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Sina Pahlevani
Sweden
เข้าร่วมเมื่อ 9 ต.ค. 2016
Hardsurface highpoly and polypaint timelapse in Zbrush- Mech 3D Modeling
This is my hardsurface workflow in ZBrush. It will be useful for artists who want to start a model in ZBrush from scratch and avoid switching between different software. I normally do everything from the blockout to highpoly exclusively in ZBrush.
I will upload the process of the blockout in three videos. Later, I will work on the high poly version. The model will definitely change a lot in the high poly version as I need to modify and enhance the design. Therefore, some parts of the model you see in these videos might change in the future.
The concept is rough, and I made it as the base idea for the mech. We are not following the concept 100%, and I will design the model during the process.
The purpose of this project is to create a 3D-printed model. Besides showcasing the behind-the-scenes production, it also serves as a valuable tutorial for many artists.
I am making a collection of cool articulated mech designs, and the printed model, along with some of the STL files, will be available for purchase in the future.
I will upload the process of the blockout in three videos. Later, I will work on the high poly version. The model will definitely change a lot in the high poly version as I need to modify and enhance the design. Therefore, some parts of the model you see in these videos might change in the future.
The concept is rough, and I made it as the base idea for the mech. We are not following the concept 100%, and I will design the model during the process.
The purpose of this project is to create a 3D-printed model. Besides showcasing the behind-the-scenes production, it also serves as a valuable tutorial for many artists.
I am making a collection of cool articulated mech designs, and the printed model, along with some of the STL files, will be available for purchase in the future.
มุมมอง: 274
วีดีโอ
Hardsurface Blockout Workflow/Timelapse in Zbrush- Mech 3D Modeling part3
มุมมอง 287หลายเดือนก่อน
This is my hardsurface workflow in ZBrush. It will be useful for artists who want to start a model in ZBrush from scratch and avoid switching between different software. I normally do everything from the blockout to highpoly exclusively in ZBrush. I will upload the process of the blockout in three videos. Later, I will work on the high poly version. The model will definitely change a lot in the...
Hardsurface Blockout Workflow/timelapse in Zbrush- Mech 3D Modeling part2
มุมมอง 398หลายเดือนก่อน
This is my hardsurface workflow in ZBrush. It will be useful for artists who want to start a model in ZBrush from scratch and avoid switching between different software. I normally do everything from the blockout to highpoly exclusively in ZBrush. I will upload the process of the blockout in three videos. Later, I will work on the high poly version. The model will definitely change a lot in the...
Hardsurface Blockout Workflow in Zbrush- Mech 3D Modeling
มุมมอง 605หลายเดือนก่อน
Hi fellow artists! My name is Sina Pahlevani, and I am a Character Artist with several years of experience in 3D modeling and designing characters for games. I have worked on projects such as Warcraft, Helldivers 2, Dragon’s Dogma 2, and now Gears Of War: E-DAY. This is my hardsurface workflow in ZBrush. It will be useful for artists who want to start a model in ZBrush from scratch and avoid sw...
Zbrush Quick Tips: Slice Curve Brush
มุมมอง 1.4K11 หลายเดือนก่อน
I share some Zbrush Tips from time to time. They might be very simple, but even some pro artists might not notice how useful they are in work.
Hardsurface helmet Highpoly modeling in Zbrush Part_06
มุมมอง 1.2K11 หลายเดือนก่อน
Hi dear friends I’m sharing my Hardsurface modeling techniques in these 6 videos. I tried to use different tools so you can get familiar with several ways you can use to finalize your Highpoly model. I recommend you to start with blockout workflow video in case you haven’t watched it yet. th-cam.com/video/Ipnil4K3R9Q/w-d-xo.html I will make another video for retopology and game optimization nex...
Hardsurface helmet Highpoly modeling in Zbrush Part_05
มุมมอง 43411 หลายเดือนก่อน
Hi dear friends I’m sharing my Hardsurface modeling techniques in these 6 videos. I tried to use different tools so you can get familiar with several ways you can use to finalize your Highpoly model. I recommend you to start with blockout workflow video in case you haven’t watched it yet. th-cam.com/video/Ipnil4K3R9Q/w-d-xo.html I will make another video for retopology and game optimization nex...
Hardsurface helmet Highpoly modeling in Zbrush Part_04
มุมมอง 61711 หลายเดือนก่อน
Hi dear friends I’m sharing my Hardsurface modeling techniques in these 6 videos. I tried to use different tools so you can get familiar with several ways you can use to finalize your Highpoly model. I recommend you to start with blockout workflow video in case you haven’t watched it yet. th-cam.com/video/Ipnil4K3R9Q/w-d-xo.html I will make another video for retopology and game optimization nex...
