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DOOM WAD World
United States
เข้าร่วมเมื่อ 6 ก.พ. 2021
This is a collaborative project to play through every single DOOM 1 and 2 WAD on the /idgames archive. Check the links to submit your own demo. It'll probably take a really long time. 2 WADs every day.
DOOM 1 - SYS.WAD
player: Costa de Vale
player comments: "Pretty basic map for mid 1994. Would fit nicely in a megawad like NJ Doom if it didn't have that mandatory secret with the key."
title: S.Y.S
link: www.doomworld.com/idgames/levels/doom/s-u/sys
author: Roger Scudder
date: July 17th, 1994
description: "S.Y.S is a pwad file for the registered version of DOOM from ID Software."
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discord: discord.gg/aUsWnqaePy
player comments: "Pretty basic map for mid 1994. Would fit nicely in a megawad like NJ Doom if it didn't have that mandatory secret with the key."
title: S.Y.S
link: www.doomworld.com/idgames/levels/doom/s-u/sys
author: Roger Scudder
date: July 17th, 1994
description: "S.Y.S is a pwad file for the registered version of DOOM from ID Software."
------------------------------------
discord: discord.gg/aUsWnqaePy
มุมมอง: 58
วีดีโอ
DOOM 1 - LAVAPIT.WAD
มุมมอง 446 ชั่วโมงที่ผ่านมา
player: Dewzan player comments: "Pretty average first map from 1994, Nuff said. This wad was played within the Doom Wad World 12 Hour Marathon." title: LAVAPIT.WAD link: www.doomworld.com/idgames/levels/doom/j-l/lavapit author: Eric Wescott date: July 30th, 1994 description: "COOL Deathmatch with ALL weapons" discord: discord.gg/aUsWnqaePy
DOOM 1 - PGGM.WAD
มุมมอง 2242 ชั่วโมงที่ผ่านมา
player: Nikitos added to the Hall of Shame by the player. they write: "Long and boring level with tedious progression and most of the rooms being nothing but either empty or filled with some enemies." title: PGGM.WAD link: www.doomworld.com/idgames/levels/doom/p-r/pggm author: L.J. Menist date: May 16th, 1996 description: "My second WAD, i just can't get enough !!" discord: discord.gg/aUsWnqaePy
DOOM 1 - Marbmaz1.wad
มุมมอง 932 ชั่วโมงที่ผ่านมา
player: Nikitos added to the Hall of Shame by the player. they write: "Boring maze with only 1 texture with boring fights, and with boring and lame progression." title: The Marble Maze - Doom I version link: www.doomworld.com/idgames/levels/doom/m-o/marbmaz1 author: Scott Earnest date: November 25th, 2000 description: "Oh, about the level it's very big but it should be fast even on slower compu...
DOOM 1 - LUNARAPO.WAD
มุมมอง 1934 ชั่วโมงที่ผ่านมา
player: Costa de Vale added to the Hall of Shame by the player. she writes: "Baron spam around every corner, lack of health and extremely cramped combat make this map very unenjoyable." title: Lunar Apocalypse link: www.doomworld.com/idgames/levels/doom/Ports/j-l/lunarapo author: Jimi date: April 30th, 2004 description: "A space station floating around The Moon." discord: discord.gg/aUsWnqaePy
DOOM 1 - LOSTMIND.WAD
มุมมอง 1484 ชั่วโมงที่ผ่านมา
player: Nikitos title: Lostmind.Wad link: www.doomworld.com/idgames/levels/doom/j-l/lostmind author: David J. Hill date: November 25th, 1994 description: "This Wad was made to challange the Doom player in skill aspects along with Killings (of course). Warning! Not everything is what it appears to be. Get that (you'll see what I mean). The level can be completed without cheats, a little thought ...
DOOM 1 - stu.wad
มุมมอง 1967 ชั่วโมงที่ผ่านมา
player: Costa de Vale added to the Hall of Fame by the player. she writes: "Despite being basic detailing-wise, it's a fun and (in E4 fashion) challenging romp." title: Smite the Unholy link: www.doomworld.com/idgames/levels/doom/Ports/s-u/stu author: Jonathan Bergeron 'JBerg' date: May 26th, 2020 description: "This level is a my entry for the Joy of Mapping 6 from December 2017. Since its a Bo...
