Code It All
Code It All
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Making A Game In Godot Without Coding!
In This Video We Will Make A Game In Godot Using The Orchestrator Addon Which Is Good For The People Who Miss VisualScript In Godot 3.
Please Watch This Video As We Go Through The Basics Of Making A Game Without Any Coding.
° If You Enjoy My Content I'd Certainly Appreciate A New Sub :)
Godot Orchestrator Addon:
godotengine.org/asset-library/asset/2095
Progress Bar Addon:
godotengine.org/asset-library/asset/2842
original godot logo in the thumbnail by Andrea Calabro, license (CC BY 4.0 International): creativecommons.org/licenses/by/4.0/
#godot
มุมมอง: 7 092

วีดีโอ

I Tried Making A Game In Godot With C#.
มุมมอง 4.6K3 หลายเดือนก่อน
So I Decided To Try C# For The First Time In Godot, And I Have To Say I Kinda Liked It! Please Subscribe If You Do Enjoy My Content, And Also If You Don't Tell Me Why In The Comment Section So I Can Improve ;) original godot logo ( Godot 4.2.2 ) in the thumbnail by Andrea Calabro, license (CC BY 4.0 International): creativecommons.org/licenses/by/4.0/ #godot #gameengine #indie
Godot Resources Explained
มุมมอง 5K3 หลายเดือนก่อน
If You're A Solo Game Dev In Godot, Understanding Resources And What They're For Can Be Important. In This Video You'll Learn Some Important Concepts About Resources In Godot. Please Subscribe :) Learn More About Resources Here: ( Official Godot Docs ) docs.godotengine.org/en/stable/tutorials/scripting/resources.html original godot logo ( Godot 4.2.2 ) in the thumbnail by Andrea Calabro, licens...
Mirrors, Every Way You Can Make Them In A Video Game
มุมมอง 65K3 หลายเดือนก่อน
Mirrors are one of those things that can be hard to program, but there are a lot ways for programming mirrors in video games, you can also use shaders with them to give them a realistic look. I'm using the Godot 4.2.2 game engine for this video. - Please Consider Subscribing, I Really Do Care :) Mirror Tutorial Mentioned In The Video: th-cam.com/video/xXUVP6sN-tQ/w-d-xo.htmlsi=MWa6nn0Ph5cGBGX7 ...
Making The Identical Game On The Oldest VS Latest Versions Of Godot
มุมมอง 68K4 หลายเดือนก่อน
Making The Same Game On The Latest Version Of Godot And Oldest, What Could Go Wrong ? So Apparently Core Concepts Of Godot Engine Have Remained The Same, Like Scenes, Nodes, Resources And Stuff Like That BUT OH MAN! It Was Much Easier To Make The Same Game In Godot 4.2.2, also better graphics. Also since this is not really a tutorial, a lot of things have been done probably not in their best wa...
Making A Game In Defold For The First Time ( With Lua )
มุมมอง 7K5 หลายเดือนก่อน
Making a game in a new game engine was definitely enjoyable for me, this engine can make 2d and 3d games, but I think it is mostly known for it's 2d games. It uses Lua as a prpgramming language... Original Defold Logo: By Lakushkin - Own work, CC BY-SA 4.0, commons.wikimedia.org/w/index.php?curid=111082999 #game #gameengine #fps #defold #lua #programming
I Tried Godot VisualScript In 2024 ( And Found An Alternative )
มุมมอง 30K5 หลายเดือนก่อน
Godot VisualScript was introduced in godot 3 and was discontinued in godot 4 due to many different reasons, however I enjoyed my experience in godot as a GDscript developer for godot 4.2.1 If you want to make a game in godot 4 that doesn't require coding, I think this might just work for you.... original godot logo in the thumbnail by Andrea Calabro, license (CC BY 4.0 International): creativec...
Smooth Loading Bar In Godot 4 ( Changing Scenes In Godot )
มุมมอง 3.7K6 หลายเดือนก่อน
Learn how to make a loading screen and load scenes in godot with this tutorial. you will learn: loading scenes, loading scenes with threads, smooth loading bar, ResoureLoader and more... TimeStamps: 0:00 - Intro 0:10 - ResourceLoader Introducion 0:45 - Scene Setup 1:27 - Main Menu Script 2:08 - Loading Screen Script 8:40 - Singleton / AutoLoad Implementation 10:05 - Loading Using The Singleton ...
Making Depth For Water Shader In Godot 4 ( Depth Texture )
มุมมอง 6K6 หลายเดือนก่อน
Have you ever wondered how games calculate the depth for rendering water in video games? in this godot 4 tutorial you'll learn: how shaders can do that. The method that is used to get the depth is actually a slighlty modified version of the Godot's standard material proximity fade... you can alternatively get that code by converting the the material to shader code.... As mentioned In the Previo...
So I Made A Water Shader In Godot 4 And It Was Quite Simple
มุมมอง 44K7 หลายเดือนก่อน
Making water in godot 4 is actually much simpler than you think, making it realistic, lighting and whatelese is taught in this tutorial. • KNOWN ISSUES: The refraction effect shown in this video is still an experiment, meaning sometimes if you put an object in front of the water you can see waves around it, the work around would be to lower the amplitude multiplier on _suv variable or just turn...
How To Make A Realistic FPS Flash Light ( Godot 4 )
มุมมอง 18K11 หลายเดือนก่อน
#horror #godot #unity #unreal #indie #game #easy #simple #indiegame #tutorial In this tutorial you're going to learn how to make a simple fps controller with a realistic flashlight on it so you can use it in your indie projects and games, please consider subscribing. I Made A Water Shader: th-cam.com/video/CNE7EOVlYLY/w-d-xo.html Simple FPS Controller In Godot: th-cam.com/video/x4Yv4Q2x1Qk/w-d-...
How To Make A Simple FPS Game In Godot 4
มุมมอง 2.4K11 หลายเดือนก่อน
In this tutorial you're gonna learn how to make a simple fps controller in godot in under 30 minutes, if you are interested in my tutorials please consider SUBSCRIBING. Timestamps: Intro - 0:00 Making A Project - 0:20 Setting Up The Scene - 0:55 Setting Up The Player - 4:22 Coding The Player Movement - 5:54 Coding The Jumping - 15:52 Coding The Camera Controller - 18:55 Hide The Cursor On Play ...
How To Make A Realistic Flashlight FPS In Unity In Under 30 Minutes
มุมมอง 7Kปีที่แล้ว
In this tutorial you'll learn how to make an fps controller that has a realistic flashlight similar to how a human would handle a flashlight in real life. This method of flashlight is widely used in horror games. Create A Simple FPS In Detail: th-cam.com/video/6wZgWqziarQ/w-d-xo.htmlsi=WNvoJPxrwvQ17U7q Cookie Texture: drive.google.com/file.... If the link above doesn't show up for you just sear...
Simple FPS Controller In Unity In 20 Minutes Using Only The Rigidbody
มุมมอง 409ปีที่แล้ว
In this tutorial you'll learn how to make a simple fps controller with the rigidbody under 20 minutes. 0:00 - Intro 0:39 - Creating A Project 1:02 - Tutorial Begins 2:02 - How To Add Microsoft Visual Studio 2:11 - Coding The Player Movement 9:00 - Coding The Camera Controller 13:20 - Fix Camera Rotation 15:23 - Moving Towards Where You're Looking 17:25 - Jumping 20:50 - Adding Ground Layer 21:1...

