AutMouse Labs
AutMouse Labs
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Beginner Kaplay Game Engine Tutorial 2 - Sakoban Like Puzzle Game
Hello again and welcome to AutMouse Labs. In this episode we walk through the process of making a Sakoban like puzzle game complete with sounds, animation, tiles, collisions, and switching levels. There is a lot to learn, and it is a great foundation for future tutorials such as point and click games and Zelda like games.
As always, I appreciate all the amazing creators who work to make Kaplay happen and who are so helpful in the discord channel!
Links
################
Github Project and Assets: github.com/cetra-777/KaBlockPuzzle
Playable Demo on itch.io: autistmouse.itch.io/kaplay-kablock
มุมมอง: 308

วีดีโอ

RPG Maker Plugin Coding - Steal System Part 2 Adding Plugin Commands
มุมมอง 1525 หลายเดือนก่อน
Hello and welcome back to AutMouse Labs. In this installment we do a bit of debugging, add an argument and convert our function into a plugin command. This allows our plugin to be more accessible. We also go over how to use our code in the RPG Maker editor with the new commands. If you are following along, this video aims to give you ideas on how to make a plugin you can share with others as we...
RPG Maker Plugin Tutorials - Steal Plugin (Base/Items)
มุมมอง 1115 หลายเดือนก่อน
Welcome to AutMouse Labs. In this one, we create a plugin that allows your characters to steal from enemies. In this first version we use script commands and only items can be stolen. As we progress through the next few videos, we will add plugin commands and allow for stealing weapons and armor as well. Along the way, we go over metatag (note tag) data and how to use it in plugins. This is an ...
RPG Maker Plugin Creation - Modifying Core Scripts: Crit Chance
มุมมอง 2085 หลายเดือนก่อน
Welcome to AutMouse Labs. In this one, we create a plugin that modifies the critical hit chance to include the attacker's luck stat up to a 20% bonus. Along the way we go over aliasing function, modifying core functions, and learn the first step in creating a more complex plugins as we move forward in this series. I am thinking about remaking my steal system plugin and taking all of you along f...
Tic-80 Tutorial 02 - Dungeon Delve Project Setup
มุมมอง 915 หลายเดือนก่อน
Series Description Tic 80 is a free to use fantasy console game engine powered by a number of languages including Ruby, JS, and Lua. Lua is the default language for Tic 80 and the one we will be using in these tutorials. Episode Description In this second tutorial, we cover project setup including obtaining Tic-80, using the console, setting up VS Code for Tic-80 coding, and creating game and p...
RPG Maker MZ Plugin Tutorial - Skill Check Plugin
มุมมอง 3305 หลายเดือนก่อน
Hello all, welcome to AutMouse Labs! Today, we are building a plugin that mimics skill checks from popular tabletop games such as Dungeons & Dragons. This plugin has parameters, commands, and arguments, and, has utility to boot. This plugin can easily be expanded to include more skills if you want to use it as is and teaches some "201" level skills for making your own plugins. As always, you ca...
Tic80 Tutorial 01 - OOP in Lua
มุมมอง 1105 หลายเดือนก่อน
Series Description Tic 80 is a free to use fantasy console game engine powered by a number of languages including Ruby, JS, and Lua. Lua is the default language for Tic 80 and the one we will be using in these tutorials. Episode Description In this first tutorial, we cover how to create OOP like structures in Lua. Lua does not have default OOP options, so we roll our own using functions. This i...
カナーモン (Kana-mon) Teaser 1
มุมมอง 2329 หลายเดือนก่อน
Kana-mon is an educational monster training game designed to help you learn Japanese hiragana and katakana characters. Catch and battle kana-mon as you explore the beautiful world of がくせいのしま (Student's Island)! This teaser introduces mechanics that will likely be very familiar to most fans of the monster training genre. Please feel free to subscribe if you want to keep tabs on this project. Hop...
RPG Maker MZ Plugin Coding Tutorial - Create a Custom Plugin Command
มุมมอง 1.3K9 หลายเดือนก่อน
Download the plugin source code here: autistmouse.itch.io/rpg-maker-mz-plugin-template-file Hello and thank you for checking out this video. In this plugin coding tutorial for RPG Maker MZ we create a plugin command in it's simplest form. We also create a template file that can be adapted to make plugins of your own. This video was asked for by a user over on the r/RPGMaker subreddit so thank y...
