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Gergely Bencsik
เข้าร่วมเมื่อ 9 ก.ย. 2013
วีดีโอ
All You Need To Know About Moving Average
มุมมอง 37611 หลายเดือนก่อน
My attempt to explain the simple moving average filter. Code and sources will be uploaded later. First of a series, coming up next: exponential moving average!
Aliasing and Control: How to Tune Sampling Time the Hard Way
มุมมอง 688ปีที่แล้ว
Re-upload due to correction. This is my entry to #SoME3.
Discrete time control: introduction
มุมมอง 907ปีที่แล้ว
First video in a planned series on control system topics.
Wheel slip visualized
มุมมอง 3.3Kปีที่แล้ว
Just a visualization and short explanation of elastic longitudinal wheel slip. Sources: github.com/GarryBGoode/Wheel-slip-video
Involute Gears 3: Contact Ratio
มุมมอง 23Kปีที่แล้ว
3rd part of my involute gear series, about contact ratio. Animation manim sources: github.com/GarryBGoode/Involute_gear_video_sources_2_3 Gear drawing toolbox for manim: github.com/GarryBGoode/manim-GearBox CAD utils for manim for dimension drawing: github.com/GarryBGoode/Manim_CAD_Drawing_utils
Cycloids
มุมมอง 6Kปีที่แล้ว
This is an animation tech-demo about cycloid gearing. The experimental part is the sound generation and noisy edges. Technically, they're not gears, it's a roots-type compressor, but it's the same principle as cycloid gearing.
Involute Gears 2: Undercut and Profile Shift
มุมมอง 27K2 ปีที่แล้ว
In this video I'm trying to tackle undercutting and profile shifting of involute gears. Animation manim sources: github.com/GarryBGoode/Involute_gear_video_sources_2_3 Gear drawing toolbox for manim: github.com/GarryBGoode/manim-GearBox CAD utils for manim for dimension drawing: github.com/GarryBGoode/Manim_CAD_Drawing_utils
Involute Gears Explained
มุมมอง 87K2 ปีที่แล้ว
Involute gears are awesome. Video made for Summmer of Math exposition 2 - #some2 Sources: www.tec-science.com/category/mechanical-power-transmission/involute-gear/ I used Manim for this video, and developed an addon for drawing gears: github.com/GarryBGoode/manim-GearBox Manim sources for the video: github.com/GarryBGoode/Involute_gear_video_sources
Aliasing explained #VeritasiumContest
มุมมอง 26K3 ปีที่แล้ว
#VeritasiumContest Email for the contest: bencsik.gergely.1@gmail.com If you want to learn more, look up Nyquist-Shannon sampling theorem.
Brushless Motor Phase Sequence part 2
มุมมอง 1.5K3 ปีที่แล้ว
A follow-up video because I felt the first part got too short. Previous video: th-cam.com/video/C6Uw06iEu_Y/w-d-xo.html Check out www.bavaria-direct.co.za/ for other winding sequences!
Brushless Motor Phase Sequence #VeritasiumContest
มุมมอง 1.4K3 ปีที่แล้ว
#VeritasiumContest My email for the contest: bencsik.gergely.1@gmail.com Check out www.bavaria-direct.co.za/ for other winding sequences! part 2 over here: th-cam.com/video/Wfkiy241WCk/w-d-xo.html
Very good video! One mistake - it said that the gears slide smoothly. The gears do not slide! All of the contact between the gears is ROLLING contact! That's the reason for using the involute shape!
@@jeffputman3504 Well there's a mix of rolling and sliding, it is shown at the end of the part 2 video.
Great video, very informative. Incredibly unpleasant and distracting background muzak. Thanks
Very cool. You made HackADay.
Thank you so much for making these animations and giving these explanations!!!
Awesome man, thanks a lot, 4h of lectures in 6 min is crazy
“Hold on a second, lemme get this backlash out.” -nobody
crazy video
which are the parametryc ecuations?
The videos are great work - it took me whole weeks to find out the same things myself. I was willing to design some transmission mechanism using rolling instead of sliding - no luck so far, but perhaps it's possible using some intermediating bodies. Rolling friction instead of rolling cause a lot more energy loss. It would be great if somebody would make an episode or even better an app/algorithm that You type gear parameters and it outputs parameters on charts marking at what point other charts get them maximal values. So for an instance You type meshing wheels diameters and it shows You the most optimal closest gear sizes for given parameter we want. Do we want maximum performance (the least energy loss), do we want maximum strength ? Do we want maximum angular precision ? - I would advice helical (twisted) gears in that case. Do we need more strength ? (thicker gear with more contact area or bigger tooth). Do we need the least backlash (no clearance). I think that there could be a separate episode about the clearance itself - how do we cut the clearance ? equal gap from the gear edge, or, we cut the clearance with some angles - how to position them ? are 2 smaller gears meshing (causing contact) at once better than 1 bigger ? What's the optimal tooth width ? I forgot the context and wasn't digging into it too much, but at some point You said that some module proportion is standardised certain way and You don't know why, but that's the way it is - I bet that it's got something to do with being able to mesh with different diameter gears at once. Personally I found out that as many as short tooth's You've got as most energy efficient it goes as it becomes more like just rolling 2 pipes on each other, but it can withstand less load so You can widen the gears (increasing the mass and overall contact surface, but distributing the pressure on bigger surface. The question is at what width the gear is to wide ? If the gear needs to rotate at constant speed as heavy it is as good as more inertia, gives less angular accelerations - least backlash, but in case you need the gear to transfer accelerations you want it to be as light as possible to do not delay power transfer. After months of thinking about gears and bearings for my innovative engine project I designed a bit improved gears that should waste significantly less energy, last longer, stay cooler (less thermal expansion) and run smoother (with the least angular accelerations - in theory good designed gear is not having a backlash, but in practice all of them does, even the helical ones), but I'm still asking myself all the questions looking for potentially better solutions than using gears...
