Tomes and Tales RPG
Tomes and Tales RPG
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The Finders Keepers 1/2: Can I Burrow This? - Halloween Special
Welcome to our Halloween Special!
part 1/2
This 2 part Special brings us deep under ground in a cave within a cave within a cave within a cave somewhere under Miros.
This game is Run by our first time DM Bailey! and he absolutely killed it!
As part of the Halloween fun we all dressed as each other, so the names are all over the place tonight!
Dungeons master - Bailey (as Cody)
The Team
Tobias - Seb (as Bailey)
Pederree - Skye (as Mon)
Molly - Mon (as Seb)
Largos - Cody (as Skye)
a special thanks to Loz for the custom music for this game
and we hope you all enjoy!
Happy Halloween!
มุมมอง: 23

วีดีโอ

Tomes & Tales: e23 - Always Watching
มุมมอง 6721 ชั่วโมงที่ผ่านมา
Welcome Back to the world of Miros! Dungeons and Dragons 5e actual play campaign. Set in a homebrew world of darkness and horror. We are a bunch of dorks who just want to have fun and tell a good story. We hope you enjoy our madness. Follow The Broken Few as they move further into the wilds of Unerashroud! The Team Cody as Dungeon Master Bailey as Voyage Mon as Zefaris Skye as Zero Seb as Hugle...
Tomes & Tales: e22 - No Rest for the Broken
มุมมอง 12314 วันที่ผ่านมา
Welcome Back to the world of Miros! Dungeons and Dragons 5e actual play campaign. Set in a homebrew world of darkness and horror. We are a bunch of dorks who just want to have fun and tell a good story. We hope you enjoy our madness. Follow The Broken Few as they move further into the wilds of Unerashroud! The Team Cody as Dungeon Master Bailey as Voyage Mon as Zefaris Skye as Zero Seb as Hugle...
Tomes & Tales: e21 : Sins of the Father
มุมมอง 7221 วันที่ผ่านมา
Welcome Back to the world of Miros! Dungeons and Dragons 5e actual play campaign. Set in a homebrew world of darkness and horror. We are a bunch of dorks who just want to have fun and tell a good story. We hope you enjoy our madness. Follow The Broken Few as they move further into the wilds of Unerashroud! The Team Cody as Dungeon Master Bailey as Voyage Mon as Zefaris Skye as Zero Seb as Hugle...
Tomes & Tales: e20 - Potts Hollow
มุมมอง 76หลายเดือนก่อน
Welcome Back to the world of Miros! Dungeons and Dragons 5e actual play campaign. Set in a homebrew world of darkness and horror. We are a bunch of dorks who just want to have fun and tell a good story. We hope you enjoy our madness. Follow The Broken Few as they move further into the wilds of Unerashroud! The Team Cody as Dungeon Master Bailey as Voyage Mon as Zefaris Skye as Zero Seb as Hugle...
Making A D&D Table - Collapsible and Perfect for Playing or Streaming Tabletop Games
มุมมอง 246หลายเดือนก่อน
So this video is a little different than normal. Me and cody are off on an adventure to build the perfect D&D table. Something we can use to film but can also be easily packed away as to not take up too much space when we arent playing....and i think we nailed it! Follow us on all the socials and join our discord at linktr.ee/tomesntalesrpg you will need - 1 x trestle table 6ft by 2 ft - 2 x Tr...
D&D 2024 Rules and the Changes to DND BEYOND - Above The Table E6: D&D Chat
มุมมอง 410หลายเดือนก่อน