RPG Maker MZ Custom Floor Damage Plugin Tutorial
มุมมอง 2819 หลายเดือนก่อน
In this video we go over the anatomy of a plugin that has actual utility. By default RPG Maker MZ always does 10 damage for damaging floor tiles. Today we create an easy to use plugin that can cause damage from 1 to 1000. I hope this helps you in your coding journey and that you are able to use the plugin for your games as well. Happy Game Making! Plugin Download: autistmouse.itch.io/autmouse-l...
Fore Hire - A Make Along Series in RPG Maker MZ - Custom Lighting Tutorial
มุมมอง 8910 หลายเดือนก่อน
In this video we go over creating ambiance with directional lighting using the plugin cyclone maps by Hudell and the free image editing software GIMP. There are several other plugins that can create this functionality and these parallax techniques will work with any pc version of RPG Maker although this specific method is for MZ. By example we create a series of three torch bowls that reduce th...
RPG Maker MZ Eventing/Plugin Tutorial - Enemy Chase and Animated Enemy Battlers
มุมมอง 26110 หลายเดือนก่อน
#rpgmaker In this video I show a couple of very useful plugins and how to use regions to create a chase setting for your on map enemies. I also show how nice clumped tiles can look and how to set up a simple maze that is a bit more visually interesting. This is part of my Make Along Series as it is a map for that game. Thanks for watching and happy game making! Plugin Enemy Actor by VSMA: githu...
For Hire - A Make Along Series in RPG Maker MZ Part 9 - House Mapping
มุมมอง 8710 หลายเดือนก่อน
#rpgmaker In this video we create a house from start to finish including initial mapping, tile editing, tile clumping, placement, and using transparency. There is a lot you can do with default or nearly default tiles. Thank you to @superwooper for the comment that lead to this video. Some things to keep in mind when creating your own tileset whether original art or editing existing tiles is the...
For Hire - A Make Along Series in RPG Maker MZ Part 8
มุมมอง 4210 หลายเดือนก่อน
For Hire - A Make Along Series in RPG Maker MZ Part 8
For Hire - A Make Along Series in RPG Maker MZ Part 7
มุมมอง 5810 หลายเดือนก่อน
For Hire - A Make Along Series in RPG Maker MZ Part 7
r/RPGMaker - How Can I Make a Circular Light That Follows the Player? (WithOUT a plugin)
มุมมอง 52810 หลายเดือนก่อน
r/RPGMaker - How Can I Make a Circular Light That Follows the Player? (WithOUT a plugin)
Create a Save NPC Similar to Moogles in FFIX in RPG Maker MZ
มุมมอง 18610 หลายเดือนก่อน
Create a Save NPC Similar to Moogles in FFIX in RPG Maker MZ
For Hire - A Make Along Series in RPG Maker Part 6
มุมมอง 2810 หลายเดือนก่อน
For Hire - A Make Along Series in RPG Maker Part 6
Create a Return Spell / Town Portal Spell in RPG Maker MZ
มุมมอง 16510 หลายเดือนก่อน
Create a Return Spell / Town Portal Spell in RPG Maker MZ
For Hire - A Make Along Series in RPG Maker MZ Part 5
มุมมอง 4910 หลายเดือนก่อน
For Hire - A Make Along Series in RPG Maker MZ Part 5
For Hire - A Make Along Series in RPG Maker MZ Part 4
มุมมอง 4810 หลายเดือนก่อน
For Hire - A Make Along Series in RPG Maker MZ Part 4
For Hire - A Make Along Series in RPG Maker MZ Part 3
มุมมอง 4510 หลายเดือนก่อน
For Hire - A Make Along Series in RPG Maker MZ Part 3
For Hire - A Make Along in RPG Maker MZ Part 2
มุมมอง 4810 หลายเดือนก่อน
For Hire - A Make Along in RPG Maker MZ Part 2
For Hire - A Make Along series in RPG Maker MZ Part 1
มุมมอง 12910 หลายเดือนก่อน
For Hire - A Make Along series in RPG Maker MZ Part 1
Treasure of the Voiceless One Farm Cut Scene
มุมมอง 4510 หลายเดือนก่อน
Treasure of the Voiceless One Farm Cut Scene
Treasure of the Voiceless One Opening Cut Scene
มุมมอง 9211 หลายเดือนก่อน
Treasure of the Voiceless One Opening Cut Scene
RPG Maker MZ: How to make a Stackable Evasion Debuff Skill
มุมมอง 311ปีที่แล้ว
RPG Maker MZ: How to make a Stackable Evasion Debuff Skill
Using the Animation Editor in RPG Maker MZ to create SNES Era Summon Animations.
มุมมอง 758ปีที่แล้ว
Using the Animation Editor in RPG Maker MZ to create SNES Era Summon Animations.
Adding Cheat Codes in RPG Maker MZ
มุมมอง 1.5Kปีที่แล้ว
Adding Cheat Codes in RPG Maker MZ
Finish This Game Preview 1
มุมมอง 96ปีที่แล้ว
Finish This Game Preview 1

