Bucket's Turds
Bucket's Turds
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Defending Florn
Shot in less than an hour with $0 budget, animated in Blender and composited in Kdenlive (crashed constantly lol don't use it)
Jose and I played all the characters and Shawn provided the costumes and props.
I planned to add audio in post but as soon as I started recording a leaf blower started outside and i realized i really don't want to do audio so it's silent (feel free to add your own if you like lol)
I was gonna upload all the source files but I broke and overwrote the scene files over and over since this was my first time attempting to use the Scene system, but here are the creatures/effects (Public domain): drive.google.com/file/d/12VxOQN-y7_D0nCIeYO89ZmYltmGoeZT6/view?usp=sharing
มุมมอง: 832

วีดีโอ

Quickly Add Teeth + Inner Mouth to a head [Blender]
มุมมอง 4853 หลายเดือนก่อน
By splitting some edges, extruding, and individual-extruding teeth, you can create a mouth very quickly in blender. This should work on most models. - You may want to use the knife tool if you don't have edges in the right places to make your mouth from. - You may need to recalculate normals if your teeth don't extrude properly - Use dissolve vertices (x) to remove teeth - If you add a vertex g...
cake door
มุมมอง 236 หลายเดือนก่อน
compilation of my 1 hour 1 object projects over the past year edited onto 1 cake (3rd anniversary of 1 hour 1 object). full disclosure, some of these projects took more than 1 hour lol #blender
How to peel a banana [Blender: split faces by edges]
มุมมอง 2.4K8 หลายเดือนก่อน
starting blend file (CC0): drive.google.com/file/d/16JICCowJn5IcDleKNJ7N91ysrSeKnw1N/view?usp=sharing
Apply Armature Scale WITHOUT Breaking Animations [Blender]
มุมมอง 6K9 หลายเดือนก่อน
This is a workaround that allows you to reset an armature's scale without impacting the animations. TLDR: Make a root bone and scale it instead
Merge Armatures WITHOUT Losing Animations [Blender]
มุมมอง 7K9 หลายเดือนก่อน
Joining armatures in Blender can cause a lot of issues. This workaround fixes those issues and retains animations. If you need to APPLY SCALE: th-cam.com/video/mOEWRw2HfIw/w-d-xo.html TLDR: 1. Batch rename bones (ctrl f2) 2. Apply locations 3. Join meshes 4. Join armatures 5: Add all actions to NLA 6. When exporting, uncheck "All Actions" and "NLA"
Mirror a Rigged Mesh Without Losing Shape Keys [Blender]
มุมมอง 2Kปีที่แล้ว
If you make your shapekeys/visemes before applying your mirror modifier, you DONT need to delete them to apply it. You can use this method to get the same outcome, while retaining all your work. You can do the same technique on non-rigged meshes by skipping the bone-renaming. 0:00 Intro 0:17 Manual Mirror Method
Extracting Textures from a GLB [Website or Blender]
มุมมอง 8Kปีที่แล้ว
3 ways to get the texture file out of a .GLB file NOTE: If you don't see the texture in unity when using the third method, try the "Extract Textures" button in Unity in the Materials tab of the FBX Import settings 0:00 Website extractor 0:26 Blender Image Editor 0:56 Blender FBX Export (embedded texture) GLB Extractor (optional): products.aspose.app/3d/extractor/glb (it has source code too, if ...
How to Convert AI-Generated 3D Models to VRChat Avatars/etc [Blender+Mixamo]
มุมมอง 2.1Kปีที่แล้ว
UPDATE: When exporting from Genie, click "Custom" and change to "VRChat". (If making a Quest avatar, set it to "Low") All required software is free (for now) Genie (AI 3d-model Generator): lumalabs.ai/genie Blender (converts/rotates): www.blender.org/download/ Mixamo (generates rig): www.mixamo.com/ VRChat SDK: vcc.docs.vrchat.com/
Quickly Optimizing Generated Models [Blender + TexTools]
มุมมอง 467ปีที่แล้ว
Quickly Optimizing Generated Models [Blender TexTools]
Carve Pumpkins in Blender! (From-Scratch)
มุมมอง 127ปีที่แล้ว
Carve Pumpkins in Blender! (From-Scratch)
Rigging/Animating Many Legs at Once [Blender]
มุมมอง 372ปีที่แล้ว
Rigging/Animating Many Legs at Once [Blender]
Quick Trick: Mirror a Sculpted Mesh [Blender]
มุมมอง 363ปีที่แล้ว
Quick Trick: Mirror a Sculpted Mesh [Blender]
[Blender] Sculpt an Avatar from Scratch - VRChat Tutorial
มุมมอง 3.2Kปีที่แล้ว
[Blender] Sculpt an Avatar from Scratch - VRChat Tutorial
Chips Bag puffed out with Cloth Sim [Blender]
มุมมอง 507ปีที่แล้ว
Chips Bag puffed out with Cloth Sim [Blender]
Make Soft-Serve with a Curve Spiral [Blender]
มุมมอง 1.5Kปีที่แล้ว
Make Soft-Serve with a Curve Spiral [Blender]
Draw Icing on Cookies in 3D [Blender]
มุมมอง 247ปีที่แล้ว
Draw Icing on Cookies in 3D [Blender]
silly intruder gifs
มุมมอง 415ปีที่แล้ว
silly intruder gifs
Rigging Mechanical Objects [Blender]
มุมมอง 216ปีที่แล้ว
Rigging Mechanical Objects [Blender]
Quick Trick: Reset a Face's UV Map [Blender]
มุมมอง 8Kปีที่แล้ว
Quick Trick: Reset a Face's UV Map [Blender]
Quick Trick: Testing Rigs [Blender]
มุมมอง 1.2Kปีที่แล้ว
Quick Trick: Testing Rigs [Blender]
Create AudioLink Shaders with Shader Forge [Unity/VRChat] (Epilepsy warning)
มุมมอง 1.3Kปีที่แล้ว
Create AudioLink Shaders with Shader Forge [Unity/VRChat] (Epilepsy warning)
Unity Trick: Auto-Assign Zero-Weight Humanoid Bones [VRChat SDK]
มุมมอง 6K2 ปีที่แล้ว
Unity Trick: Auto-Assign Zero-Weight Humanoid Bones [VRChat SDK]
5 Minute Avatar-Creation Speedrun
มุมมอง 2062 ปีที่แล้ว
5 Minute Avatar-Creation Speedrun
[OUTDATED] Using Paint3D To Make (very) Simple VRChat Avatars [Paint3D + Mixamo + Unity]
มุมมอง 2.4K2 ปีที่แล้ว
[OUTDATED] Using Paint3D To Make (very) Simple VRChat Avatars [Paint3D Mixamo Unity]
Using Sculptris to Make VRChat Avatars [Sculptris+Mixamo+Unity]
มุมมอง 5262 ปีที่แล้ว
Using Sculptris to Make VRChat Avatars [Sculptris Mixamo Unity]
How to Use Boolean to Carve Individual Bricks [Blender]
มุมมอง 1082 ปีที่แล้ว
How to Use Boolean to Carve Individual Bricks [Blender]
shark market
มุมมอง 972 ปีที่แล้ว
shark market
tower unite
มุมมอง 762 ปีที่แล้ว
tower unite
Make Clothes FROM a Basemesh (No Weight Painting) [Blender]
มุมมอง 2.6K2 ปีที่แล้ว
Make Clothes FROM a Basemesh (No Weight Painting) [Blender]