MV ARTZ
MV ARTZ
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Build the Ultimate Curves Tool in Geometry Nodes | Blender 4.0
I've been wanting to update my curves video for a while now. This time taking all the feedback from you guys with me and some personal touches.
The main thing is I really enjoy working with this, it's 90% of what I need for my curves work. And as we know the default curve tools aren't cutting it anymore.
It's a Blender 4.0 Geometry nodes Asset that lets the user:
1. Edit curve path (outside geometry nodes) 👍
2. SetCurve profile 👍
3. Set Curve Resolution👍
4. Trim curve, Start and End Mapping👍
5. Add Round corners👍
6. Cap this Custom profile 👍
7. Taper👍
⚡ mvartz.gumroad.com/l/CurvesTool
⚡ Find More Exclusive Content: mvartz.gumroad.com
✅ Social Media:
Instagram: mv.artz
Discord: discord.com/invite/SUABVXGedh
LinkedIn: ww.linkedin.com/company/mv-artz
💬 Any questions?
If you have a question about anything you saw in the video, something that you missed, or maybe I missed, do you have any other requests ask me in the comments!
☯️Essentials to My Workflow:
- Blender: www.blender.org/
- Animation Layers: blendermarket.com/products/animation-layers?ref=821
- Auto-Rig Pro: blendermarket.com/products/auto-rig-pro?ref=821
- BlenderKit: www.blenderkit.com/r/mvartz10/
(Some are affiliate links, meaning no extra cost to you, a small commission to me)
#MVARTZ #MvartzTutorials #MvartzAnimation #BlenderTutorial #Animation #MotionDesign
มุมมอง: 2 259

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ความคิดเห็น

  • @EdenHazard-o3e
    @EdenHazard-o3e 6 วันที่ผ่านมา

    pls do a detailed explanation on bendy rigging with bendy bones

    • @MVARTZ
      @MVARTZ 3 วันที่ผ่านมา

      Are there any parts you struggle with in particular. Things I should definetely include?

  • @riccardosantorsola5528
    @riccardosantorsola5528 7 วันที่ผ่านมา

    Hi! Thank you for this valuable content. What if you want to reuse all the assets from the scene in another shot? Let’s say you’d like to create another shot in the same environment but with a different animation for your character rig. I’m struggling to find any content on this topic. How can you link the character between scenes you’ve previously created while using different animations?

    • @MVARTZ
      @MVARTZ 3 วันที่ผ่านมา

      Hey! It's the same workflow, basically. the only thing is you don't need to override anything. Overrides are only neccessary if you want to change something locally. So create one file with your base environment. Here you do all your changes. Than link the environment in as many scenes as you want to use it.

    • @riccardosantorsola5528
      @riccardosantorsola5528 3 วันที่ผ่านมา

      @MVARTZ thanks!

    • @MVARTZ
      @MVARTZ 3 วันที่ผ่านมา

      No problemo! 😉

  • @WobblyPython
    @WobblyPython 23 วันที่ผ่านมา

    Hey I've been stuck for a long time on some stuff but that bendybone oriented rigging thing you showed us looks like just the thing I needed to see.

    • @MVARTZ
      @MVARTZ 19 วันที่ผ่านมา

      Always good to hear someone found use in this content mess of mine🤙🏻

  • @PrincAugust2
    @PrincAugust2 25 วันที่ผ่านมา

    Awwww cuphead looks cute 🥰

  • @Evey-14
    @Evey-14 29 วันที่ผ่านมา

    Respectfully those are skinny ahh arms

    • @MVARTZ
      @MVARTZ 19 วันที่ผ่านมา

      I told him to hit the gym. 'He said right back at ya, mate' think he got me there.😅 oh well🤷‍♂️

  • @CodyscrazyYT
    @CodyscrazyYT หลายเดือนก่อน

    The head is a bit long and the arms are.....long But its good

    • @MVARTZ
      @MVARTZ หลายเดือนก่อน

      In the end that's all that matters

    • @CodyscrazyYT
      @CodyscrazyYT หลายเดือนก่อน

      @MVARTZ yes, I love cuphead so it's still great non the less

  • @NoahStudios21
    @NoahStudios21 หลายเดือนก่อน

    Detections not clear, I made bendy

  • @rnasute
    @rnasute หลายเดือนก่อน

    It's solved but just at specific frame where I did

    • @MVARTZ
      @MVARTZ หลายเดือนก่อน

      Did you find a solution?