ความคิดเห็น

  • @n30hrtgdv
    @n30hrtgdv 2 วันที่ผ่านมา

    Just got into RPG Maker MZ and this is very interesting. Thank you!

  • @irasapa96
    @irasapa96 4 วันที่ผ่านมา

    This video helped me alot!, i have just one single question, is there a way to disable the "had no effect on the target" message without plugins? For the moment i am using your approach by just giving the enemy a bit of hp, but when im done eventually, i would love it to not be there at all x)

    • @AutMouseLabs
      @AutMouseLabs 4 วันที่ผ่านมา

      I think I solved it by having it add a state that didn't do anything, so the message would be based on the state. Then the state message was "% is ready to parlay." It has been a bit, but I think that worked.

    • @irasapa96
      @irasapa96 4 วันที่ผ่านมา

      @@AutMouseLabs Yeah i just tried that and it works for me aswell, thanks alot :D

  • @WierdGuy734
    @WierdGuy734 4 วันที่ผ่านมา

    astonished this doesn't have more views or likes, very nice video thanks a ton <3

  • @atulpatel6613
    @atulpatel6613 8 วันที่ผ่านมา

    So much helpful... thanx

  • @hiulhaf23_rfew
    @hiulhaf23_rfew 17 วันที่ผ่านมา

    Could you please record a video of how to make a GUI on RPG Maker with music visualization, as in Danganronpa?

    • @AutMouseLabs
      @AutMouseLabs 17 วันที่ผ่านมา

      I have not paid Danganronpa. Let me take a look and see if I can make a video about it. Thanks for the idea!

  • @MindSorcery
    @MindSorcery 21 วันที่ผ่านมา

    This is great, thank you!

  • @irasapa96
    @irasapa96 27 วันที่ผ่านมา

    Hello! I have a question, is this your own designed game design document, or did you use a template for that? I'm struggling at the moment getting my "plan" together for my first rpg maker title, and i was curious about if there are already good all round templates to use for the design document. It would be my own, and would help me alot if you have any recommendations or links or maybe even your own as guidance.

    • @AutMouseLabs
      @AutMouseLabs 27 วันที่ผ่านมา

      I have used templates in the past. I believe this one was my own design, though. Just make sure to keep adding to it as your project progresses. The GDD is a place where the whole team can look back and remember why decisions were made.

