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GlobalXR Community
เข้าร่วมเมื่อ 31 ธ.ค. 2019
Global XR Community is a foundation focusing on the extended reality community. We organize monthly events - and a yearly conference - around virtual reality, augmented reality, mixed reality and webXR.
Every month, the Global XR Talks present speakers from the community during live session on TH-cam, followed by a virtual meetup in our XR Community Zone in AltspaceVR.
The Global XR Conference is a yearly event with talks, sessions, workshops, and community meetups.
If you are interested in supporting an event, want to be a speaker or want to organize a local community gathering, don't hesitate to contact us!
Every month, the Global XR Talks present speakers from the community during live session on TH-cam, followed by a virtual meetup in our XR Community Zone in AltspaceVR.
The Global XR Conference is a yearly event with talks, sessions, workshops, and community meetups.
If you are interested in supporting an event, want to be a speaker or want to organize a local community gathering, don't hesitate to contact us!
Lost in a LightField
Lost in a Lightfield encapsulates a vision. A lightfield represents a conceptual space where light rays converge, weaving a rich tapestry of visual data. Similar to this intricate dance of light, our podcast seeks to illuminate the multifaceted world of emerging technologies and immersive experiences. We believe these innovations can transport us to new realms, challenge our perceptions, and inspire fresh ways of thinking.
มุมมอง: 16
วีดีโอ
Expanding Horizons: Spanish Translation & Validation of Presence IPQ and Immersion ITQ Surveys
มุมมอง 2310 หลายเดือนก่อน
Expanding Horizons: Spanish Translation & Validation of Presence IPQ and Immersion ITQ Surveys
Unlocking the future : Virtual Computers in WebXR with Wonderland Engine
มุมมอง 21610 หลายเดือนก่อน
Unlocking the future : Virtual Computers in WebXR with Wonderland Engine
Introducing MetaVRse, a 3D Creation platform For The Spatial Web
มุมมอง 3110 หลายเดือนก่อน
Introducing MetaVRse, a 3D Creation platform For The Spatial Web
Interface-less: The Philosophy and Future of Immersive Experiences
มุมมอง 7610 หลายเดือนก่อน
Interface-less: The Philosophy and Future of Immersive Experiences
How To Build visionOS UI in Unity With Blurred Glass + Passthrough Using Meta Quest 2 or Pro
มุมมอง 1.2K10 หลายเดือนก่อน
How To Build visionOS UI in Unity With Blurred Glass Passthrough Using Meta Quest 2 or Pro
Welcome to the Future With Microsoft Mesh!
มุมมอง 6210 หลายเดือนก่อน
Welcome to the Future With Microsoft Mesh!
Panoramic Field of View Compact XR Headsets and Glasses Using Innovative Newly-Developed Eyepieces
มุมมอง 8310 หลายเดือนก่อน
Panoramic Field of View Compact XR Headsets and Glasses Using Innovative Newly-Developed Eyepieces
What Happens When AI Meets the Metaverse?
มุมมอง 3810 หลายเดือนก่อน
What Happens When AI Meets the Metaverse?
Liberty Hall 360: Designing for Presence in VR Cultural Heritage Projects
มุมมอง 4710 หลายเดือนก่อน
Liberty Hall 360: Designing for Presence in VR Cultural Heritage Projects
Building a SmartMirror with 15+ Azure AI Cognitive Services
มุมมอง 1010 หลายเดือนก่อน
Building a SmartMirror with 15 Azure AI Cognitive Services
Reality Toolkit Interaction Framework
มุมมอง 5010 หลายเดือนก่อน
Reality Toolkit Interaction Framework
Combining Generative AI and Mixed Reality - With StereoKit and OpenAI
มุมมอง 19510 หลายเดือนก่อน
Combining Generative AI and Mixed Reality - With StereoKit and OpenAI
Immersive technologies in Engineering Education
มุมมอง 3910 หลายเดือนก่อน
Immersive technologies in Engineering Education
AI Dreamscapes: Leveraging Generative Art for Mindfulness in XR
มุมมอง 2910 หลายเดือนก่อน
AI Dreamscapes: Leveraging Generative Art for Mindfulness in XR
Meta Quest: XR Workshop! Unity 2022 + OpenXR + XR Interaction Toolkit
มุมมอง 23210 หลายเดือนก่อน
Meta Quest: XR Workshop! Unity 2022 OpenXR XR Interaction Toolkit
Global XR Conference 2023 - Call for Speakers
มุมมอง 41ปีที่แล้ว
Global XR Conference 2023 - Call for Speakers
Smile! You're on my augmented camera by Sander Veenhof
มุมมอง 102ปีที่แล้ว
Smile! You're on my augmented camera by Sander Veenhof
Technology, Design & Self-expression by Gijs Wahl
มุมมอง 105ปีที่แล้ว
Technology, Design & Self-expression by Gijs Wahl
WT631 - XRTK Quickstart - Learn the Basics and More!
มุมมอง 1302 ปีที่แล้ว
WT631 - XRTK Quickstart - Learn the Basics and More!
WT811 - How to Build a Cloud-Connected AR App in 15 Minutes or Less
มุมมอง 1902 ปีที่แล้ว
WT811 - How to Build a Cloud-Connected AR App in 15 Minutes or Less
So you basically just faked the translucency. There's no actual passthrough visible behind the glass. Le Tai's addon isn't supposed to be used like that. That's not how it works 😂
what would you suggest to achieve the effect?