    • @rnasute
      @rnasute หลายเดือนก่อน

      @@MVARTZ Yes, Somehow update to Rokoko beta solved the problem. Thanks bro!

  • @Mai-kl6bk
    @Mai-kl6bk หลายเดือนก่อน

    Wow

  • @benyafezstudio3603
    @benyafezstudio3603 หลายเดือนก่อน

    hello! can i use your curve tool for commercial use? thanks

    • @MVARTZ
      @MVARTZ หลายเดือนก่อน

      Hee! Yes you can absolutely use this for commercial use, personal stuff and educational purposes. It's 100% free! 🥳

    • @benyafezstudio3603
      @benyafezstudio3603 หลายเดือนก่อน

      @@MVARTZ Thanks!

  • @OwenTuson02
    @OwenTuson02 หลายเดือนก่อน

    So good!

    • @MVARTZ
      @MVARTZ หลายเดือนก่อน

      Thank you 😄

  • @_unreel
    @_unreel 2 หลายเดือนก่อน

    Fun fact; you can quickly assign a mesh to a single bone without ever leaving Weight Paint mode. Click the green upside-down pyramid in the properties window, and click your bone. In Weight Paint mode, hit Ctrl + X to assign the bone whatever Weight you've specified with whatever mix settings you've specified. If you need to paint only a specific submesh (e.g the head instead of the head and eyeballs) Enable Face masking by hitting 1 on your keyboard Then hover your mouse over the portion of the mesh you want to paint, and hit L. Paint with Ctrl + X.

    • @MVARTZ
      @MVARTZ หลายเดือนก่อน

      Thnx for sharing this tip with us! Always lovely to see how we all chime in

  • @semangatpagi3d
    @semangatpagi3d 2 หลายเดือนก่อน

    wow ... now i can create awesome things using curve ...thaanks💯

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      I hope you do! 😁 Feel free to share it with us if you do! For example on instagram or in the discord 🤷‍♂️

  • @OwenTuson02
    @OwenTuson02 2 หลายเดือนก่อน

    You make rigging less excruciating and boring! Thanks

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      Man, I appeciate you saying that. You don't even know how much that means to me 😁 thankyouu!

  • @alejandrovargas1171
    @alejandrovargas1171 2 หลายเดือนก่อน

    Holly shhh... for simple rounded spline you need a magister in geometry nodes. 😮‍💨

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      Have you seen the updated video on curves? Still with geometry nodes, sorry, but you can download the tool for free of gumroad. And than it's just some values en sliders in de modifiers panel. th-cam.com/video/4f2bVsv8GPg/w-d-xo.html

  • @randomsimpson
    @randomsimpson 2 หลายเดือนก่อน

    WHAT?! I CAN'T HEAR YOU OVER THE MUSIC!

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      Yea sorry bout that buddy😊

  • @Liecenat
    @Liecenat 2 หลายเดือนก่อน

    Nice 👍🏾

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      Thanks 💯

    • @Liecenat
      @Liecenat 2 หลายเดือนก่อน

      @MVARTZ You're welcome

  • @tharindunuwan2039
    @tharindunuwan2039 2 หลายเดือนก่อน

    ❤oops how to do it

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      I don't think I can answer that in 1 YT comment😉

  • @patrykjerzak1122
    @patrykjerzak1122 2 หลายเดือนก่อน

    video was ok, for me audio was off. Will you be changing your microphone in the near future? Or maybe it just need to be adjusted so that the background music doesn't interfere with your voice.

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      I don't think it's a mic issue. Maybe I should have spend more time on audio ducking, but I too only have so much time. So far no one had complaints, anyway thnks for the feedback😉

  • @Stuckathomemom
    @Stuckathomemom 2 หลายเดือนก่อน

    But how do you animate with it? I press K. I get the popup, but regardless of what I click, the smile doesn't hold. It just makes that selection the selection for the entire animation.