  • @ProfessorWaifu
    @ProfessorWaifu 27 วันที่ผ่านมา

    Personally I save the first few things of each database list for testing purposes, so I don't have to "temporarily.." anything

  • @ProfessorWaifu
    @ProfessorWaifu 29 วันที่ผ่านมา

    ok now I'm considering putting a few skills in for the Tamer in my Monster Tamer.

  • @ProfessorWaifu
    @ProfessorWaifu 29 วันที่ผ่านมา

    11:25 Actually Math.random(101) is 0 to 100. if you want 1 to 100, you would use Math.random(100)+1

    • @AutMouseLabs
      @AutMouseLabs 29 วันที่ผ่านมา

      @@ProfessorWaifu absolutely correct, whoops. :)

    • @ProfessorWaifu
      @ProfessorWaifu 29 วันที่ผ่านมา

      @@AutMouseLabs awesome I have to say you're the best plugin tutorial on the internet. Though I am curious as to why you don't use the (()=>{code}()); I'm still learning plugin structure and I see it often.

  • @wink3319
    @wink3319 หลายเดือนก่อน

    Hi there! Very helpful! Thank you! I am trying to work out a structured variable within RPG Maker MZ that I can use within the game. Something that would hold "name", "strength", "courage", .... as parameters and that I could use to check in different situations of the game. I can work out how to make such a structure in JavaScript but I have trouble getting it integrated into RPG Maker MZ and using it inside events and so on. A tutorial about that would be really great.

    • @AutMouseLabs
      @AutMouseLabs หลายเดือนก่อน

      @@wink3319 can do. I will put that together soon. Thank you for the suggestion.

  • @AshCooper-d6c
    @AshCooper-d6c หลายเดือนก่อน

    this helped me so much! i appreciate how you went line by line and explained everything

  • @kaplayjs
    @kaplayjs หลายเดือนก่อน

    Thank you ❤

  • @biyaoyang5518
    @biyaoyang5518 หลายเดือนก่อน

    来自中国的网友,非常感谢老师的分享!

    • @AutMouseLabs
      @AutMouseLabs หลายเดือนก่อน

      我很乐意提供帮助 (I am happy to help.)

  • @_tootpoot
    @_tootpoot หลายเดือนก่อน

    I'm trying to follow this tutorial but when I do, my map screen is either completely black, or the iris out image is stuck and won't follow the player! I followed exactly, I'm not too sure what I'm doing wrong 😭

    • @_tootpoot
      @_tootpoot หลายเดือนก่อน

      I think I figured it out, I'm going to downsize png it's way too large for my map haha

    • @AutMouseLabs
      @AutMouseLabs หลายเดือนก่อน

      @@_tootpoot That is probably it. The PNG should be right around the same size as your screen resolution (816x624 by default).

  • @MALACELESTE
    @MALACELESTE 2 หลายเดือนก่อน

    Keep making tic-80 tutos very informative.

    • @AutMouseLabs
      @AutMouseLabs 2 หลายเดือนก่อน

      @@MALACELESTE I was thinking of doing a TIC 80 tutorial again soon. It will probably be about a month. I have a lot going on right now. Thanks for the encouragement though and watch for one in September.

  • @OvSpP
    @OvSpP 2 หลายเดือนก่อน

    Snuck in the Trans flag 😉

  • @arcinon
    @arcinon 2 หลายเดือนก่อน

    you are a saint 🙏

  • @Tayyab_Raja
    @Tayyab_Raja 3 หลายเดือนก่อน

    Great Tutorial very important library kaplay

  • @nerdwarrior0956
    @nerdwarrior0956 3 หลายเดือนก่อน

    Please add more plugin Videos! I want to know which plugins are available free or cheap.

