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Achrotone
United States
เข้าร่วมเมื่อ 10 มี.ค. 2020
Video gameing. (Formerly MikeVideoGamer)
Cyber Hook | All Chapters (Deathless)
All individual chapters deathless, including the DLC (yes, even the boss fight).
Did I mention this game is really fun?
TIMESTAMPS
--------
00:00 - The Beginning
05:41 - The Training
12:59 - The Challenge
19:53 - The Mastering
26:31 - The Doubt
33:25 - The Anger
38:23 - The End
43:10 - The Comeback
48:50 - The Error
54:44 - The Finale
59:15 - Him
1:07:48- Epilogue + Credits
Did I mention this game is really fun?
TIMESTAMPS
--------
00:00 - The Beginning
05:41 - The Training
12:59 - The Challenge
19:53 - The Mastering
26:31 - The Doubt
33:25 - The Anger
38:23 - The End
43:10 - The Comeback
48:50 - The Error
54:44 - The Finale
59:15 - Him
1:07:48- Epilogue + Credits
มุมมอง: 56
วีดีโอ
Cyber Hook | Full Game Speedrun (3-Crystal Time)
มุมมอง 18วันที่ผ่านมา
Yeah, apparently the full game marathon has time goals to go for. This was my first attempt, so don't ask me what any of the goal times were. Oh yeah, game's really fucking fun to play. Lots of ways to zoom around, and lots more ways to break the level design. Is good. :^)
Tetrachroma | Chaos Marathon (Normal Difficulty)
มุมมอง 47หลายเดือนก่อน
The last marathon mode left that I needed to complete. 10 attempts isn't many, but I've lost almost all of those to Stage 4 because of those damn noise blocks. Aside from that, this is an absolutely wonderful love letter to the classic block-stacking game. Beginner or expert alike, it's a very creative and fun spin on the decades-old formula. Instant favorite.
Crucible | "Legendary" Mode (1CC)
มุมมอง 18หลายเดือนก่อน
One of the student projects of all time. Not bad, not great either. Some patterns are a tad cray-cray.
Lorn's Lure | "Dissolution" (No Climbing Picks)
มุมมอง 5512 หลายเดือนก่อน
"The final chapter also starts out similarly cool with a new tool, but very quickly turns into an absolute hot mess...its timed, its chaotic, and its brutally unforgiving. it gives you a new supertool that trumps your entire existing toolkit, makes that your only option for success, and demands that you perfect it while under constant time pressure." - Steam review for Lorn's Lure I wanted to s...
Lorn's Lure | "Dissolution" NG Speedrun (Skipless+Glitchless, 4:52.179)
มุมมอง 2253 หลายเดือนก่อน
Okay, I've had my fill now. I just wanted to see whether sub-5 could be done without the NG timesave, and it seems to be very much feasible thanks to the new route I found (also managed to absolutely crush Rubeki's NG WR time of 5:20.813, guess I'll be snagging that "perfect run" crown for myself for the time being). I've got all the achievements, and I've done my personal goal on this level. T...
Lorn's Lure | "Dissolution" NG+ Speedrun (Skipless+Glitchless, 5:06.545)
มุมมอง 1K3 หลายเดือนก่อน
Plenty of time losses, but it gets counterbalanced by some of the unbelievably smooth swings. Makes you feel like the Spidah-Man. :^)
Overpass | HWY 702+704+804 (ACUPLE)
มุมมอง 253 หลายเดือนก่อน
Fun game. Scramble lens is "fun". 0:00 - HWY 702 (Sailor's Speedway) 2:54 - HWY 704 (Cascade Court) 5:43 - HWY 804 (Earth's Edge, Scramble Lens)
Threes! | First "Volleo" Tile (Score 613,707)
มุมมอง 1183 หลายเดือนก่อน
Long time coming. 977 games played over the course of 281 hours to get to this point. Very simple, yet very enthralling once you get skilled enough at the game. 2048 got nothing on this sexy beast. This run was recorded in multiple segments on iOS. There is a known cheese that allows you to reroll bonus tiles, but so far there's no easy way to do that exploit on this platform. I've timestamped ...
Lorn's Lure | "Dissolution" (Deathless)
มุมมอง 8863 หลายเดือนก่อน
Favorite chapter, hands down. The intensity, the pumping beats, the ideal difficulty (okay maybe not, I would've liked to see a much harder variant, but I'm one of the few to think that way) after all the calmly perilous exploration. This took me a while to pull off, mostly because I liked going way too fast and the music makes my heart and nerves race so much. Hats off to Phrakture for making ...