D&D 2024 Rules and the Changes to DND BEYOND - Above The Table E6: D&D Chat
Tomes & Tales: e19 - The Other Woman
มุมมอง 83หลายเดือนก่อน
Tomes & Tales: e19 - The Other Woman
Tomes & Tales: e18 - Nervous Energy
มุมมอง 51หลายเดือนก่อน
Tomes & Tales: e18 - Nervous Energy
Tomes and Tales : Episode 17 - Strays
มุมมอง 42หลายเดือนก่อน
Tomes and Tales : Episode 17 - Strays
Tomes and Tales : Episode 16 - Baggage
มุมมอง 68หลายเดือนก่อน
Tomes and Tales : Episode 16 - Baggage
The Tale So Far - Episode 1 - 15 Recap for Tomes And Tales: The Broken Few
มุมมอง 56หลายเดือนก่อน
The Tale So Far - Episode 1 - 15 Recap for Tomes And Tales: The Broken Few
D&D Maximalism! - Above The Table E5: D&D Chat
มุมมอง 622 หลายเดือนก่อน
D&D Maximalism! - Above The Table E5: D&D Chat
Intonatia's Mystery : Part 6/6 - Final Exam - Kids on Brooms
มุมมอง 352 หลายเดือนก่อน
Intonatia's Mystery : Part 6/6 - Final Exam - Kids on Brooms
Intonatia's Mystery : Part 5/6 - Seance isn't so - Kids on Brooms
มุมมอง 432 หลายเดือนก่อน
Intonatia's Mystery : Part 5/6 - Seance isn't so - Kids on Brooms
Intonatia's Mystery : Part 4/6 - Past Mistakes - Kids on Brooms
มุมมอง 383 หลายเดือนก่อน
Intonatia's Mystery : Part 4/6 - Past Mistakes - Kids on Brooms
Intonatia's Mystery : Part 3/6 - Citing Sources - Kids on Brooms
มุมมอง 323 หลายเดือนก่อน
Intonatia's Mystery : Part 3/6 - Citing Sources - Kids on Brooms
Lets Talk AI Art! When is it ok to use AI? - Above The Table E4: D&D Chat with a Digital Artist
มุมมอง 3293 หลายเดือนก่อน
Lets Talk AI Art! When is it ok to use AI? - Above The Table E4: D&D Chat with a Digital Artist
Intonatia's Mystery : Part 2/6 - Under Pressure - Kids on Brooms
มุมมอง 484 หลายเดือนก่อน
Intonatia's Mystery : Part 2/6 - Under Pressure - Kids on Brooms
Intonatia's Mystery : Part 1/6 - Class is in Session - Kids on Brooms
มุมมอง 794 หลายเดือนก่อน
Intonatia's Mystery : Part 1/6 - Class is in Session - Kids on Brooms
Tales From The Tome Table 3 - Round Table Discussion
มุมมอง 665 หลายเดือนก่อน
Tales From The Tome Table 3 - Round Table Discussion
D&D DESTROYERS? - Disruption in the TTRPG community- Above The Table E3: D&D Chat with Cody & Seb
มุมมอง 7355 หลายเดือนก่อน
D&D DESTROYERS? - Disruption in the TTRPG community- Above The Table E3: D&D Chat with Cody & Seb
The Undying League: Part 2 - D&D 5e
มุมมอง 1555 หลายเดือนก่อน
The Undying League: Part 2 - D&D 5e
The Undying League: Part 1 - D&D 5e
มุมมอง 1636 หลายเดือนก่อน
The Undying League: Part 1 - D&D 5e
TTRPG Chats: Art, Gatekeeping, & Problem Players - Above The Table E2: D&D Chat with Skye
มุมมอง 2406 หลายเดือนก่อน
TTRPG Chats: Art, Gatekeeping, & Problem Players - Above The Table E2: D&D Chat with Skye
Tomes and Tales : Episode 15 - Panic! at the Ballroom
มุมมอง 1316 หลายเดือนก่อน
Tomes and Tales : Episode 15 - Panic! at the Ballroom
DMs Talk Nerves, World Building, Story Telling and more - Above The Table: D&D Chat
มุมมอง 1507 หลายเดือนก่อน
DMs Talk Nerves, World Building, Story Telling and more - Above The Table: D&D Chat
Fight & Flight - D&D 5e - 3/3
มุมมอง 3707 หลายเดือนก่อน
Fight & Flight - D&D 5e - 3/3
Fight & Flight - D&D 5e - 2/3
มุมมอง 1167 หลายเดือนก่อน
Fight & Flight - D&D 5e - 2/3
Fight & Flight - D&D 5e - 1/3
มุมมอง 2558 หลายเดือนก่อน
Fight & Flight - D&D 5e - 1/3