I suppose this does not work on the Apple Vision Pro, via PolySpatial?
Thank you for taking the time to show the demo, it was really helpful to see.
wow awsome
Thank you so much!
Sorry, technically it's from within a Mixed Reality application, not VR (It did start from a VR app then changed to MR once I got my Oculus Quest 3). I've also found a better way to record the experience stream from the headset since this recording!
Embedded Browser is just what webXR needs and this is even beyond that ....... nice one !!!
Круто!=) 👍
Nice
Looks cool .🤩 What are the possibilities of collaborative music production with this ?
Wow, that's a super cool usecase ✨ It should be possible with web based daws such as Bandlab. Although hyperbeam doesn't support audio channels to record. But if you already have a project and just want to mix it with friends or record on the go with mobile , it would work just fine !
@@nstcg7271 Thanks a lot Sir
Amazing…
Thank you! Cheers!
Very inspiring Chris, danke!
Many thanks!
Thank you for these kind words :)
Super cool session 🎉 Quite new to webxr. Awesome to see it's potential!
Glad you like it!
Superb❤
Thanks for liking
Wow😊
Nice session ✨😮 How many people can connect with the Peerjs networking?
Thank you ❤. Since its using mesh topology, things get messy after 5/6 people. So I recommend using it for such tailored use case for people less than 5. If you want to scale further you can setup a central server or use any of the centralised solutions that I discussed above.
Wonderful usecases. Will try out the wonderland example. Thanks for the session !
Our pleasure!
These guys are so cool! I'm so excited! I've been on their ride but didn't realize they made it. Awesome
They are!
Goof stuff
Good afternoon everyone, any questions answered with delight.
great presentation!
Glad you liked it!
Good stuff
Appreciate it
Love the informational yet easy to follow session. Thanks to Andreas and the Global XR Community for organizing this.
Glad you enjoyed it!
hey i am facing trouble of importing models and js file to wonderland engine. drag and drop option is not working . what to do please help
Thanks again Gijs, this talk keeps having a high rewatch value.
🌈 'Promo SM'
what makes something a controller then? just that it has a 3d model associated with it?
2:42 that was so funny
1:20 For every like this comment gets I'll do one pushup and post a video of it
Love the videos! You put so much time and work into them and they make my day better
2:42 that was so funny
1:55 Ripped Robby s ells the best call of duty ch ea ts
iirc MRTK3 is planned for ML2 too. Can't exactly remember the source on that though.
Why a stunning, thought provoking and challenging presentation!
Muito bom parabens
Bonjour ma fille Fatima cet bon merci pour toute bon qarriere
Awesome presentation
I really Love Fatima's smile🥰
11:22 what? And did your friend hide behind the desk?
I would ask how to take seriously this talk when everyone is saying AI , instead of automation or clever algorithms, memory management and real-time computation and weighted information gathering and dumping what’s not important to keep. A data scientist has to be extremely knowledgeable about what there company there working with, a group of people dedicated to collecting and organizing and packaging “data” for the “data-scientists” that’s there job. No serious company would rely on a data scientist alone to do this themselves, and you have to setup “double-blind tests” . Along the way a data scientist will find interesting connections, but it’s important to give the data lakes “nodes” that gather data based on times seen, known biases, etc.. basically building up a “Belief System “ . I have setup with my limited hardware and servers many nodes and data lakes, with the main incoming called a data ocean where RT has several dynamic sampling “data-straws”. But honestly Spintronics and fpga flexible hardware is where I live at the moment because it’s so unknown by most . Let me tell you what we lack isn’t software programmer’s but actual Electronic Engineers, we need better hardware design inorder to advance the software development, you guys call it Ai lol 😂 need to make EE sexy again and not so daunting and tedious, most students are shocked and drop out in the first trimester 😢🎃 bye ❤ oh check out SenseTime in Taiwan
Discord server not working?
please use mic sir,,, your voice too small and not enaugh clear to hear.... need more improve for the sound(use mic).
can you make the source code public? I'm so grateful for that
It is provided in the description of the tutorial on wonderland engine's youtube channel th-cam.com/video/ZrYMc2DaAKg/w-d-xo.html
Based
Hey, this one is for Milan. Just wanted to point out that what he mentions about the Leia Lume Pad is innacurate: it does not use lenticular technology at all. It uses a newer 3D technology called Diffractive Lightfield Backlighting. You can learn more from the peer-reviewed research article in Nature called "A multi-directional backlight for a wide-angle, glasses-free three-dimensional display"
Wonderland Engine does indeed support PWAs (also the specialized ones for Oculus, no modifications required) out of the box, as @Sorskoot mentioned :)
In case anyone is interested. The repo used in the workshop can be found here: github.com/sorskoot/SpaceShooterWorkshop/tree/Start
Thanks so much! - roncho
Much appreciated! I was wondering what was happening with MRTK and the correlation between MRTK and Mesh SDKs. it's good to clarify that Mesh is built on top of MRTK v3 and that there's a rework with Open XR first in mind :)
Thank you.
hi Atia. really enjoyed ur presentation. i would say .. photogrammetry is the way to go. for example now a days we are using Unreal Engine and it has Quixel Megascan libraries. these are very high detail 3D models .. captured from real sources. any monument can be reconstructed with extreme details. luckily we have Quixel's office in Islamabad .. im sure you can figure out a way to achieve this. good luck
peeeew awesome talk !
Open source!