  • @yosiabta1827
    @yosiabta1827 3 หลายเดือนก่อน

    Hi, Again, a great tutorial! a few remarks / questions: 1. When the user defines multiple stealable items in the note box, it is important that the left side of the colon will be unique for each item. That is because this information is parsed and converted by the engine to key: value pairs in the 'meta' object. for example, this string in the note box: <steal:7> will be parsed and assigned in the 'meta' object like this: {steal: "7"} if we use the same 'key' for all the items in the note box, for example like this: <steal:7> <steal:13> the last item will always overwrite the ones that came before it, since the 'keys' in the object have to be unique. so the result in the meta object will be: {steal: "13"} if however we use different keys (steal1, steal 2, etc.), all the items in the note box will be parsed and located safely in the meta object: {steal1: "7", steal2: "13"} 2. I'm having trouble understanding why this condition is needed in the plugin's code: if (BattleManager._targets) Since in JavaScript an empty array has a "truthy" value, this condition will be met even if the _targets queue is empty. So this is not checking if there are targets in the queue. What am I missing? Does this condition have another purpose? 3. It might be better to "wrap" the plugin's code in an "enveloping" function like you did in previous plugins. Encapsulating the code like that creates a separate scope for it and prevents clashes with identical code in other plugins (for example: the declaration of a pluginName variable, which happens at almost every plugin). 4. And a tiny nitpicking remark: since you are no longer using aliasing in this plugin, you don't need to create a copy of the original core function at the beginning of the code (it is not used anywhere in the code and therefore serves no purpose). Please keep making these tutorials, they are a great help!

  • @yosiabta1827
    @yosiabta1827 3 หลายเดือนก่อน

    First, thank you for doing the tutorials, it's hard to find simple ones aimed at absolute beginners like me. I have a question regarding this tutorial's plugin. I understand the use of aliasing, but why is it necessary in this particular plugin? It seems redundant for the following reasons: 1. There is no need to protect the original core function, since you are not changing it in the rmmz_objects.js core file. You are only overriding it in the plugin's code. If another programmer will want to use the original code for their plugin, it's still there. 2. The added functionality in the plugin's function uses the same condition as the original function, as a trigger for the critical chance calculation (this.item().damage.critical). if the same condition triggers both functionalities / calculations, then the plugin's functionality will always override the original functionality, and NOT add to it. Am I missing something? Cause I think that in this case we could just overwrite the original function, without aliasing. Thanks again.

  • @Dick_Trady
    @Dick_Trady 3 หลายเดือนก่อน

    Awesome tutorial

  • @linuxsever5727
    @linuxsever5727 3 หลายเดือนก่อน

    (6-1+1) is unneccesary, just write 6.

    • @AutMouseLabs
      @AutMouseLabs 3 หลายเดือนก่อน

      I have no idea why I did that. Thanks for catching it.

  • @linuxsever5727
    @linuxsever5727 3 หลายเดือนก่อน

    A note: You can replace "args" with anything. For example: (params){ console.log(params); } Remember you must use inside the code, the same word you put between brackets.

    • @AutMouseLabs
      @AutMouseLabs 3 หลายเดือนก่อน

      True, thanks for giving it a watch.

  • @dc-jj2nt
    @dc-jj2nt 4 หลายเดือนก่อน

    Thank you very much for this tutorial series. You deserve more subscribers, and I am happy to be one of them. I wonder if you could explain why I have to call AML.alertCommand() in the end? Doesn't this function get called automatically as soon as the event is triggered?

  • @aoki_ch
    @aoki_ch 4 หลายเดือนก่อน

    Nice tutorial for those who want to use plugins. Where did you study how to make them?

    • @AutMouseLabs
      @AutMouseLabs 4 หลายเดือนก่อน

      I learned JavaScript a few years ago while playing with another engine called Phaser. Then I watched some tutorials on TH-cam for coding RPG Maker VX since I already knew Ruby. I also looked at several existing plugins and pieced together how they worked. Lastly, Casper from Casper Gaming gave me some tips on the Reddit. So it is pretty pieced together. :)

    • @aoki_ch
      @aoki_ch 4 หลายเดือนก่อน

      @@AutMouseLabs thank you for your reply! For me, I learned C language when I was a student, and have learning JavaScript while making lots of plugins through RPG makers.