ความคิดเห็น

  • @BaileyMcDougall-g4h
    @BaileyMcDougall-g4h วันที่ผ่านมา

    "You're doin great sweetie"

  • @kaithefruity8537
    @kaithefruity8537 5 วันที่ผ่านมา

    gonna need the dms shirt ASAP

    • @TomesandTalesRPG
      @TomesandTalesRPG 5 วันที่ผ่านมา

      www.redbubble.com/i/t-shirt/born-in-a-graveyard-raised-by-a-witch-Kacey-by-fandemonium/83936820.IJ6L0 There you go my friend

  • @VivBrodock
    @VivBrodock 5 วันที่ผ่านมา

    As GM The rule is: just pick i do not care Players go before tied monsters thats all i really care about

    • @TomesandTalesRPG
      @TomesandTalesRPG 5 วันที่ผ่านมา

      That's a good rule. Our table really doesn't follow rules too much. If finger guns are pointed you just do as they say haha

  • @Kzt42
    @Kzt42 6 วันที่ผ่านมา

    Love ur shirt

  • @noo6423
    @noo6423 6 วันที่ผ่านมา

    At my table we love getting this because then we do dual initiative so both players can do their moves with eachother and we get these crazy combos (especially with some of our homebrew stuff)

    • @TomesandTalesRPG
      @TomesandTalesRPG 6 วันที่ผ่านมา

      That actually kind of how it played out. And it was perfect because these 2 characters are a newly reunited couple. So it was fun playing them off each other

    • @noo6423
      @noo6423 6 วันที่ผ่านมา

      @TomesandTalesRPG oh thats so nice lol hope they're doing good now

  • @gann0n1
    @gann0n1 6 วันที่ผ่านมา

    Typical

  • @notpaul5622
    @notpaul5622 7 วันที่ผ่านมา

    What a quick gentleman

  • @ev6170
    @ev6170 9 วันที่ผ่านมา

    good episode!, except the sound feedback(?) great rp all around!

    • @TomesandTalesRPG
      @TomesandTalesRPG 8 วันที่ผ่านมา

      Cheers, and yer we are still having some trouble nailing the mics down. Obs is causing some weird bugs so we have a heap of tests planned to try and fix it. But the next few episodes have intermittent bugs. But we will get there eventually! We are determined

  • @millernerd
    @millernerd 14 วันที่ผ่านมา

    Fun fact: barter economies never existed. Barter existed, but not in such a way we'd label an entire "economy" after it. What did exist was gift economies.

    • @TomesandTalesRPG
      @TomesandTalesRPG 14 วันที่ผ่านมา

      This fascinates me emensly and will now cause a deep dive into Google! Thanks for the rabbit hole haha

    • @millernerd
      @millernerd 14 วันที่ผ่านมา

      @@TomesandTalesRPG Andrewism has a good video on it. Maybe a good place to start. If I remember correctly, the idea of a barter economy either started with or was popularized by Adam Smith (the "Wealth of Nations" guy) in an attempt to lay out the history of how we got to capitalism. Especially how money first became a thing. But instead of actual historical analysis, it was more of "well we trade everything with money now, so this must've developed from a barter economy which traded stuff directly instead of through money". Real vibes-based stuff. It's more accurate to say that money developed in tandem with widespread commodity production. Or maybe that the development of money enabled the expansion of commodity production. I can't remember.

  • @ev6170
    @ev6170 16 วันที่ผ่านมา

    the audio is really crisp, good job!

    • @TomesandTalesRPG
      @TomesandTalesRPG 13 วันที่ผ่านมา

      thankyoou :) we are getting there. still not happy wiht the occasional echo in there. but we are definitely on our way

  • @ev6170
    @ev6170 17 วันที่ผ่านมา

    what a great story, amazing rp!

    • @TomesandTalesRPG
      @TomesandTalesRPG 13 วันที่ผ่านมา

      thankyou kindly! :) we love telling the story and are so happy when others enjoy it it means the world to us to share what we love doing

  • @FixitFingers
    @FixitFingers 21 วันที่ผ่านมา

    Loving this arc ❤

    • @TomesandTalesRPG
      @TomesandTalesRPG 20 วันที่ผ่านมา

      Me too! It's nerve racking approaching hugles home. I've never felt so stressed for a fictional character haha

  • @nwtbpodcast
    @nwtbpodcast 29 วันที่ผ่านมา

    The Schapelle(Lapel) mics are probably the best option considering the use of physical terrain and moving around. Also throw away the pen, too much temptation to click it!

    • @TomesandTalesRPG
      @TomesandTalesRPG 29 วันที่ผ่านมา

      Yer the lapels have made a bug difference. Just need to nail down the settings to get rid of the bleed

    • @nwtbpodcast
      @nwtbpodcast 29 วันที่ผ่านมา

      @@TomesandTalesRPG I would recommend adding an Noise Gate to each persons track before mixing it back into 1 track for the video, you can also balance each persons levels. Then probably compressor and eq the main track.

    • @TomesandTalesRPG
      @TomesandTalesRPG 28 วันที่ผ่านมา

      Yer I've got to learn a bit more about audio now I think. But I've been playing around with it a bit. The goal is to have everything nailed down by campaign 2 haha.

    • @nwtbpodcast
      @nwtbpodcast 28 วันที่ผ่านมา

      @@TomesandTalesRPG One good way to approach it is to do seasons. So something like 8-12 episode runs where each season starts with a new recap and introduction, like a jumping off point. What will you do with the new edition change coming up? Seems like a good time to reset things and start off fresh with the new rules as its kinda hard converting mid campaign. Good luck!