ความคิดเห็น

  • @wizk875
    @wizk875 5 วันที่ผ่านมา

    Can we process Fast Fourier transform on a shader ?

  • @walterramen
    @walterramen 5 วันที่ผ่านมา

    Thanks! ❤️

  • @Freddythedog-e8c
    @Freddythedog-e8c 5 วันที่ผ่านมา

    godot 1.1 looks like unity its sooooo bad

  • @JaimeRodriguez-kv2wn
    @JaimeRodriguez-kv2wn 8 วันที่ผ่านมา

    How did you turn the world black? When I eliminated the sun, it didn't stay dark for me like it did for you. what I do?

  • @peacelove3828
    @peacelove3828 9 วันที่ผ่านมา

    as a coder this visual scripting is complicated but thank u for explaining. please make more

  • @sjfsr
    @sjfsr 22 วันที่ผ่านมา

    The gpu image, omg what a powerhouse. I think my first agp gpu was similar in size

  • @edouardwinder661
    @edouardwinder661 24 วันที่ผ่านมา

    Awesome video keep up the good work. You are very talented to make clear explanation I must say. I would like also your opinion about movement of object on water like boat trail. No good tutorial updated works/ or explain it well like you do

  • @OfficalHilariousDaily
    @OfficalHilariousDaily 26 วันที่ผ่านมา

    how did you make your own sprite

  • @John_Henry83
    @John_Henry83 27 วันที่ผ่านมา

    So where are the project files and assets for this video ? Or are they not available ?

  • @nowherebrain
    @nowherebrain หลายเดือนก่อน

    I'm sure it's possible, but without me having to waste time figuring it out is it possible to simply load scenes and then add them as children to the existing root node once the loading index is 1.0?..or even at a later time? another question, and this is more complicated... Can you load a scene with and set a few of it's values on load(expoted properites)? e.g. I want to have my top level(scene root) main menu(control) and then load in the world...keeping the player and it's data constant(basically the player will always exist and only "pause" when loading parts of the world...????