DOOM 1 - Term.wad
มุมมอง 1077 ชั่วโมงที่ผ่านมา
player: Costa de Vale player comments: "Fun slaughtermap with a cute secret." title: Termination link: www.doomworld.com/idgames/levels/doom/Ports/s-u/term author: mrthejoshmon date: November 16th, 2013 description: ""Alright soldier, listen up: There is an army coming from the Mars base, we still do not know what it wants but we do know what they are and what they did. This army is responsible...
DOOM 1 - HORNET.WAD
มุมมอง 2399 ชั่วโมงที่ผ่านมา
player: Costa de Vale player comments: "Strangely, the file is dated December 31th of 1993." title: Hornet link: www.doomworld.com/idgames/levels/doom/Ports/g-i/hornet author: Michael Chmielecki date: late 1994-early 1995 description: "The map is small and deceptively simple, but there are lots of secrets and intentional red herrings. You definitely should not immediately charge off with guns b...
DOOM 1 - pc_hellk.wad
มุมมอง 1699 ชั่วโมงที่ผ่านมา
player: Costa de Vale player comments: "This is essentially a more detailed version of E3M1. It looks nice, but there's nothing remarkable about it." title: Hell Keep Remake link: www.doomworld.com/idgames/levels/doom/Ports/p-r/pc_hellk author: Paul Corfiatis date: February 25th, 2007 description: "Remake of Hell Keep which is a much more realistic design than the original map. I made this from...
DOOM 1 - helclash.wad
มุมมอง 18912 ชั่วโมงที่ผ่านมา
player: Dewzan player comments: "Although this wad isn't very pretty or impressive looking, it plays fairly well and was an overall good time. Some secrets are a bit less than ideal, and there are some other minor issues, but most of the gameplay is fair and casual. E2M8 is pretty awful though for the explosive barrel traps, and E2M3 is pretty bad since it forces you to punch everything. I noti...
DOOM 1 - superwow.wad
มุมมอง 18412 ชั่วโมงที่ผ่านมา
player: Walter title: Wow: Enhanced link: www.doomworld.com/idgames/levels/doom/Ports/s-u/superwow author: Lamneth date: May 26th, 2007 description: "Anyone remmeber wow.wad? Now you can relieve the Wow experience in new glory! With enhanced graphics, music, and storyline Wow: Enhanced will feel almost like a completely new experience compared to the original. Coop is even supported, so you can...
DOOM 1 - levpack.zip
มุมมอง 15314 ชั่วโมงที่ผ่านมา
player: Costa de Vale added to the Hall of Shame by the player. she writes: "Awful, although thankfully short levels with nothing special aside from the paper-thin wall maze and the TELEPORTER MAZE." Note: "The third level has no exit." title: levpack.zip link: www.doomworld.com/idgames/levels/doom/j-l/levpack author: date: March 31st, 1994 description: "Here are three levels that I am experime...
DOOM 1 - LEGION.WAD
มุมมอง 15814 ชั่วโมงที่ผ่านมา
player: Costa de Vale player comments: "The MIDI rocks! The level itself, though..." title: Legion of the Damned link: www.doomworld.com/idgames/levels/doom/j-l/legion author: Mr Dave Peacock date: March 28th, 1996 description: "Earth date - Wedensday, Febuary 12th, 2345. Back in the labs on Kemois, there is a management meeting to decide who will be worthy of test piloting the new IFTIF (Inter...
DOOM 1 - EPI-HELL.WAD
มุมมอง 15616 ชั่วโมงที่ผ่านมา
player: Dewzan added to the Hall of Shame by the player. they write: "This wad is your traditional E4 styled episode, but it does many things wrong. It relies too much on shotgun combat and rarely gives you better weapons, while spamming a bunch of cacos and barons (especially on E4M7). It also refuses to give you armor sometimes, and when it does, it's a blue armor for some reason. Some of the...
Also from Maximum Doom.
You should see the f***ed-up version of this level from Max Doom that Tarnsman discovered
Yep, that mandatory secret spoiled what was otherwise a still pretty lame map
Hey beautiful Americans
Sup
dat midi lol
Just gave this one a play. Pretty fun for a 1994 WAD!
Why Windows 95 and NT 3.51 bitmaps as textures? They are way too out of place!
Do you think Nikito's thinks this wad is boring?
Probably
9/10 times that a wad is added to the hall of shame, it's because it's an awesome wad. 90s wads are peak power. Some simply cannot grasp their nature, however...