    • @TomesandTalesRPG
      @TomesandTalesRPG 24 วันที่ผ่านมา

      Yer we have just wrapped up our latest arc which will run from episodes 16-29. The we will be having a break from the main game and doing some one shots and smaller side arcs. And between each arc or season we are doing lore catch up videos for the previous sections. Currently each of our tech adjustments and/or system changes are kid of just happening whenever we get the new toys. This entire campaign is really just us playing around with different things and figuring out what works best for us. Our main issue will be location changes likely happening again early next year as I'm moving out of the place I'm in and not sure where we will have the space

  • @ChicGeekLifeAndBudgets
    @ChicGeekLifeAndBudgets หลายเดือนก่อน

    Make sure to iron your sheets before filming ☺

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      Haha that would be smart. But we dint think that far ahead haha

    • @ChicGeekLifeAndBudgets
      @ChicGeekLifeAndBudgets หลายเดือนก่อน

      @@TomesandTalesRPG Now that I think about it, you probably won't even see it with terrain down, DM screens, etc.! My neat freak was showing in that comment. LOL 🤭

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      Haha I probably should have done it before this thumbnail photo at the very least haha

    • @ChicGeekLifeAndBudgets
      @ChicGeekLifeAndBudgets หลายเดือนก่อน

      @@TomesandTalesRPG "should have" isn't a way to live life! Play the game, and forget the wrinkles! ☺

  • @karatekoala4270
    @karatekoala4270 หลายเดือนก่อน

    40:42 I actually hated seeing half anything for a few reasons. First off when it comes to orcs, according to their lore they're like viltrumites. Their DNA overrides whatever they mate with. As for half being negative, Half Japanese and half Polish people can tell you straight up how demoralizing and separatist it is

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      I didn't know that about the orks lore. That's interesting, and actually a cool lore addition that could easily explain away any kind of half orcs. As for the real world comparisons, I understand that due to historical reasons there is always going to be racism that occurs in our world. It's an unfortunate truth, but that doesn't make it any less awefull. But in a fantasy space we get to decide how our world reacts to these kind of things. And while it might inky be in our games. We can paint the better version of the world we would like to see. But in saying that, I understand where you're coming from and it has given me a new path of thinking in regards to the argument. I appreciate the input and the respectful way you gave it. Thank you

  • @typoko
    @typoko หลายเดือนก่อน

    It seems like there is quite a lot of misunderstandings about the new rules. I would highly suggest actually reading how the smites work for example. It is even debatable if Sorcs got nerfed due to the change to twin spell.

    • @nicka3697
      @nicka3697 หลายเดือนก่อน

      I think sorcerers got more than they lost with prepared spells giving way more flexibility, innate sorcery and cheaper heightened spells these badass sorcerers can really land their magic much more easily.

    • @typoko
      @typoko หลายเดือนก่อน

      @@nicka3697 I agree that they got more fun to play and better with more diversity. The twin spell nerf is just cutting into the high power spikes.

    • @TomesandTalesRPG
      @TomesandTalesRPG 19 วันที่ผ่านมา

      I don't think anyone said that they got nerved. Infact I believe cody said they got over powered. Obviously there will be a lot more to learn as we get access to more information. But at this point all we had to go on was what we had seen. I'm personally still unsure about a lot of the changes. But I will be curios to try out the new rules and see what I think in actual gameplay

  • @nwtbpodcast
    @nwtbpodcast หลายเดือนก่อน

    Dnd live plays, talk shows and 5e expansion content are very oversaturated markets. You face steep competition against other creators and it may be a good idea to focus on a specific niche or take one or two things you do really well and focus on only that. You really have to stand out, one way is being unique and another way is doing what others do but better. I think these dnd chats would be a good thing to focus on, you can tighten up the format to around 45 mins and record news as current as possible to pickup on any hot topics (It sounds like you have a lot of stuff banked up), which unfortunately may lose relevance after a few weeks. I think other systems is a great way to find new audience but again you have to offer something that not many else are offering, I think the kids on brooms thing you would have to get involved with that community or at least have a good system mastery to really show it off. If you're primarily a dnd show that plays the occasional oneshot of another system it will be hard to break through there because people know you're probably not going to play it again. I think if you double down on the short format dnd oneshots that could be a better niche for you, you could even demonstrate your class ideas/monster ideas. At the moment your dnd content ranges from 2 hour to 4 hour marathons, which is a huge ask for completely new fans to the channel. I think if you tighten things up to around and hour and bring those mics in close and squeeze into a 1 or 2 trestle table panel you could use the multiple cameras to better effect. Anyways sorry for the ted talk lol, keep it up! I enjoyed this discussion. (btw the 5min dm thing needs to be 60 second dm and have a little pie clock counting down, people have short attention spans these days and it would be fun to watch people sweat to come up with things) :)