Soundodger 2 | "Seventeen & Something" by Bean
มุมมอง 284 หลายเดือนก่อน
Early access level that was removed in full release, mostly because it was too difficult for a first level. Not really all that bad though, the last part is much more consistent than you might expect, just needs a good route is all. :^)
Ziggy's Labyrinth | Full Playthrough (All Difficulties, No Warps)
มุมมอง 1324 หลายเดือนก่อน
This is a full playthrough of the game's Normal mode (which you can think of as an Arcade mode of sorts, given the course selection and the lives system). This game to me is what would happen if you married Super Monkey Ball with Snake (and yes, the inspiration clearly shows if you're a fan of the former). It completely turns the whole concept of Snake on its head, expanding the gameplay palett...
SUPERVOID | Secret Mode + Ending
มุมมอง 657 หลายเดือนก่อน
Cool game, slightly harder than Super Hexagon due to the low FOV and color-based levels. Secret level is unlocked by surviving 90 seconds on all other levels.
Dead | One Hit+Easy Boss Rush (World First)
มุมมอง 738 หลายเดือนก่อน
Info: This is the full uncut recording, the actual run begins at 2:11. The original "End of an Age" achievement, which required you to beat Boss Rush Mode while having both Easy Mode and One Hit Mode enabled simultaneously. You can probably deduce why the dev took out the One Hit part from there... ...because holy SHIT this was brutal, despite this being the second time I've done this. Oh yeah,...
Dead | Boss Rush Bonanza (One Hit, Easy, Angry)
มุมมอง 849 หลายเดือนก่อน
Whew, that was a rush (heh). But yeah this was fucking rough. One Hit - 00:00 I started off with One Hit since I knew it'd be the hardest, and boy was I right to do so. Not being allowed even a single mistake makes this a very difficult (and sometimes boring) challenge to complete. I nearly got the run 2 hours after finishing the combined angry and easy modes, but it took another 10 on top of t...
Soundodger 2 | "Shared Buffer Memory" by Bean
มุมมอง 145ปีที่แล้ว
Soundodger 2 | "Shared Buffer Memory" by Bean
Soundodger 2 | "You Can Count On Life" by Qz
มุมมอง 65ปีที่แล้ว
Soundodger 2 | "You Can Count On Life" by Qz
Soundodger 2 | "Chromatic Aberration" by azuretone
มุมมอง 54ปีที่แล้ว
Soundodger 2 | "Chromatic Aberration" by azuretone
Nekuia | "Ultimate Survivor 1" (World 1 Deathless)
มุมมอง 42ปีที่แล้ว
Nekuia | "Ultimate Survivor 1" (World 1 Deathless)
Ascent | "World Champion" (Sub 15m Speedrun)
มุมมอง 18ปีที่แล้ว
Ascent | "World Champion" (Sub 15m Speedrun)
The Zachtronics Solitaire Collection | Kabufuda Solitaire (Expert, 10 wins)
มุมมอง 87ปีที่แล้ว
The Zachtronics Solitaire Collection | Kabufuda Solitaire (Expert, 10 wins)
The Zachtronics Solitaire Collection | Cluj Solitaire (No Cheats)
มุมมอง 3162 ปีที่แล้ว
The Zachtronics Solitaire Collection | Cluj Solitaire (No Cheats)
Soundodger 2 | "Nocturnal Wanderings" by Bean
มุมมอง 792 ปีที่แล้ว
Soundodger 2 | "Nocturnal Wanderings" by Bean
Soundodger 2 | "Rapture (Rex Ronan Remix)" by Bean
มุมมอง 372 ปีที่แล้ว
Soundodger 2 | "Rapture (Rex Ronan Remix)" by Bean
I did not think for a second the game would take this route, this ending was fucking wild
Insanity. I died here twice as many times as any other part of the game and there were some parts I genuinely thought were impossible at first. Such an amazingly designed level, to see it beaten so quickly is one of the most impressive speedrunning feats I've ever seen.
FALL 🔥✍️
It's insane to see gameplay of this without the ui taking up half the screen
no fucking way
I just finished this level and being to hear the music progress naturally as the sequence gets crazier is amazing. very well done, even if near the end you got a bit stuck in a few tiny places ;) ggs!