  • @Czif
    @Czif หลายเดือนก่อน

    thank you for this tutorial, it's great :)

  • @user-fu8gq5xg5u1
    @user-fu8gq5xg5u1 หลายเดือนก่อน

    I using AI.

  • @612Luck
    @612Luck หลายเดือนก่อน

    just what i need, thx!

  • @JohnLudlow
    @JohnLudlow หลายเดือนก่อน

    "avoid getting yelled at" while using public settable fields

  • @fmdashlevelcreatordev
    @fmdashlevelcreatordev หลายเดือนก่อน

    Dude help me, in the mobile version of godot, Orchestrator is causing the engine to crash, to be more exact, when the installation finishes, the message appears telling me to restart the engine, but it crashes before I even do that, and when I try to enter the project again, it crashes

  • @Айдер_Нурмухаммедов
    @Айдер_Нурмухаммедов หลายเดือนก่อน

    How I cam Rotate camera with mouse and add gravity ?

  • @ApichartNakarungutti
    @ApichartNakarungutti หลายเดือนก่อน

    Orchestrator is similar to Unreal Visual Script. In Unreal you need to chain action like this too. At the first glance, I think why they do that, but when I thought about it, it make sense.

  • @DevsOfBharat
    @DevsOfBharat หลายเดือนก่อน

    thanks for this tutorial

  • @CharleyDonar
    @CharleyDonar หลายเดือนก่อน

    THANK YOU!

  • @edgeofsanitysevensix
    @edgeofsanitysevensix หลายเดือนก่อน

    I've been working with C# for 10 years but it's my first foray into Godot. Looking forward to having a go at it

  • @Felipe-rn1gf
    @Felipe-rn1gf หลายเดือนก่อน

    If I knew how to program I would try to make a fork of Godot for mobile where the focus would be the visual script but it's just an idea 😔

  • @darklord8793
    @darklord8793 หลายเดือนก่อน

    how can you see trought the mesh if there is no alpha???

    • @Code_It_All
      @Code_It_All หลายเดือนก่อน

      We are not actually seeing through it, it's an illusion using the screen texture which is taken before the mesh itself was rendered

  • @nomadshiba
    @nomadshiba หลายเดือนก่อน

    I'm planning to use Godot as rendering engine, with the C# ECS framework called Friflo. Godot has everything you need for rendering, and a Shader Graph, Materials, GPU instancing with MultiMesh etc..., makes it a good engine for graphics. And Friflo ECS is just fast, cpu cached, parallel and all the other good things about data-oriented ECS.

  • @AppMaker728
    @AppMaker728 หลายเดือนก่อน

    It's out but it's 4.3 beta

  • @AppMaker728
    @AppMaker728 หลายเดือนก่อน

    I'm really hype about using Godot since 4.3 coming soon

  • @AppMaker728
    @AppMaker728 หลายเดือนก่อน

    I might use Godot to make a horror game since I like horror movies

  • @AnasDeveloper
    @AnasDeveloper หลายเดือนก่อน

    just make an object and make its rouphness: 10000000 and metalic: 100000

  • @amimirmimir512
    @amimirmimir512 หลายเดือนก่อน

    this is just like game builder garauge except i can have infinite nodes instead of 512

  • @jejjej6313
    @jejjej6313 2 หลายเดือนก่อน

    my camera goes diagonal i dunno why please help

    • @Code_It_All
      @Code_It_All 2 หลายเดือนก่อน

      Hey, Are you sure you're NOT doing both of the rotations on the same node ?

  • @krys_is
    @krys_is 2 หลายเดือนก่อน

    Great video! But does this cost a lot more than coding? - Logically, it would cost more either way. But how much more does it cost than regular coding?

    • @Code_It_All
      @Code_It_All 2 หลายเดือนก่อน

      Thank you! I'm not sure what you mean by "cost more", but It depends. Some operations take more time, some other take the same time as coding, in some cases it can be faster and easier to visualize. Depends which you like and prefer...

    • @krys_is
      @krys_is 2 หลายเดือนก่อน

      @@Code_It_All Thank you for the answer! By "cost" I mean CPU-wise. If it'll cost more CPU processing power by using this or using generic GDScript 😊

    • @canuquackliekaDUCK
      @canuquackliekaDUCK หลายเดือนก่อน

      @@krys_is That is a good question. I think it'll be worth to test. A simple game with the 1st version is coded normally and the 2nd using the Orchestrator.