  • @pauseandeffectyt
    @pauseandeffectyt 4 หลายเดือนก่อน

    Happy to have been an inspiration for you to give streaming a try! Keep up the good work, and looking forward to the next one!

  • @aoki_ch
    @aoki_ch 4 หลายเดือนก่อน

    I’m looking forward to another dev stream!

  • @FriedrichHabetlerMusic
    @FriedrichHabetlerMusic 4 หลายเดือนก่อน

    This game looks really cool. Would you like a plugin to use pixel font? The plugin is CC_FontTexture! Itwould look fantastic with the style of game you have.

  • @paulionassus
    @paulionassus 4 หลายเดือนก่อน

    Thanks for the tutorial but I am having some issue with this. I have copied the code (tweaking a little so I can include a variable Max Percent) and it works fine when using the Overwrite method, but as soon as I change it to this Alias method, I am getting an error in game when the enemy goes to attack saying "this.isPhysical" is not a function. I have compared my code to yours and they are identical accept for a single "if...then" line that checks if the chance is above the max and resets to the max if it is. Any advice?

    • @AutMouseLabs
      @AutMouseLabs 4 หลายเดือนก่อน

      Did you put your if statement after the if(this.isPhysical())? I think any additional if statement would have to be inside that first one. You may be able to get the functionality by creating the maxPercent as a parameter and then do a let uncannyChance = Math.max(target.luk * 0.25, maxPercent). I hope you are able to figure it out and if you post your code I can take a look.

    • @paulionassus
      @paulionassus 4 หลายเดือนก่อน

      @@AutMouseLabs Thanks for the response. In typical programming fashion, I have recreated my code to share here and it works now. I am not sure what I did wrong yesterday as I am sure this is the exact same. Gotta love coding at times :)

  • @chaosgaminggroup5980
    @chaosgaminggroup5980 4 หลายเดือนก่อน

    The RPG API Documentation is pretty bad. Like in the last video. You say "isStateAffected" is a funktion of MZ. Searching the documentation for the API brings up nothing. Empty results. Are they expecting me to search thousands of lines of code to find what function the engine has? I realy want to get into rpgmaker plugin coding because in the past my ideas where soooo limited by the builtin features. But the devs are making it more than hard. Escpecialy when you are new to javascript too.

    • @AutMouseLabs
      @AutMouseLabs 4 หลายเดือนก่อน

      The documentation is definitely not great. Here are some resources that definitely help. forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-script-call-reference.122501/ forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-mz-script-call-list.46456/ I use the second one often to find script calls. I also just ctrl-f around the core scripts and look for what could be what I am looking for. It isn't great, but it gets the job done.

    • @chaosgaminggroup5980
      @chaosgaminggroup5980 4 หลายเดือนก่อน

      @@AutMouseLabs Thank you. That will help alot.

  • @chaosgaminggroup5980
    @chaosgaminggroup5980 4 หลายเดือนก่อน

    Hi, i got to your tutorial today. I am looking through the documentation but i cannot find any list of global variables within the rpg maker. Where can i find that list? Searching the documentation for $gameMessage doesn't give any results back.

  • @Jack-so1hz
    @Jack-so1hz 5 หลายเดือนก่อน

    I like the customization that you have made, very unique

  • @arrose-youtube
    @arrose-youtube 5 หลายเดือนก่อน

    This kind of tutorial is very good and helps me a lot, thank you!

    • @AutMouseLabs
      @AutMouseLabs 5 หลายเดือนก่อน

      Glad it helped!

  • @facuc.1858
    @facuc.1858 5 หลายเดือนก่อน

    great video teaching isn't easy yet this was a smooth walkthrough

    • @AutMouseLabs
      @AutMouseLabs 5 หลายเดือนก่อน

      Thank you for the kind words.