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      Oh yer, we know we are diving into a very saturated market that is tough to crack and with a very niche audience to start with. But we really just do this because we love it. While we definitely would like to see it grow. I just can't see us cutting our games short. But we could probably try and pull back on the tangents in the talking head videos haha We definitely have more one shots planned, and I'd like ro pull them done to smaller sections. But I don't think we will ever stray from the long campaign games. As it's more for us than anything. Filming and putting those games out there is really just a bonus and an excuse for me to bust out the cameras. But as for the layout, that has already been fixed and will start looking very different from next week's Game. As well as new mics showing up a couple of episodes later. We are slowly getting our systems locked. And you're dead on with the 5 minute dm section. after running 2 of them with guests I've already decided to drop it to 60 seconds. 5 minutes is way to long. And 60 seconds let's us short it. Love the advice from you guys tho, it's always good to hear from other creators on ways we could improve our outreach. And specifically as a videographer myself who finds all the ins and outs of this stuff super fascinating.

  • @YasashiiKyojinStudio
    @YasashiiKyojinStudio หลายเดือนก่อน

    1:17:50 👀

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      Ohhhh my friend! We will be talking to you a lot soon about this! We have plans

  • @FixitFingers
    @FixitFingers หลายเดือนก่อน

    Very handy Georgia, with a long break a recap was worth it.

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      She did a great job! she wrote and memorized the entire recap herself. A very welcome new addition to the Tomes Team. we are planning to do one of these every 15 or so episodes. or more likely between each major arc in the story

  • @Derps_IDK
    @Derps_IDK หลายเดือนก่อน

    “It’s not a vibe” *instantly breaks and drops onto the table*

  • @jorjalepp1600
    @jorjalepp1600 หลายเดือนก่อน

    For those who are curious: 0:05 Episode 1- Pitfall 0:58 Episode 2- Lost & Found 1:16 Episode 3- Whispers 1:43 Episode 4- Cold Words 2:05 Episode 5- Welcome Home 2:33 Episode 6- Faith is Fact 3:16 Episode 7- True Resignation 3:31 Episode 8- Setting Stone 3:55 Episode 9- Cleaning House 4:16 Episode 10- Rift in the Reflection 4:40 Episode 11- Purple Pain 5:06 Episode 12- The Path 5:39 Episode 13- Buried Regret 6:23 Episode 14- The Broken Few 6:56 Episode 15- Panic! At the Ballroom 7:29 (BONUS) The Undying League

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      Oh this is perfect. I'll put this into the description

  • @MyPetDogProductions
    @MyPetDogProductions หลายเดือนก่อน

    Sooo close! 😂

  • @FixitFingers
    @FixitFingers หลายเดือนก่อน

    Oh I remember reading about one of those and planning something equally evil! hahaha well done, and welcome back guys!

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      I never saw it coming! And now my bag of holding will remain locked tight

  • @FixitFingers
    @FixitFingers หลายเดือนก่อน

    We are falling somewhere in the middle right now. Full colour printed maps, paper minis and monsters, spell cards and templates. No scenery.... Yet 😅 My first home game were all war gamers so we spent a lot of time in combat each session. They did break out some great RP at times, which was always refreshing (and surprising 😅)

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      I'm surprised you havnt gone in on a 3d printer yet. Surely there would be some crossover use with the woodworking? And then you get all the terrain you can store haha

    • @FixitFingers
      @FixitFingers หลายเดือนก่อน

      @@TomesandTalesRPG I get offered them from sponsors very regularly... Would love one, but I honestly don't have the time for another hobby. I'm barely getting in to the workshop as it is with bubba care being priority 1 right now 😊

    • @FixitFingers
      @FixitFingers หลายเดือนก่อน

      @@TomesandTalesRPG I'm surprised elgoo hasn't approached you Seb for some sponsored content 😉

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      Oh if any of them did then they would have me haha. Shameless sell out

  • @FixitFingers
    @FixitFingers หลายเดือนก่อน

    Well that was cool and a good ending. A fun side quest... Now, some Broken Few awaits!

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      This was a lot of fun, and you can probably tell by my (sebs) reaction. That twisy was not expected

  • @FixitFingers
    @FixitFingers หลายเดือนก่อน

    Gold! 😂

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      hes great too get a reaction out of

  • @nwtbpodcast
    @nwtbpodcast 2 หลายเดือนก่อน

    Congrats on the 200 subs🥳

    • @TomesandTalesRPG
      @TomesandTalesRPG 2 หลายเดือนก่อน

      Thankyou kindly 😁 it's been great seeing some consistent growth lately.

  • @warrick1830
    @warrick1830 2 หลายเดือนก่อน

    More excuses for shirtless Seb please

    • @TomesandTalesRPG
      @TomesandTalesRPG 2 หลายเดือนก่อน

      Haha we will see what we can do.