The other day, Costa complained about a modern-looking, well-chiseled sculpture of a WAD that was severely cramped and lacking in equipment compared to the persistent threat of fighting Barons without the comfortable safety of a well-stocked rapid-fire weapon. It was but one level that evoked the same tension that Romero did in SI6IL but through all the worst ways and for all the wrong reasons. Here, we have the exact opposite, where you have all the running space and all the gear, and you're still fundamentally miserable because you might actually survive every encounter. This isn't even Sturgeon's Law. This is why the internet gets into debacles like "The Review Reviewer" accusing someone of being Trans (Iron Iiz, I believe), stumbling on a true positive without thinking. The fallout was dramatically encyclopedic. I'm not saying you fellas deserve such attention but, sometimes, you're getting there. As for the WAD itself, it doesn't play as poorly as you think. This one is from 1996, Costa's was in the 2000's at least and the latter somehow regressed, mainly in failing to account how Source Ports treat WAD data (e.g. the doors are misaligned!). Also, Whereas Costa's slog left little room for mods, this one does. Several for GZDoom can multiply the number of creatures and others adjust their initial health, facilitating ridiculous slaughter scenarios if you wanted. If your baking is dull, you could always add salt. It's flat-out impossible to remove salt after the fact. And for God's sake, there's a billboard of the USS Enterprise NCC1701-D firing photon torpedoes at you!
The main problem of this level is that it's long, making it boring. Just try to play this wad by yourself, you'll see what i mean
The TNG Enterprise at 1:18!
LOL fake wall Imp turret!
Nine Inch Nails - “Head Like A Hole”
Pin me?
you wouldn't be very good at wrestling
Dang
Cool
And there's no backtracking for health too, yikes! 9.57% of the map being barons is still not as bad as epi-hell E4M7, which is 27.45% barons.
You trying to downplay this? Costa and about a hundred million other Doomers sort of groaned at what John Romero pulled with SI6IL precisely because it strategically stripped away the defining fallba--uh, strength, of Doom's gameplay: it's ludicrous player mobility. It used to be we held down an actual button in order to run, you know. So, imagine the dread of needing (as any addict to completion will attest) to shave off the life from a Baron at point-blank range in tight corridors without a plentiful rapid-fire option to keep it from chucking green shit at you. Shades has a point--this does look the part of a WAD--so, it's not a corrupt church by any means. Instead, it's a Path of Inspiration, the equivalent of Laughing Joking Numbnuts painting a comely edifice to contain an assortment of nightmarish hazards that are utterly rotten to the core. I mean, come on. It has SHOTGUNNERS!
Where's the flying brain that charges at you?
?
@@sonicthehedgehog2401 Get it? Because the map is called Lost Mind.
I'm kinda lost
Too bad, looks solidly built, too. Just some rebalancing, and it could be gold. ❤
Hi @DOOM WAD World ! do you play with a mouse or joypad, please? :) i'm asking this because i see you running and turning to a direction while facing that direction (instead of facing straight ahead)
I believe Costa plays with a mouse and keyboard
@@DOOMWADWorld Thank you :)
This ain't no fun map. Back in mah day, we used to plasma the cacodemons and rocket the barons, not shotgun them down super slowly. Kids these days just don't make em' like they used to be.
This ain't no slaughter map. Back in mah day, we used to spam rockets at revenants and BFG hell knights and make everything infight and there were tons of soulspheres and megaspheres littered around in huge open arenas. Kids these days just don't make em' like they used to be.
That midi is great
Woah
Goldy
Cool term.
Cool and first🥇
Cool
Agree
Cool
The long awaited sequel to the world’s best WAD
RUN, IT'S A HORNET!!!🐝🐝🐝🐝🐝🐝
AAAAAA
Cool
First🥇
Literally, if the date is true.
Yeah
Thats gonna make me superbust
Wow!
sweet
This is not even the worst map pack I have seen this month
Brony allusions. Probably knocked off a theoretical twelve points it actually deserves. "Punching Everything" implies carry-over-intended, although that might be the actual strike. I downloaded it without even examining the permissions first.
My favorite wad.
The doomguy.
It's based in redpilled
Awesome!
Ugh.
Men.
It's mighty quiet here.
DISTURBING THE PEACEEEE
W
Sick!
Cool
It’s only shameful to let a work in progress stagnate in limbo this long. To be fair, plenty of modders wind up neglecting their projects, because either life apprehends an otherwise consistent schedule or a snag discourages further progress. But teleport mazes without appropriate signage always reek.
great