    • @MVARTZ
      @MVARTZ 2 หลายเดือนก่อน

      Why are you pressing K? Just keyframe the shape selection.

    • @Stuckathomemom
      @Stuckathomemom 2 หลายเดือนก่อน

      @@MVARTZ Because presing K is how you keyframe. Blender 4.2

  • @LewdStar1503
    @LewdStar1503 3 หลายเดือนก่อน

    pretty cool video

    • @MVARTZ
      @MVARTZ 3 หลายเดือนก่อน

      Thnx🤩

  • @RomboutVersluijs
    @RomboutVersluijs 3 หลายเดือนก่อน

    Is there an issue with current bone constraint follow oath. Because in okder versions it seemed tow rok different. Nothing changed in terms of settings, but the iutxome is different. Ia that why you use that plane as a guide mesh?

    • @MVARTZ
      @MVARTZ 3 หลายเดือนก่อน

      As far as i know, using the follow path constraint works for a single bone. I haven't found a way to use it on a bone chain. The issue is that when using follow curve, the endpoint of bone 1 is offset, messing with the alignment and orientatie of bone 2. if you use follow path and follow curve ✅ on the second bone, the orientation won't align properly. Maybe there is a way to fix that, but at the time of recording this was the best solution. In my opinion of course 🤷🏻

    • @RomboutVersluijs
      @RomboutVersluijs 3 หลายเดือนก่อน

      @@MVARTZ yeah getting the orientation also to work is another thing. Perhaps 8 should try some other method

  • @BR00T_CH
    @BR00T_CH 3 หลายเดือนก่อน

    This was incredibly informational and inspirational, I might get back into 3d

    • @MVARTZ
      @MVARTZ 3 หลายเดือนก่อน

      That is so awesome to hear, hope you enjoy the getting back into 3d. It's so much fun and ultimately freeing to be able to bring your ideas in to life😄

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 3 หลายเดือนก่อน

    Very good explained. I love yourr video. Thank you.

    • @MVARTZ
      @MVARTZ 3 หลายเดือนก่อน

      Thnx that means more than you think🙌

  • @LoganWallace-f1p
    @LoganWallace-f1p 4 หลายเดือนก่อน

    that model is so ugly its hard to watch lol

    • @MVARTZ
      @MVARTZ 3 หลายเดือนก่อน

      Then don't, ciao👌

  • @TravieTravis
    @TravieTravis 4 หลายเดือนก่อน

    Thank YOU! Finally someone that explains why I got so frustrated with using NurbsPath. They are limited constraints, wasted so much time yesterday trying to make it work with my animation. This is extremely easy to follow! Thank you for your knowledge.

  • @DrunkenUFOPilot
    @DrunkenUFOPilot 4 หลายเดือนก่อน

    The silhouette characters at 1:09 - I recognize all but the bottom row right end, and the middle row third from the right. Is the bottom right one Micky Mouse after a very bad day in the woodworking shop? Keep those big round ears safe under a cap and away from spinning blades, okay? And the second from right, bottom row - they're my write-in candidates for the upcoming presidential election!

  • @KyngWilliams-cq7vw
    @KyngWilliams-cq7vw 4 หลายเดือนก่อน

    How did you make the mouth?

    • @MVARTZ
      @MVARTZ 4 หลายเดือนก่อน

      A used two half spheres and stuck them together. Then retopologized the whole model in the end. You can see the full process here: mvartz.gumroad.com/l/MuppetUnedited

  • @natalievazquez6348
    @natalievazquez6348 4 หลายเดือนก่อน

    You suck as an instructor!

  • @natalievazquez6348
    @natalievazquez6348 4 หลายเดือนก่อน

    The way you explain things suck!

  • @littletoadstool
    @littletoadstool 4 หลายเดือนก่อน

    Hi ^ . ^ Would you consider please redo this tutorial for the novice like mee . 3 . and explain the small details further? It helps so much! on 3:10 - 3:33 - I'm so confused on how it went from collection info to object info and what steps were in between % . % I tried to follow along but I don't achieve the same results ^_^ because I struggle with this tutorial because many steps are just skipped forward without communication and I'm not sure on what to press, or how to get there, or why we get there? ! I really love the editing and everything else is so easy to follow but when steps are skipped over I struggle on following the tutorial further-- . - . thank you so much for your consideration!!