Hardsurface helmet Highpoly modeling in Zbrush Part_03
มุมมอง 75511 หลายเดือนก่อน
Hi dear friends I’m sharing my Hardsurface modeling techniques in these 6 videos. I tried to use different tools so you can get familiar with several ways you can use to finalize your Highpoly model. I recommend you to start with blockout workflow video in case you haven’t watched it yet. th-cam.com/video/Ipnil4K3R9Q/w-d-xo.html I will make another video for retopology and game optimization nex...
Hardsurface helmet Highpoly modeling in Zbrush Part_02
มุมมอง 1.4K11 หลายเดือนก่อน
Hi dear friends I’m sharing my Hardsurface modeling techniques in these 6 videos. I tried to use different tools so you can get familiar with several ways you can use to finalize your Highpoly model. I recommend you to start with blockout workflow video in case you haven’t watched it yet. th-cam.com/video/Ipnil4K3R9Q/w-d-xo.html I will make another video for retopology and game optimization nex...
Hardsurface helmet Highpoly modeling in Zbrush Part_01
มุมมอง 4.2K11 หลายเดือนก่อน
Hi dear friends I’m sharing my Hardsurface modeling techniques in these 6 videos. I tried to use different tools so you can get familiar with several ways you can use to finalize your Highpoly model. I recommend you to start with blockout workflow video in case you haven’t watched it yet. th-cam.com/video/Ipnil4K3R9Q/w-d-xo.html I will make another video for retopology and game optimization nex...
Likeness Tutorial PART 57 Final Lighting Setup
มุมมอง 1.8Kปีที่แล้ว
Download the Basemesh: drive.google.com/file/d/1eARJZrJXLnJpiudRQgEoEjNSnxiS0Bb0/view?usp=sharing Instagram: sinaphl?hl=en Artstation: www.artstation.com/sinapahlevani Please Subscribe the channel, Like and Share the videos with your friends if you find them useful :) Best Wishes for all of you. Music: tunetank.com/
Likeness Tutorial PART 56 Making Eyes Wetness
มุมมอง 955ปีที่แล้ว
Download the Basemesh: drive.google.com/file/d/1eARJZrJXLnJpiudRQgEoEjNSnxiS0Bb0/view?usp=sharing Instagram: sinaphl?hl=en Artstation: www.artstation.com/sinapahlevani Please Subscribe the channel, Like and Share the videos with your friends if you find them useful :) Best Wishes for all of you. Music: tunetank.com/
Likeness Tutorial PART 55 Eyes Caruncles Shader setup
มุมมอง 455ปีที่แล้ว
Download the Basemesh: drive.google.com/file/d/1eARJZrJXLnJpiudRQgEoEjNSnxiS0Bb0/view?usp=sharing Instagram: sinaphl?hl=en Artstation: www.artstation.com/sinapahlevani Please Subscribe the channel, Like and Share the videos with your friends if you find them useful :) Best Wishes for all of you. Music: tunetank.com/
Likeness Tutorial PART 54 Sculpting eye caruncles
มุมมอง 560ปีที่แล้ว
Download the Basemesh: drive.google.com/file/d/1eARJZrJXLnJpiudRQgEoEjNSnxiS0Bb0/view?usp=sharing Instagram: sinaphl?hl=en Artstation: www.artstation.com/sinapahlevani Please Subscribe the channel, Like and Share the videos with your friends if you find them useful :) Best Wishes for all of you. Music: tunetank.com/
Likeness Tutorial PART 53 Making Facial hair with Xgen interactive
มุมมอง 361ปีที่แล้ว
Likeness Tutorial PART 53 Making Facial hair with Xgen interactive
Likeness Tutorial PART 52 Finalizing hair Shader setup Starting Facial hair
มุมมอง 351ปีที่แล้ว
Likeness Tutorial PART 52 Finalizing hair Shader setup Starting Facial hair
Likeness Tutorial PART 51 Hair Shader Adjustment
มุมมอง 340ปีที่แล้ว
Likeness Tutorial PART 51 Hair Shader Adjustment
Likeness Tutorial PART 50 Making eyebrows with Xgen interactive Part02
มุมมอง 211ปีที่แล้ว
Likeness Tutorial PART 50 Making eyebrows with Xgen interactive Part02
Likeness Tutorial PART 49 Making eyebrows with Xgen interactive Part01
มุมมอง 245ปีที่แล้ว
Likeness Tutorial PART 49 Making eyebrows with Xgen interactive Part01
Likeness Tutorial PART 48 Hair Shader setup
มุมมอง 355ปีที่แล้ว
Likeness Tutorial PART 48 Hair Shader setup
Likeness Tutorial PART 47 Hair grooming in Maya with Xgen interactive Part04
มุมมอง 261ปีที่แล้ว
Likeness Tutorial PART 47 Hair grooming in Maya with Xgen interactive Part04
Likeness Tutorial PART 46 Hair grooming in Maya with Xgen interactive Part03
มุมมอง 285ปีที่แล้ว
Likeness Tutorial PART 46 Hair grooming in Maya with Xgen interactive Part03