    • @FixitFingers
      @FixitFingers หลายเดือนก่อน

      ​@@TomesandTalesRPGmy first reaction was 'was this Seb's idea or is Cody exploiting his gym-ness?' 😂

    • @TomesandTalesRPG
      @TomesandTalesRPG หลายเดือนก่อน

      Haha it was all me (seb). I thought it was funny

  • @edrian_4043
    @edrian_4043 2 หลายเดือนก่อน

    Me and my friend watching (Me the rouge and my friend who's a barb). My friend immediately said after the introduction: "Use Seduction"

    • @TomesandTalesRPG
      @TomesandTalesRPG 2 หลายเดือนก่อน

      Hahahha you'll be competing with her arch fey lover.....would make for quite the encounter

  • @FixitFingers
    @FixitFingers 2 หลายเดือนก่อน

    Loving the chapter endings!

  • @FixitFingers
    @FixitFingers 3 หลายเดือนก่อน

    OK part 2 :P This time from a perspective of a hobby that has been largely monetised through markets both traditional and online, and also a skilled profession in furniture making that has gone rapid digitisation over the past decade. Woodworking, and making in general. Like art production, the practice of a skilled craft that has been adopted into a leisure time activity or a combination of both, there have been arguments for many years now of the dumbing down and threat of the rise of the machines. Now this is not a perfect analogy to AI producing art, but there are many similarities. Mass produced furniture and homewares, like mass produced art, is nothing new. What we call "The Ikea Effect" in the hobby boils down to fact that you can now buy a desk or chopping board of functional quality ridiculously cheaply. More than that, you can buy some _quality_ wooden things small and large at remarkable prices. We just bought a new Queen sized bed, well made, solid beech, nice design, for less than what I as a woodworker could even source the timber for... mass production makes it almost impossible to compete on price. So when someone comes to ask me to build a small bookshelf, and I say sure, that'll be $500 they are dumbfounded. They don't understand why it costs so much when they can get one from Ikea that looks nice for half or less even from the same materials, let alone the chipboard and cardboard filled options they have. You can _easily_ pay $10k for a dining table made by a professional furniture maker... and people do. Buying from a maker, the customer wants quality, hand made, personal and custom. That is what they pay for. The Ikea desk customer is not the same as the handmade customer (they just sometimes dont realise this) until educated. I feel the same is true with artists. Think of the person who puts "that" picture of the New York skyline from Ikea up in the living room vs someone who buys a photo of their home city from a skilled local photographer, of an original / print from an actual artist. I have a lot more to say on 'fast furniture/fashion and other physical products but that's a different tangent. My point is, there is a set market and the customer, not the producer, decides where they sit in it. If an Ikea customer cant get what they want, they are unlikely to spend more to take it to the next level. Luckily the reverse is also true. Someone after custom and handmade, is unlikely to settle for mass produced. Like my previous comment as Zalgariath, declaration is key. If I was to buy an ikea desk, whack my logo on it and sell it as 'handmade' without telling the customer, I've crossed a line. If I bought an Ikea desk, swapped the handles, painted, strengthened and sold it as a "flip" (very common) and told the customer, and they love it (and the price, being cheaper as Ikea did the base work)... I've saved time, made a happy customer, used the mass production machine as a base to make a better product at a fraction of the price of making it from scratch and been honest with the client. Also, the above takes less training, practice, tools and skills that a scratch build, which brings me too... Are AI and Robots 'cheating' or ''theft'? Sticking with the maker analogy, traditional woodwork is hard. It requires a lot of tools, materials, skill, practice and patience. The outcome is heavily dependant on the ability of the woodworker and their available tools. 40 or so years ago, powertools, once restricted to the industrial workshop started to make their way into the keen DIY'r and hobbyist homes. Saw and chisel men complained "that's not real woodwork, anyone can cut straight with a power saw, I practiced years to do that with a handsaw." and "Screws?! Cut a REAL dovetail joint by hand (a skill that takes years to perfect, patience, and honestly is completely un-needed in most cases where a pocket-hole jig can be used by a 5 year old (no exaggeration) for the same *functional* result. Do the dovetails look better? Sure! Is one skilled and one east, definitely! Does the consumer care? ...sometimes. Will the same person wanting a hand cut dovetail cabinet want the glue and screw cabinet? Probably not. Jump to the 2010s and the *rise of the machines* . Powertools are now the norm, people who make with hand planes and saws are super keen hobbyists and rare, and the *real* woodworkers have shed full of electric, home sized versions of machines once restricted to industry at a reasonable price. DIY is open to all via cheap tools like Ryobi... and then, someone on TH-cam get a CNC, a laser cutter, and _A 3D printer_ (eeeeewwww!). Worse, they have the hide to call this _Woodworking_ . They are not even touching the tools! They download models, plug a few prompts into a computer, tweek the design to suit their needs and hit "enter". The machine takes over and cuts, engraves, finishes the piece for them to a level of accuracy a master craftsman can only dream of... and they did it after watching a few YT videos. They buy a Domino joiner and cut mortise and tenon joints in seconds a few mintues after opening the box. (a complex, skilled and time consuming affair traditionally). These digital machines allow them to almost mass produce furniture and an accuracy and speed _traditional_ power tool woodworkers could only dream of... but is it still 'handmade'? That is the question. I'll leave that one there to think about. Wow... hit the comment limit! Hang on :P