How long did it take you to find all the routes.
Around half an hour.
what a fukn boss lmao, nice.
are you planning on doing a speedrun on the full game without the climbing picks?
Not really, but it's a cool suggestion.
very clean, the movement in the pre boss part was sublime, i honestly didnt think it would be possible without all the upgrades
Mad respect brother, that's insane. Congratz
4:01 How did you not die falling with 3 indicators? The only way to slow down after this is using the harpoon which isn't an option for this run.
Normally, you'd be correct. However, with the update that allows you to touch walls at terminal velocity without dying, this trick became possible. Essentially, what I'm doing here is just hugging the wall while moving forward. Then by some unexplainable interaction, I don't die when I hit the slope, and I'm able to keep going.
Watching your video made me be able to do it
Android flawlessly flees at the sight of an adventure time reference
Damn impressive! I think I died 600 times my first go of this level
@@zacacious2522 equally as impressive imo, i always hold more respect for those with the tenacity to stick through challenging stuff even if it takes a long time than those who breeze through it because of already existing natural talent or skill.
I did a faster run of this level without using NG+! Check it here if you're interested: th-cam.com/video/6gleIFc8Rqw/w-d-xo.html
I did a much faster run of this level! Feel free to check it out here: th-cam.com/video/6gleIFc8Rqw/w-d-xo.html
That level was an hour long anxiety trip for me and you just breezed through it like that 💀 You're inhuman (in a good way)
The second time is always easier, then speedrunning becomes the new thrill ;)
I love the little 'Nods' at the fall. Legit do that every time myself :'>
It's a bop, what can I say :^)
Insane, really nice run
Amazing, congrats
This is sick af
Nice
I was expecting another glitch run, and was honestly surprised when you started doing it legitimately, very well done! I completed this before the recent nerf. and even still the last section was always such a pain to complete. Really nice to hear the OST in full without it being so repetitious.
I wish I could've done this before the nerf, but maybe it's for the better that it happened after the rebalances. And yeah, doing a glitch run would have felt cheap for something like this (plus, I don't even know how to do that LMAO). When I did this for the first time, I died less than 100 times, but even then the loops wore off quite fast. Would've been cool to repeat past sections when progressing so that it wouldn't feel so stale for a newcomer, but I imagine that wouldn't fix many players' distate for the level, which is understandable but still sucks.
@Achrotone I definitely think the Nerf is much needed, honestly. There were plenty of times when i was playing for the first time where I'd go to jump onto a platform, only for there to be a death trigger grow on it as soon as I landed. Regardless, a deathless run is truly something to congratulate yourself on, nerf or not.
Lorn: *Fall.* *Soul of wires and metal. Your...* Wait. Where are you going? Come back.
the only thing running out is the android :P
my god, what a run, nicely done :O
How do you get that skin?
You need to score at least 50k points in Endless Mode to unlock the rocket skin.
18:06 huh????
Yep, the sword's hitbox is not the same size as the sprite. This is actually very useful (and frankly required) for dealing with Scourge in Angry Mode as it helps conserve your dodge.
