low block stun, making the DR break guard as fast as possible. While there are still ways to make DR tricky for Bardock, it's an example of not every character's Dragon Rush has the same threat level in pressure. Side note: During the Fusion Meta, there is footage of GO1 playing and he would spark IMMEDIATELY when he was forced to block instead of holding down. Dragon Rush is still not impossible to react to. I have literally seen Legendary Pred do so when doing defense drills with my own eyes. It's just way harder to do so than it was before.
Yeah, it's certainly not that good to simply fuzzy mash everytime, but it's definitely WAY STRONGER than the options against Drive Impact. And the best way to deal with it it's not even fuzzy mash, but fuzzy jump, since it's a way safer option for dealing with gaps in strings. The reason GO1 (and everyone) used to spark when getting to block during fusion meta wasn't because DR was a good option, but because all components of that team had 50\50 mixup vortex that would kill in 2 hits, so if you didn't spark you'd have to put yourself in a position of basically guessing for game. DR is definitely reactable, since the situation in which it can be used is so limited making so you don't need to react to a lot of things at the same time, but a good old fuzzy jump is a busted option nonetheless.
@@kelvinspencer9265 Yea I was trying to say that GO1 sparked instantly because of the higher mental stack and mix potential that is in the game compared to the first two years. Even after Fusions being nerfed, Cell is gonna 4 way you if you don't get out
Dude, 26 frames is not too fast to react to, I know that just from personal experience alone
26 frames is reactable as hell dawg. If 26 frames was unreactable, people would be getting their domepiece cracked by 6M in fighterz all the time which is 24 frames.
MAKE MORE SHIT NOW OR I'M UNSUBBING!
If you don't know what you will do next, neither will your opponent. 5head
Great vid, hope to see more in the future!
Random works in SF6 because the game literally gives you AT MINIMUM 20% more reward for winning than losing. So just flip coins all match long and gamble the end of every round because if you can achieve a perfect inconsistent outcome of 50% you will always be ranking up. In SF5 Master/GM/UGM/Warlord requires you to win a higher and higher % of your matches to rank up, as high as 75-80%. In SF6 you just need a 40% win rate to eventually get to Master.
"If we don’t know what we are doing, the enemy certainly can’t anticipate our future actions!" -Sun Tzu
Sometimes you can press two buttons at the same time and let god decide
lol
Ah a novel video with interesting concepts.
Depends, if the skill gap is too great the better player just wait and punish. I can see random players win a few times against intermediate players, but above that? No.
thats exactly the point of the video. play patiently. good players dont lose to this because they play patiently against them.
Superb vid