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MrCsfrancis
เข้าร่วมเมื่อ 19 ม.ค. 2011
use local drive instead of one drive
video walking through the registry editor settings to default to the local hard drive instead of one drive in windows explorer.
มุมมอง: 2 312
วีดีโอ
how to open terminal from finder on mac
มุมมอง 6Kปีที่แล้ว
A quick video walkthrough for students I have in class that have mac computers since I usually use a windows machine for in class examples and quite often use the address bar in windows to open powershell or bash or cmd, this will hopefully make it easier for mac users to follow along in class.
SDEV 220 M05 Lab build a CI CD Pipeline for Docker
มุมมอง 116ปีที่แล้ว
Video instructions for an assignment in a class I am teaching this fall.
A clarification point about final projects
มุมมอง 65ปีที่แล้ว
This is a video to be embedded into the instructions for assignments in a couple of classes I'm teaching soon.
launch a django web app as a desktop application with electron framework
มุมมอง 6Kปีที่แล้ว
a quick video for some students in an upcoming python class where we'll see a web app with the django framework but not take the last step to see it launched as a desktop app in class.
launch a java spring boot web app as a desktop application with electron framework
มุมมอง 3.2Kปีที่แล้ว
an video covering the next step from what we'll see in a java class this fall to turn our web applications into desktop applications. Playlist where we make the app used here: th-cam.com/play/PLBA4kDe4kZOqhRKgu34sv2wgCku46l-mm.html
launch a webapp as a desktop application with electron framework
มุมมอง 163ปีที่แล้ว
a short walkthrough intended for students in some upcoming classes of mine where we'll be making web applications to show them how to launch those web apps as desktop apps.
how to develop a procedural node chain in blender
มุมมอง 69ปีที่แล้ว
I just wanted to make a tutorial filling in a gap I feel is sometimes lacking in the tutorials I saw on youtube about procedural nodes: how do we build that from what we know from math or physics classes.
Improved Blender Models in Godot 4
มุมมอง 166ปีที่แล้ว
Just a quick video showing some of the nice tools in Blender that will work to import directly into Godot 4 with editing capabilities.
Quick village in Godot using Blender Addons
มุมมอง 221ปีที่แล้ว
A video showing a couple addons in Blender that help to make it very easy to get a scene going in Godot with a landscape, trees, and buildings. Building_tools for Blender: github.com/ranjian0/building_tools
Tip for game development in any engine
มุมมอง 20ปีที่แล้ว
A tip I wanted to share with people about how I always start out coverage of a game engine (for myself with new ones and for students at the college I teach game development at).
Godot and Blender game development on a Chromebook
มุมมอง 554ปีที่แล้ว
A couple people have asked me recently about game development on a Chromebook, so I thought I would make a video walking through the steps for it.
blender human starter mesh how to
มุมมอง 13ปีที่แล้ว
a video to embed on the readme on github to serve as how-to documentation for the human starter mesh scripts i created for blender. GitHub Repository: github.com/francis-chris5/blender-human-starter-mesh
blender human model starter files
มุมมอง 16ปีที่แล้ว
I updated my script(s) for a human model starter in blender with some clothes starters that fit the character, and since it has been mentioned in recent videos I thought I would share in another video. Link to the blender human model starter files: github.com/francis-chris5/Creatures GitHub repositor for project built from that original script: github.com/francis-chris5/blender-human-starter-mesh
Godot and Blender quick start on a 3D game
มุมมอง 348ปีที่แล้ว
This video walks through using Godot 4 and Blender 3.5 to very quickly get a 3D game started. Here's that charater starter script I used in the video: github.com/francis-chris5/Creatures/blob/master/add_human.py
Create a REST API and Web App with Spring Boot 2023 Part 7
มุมมอง 60ปีที่แล้ว
Create a REST API and Web App with Spring Boot 2023 Part 7
Create a REST API and Web App with Spring Boot 2023 Part 6
มุมมอง 76ปีที่แล้ว
Create a REST API and Web App with Spring Boot 2023 Part 6
Create a REST API and Web App with Spring Boot 2023 Part 5
มุมมอง 33ปีที่แล้ว
Create a REST API and Web App with Spring Boot 2023 Part 5
Create a REST API and Web App with Spring Boot 2023 Part 3
มุมมอง 93ปีที่แล้ว
Create a REST API and Web App with Spring Boot 2023 Part 3