Whoa, lots of ideas here man, I can't say I 100% follow. On the idea of rolling contact, there's an excellent video from a youtuber called "Morphocular", "What Gear Shape Meshes With A Square?". Long story short, you can't do rolling contact and smooth RPM transmission at the same time. You can design odd shapes that roll on each other, but then when you rotate one with constant speed, the other will speed up / slow down periodically. I know an interesting result came out from some Japanese research about efficiency and backdrive-ability that resulted in split-ring planetary gears. You could look into that, though the math gets quite heavy for that one, being an academic paper and all... The backlash can be achieved 2 ways: the gear manufacturer cuts the teeth a little thinner - geometrically the same tooth curve is rotated by a small angle closer to its opposite. This way the application engineer can place the gears the nominal distance apart. The other way to do backlash is of course to move the gears further apart. For the geometry of the backlash, I think the closest distance between the non-engaging teeth is fairly constant - though I might need to check in simulation. However that constant distance might mean slightly varying angular deflection.
1 min of clear explanation
Brilliant video!
This is amazing work. Very well presented.
fantastic explanation!
Damn dude this animation is amazing. I made a similar one a few years ago but this is so much better.
Excellent explanation! Thanks so much for this!
excellent! thank yoi
please, i download the code and tried to open it in pythonanywhere but it doesn't open because some problems in the code can you please help me with that problem
i was stuck at involute circles for a good 2hrs. this video resolved my confusion in 5mins
you are a beast i love you
Thank you. That was quite helpful and you explained clearly. also the animations are astonishing👌👌
May you provide a video designing gears into Autodesk inventor or solidworks?
Sorry I can't help you with that, but to my knowledge there are a number of gear generators either online, or built into CAD programs, perhaps as an addon. For example I know OnShape has a gear toolbox, so you can generate one there, and just download the part and import it to your CAD.
Awsome
The explanations and animations are simply wonderful - thank you so much for taking the time to compose this series.
everthink is cool but the music in the background is very disturbing
You've taken a potentially difficult concept and explanation and delivered it beautifully - the animations are superb also - thank you
Отличное представление!
Beautiful explanation thank you so much!
That’s a great animation
The video about involute gear was great, please make more like it👌
cant believe this is free. Thank you so much
Excellent video. Why is it so hard to find good explanation of the reason behind gear shapes?
The best explanation I have seen by far.
Very good video! Thank you.
Clearest video i watched see.
Thank you so much for this great video!
Absolutely amazing video! You took something that was hard for me to understand from other places and broke it down into a 1 minute video, and now I can start to understand more complex explanations of aliasing. Thank you!
Was going to suggest Kalman but then i saw it at the bottom of the ocean. I think Filters that are easy to implement are the best in most scenarios
Indeed, and I find the 1st order lowpass to be the simplest, and it gets the most use. Kalman Filter is powerful, but overrated. I'd love to get there eventually, but sadly I don't have time for videos these days
the music is too loud it makes it hard to focus on your voice
Terrific explanation. Would love a series where you go over other filters like you mentioned with the iceberg.
Awesome video! thanks
Brilliant. New subscriber question: What's the average percentage difference in slip-free rotations vs. real-life rotations with slip for an average situation, say Honda accord driven gently vs spiritedly (lots of acceleration) at something like 120 km/h on average? Is it "a couple percent" or more like 0.1 or less%
Sorry, I don't have experience with the numbers in this field. I looked into the theory of it but I haven't worked on anything like that you need.
@@gergelybencsik8626 Understood, not asking for an exact answer, just an estimate or educated guess. The amount should break down into actual wear-inducing slip (wrt to the asphalt) and just "flex" in the side wall and tread, agree?
@@PeterBaumgart1a Weelll, really uneducated guess is about 5% slip before it's sliding. However, keep in mind it's never a contact point, but a contact patch, and there's partial sliding in some percentage of the patch. So you'll get some wear even if you drive in a way that it never really slides.
Nice! Regarding your last argument: It can be shown mathematically that there has to be sliding, or rotation will not be smooth.
Kuch samaj nahi aa raha hai
I was so concentrated and that face in the end made me giggle😄 thanks, great explanation
Yup, I loled
Saviour ....
hahaha nice bro easy and straight to the point
Bro amazin explanation I loved this mini serie, thank you so much for you work!
Very well explained! As noted in the description, the main source is tec-science with their latest recording of th-cam.com/video/lMmWsbdTDng/w-d-xo.html. But I would say this version is shorter with the same amount of information involved. Thanks!
Lose the 'music'.
Amazing video!! This helped so much!!!