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UCBerkeleyGraphics
เข้าร่วมเมื่อ 13 ก.พ. 2011
Data-Driven Elastic Models for Cloth: Modeling and Measurement
Project web page: graphics.berkeley.edu/papers/Wang-DDE-2011-08
Cloth often has complicated nonlinear, anisotropic elastic behavior due to its woven pattern and fiber properties. However, most current cloth simulation techniques simply use linear and isotropic elastic models with manually selected stiffness parameters. Such simple simulations do not allow differentiating the behavior of distinct cloth materials such as silk or denim, and they cannot model most materials with fidelity to their real-world counterparts. In this paper, we present a data-driven technique to more realistically animate cloth. We propose a piecewise linear elastic model that is a good approximation to nonlinear, anisotropic stretching and bending behaviors of various materials. We develop new measurement techniques for studying the elastic deformations for both stretching and bending in real cloth samples. Our setup is easy and inexpensive to construct, and the parameters of our model can be fit to observed data with a well-posed optimization procedure. We have measured a database of ten different cloth materials, each of which exhibits distinctive elastic behaviors. These measurements can be used in most cloth simulation systems to create natural and realistic clothing wrinkles and shapes, for a range of different materials.
Huamin Wang, , Ravi Ramamoorthi, and James F. O'Brien. "Data-Driven Elastic Models for Cloth: Modeling and Measurement". ACM Transactions on Graphics, 30(4):71:1--11, July 2011. Proceedings of ACM SIGGRAPH 2010, Vancouver, BC Canada.
Cloth often has complicated nonlinear, anisotropic elastic behavior due to its woven pattern and fiber properties. However, most current cloth simulation techniques simply use linear and isotropic elastic models with manually selected stiffness parameters. Such simple simulations do not allow differentiating the behavior of distinct cloth materials such as silk or denim, and they cannot model most materials with fidelity to their real-world counterparts. In this paper, we present a data-driven technique to more realistically animate cloth. We propose a piecewise linear elastic model that is a good approximation to nonlinear, anisotropic stretching and bending behaviors of various materials. We develop new measurement techniques for studying the elastic deformations for both stretching and bending in real cloth samples. Our setup is easy and inexpensive to construct, and the parameters of our model can be fit to observed data with a well-posed optimization procedure. We have measured a database of ten different cloth materials, each of which exhibits distinctive elastic behaviors. These measurements can be used in most cloth simulation systems to create natural and realistic clothing wrinkles and shapes, for a range of different materials.
Huamin Wang, , Ravi Ramamoorthi, and James F. O'Brien. "Data-Driven Elastic Models for Cloth: Modeling and Measurement". ACM Transactions on Graphics, 30(4):71:1--11, July 2011. Proceedings of ACM SIGGRAPH 2010, Vancouver, BC Canada.
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Finite element
😃짱😃
can i get the source file
We need this in blender.
This is so satisfying. I love how these videos are uploaded to accompany research papers but end up being really fun to watch casually.
Why am I here and why is it so satisfying?
I should probably get back to my homework.
: (
I read the first one as "Embedded Meth", i think thats enough drugs for the day
Lmfao
Elastic bunny: What a cute rabbit Plastic bunny: What the heck dude you screwed it up
It was a fluffy one ;)
YOUR BUNNY WROTE!
@JM Production A joke. Your bunny wrote is an English soundalike for an infamous Russian phrase.
bunny^3
Your bunny wrote!!!
Fabulous! They look like Hollywood Sci-fi blockbuster.
Very informative. Very entertaining. Awesome.
very impressive
Awesome, thanks guys!
The wrinkles don't unfold well afterward. They retain there shape too much. Probably like the previous comment mentioned because of the lack of gravity.
Cool!
Cool, thanks man. But is it really DMM? Or is it precontrived fractures with just a lot of them like in havok?
It is DMM, this is the paper DMM spawned.
Is this from the first or second game?
10 years late, but its all the first.
It's impressive, but it looked wrong to me at first, I think the problem is that it doesn't account for gravity, so it sinks into a uncanny valley a tad,
i never thought id like a starwars game but this is fucking impressive
Great! Is it realtime ?
Do you know yet?
No