    • @krys_is
      @krys_is หลายเดือนก่อน

      @@canuquackliekaDUCK I asked the developers regarding this. It does in fact cost way more than original GDScript unfortunately. But there are other alternatives such as LimboAI, which SHOULD be 100% pure GDScript, but just a visual representation of it. - So logically, it would not cost ALOT more, but still more either way.

  • @card_craft
    @card_craft 2 หลายเดือนก่อน

    How does't thou learn shader like this? This is great

  • @Rotado
    @Rotado 2 หลายเดือนก่อน

    This was really a cool project!

  • @Code_It_All
    @Code_It_All 2 หลายเดือนก่อน

    Please Subscribe If You Enjoy This Kind Of Content, I Put A Lot Of Effort In These And I Could Only Ask For A Sub In Return 😢❤

  • @KorathiHeatwave
    @KorathiHeatwave 2 หลายเดือนก่อน

    Btw no fresh(only 3-5 years old) tutorials about graph node. Maybe its not hot topic, but maybe it can be good tutorial theme cuz no fresh tutorials :3

  • @NewSchattenRayquaza
    @NewSchattenRayquaza 2 หลายเดือนก่อน

    Great Video! Now I know why they removed it, thats just iimpractical beyond reason

    • @mateuscristianschannelen961
      @mateuscristianschannelen961 2 หลายเดือนก่อน

      Maybe to you guys who can code reasonably well it's impractical. To guys like me, who can't do traditional coding, or in my case, is not good at it and hate it with a burning passion, this is an alternative, inferior to tradicional coding, but at least it's doable.

    • @JasonEllingsworth
      @JasonEllingsworth หลายเดือนก่อน

      I think if it actually worked properly, it would be great. It needs to be a 1:1 conversion of gdscript with boxes. For whatever reason, these VS creators instead try to make it more "beginner friendly" and change the names of things as well as functionality, but in the process they create bugs and confusion.

  • @Daniel-ib5nt
    @Daniel-ib5nt 2 หลายเดือนก่อน

    Now I got to admit, this is very off-brand for "Code it all".

  • @NeonfireStudio
    @NeonfireStudio 2 หลายเดือนก่อน

    Nice Work!

  • @minsan6696
    @minsan6696 2 หลายเดือนก่อน

    There is also another visual scripting add-on called Block Coding, which is similar to scratch.

    • @thedemr9736
      @thedemr9736 หลายเดือนก่อน

      Yeah but Block Coding only have the simple stuff so you cant make almost anything

  • @merovingen4546
    @merovingen4546 2 หลายเดือนก่อน

    thx for video, you put a lot of afford in it

  • @HatchetGamerCoding
    @HatchetGamerCoding 2 หลายเดือนก่อน

    bro singlehandedly solved a problem that existed for like the last 8 hours, thanks

  • @ayzhol9620
    @ayzhol9620 2 หลายเดือนก่อน

    Niiiiice

  • @nosdregamon
    @nosdregamon 2 หลายเดือนก่อน

    In Duke Nukem 3d (the one from the last century ~1996), they had a wide empty space behind every mirror and would use that space to replicate every vertex/sprite you would see in the opposite direction. Worked basically like your first attempt, (and was just as stationary), but automated. Minds were blown back in the day :)

  • @charliecharliewhiskey9403
    @charliecharliewhiskey9403 2 หลายเดือนก่อน

    Wondering whether it's possible to do the copying method, take a snapshot of it, remove the extra objects and use just a texture of that snapshot, and then somehow render copies of any moving objects on top of that texture (despite the fact they'd be behind it).

  • @dragondev2617
    @dragondev2617 2 หลายเดือนก่อน

    Laughs in Unreal Engine 5's Nanite Ray Traced Reflections but nice tutorial Man! I like the video

  • @mesi69420
    @mesi69420 2 หลายเดือนก่อน

    I LIKE THE OLD GODOT UI OH MY!

  • @JJW410
    @JJW410 2 หลายเดือนก่อน

    Get rid of those random forced subtitles.

  • @jayxofficial5126
    @jayxofficial5126 2 หลายเดือนก่อน

    it was a great video but since the character's body doesn't rotate neither does the flashlight and it clips behind the character and creates a shadow. But over all this video gives people a chance to learn the basics.

  • @truestbluu
    @truestbluu 2 หลายเดือนก่อน

    first method is the roblox method lol

  • @teiman
    @teiman 2 หลายเดือนก่อน

    So great. I have learned a lot with this video.

  • @WiingsYT
    @WiingsYT 2 หลายเดือนก่อน

    Please stop writing code and then changing it mid video it causes more confusion than anything else., and is slightly annoying. I had to go back multiple times because I didn't notice a change you made to a line you wrote less than a minute prior. Maybe it's just me, but otherwise good video man.