    • @FixitFingers
      @FixitFingers 3 หลายเดือนก่อน

      Lastly, the question of art theft... Woodworker hat off, nerd hat one. While yes, people copy designs and styles in woodwork, and theft of registered designs is a real thing, I'm going purely technical route here. Now I am not across the algorithms of every GenAI programme out there. Yes, some, like Adobe, supposedly pay for every piece of art and photo they use to train their algorithms, and some scrape the internet. I agree with Seb, that GenAI... is not really AI, it is advanced machine learning. Think of a spellchecker on steroids, or a computerised chess opponent. It is feed data and rules, trained and refined and spits out what it believes is the desired result is. I can't speak for all programmes, but advanced GenAI in my understanding functions very differently to how it was described in this video. Let's keep this TTRPG :D You ask it to draw a Goblin. It does not search the internet and find an image of a goblin, or even many images of a goblin, and mash them together, effectively 'stealing' bits of each image and rearranging them into a new, similar looking goblin with a 6th finger. Rather, the algorithm before you even entered your prompt has been feed millions of images, some of which are tagged "goblin", and importantly, many which are _not_ tagged goblin, that look like a goblin AND some that *are* tagged goblin, that do not look like a goblin we expect (think gobbling food, a gobble gobble turkey, the word goblin, actors who played The Green Goblin etc). Through the magic of machine learning the AI comes to know that certain pixels in a certain order _represent_ what the term 'goblin' likely means when asked to generate one. Now, layer on prompts that repeat this with "Holding a sword", "wearing leather armour", "with yellow eyes", "jumping off a rock", "grinning", "in a fantasy art style" .... and my mind boggles at the computing power, billions of combinations, and millions of training images required to pump out likely a pretty darn good and detailed image of the above in 60 seconds. No, your art of a goblin was not stolen to make that goblin, but yes, their is a tiny chance the picture you uploaded to Deviant Art was a small part of the material used to teach the AI what a person means when they ask the AI to draw them a goblin. If you wan't to test this, pick a more unusual term like "Otyugh" ...trust me, even though there are plenty of fan images of Otyughs online you can google, if you ask AI to draw one... it has no idea, there is simply not enough data with that tag being feed into the algorithm. Are there AIs that take individual art pieces, tweek them and spit them out, I'd say most certainly, but true GenAi is just that... generative. They (and I'll get slammed for this word) _create_ art based on their observations and experiece... just like a human artist. The sticking point is, just like a novice woodworker with a Domino Joiner, they are a tool that can do it with little skill on the part of the operator, in a few seconds, as opposed to a few hours by the hand of a skilled woodworker/artist... and the real painful part that will get me in trouble _sometimes better_ than the skilled human. There, I said it. Every professional woodworker has made a sloppy joint, every trained artists have finished commissions the clients havent liked. Every AI will spit out rubbish images. The final advantage of the 'cheat' methods is the fix in both cases is a redo... which costs the advanced tool user a few more seconds and less effort, than the skilled maker/artist having to start again. Well, there is your part 2 guys ;) But I will close with this. While I obviously am one who says embrace the new tech because GenAI, like powertools, the motor vehicle and any paradigm shifting technology before them is here to stay, this does not mean traditional trained artists and skilled art hobbyiest are doomed. Far from it. Horses no longer transport people and goods, but farriers, saddlemakers and groomers are still respected, in demand (and well paid!) for people who love riding. Your average DIYr can pick up a drill and circular saw and build a solid bookcase in a weekend, or buy a cheap one from Ikea in an hour, but furniture making is seeing a revival and commanding high prices. AI will continue to develop and be a tool that saves professional graphic designers and artists time, and be used in ways we haven't even imagined yet, but there will always be people who when it comes to a creative project they want to see realised, will seek out the human touch. It is up to the artists to market on their strengths, deliver on their skills, and stick to their guns charging what they are worth... not chasing the cheapest quote. You guys are awesome, skilled, and unique. AI will continue to change the landscape you work in, like tech always has, but I think there is plenty of room for you to thrive alongside, and working with it.