  • @GaDawg84
    @GaDawg84 4 หลายเดือนก่อน

    Where did you get this rig?

    • @MVARTZ
      @MVARTZ 4 หลายเดือนก่อน

      The short answer is a rigify. the model was made by me. Then in Blender you can enable the rigify addon, if not already. It comes with Blender by default. Add an armature > Human (Meta Rig) > place bones > generate rig. Generating the rig can be done in armature data panel, that running stick figure icon on one of the tabs on the properties panel. Then unfold the sub heading Rigify > update face rig (if it prompts that) > then generate Rig Hope that helps

  • @chadyonfire7878
    @chadyonfire7878 4 หลายเดือนก่อน

    whoah crazy informative

    • @MVARTZ
      @MVARTZ 4 หลายเดือนก่อน

      Glad you think so! 👍🏻

  • @Arlock-m9f
    @Arlock-m9f 4 หลายเดือนก่อน

    Bro, you enlightened me, u got my like and subs.

    • @MVARTZ
      @MVARTZ 4 หลายเดือนก่อน

      You're too kind🤗 Thnx for the like and follow😁

  • @alannalesha5439
    @alannalesha5439 4 หลายเดือนก่อน

    Did you make the Jaw a separate ? At 2:09 you talked about parenting the tongue to the jaw, do all the facial objects need to be separate but parented? (The mesh not the rig)

    • @MVARTZ
      @MVARTZ 4 หลายเดือนก่อน

      9 times out of 10, the character consists of 1 mesh. Except for the eyes, teeth, and tongue. (these can be joined in the same object, but not connected as one mesh. Or can be separate objects) All parts of clothing and props are individual objects. Each separate object gets assigned an armature modifier. The armature modifier binds the meshes to the rig. The weights tell the mesh what part moves with which bone. So generally objects don't have to be parented to each other, they will all be bound to the same rig. Of course, exceptions are always there. Hope that clears it up, lemme know🤷🏻

  • @marjavanroon3655
    @marjavanroon3655 5 หลายเดือนก่อน

    Thanks

  • @seriouslycoolful
    @seriouslycoolful 5 หลายเดือนก่อน

    How do you add multiple lengths of hair to the same part of the model with geo nodes?

    • @MVARTZ
      @MVARTZ 4 หลายเดือนก่อน

      Easiest is to break it up in multiple systems. Like I 've done at the end👌

  • @cosmicrick
    @cosmicrick 5 หลายเดือนก่อน

    Thank you so much for sharing! Do you still plan on doing a video to demonstrate the Retopology add on?

    • @MVARTZ
      @MVARTZ 5 หลายเดือนก่อน

      I will for sure! I use is more and more lately👌 Life is a bit hectic tho so, I'm not promising any release date😜

    • @cosmicrick
      @cosmicrick 5 หลายเดือนก่อน

      @@MVARTZ It's all good! Thanks for the time you give to make these videos regardless. 👍

  • @collegeboyexperiments5780
    @collegeboyexperiments5780 5 หลายเดือนก่อน

    You can mention the video directly in your short

    • @MVARTZ
      @MVARTZ 5 หลายเดือนก่อน

      PerfectA I'll add it later 👌

  • @orangepeeltang
    @orangepeeltang 5 หลายเดือนก่อน

    It’s good but you messed up the rim a little bit in my opinion but it’s fine

    • @MVARTZ
      @MVARTZ 5 หลายเดือนก่อน

      I did that with 3d printing in mind. If it got stuck on the print bed at least I wouldn't mess up the eyes with scratchew etc

    • @orangepeeltang
      @orangepeeltang 5 หลายเดือนก่อน

      @@MVARTZ Oohhhh i get it now

  • @oan5394
    @oan5394 5 หลายเดือนก่อน

    Great tutorial, quick question. How would you go about making one continuous conveyor belt which curves around. I've tried a few times and cant seem to get this to work. Thanks

    • @MVARTZ
      @MVARTZ 5 หลายเดือนก่อน

      I'll see if I can update this video. And maybe throw that in there. I can't promise much, since im in a bit of a busy time myself. Just started a new job etc. Lot of things happening lately. Of the top of my head. I would use a curve to deform another, belt like curve.