Create a REST API and Web App with Spring Boot 2023 Part 4
มุมมอง 58ปีที่แล้ว
Create a REST API and Web App with Spring Boot 2023 Part 4
Create a REST API and Web App with Spring Boot 2023 Part 1
มุมมอง 124ปีที่แล้ว
Create a REST API and Web App with Spring Boot 2023 Part 1
Create a REST API and Web App with Spring Boot 2023 Part 2
มุมมอง 73ปีที่แล้ว
Create a REST API and Web App with Spring Boot 2023 Part 2
Akai MPK Mini MK 3 and Korg NanoKONTROL Studio MIDI setup and example
มุมมอง 442ปีที่แล้ว
Akai MPK Mini MK 3 and Korg NanoKONTROL Studio MIDI setup and example
game dev summer camp 2023 prep 45 finishing touches to get a playable rough draft of the game
มุมมอง 25ปีที่แล้ว
game dev summer camp 2023 prep 45 finishing touches to get a playable rough draft of the game
game dev summer camp 2023 prep 44 generate alien opponents
มุมมอง 13ปีที่แล้ว
game dev summer camp 2023 prep 44 generate alien opponents
game dev summer camp 2023 prep 43 add audio to the game
มุมมอง 6ปีที่แล้ว
game dev summer camp 2023 prep 43 add audio to the game
game dev summer camp 2023 prep 42 create a sky shader
มุมมอง 31ปีที่แล้ว
game dev summer camp 2023 prep 42 create a sky shader
game dev summer camp 2023 prep 41 quick introduction to necessary physics
มุมมอง 23ปีที่แล้ว
game dev summer camp 2023 prep 41 quick introduction to necessary physics
game dev summer camp 2023 prep 40 movement for the alien
มุมมอง 23ปีที่แล้ว
game dev summer camp 2023 prep 40 movement for the alien
how can you make it visible by default
Really commendable. Thank you very much!
Nice video, but how could we protect our code from the client?
Heelo
Hi, I'm pretty late to the party but... The example you give does work for me but I can't get any script that imports modules to work. Apache. ModuleNotFoundError: No module named 'boto3' gets registered in the error log. I can load all those from the CLI. Does anyone know if it is possible to use modules before I spend and 2 hours trying to solve this? thnx
Thank you. Very useful video.
please provide the exact version numbers of the software used in the description, otherwise this is not helping ;^)
this is the best i really appreciate this tutorial .... i wish i could see how to close the window once the app is close
Thanks dude
Thank you so much
bad practice
I've seen a lot of tutorials, docs, and videos about importing Blender assets to Godot. This is the first video that showed that you don't actually have to import at all, if you just save from Blender into the Godot folder. This workflow should be more well-known!
Thank you. Dont know why apple obfuscates it as such
You are spinning a whole client-server architecture just to serve a desktop app? A CLI app would be smaller, faster and consume less resources than a whole WAR with embedded Tomcat.
I totally agree with you but which protocoll woud you use to comunicate with the back end?
@@andreacosta9730if the app is conceptually the front and backend, then you can put the whole backend in a JAR and a CLI on top, from Electron you can call the CLI commands. If the backend is a separate system that other systems and apps might also connect to, then the backend you don't need to execute that with the Electron app, it will just run on a server and the electron on a client, then you can use HTTP and the Electron app will be a thin client of the backend, though you can store things locally in that app if you don't want to rely on the backend, like waht happens if the server is down, etc.
Great video - thank you! This was exactly what I was looking for: an overview of different options, some pointers on how to use them, and some things to think about. I really appreciate the effort you put into this 👍
Thanks man
hey mate great vid except blender said i had an "unsupported graphics driver" what can i do about this and how do i do it??
yea that happened to me too😔
too low the video resolution in this way is difficult to read the code
How It works offline in other pc
Thank you so much sir, helped me alot
Thank you for the tutorial, sir. I would like to ask, how can I make the project usable offline? Meaning, how can it be downloaded and used without an internet connection?
hi
FYI: Computer\HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders
I am pretty sure you meant to write "OneDrive" instead of "one drive".
dude it's the same thing he's a professor/teacher and I'm pretty sure his students can figure out what he means lol
The confusion only starts there
you said the same thing...
