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ME TA DA AT
เข้าร่วมเมื่อ 7 ต.ค. 2013
Fractal MIDI control
I hooked up the parameters of this SDF based fractal to my X-Touch Mini MIDI controller and play around for a couple of minutes
Made with 100% my own code, running in the browser, no dependencies or external libraries, Javascript + WebGL2 + GLSL.
You can see a live version of it running here:
majestic-donut-6aed52.netlify.app/
Or try half resolution if you have a lower powered GPU:
majestic-donut-6aed52.netlify.app/?mres=.5
There are also some other options to adjust the recursion level and smoothing:
majestic-donut-6aed52.netlify.app/?mres=1&level=11&smooth=0.2
The live version just morphs with time, it does not have MIDI controls cause it's hard getting that to work with everybody's MIDI devices instead of specifically my own X-Touch Mini.
Made with 100% my own code, running in the browser, no dependencies or external libraries, Javascript + WebGL2 + GLSL.
You can see a live version of it running here:
majestic-donut-6aed52.netlify.app/
Or try half resolution if you have a lower powered GPU:
majestic-donut-6aed52.netlify.app/?mres=.5
There are also some other options to adjust the recursion level and smoothing:
majestic-donut-6aed52.netlify.app/?mres=1&level=11&smooth=0.2
The live version just morphs with time, it does not have MIDI controls cause it's hard getting that to work with everybody's MIDI devices instead of specifically my own X-Touch Mini.
มุมมอง: 810
วีดีโอ
Signed Distance Functions for generative art (#genuary8)
มุมมอง 3.4Kปีที่แล้ว
This is Piter Pasma's explanation about Signed Distance Functions. Helpful links: Code in this video: editor.p5js.org/triplezero/sketches/IeE6fvLY7 Earlier version of the same: editor.p5js.org/triplezero/sketches/rJ_46grmz Circle packing with SDFs: editor.p5js.org/triplezero/sketches/iInAUsZF8 Inigo Quilez's articles: iquilezles.org/articles/ GENUARY: genuary.art Thanks to @DenisovichPy for val...
GenArtClub Shader Workshop 2022-03-25
มุมมอง 1.4Kปีที่แล้ว
In this workshop I talk about how to make a fragment shader in WebGL2 from the bottom up, and then how to build a raymarcher in that fragment shader. The code I wrote is on Github: github.com/tripzilch/genartclub-shaderworkshop-2022-03-25
Genuary 2023 Day 2: Made in 10 minutes
มุมมอง 493ปีที่แล้ว
This is my entry for Genuary 2023 Day 2: Made in 10 minutes. Genuary is the Generative Art month, more info at genuary.art The soundtrack I'm using is Shamanix by Hallucinogen, which will probably get copyright-flagged, but it's a super cool classic Goa/Psytrance track almost exactly 10 minutes long, and I love coding to music like this. And I'm not monetizing this, so it's fine I guess?
Plotter video for Genuary 2021, Day 19: Increase the randomness along the Y-axis.
มุมมอง 593 ปีที่แล้ว
Plotter video for Genuary 2021, Day 19: Increase the randomness along the Y-axis. See end result: pCKPWj4KlTw_/
Plotter video for "Doodle Identity", February 2021
มุมมอง 893 ปีที่แล้ว
Plotter video for "Doodle Identity", February 2021 End result here: pCLeTlVQnm9V/
Megapasta Hyper-extrusion
มุมมอง 1253 ปีที่แล้ว
Just a quick-ish render, could've done a better job on the lighting, probably. But these are just first steps in exploring animated hatching. People asked for morphing shapes, so here's your morphing shapes :-)