Right then, I promised in the description to elaborate on the tougher bosses, so here we are. For Easy+Angry Mode, the first two (Progenitor, Vesicle) and last two (Scourge, Dying Ember) bosses are the ones to watch out for. The rest are relatively easy to do with enough skill. 0:31 - Progenitor ---------- If you're new to Angry Mode, you'll likely hit a brick wall figuring out how to get past the first boss. The key to mastering this mode is through your resource management (health, bomb and especially dodge), since there's no cooldown between boss attacks. For Progenitor, that means a metric f++kton of minions being spawned. However, the strategy here is pretty simple: make laps around the arena to kite the minions, saving your bomb to clear them out or to push away the bumbling invincible bastard, and waiting for Progenitor to use her charging attack so that you can get some hits in. The biggest problem is that you may have to wait a long time for Progenitor to use her charging attack, and the buildup of minions will unfortunately inevitably cause the game to start dropping frames. 1:53 - Vesicle -------- The thing I love most about DEAD is that it's incredibly skill-based once you learn the ropes, the likes of which can be compared with Super Hexagon. Angry Vesicle tells that philosophy to inhale his pus-filled donger, and uses it to commit extreme acts of defenestration-he is without a doubt the most luck-based boss out of everyone. Extremely skilled players are able to mitigate that luck factor with enough patience and practice, but even they find it impossible to reach 100% consistency in killing Vesicle. So what's the problem? One of Vesicle's attacks, which bombs the half of the stage you're standing on, will orient him upright and launch him upward after initiating the attack. If his vertical position is not kept in check, he will eventually leave the arena altogether and you will no longer be able to reach him with your attacks, causing your run to go kaput. There is a way to prevent this, but it comes at a cost: you need to make contact with him from above so that he will face you from where you touched him, and then after starting the attack will move away from you in that direction (using the bomb to stack momentum and push him down further is very useful here). The only problem is that it will cost you some health, and you still need to be able to juggle the imminent splash attacks, any oncoming attacks or healing minions, as well as healing your own health. Vesicle may not be the most difficult boss, but because of the factors that are out of your control due to how he was designed, he is the most frustrating boss bar none. 18:13 - Scourge --------- This boss is where shit gets real. Since all bosses aren't unlocked from the start, unlocking Dying Ember requires you to kill Scourge without destroying any crystals. This turns what would be a standard-length fight into an extreme test of endurance and skill with an added sprinkle of luck. The Body and Limbs phases are nothing more than unskippable ads, but you can still die to the Limbs if they decide to be utter pricks. The Eye phase is where the real fight begins, so you need to be prepared to counter every attack while conserving your resources as much as possible. For the sword attack, there's a trick you can do to save your dodge: make distance, then once Scourge charges at you, move away and clockwise around him (aka the direction he swings his sword), and you won't get hit. This is due to the sword hitbox being much smaller compared to how it looks. For the missile attack, this is the time to use your bomb, as this will knock him back and stop him from moving towards you. The homing missiles are a lot harsher in Easy Mode, so going far away from your initial location when the missiles were fired is very risky. Still, there are ways to get around them: if the next attack is a splash attack, wait until the very last moment before the splash attack activates, then dodge to the side in either direction, giving you distance from the missiles. If the next attack is the sword dash, you can do the same strategy explained before, and you'll be able to handle everything else. Lastly, the splash attack: this one is super dangerous, as this quickly closes the gap between you and Scourge. In his evolved forms, he will charge at you MUCH faster, so this is where dodging is necessary-always make sure you have your dodge ready for that situation. All these strategies together will help you to get longer runs and give you a fighting chance against him. Not everything will go as planned however, you still need some skill to handle the unexpected! 21:52 - Dying Ember ------------ When it comes to this boss, patience is no longer a virtue: it is an absolute necessity. Since you no longer have to worry about the boss healing itself, you're able to take your time with this boss. And in fact, if you want to defeat Dying Ember, you really should. The time it takes for him to activate his attacks is lower in Easy Mode, so not holding down the fire button is essential to beating this guy. Overall, he becomes quite consistent with enough practice and patience, the key idea here is to keep whittling away at his health while also making sure you always have your dodge ready for his laser and bomb attacks, because they will happen back-to-back and they will instantly kill you if you don't get out of the way in time.
How
Huge congrats!!!
why did you trace the score circle outwards at the end im crying in terror
laptop :)
pro dodger
Glad to see you stick it out till the end, just a few more levels so hang in there mate
One of the best Super Mega Card completion I've seen!! really good strats and so damn fast! You destroyed this card man huge GG
thanks man :)
fucking rubbers.
Achrotone likes, Achrotone likes, Achrotone likes to dodge the sound
dang ur good at this game it’s fire but so hard to get good at 2 player
Ironically enough, the dual levels are my favorite. Those tend to be less precise and more puzzly since, y'know, you're controlling two arrows at once. I've been able to beat every single dual level except for those in Overflow. Those are just way too fast for me to process and react to in time. :P
Dang ur underrated
ShitShitjukeyou
Actually cracked individual
38:18 monkaS Insane stuff my dude.
I apologize for the rather poor video quality, this was the best compromise I could make since my macbook specs are not fantastic, and recording at too high of a quality makes the game lag like hell.
Understandable, better than nothing
massive gratz achro :o
What the hell? Nobody asides me has commented yet! This guy literally beat the final boss using the hardest mode!
50:15 DEAR GOD
yea h
The amount of 「ふぎぃ!」「うわぁ!」「おっと!」is insane
this brings me back
N++ is the game where gd players go to find their new haven, love that description. gl with the path to hundo bro :p