Good afternoon! Please tell us how to make the terminal windows close after the application is closed. Thanks!
This video is only available in low quality 360p. The code on the screen is very difficult to read
The best tutorial so far, thanks man!
Will this work with other computer without python and node installed
When you make an installer you have to include Java and NodeJS as a dependencies.
Thank you! it was very helpful in helping me create my first desktop app from springboot.
"Promo SM" 😈
so in order to understand geo nodes, you have to know basics of math. And one more question: to learn it, you've got to understand exactly what each box with its values does? Correct? I am looking forward to feedback
Not necessarily, there are lots of people who make awesome things with geometry nodes that don't know the math, I made that video because I'm a math person and I approach geometry nodes like I'm putting together a differential equation, and figured I'm not the only one who does it that way.
What is the best laptop for CSE? Computer Science Engineering -CSE... Buget 2500 dollors
Hi.how are you.? How was your day going? Where are you from?
Whenever I try to import the bounding box is either huge or offset very badly. Sometimes even on an entirely different axis.
Are you talking about that orange box? If you apply the transforms in Blender --in object mode select mesh and press ctrl+a then choose all transforms to make it the final shape at (0, 0, 0) with rotation (0, 0, 0) and scale of (1, 1, 1)-- that should make the orange box match up
@@MrCsfrancis Yea thats the box I was inquiring about. Thanks!
I yet again fail to understand quaternions even with a well explained video of them ;(
Hello summer campers!
I have no idea what this is, but I like it.
just chilling seeing this, nice explanations :]] keep it up! :D
Yippee
Woow, awesome tutorial!! Thanks a lot for sharing and keep going👏👏
2:05 Most chips can handle vcc+0.5v(or something like that) max on there IO pins, so if you power the uC with 5v you can max have 5.5v, but if you power the uC with 3.3v you can have a max of 3.8v on you IO pins, etc. So nothing out of the ordinary with the pico.
Nah, Pico runs at 3.3v logic level.
Anyone who's made the jump to complex numbers from 'real' ones, should have no difficulty with the ideas behind quaternions. They're like complex numbers, only more so! Three 'non-real' components rather than just one. And an interesting multiplication rule for the three non-real components. BTW - it needn't stop at four components - one real, four non. You lose even more algebraic structure than just commutativity of multiplication. But sufficient to the day! Ages back (and I'm now even older than that) I found quaternions essential to most easily describe spacecraft rotations in orbit. In particular, guidance and pointing software for the Hubble Space Telescope. Or any, really. But I cut my quaternion teeth on Hubble control software. If you're worried about the idea that order of multiplication can change the outcome, remember that exactly the same thing is true of matrices. BUT, changing the order of matrices gives you (in general) a different matrix - not just your original one multiplied by negative 1. And yes, all this and much more ties up into one nice, beautiful algebraic theory! Once you figure out how to see the trees from the branches, and the forest from the trees.
I’m still confused. Somehow the six dimensions, x y z i j k, each being a label for some of the different axes drawn, get collapsed into 4. If you interpret a 4-d vector in such a way that you USE the first three to define a 3D vector direction, also scaling it to be V/|V| to make it always a unit vector (a.k.a. a direction), and then you USE the 4th dimension as some kind of magnitude (e.g. to scale that direction, thus picking out any point in R3) (or as a quantity of rotation around the direction vector, in, say, some units like radians), then it seems like an effective data structure for a computer program for rotations, or as an analog of polar coordinates for 3D points, fine, but that’s computer data structures, along with associated code to interpret them a certain way, not math, where things are what they are. So I am still confused.
I can't provide any definitive answers to your questions (still struggling with it myself) but but regarding the "six into four" issue: it's not exactly six dimensions, you've got three dimensions (x, y and z) and three hyperplanes (i, j and k sort of) dividing the three dimensional space into eight octants. 3B1B has some good stuff (including an interactive website if it's still up) to help you visualize quaternions in a more pure maths way, assuming you haven't already seen it. Also I'm pretty sure all quaternions use a scalar component so the analog to polar coordinates seems to happen quite naturally, I'll have to read up on that myself.
Thanks.
so a "hello motor world" ..., nice, and using ticks_diff, ok
Very useful and well explained
Thankyou very much for this video