  • @DaCoolNathan
    @DaCoolNathan 6 หลายเดือนก่อน

    Ill rather model it for the game

    • @MVARTZ
      @MVARTZ 6 หลายเดือนก่อน

      You should absolutely do that, of that's what you want! Good luck🤙🏻

  • @DaCoolNathan
    @DaCoolNathan 6 หลายเดือนก่อน

    What program is this?

    • @MVARTZ
      @MVARTZ 6 หลายเดือนก่อน

      This. Is. Blender. 🤫

    • @DaCoolNathan
      @DaCoolNathan 6 หลายเดือนก่อน

      I knew it!​@@MVARTZ

  • @phlipclip5097
    @phlipclip5097 6 หลายเดือนก่อน

    You started your video with lots of examples that you never get into. Please come back to those examples (I am pretty sure those examples were not yours though). Point me where you got those animations.

    • @MVARTZ
      @MVARTZ 6 หลายเดือนก่อน

      You're right! those were b-roll just to illustrate how complex face rigs can be. And I find them appealing. You can search for them.. use google's reverse image search perhaps. I'm sure you can figure something out

  • @antonlytvynenko
    @antonlytvynenko 7 หลายเดือนก่อน

    A crazy good video my man Appreciate it, thank you All the best to you

    • @MVARTZ
      @MVARTZ 7 หลายเดือนก่อน

      Much appreciated! 😁😁

  • @DIDSOMEBODYSAYPIE
    @DIDSOMEBODYSAYPIE 7 หลายเดือนก่อน

    THE GLOVES ARE RED AAAAAAAGH

    • @MVARTZ
      @MVARTZ 7 หลายเดือนก่อน

      The things you can worry about, I tell you🤭

  • @Destractoid
    @Destractoid 7 หลายเดือนก่อน

    Do you know how much of the grooming should be done ib blender if the end goal is to export the character to unreal?

    • @MVARTZ
      @MVARTZ 7 หลายเดือนก่อน

      I'm not familiar enough with unreals grooming system. However, I do know something you should consider. Blender uses hair curves, which means alot of verteces. Usually game engines don't like that. More often that not hair cards will be used. How the hair cards are made is up to artist or dictates by de studio's workflow. I'm planning to create a tutorial on converting a hair system into something game ready. There have been more folks asking about it. Lemme know of you want that too😁

  • @OminousArtist
    @OminousArtist 7 หลายเดือนก่อน

    Face rigging with bendy bones is anew one.

    • @MVARTZ
      @MVARTZ 7 หลายเดือนก่อน

      It works like a charm🤙🏻

  • @DanielWolfgangStrobel
    @DanielWolfgangStrobel 7 หลายเดือนก่อน

    Can you bake this Animation to the Rig? (Great tut btw)

    • @MVARTZ
      @MVARTZ 7 หลายเดือนก่อน

      I think you should be able to 'bake to action' or whatever its called these days. And check all 'visual changes' or whatever that is saying. That will make sure it takes the constraints into account. Fiddle around with it, should be doable

    • @danielstrobel8369
      @danielstrobel8369 7 หลายเดือนก่อน

      ​@@MVARTZTanks, i will try

  • @3dtweettv
    @3dtweettv 7 หลายเดือนก่อน

    2D mouth only works in front view. How to make it work for all views.??

    • @MVARTZ
      @MVARTZ 7 หลายเดือนก่อน

      You mean they don't work as in they're not reading as mouth from other angles? Or is the rig not working for you, say not displaying all mouth shapes?

    • @3dtweettv
      @3dtweettv 7 หลายเดือนก่อน

      @@MVARTZ I mean for side view this mouth shape will not work. Have to make side facing mouth shape again for side view.

    • @MVARTZ
      @MVARTZ 7 หลายเดือนก่อน

      @@3dtweettv yea that's inherent to this style I suppose