  • @Jack-so1hz
    @Jack-so1hz 5 หลายเดือนก่อน

    Wow

  • @raybob8238
    @raybob8238 5 หลายเดือนก่อน

    Any tutorials you do will always be an insight.

  • @runthemc
    @runthemc 5 หลายเดือนก่อน

    I absolutely love that you're doing this, I hope you continue to create these!

    • @AutMouseLabs
      @AutMouseLabs 5 หลายเดือนก่อน

      That's the plan! I have one scheduled to drop tomorrow. :)

  • @Jack-so1hz
    @Jack-so1hz 5 หลายเดือนก่อน

    Creative mechanics I love youre videos ❤🎉🎉

  • @Jack-so1hz
    @Jack-so1hz 5 หลายเดือนก่อน

    You're videos are very helpful many thanks ❤🎉😊

  • @Jack-so1hz
    @Jack-so1hz 5 หลายเดือนก่อน

    Please make more

  • @Jack-so1hz
    @Jack-so1hz 5 หลายเดือนก่อน

    Please make more you are my hero 😢😢😢

  • @raybob8238
    @raybob8238 5 หลายเดือนก่อน

    thanks very much for continueing this series 😆

  • @airbournecow
    @airbournecow 6 หลายเดือนก่อน

    It looks very good

  • @raybob8238
    @raybob8238 6 หลายเดือนก่อน

    Yo!! just wondering if this series is still on-going? (please say it is) as MZ has a distinct lack of plugin development tutorials also some clarification please!! between the tutorial videos you seemed to have totally changed up how you structured the plugins. it would be much appreacated if you perhaps go over why the switch was made. or stick to speciffic setup going forward.

    • @AutMouseLabs
      @AutMouseLabs 6 หลายเดือนก่อน

      I am planning to come back to this soon. Thanks for the feedback around the structure. I will take a look and maybe my next video can be about different structures and why. In the mean time The @UnproPro channel has some good MZ coding content as well.

  • @HiddenDarkHM
    @HiddenDarkHM 6 หลายเดือนก่อน

    Oh this is SO helpful and SO clever too. Thank you so much!!

    • @AutMouseLabs
      @AutMouseLabs 6 หลายเดือนก่อน

      I'm glad it was helpful!

  • @Rodokanator
    @Rodokanator 7 หลายเดือนก่อน

    First of all ty for the great tutorial. I followed your instructions to the letter but I have a problem! I created a 1248x1248 black image with a light circle at the middle. I activated the x and y tracking variables. I set the show image event at center and all but it just wont center over the character and it barely moves when I move the character around. My map is a room with dimensions 816x624. What am I doing wrong? Ty in advance!

    • @AutMouseLabs
      @AutMouseLabs 4 หลายเดือนก่อน

      Double check that the event is set to parallel and that the variables that contain your player location are set to update in the parallel event. Then make sure the show picture is set to update to those coordinates. I hope you get it figured out. :)

    • @AutMouseLabs
      @AutMouseLabs 4 หลายเดือนก่อน

      One other thought, make sure the variables are set to screenX and screenY not mapX and mapY. Cheers!

  • @kronchybitz1223
    @kronchybitz1223 7 หลายเดือนก่อน

    Really easy to digest and helpful. Thanks Penny!

    • @AutMouseLabs
      @AutMouseLabs 7 หลายเดือนก่อน

      I'm glad it was helpful!

  • @MysteriousStoner
    @MysteriousStoner 7 หลายเดือนก่อน

    interesting concept for a monster taming game. I'm workin on one myself (of course not like this) but its so tedious and time consuming.

    • @AutMouseLabs
      @AutMouseLabs 5 หลายเดือนก่อน

      It really is. I am putting this one on hold for that exact reason. I hope you have better luck with yours. Feel free to link it when you start doing trailers and what not. I always like to support other folks!