Likeness Tutorial PART 45 Hair grooming in Maya with Xgen interactive Part02
มุมมอง 264ปีที่แล้ว
Likeness Tutorial PART 45 Hair grooming in Maya with Xgen interactive Part02
Likeness Tutorial PART 44 Hair grooming in Maya with Xgen interactive Part01
มุมมอง 286ปีที่แล้ว
Likeness Tutorial PART 44 Hair grooming in Maya with Xgen interactive Part01
Likeness Tutorial PART 43 Beard grooming and Shader setup
มุมมอง 393ปีที่แล้ว
Likeness Tutorial PART 43 Beard grooming and Shader setup
Likeness Tutorial PART 42 Beard grooming in Maya with Xgen interactive
มุมมอง 576ปีที่แล้ว
Likeness Tutorial PART 42 Beard grooming in Maya with Xgen interactive
Likeness Tutorial PART 41 Applying face microbump in Maya
มุมมอง 467ปีที่แล้ว
Likeness Tutorial PART 41 Applying face microbump in Maya
Likeness Tutorial PART 40 Painting Microbump mask
มุมมอง 470ปีที่แล้ว
Likeness Tutorial PART 40 Painting Microbump mask
Likeness Tutorial PART 39 Finalizing the Polypaint texture
มุมมอง 484ปีที่แล้ว
Likeness Tutorial PART 39 Finalizing the Polypaint texture
You are good
👍
👍👍👍
@sinapahlevani229 great job, maybe in the future the author will create a video tutorial and show how to start creating hardsurf in zbrush
Thanks for this tutorial!
thanks, all of your videos helps alot..
where the body
Thanks to TH-cam algorithms for a good video
great
Thank you very much!
When you are selecting multiple edges, how are you connecting the two points. Example is where you sewed two select edges together.
THIS is exactly what I needed to help me get to the next level. Thank you so much!
That wall paper is Fire🔥🔥
love your work
ummmmmm......based?!?!?!
Great job. Great contribution. Thank you so much. Greetings
will you upload a video of you polishing it?
Show
thank you for your tutorial,it's help me a lot
hey mate, awesome video! I use Blender for sculpting so im not sure if that might affect my results, but how would you get around "noisy results"? Whenever I try to sculpt smooth, sharp beleved edges like your helmet, mine always end up looking quite messy
Use enough resolution and the blender equivalent of HPolish brush with lots of accurate strokes. You can also do retopo for max smoothness, it's what you usually wanna do after concept stage anyways.
Thank youu, but how can you create these copies for reference tho?
Press T and Drag and then press t again , when you want back to sculpt press "edit". If you want delete the "copy" press ctrl+n
So, this process seems to be really free, like you are creating the shapes on the fly, while you're making it. How would you say about following a reference? Do you think this technique is possible strictly following a concept art?
Yes, the technique is the same, it just takes more time and effort following a reference. you need to be very careful with shapes and the silhouette.
And how later are you texturing hard surface in painter. Are you baking low poly to high poly ?
I have some personal stuff to take care of at the moment, but I will get back to this for lowpoly and texturing once I'm free. hopefully soon :)
Did you share the training that you sold before for free?
you are amazing dude
👍👍👍
Crazt
Thank you for your nice tutorial. :)
nice tips
Hello, can the subtitles embedded in the video be uploaded to TH-cam in the same way? I really want to follow the tutorial.
Thanks Man, amazing content! keep up the great work!
Doing god's work out here💯💯💯
Awesome 👌
retopo in Zbrush is the worst thing on earth
retopologizing is like whole another story.
Coolest thing ever ! :')
The precision is so low.
It’s only a blocking tbh
Can't believe all of this is for free. Thank you so much!
thanks for your tips
Wow!
So good! Is the material at 8:21 just a Arnold Standard Surface? I'm confused as to why your render looks so photorealistic when you've only added a HDRI and no other lights!
Amazing, really liked your workflow!
looks amazing! thanks for the video.
Nice work!)
Thanks for all the videos, very cool to see your process and problem solving, these remeshes at the start were not on your side ahaha
thank you <3
you're among the best ones you know....
Part 02 will be shared soon ;)
Pure gold . Thanks!
Hi, I have a question. The detail levels you did with HD geometry on includes the maps exported through multi map exporters?