  • @Zalgariath
    @Zalgariath 3 หลายเดือนก่อน

    Oh this was great! Let's start by airing the olliphant in the room. *I am that guy who uses generative AI to make money* but I don't see myself competing with traditional artists, or stealing from them. I should have been taking notes as I'll likely miss some important things but here we go. Such a good discussion and so many interesting points I'll need to comment from two accounts to cover everything, as some points relating to tooling I want to tackle from a woodworker and makers point of view as we as a community have been going through a digital revolution for the past 10 years or so provoking similar arguments of removal of the skills traditionally required to create things. This is my gaming profile and becomes relevant as I use it to create D&D tools that I sell on Etsy. But I also don't think I, or the way I use AI, is a threat to Bailey or other traditional artists out there. Let me explain: I am a designer, not an artist. I am not formally trained, but I spent 11 years in the education industry and learnt Photoshop and design as part of my job creating displays for communicating complex science information simply to students. I've now started applying those skills to my hobbies such as CAD in woodwork, creating my own photoshop based VTT and most recently designing these DM tools which I sell. There is a huge amount of work and reasonable skill that goes into what I create, and I can't see another realistic way of doing it at a price point that represents value for the buyer. Looking through products of people who sell similar things to me (paper minis, spell cards, player handouts etc) it can be very hard to tell if it is 'hand' done, AI assisted, or AI generated. Only a tiny fraction of sellers seem to declare one way or the other. (Side Note: A small correction to one of Seb's statements, Etsy _DOES_ allow AI content to be listed and have recently updated their official guidelines to reflect this. It falls under the "Designed by Me" category. Etsy and it's relationship with its sellers and IP concerns is a WHOLE other topic we wont get into here, but in short, yes, you can sell AI art (and commissions) on the platform). Back to how I use GenAI. My most popular products are paper mini sets and player handout sets for the 5e Starter Kits like Lost Mine of Phandelver. In that kit are 50 different creatures, many of which have multiple art variations, I think 80 odd pieces of art there. There are 10 different background options, 63 items/npc/lore cards with 40 odd pieces of art, then the PC minis with many race/gender options and 24 pieces or art... I think we are well over 200 pieces there... and that is _just the art_ . Then there are textures, borders, arrows and markers... literally hundreds of different graphical elements, thousands of layers when you count duplicates. It might sound funny, but the art, while cool, is secondary to the function of these tokens, minis, and cards. It exists to make the tools attractive and identifiable as what they represent... not to be appreciated as a skilful creation of artist merit like say, a personalised character portrait. The layout, design, formatting and compiling is where the real work is. Further, even though the base of the art is AIgen it is _not just_ AI generated, most pieces have been photoshop edited, mashed, tweeked, colour corrected, 6th finger chopped etc etc from what the generator spat out). I estimate over 100 hours of work and 6 to 8 weeks of production went into that initial product, which I can then sell for AUD$24, a price which makes it accessible to first time DMs just learning the game (who my products are pretty much custom suited for). Over time, it will have been worth my efforts... I hope. I still need to sell around 200 copies to have made a reasonable after tax income. That may take years. Now, if I were to commission a skilled artist to replace the AI for a similar quality of work, you are talking hundreds and hundreds of more hours work (and months) of production time to reach the same point. The end result... likely an unaffordable product that will help no one get into our great hobby and from a commercial standpoint not generate any worthwhile income for me, or the artist I roped into assisting me. So... should this product not exist because it relies on using GenAI? Or, if an extremely dedicated artist _did_ pour the hundreds and hundreds of hours into it by hand, should they be rewarded with such a small fee for their time? Or, should players accept they need to pay hundreds of dollars to fairly compensate my and the artist? (at which point you could have bought 3D printed minis instead of 2D paper ones) Or, should the paper-mini fans accept less complex art that doesn't "look like D&D" that allows an artist to pump out hand drawn pieces faster at a better price? There's probably a different answer for each reader depending on their values and where they sit from consumer to creator. For me, offering attractive, high quality products at a reasonable price is a win-win scenario. I can use an emerging teachnology to (hopefully) make enough to money make it worth my time and the application of my skills as a designer, and beginner players and DMs can bring to life and hopefully spark a TTRPG passion without breaking the bank, while the products I create sit in the realm of "too hard basket" for a traditional artist to replicate... that's my goal anyway, others may disagree freely :) Where I draw the line, and what I wont produce, is art that takes away from the commission artist. Sure, I could take a character concept from someone and pump it into the algorithm and tweek it (and there are HEAPS of folks who do just that on Etsy... often without declaring it), but to me that is directly pooping on the vision of real artists. To counter my own argument there, would the people using these $20 services still be happy to pay $50-$100 to a proper artist? I don't know. I do know that when I wanted character art for my players... I commissioned a real artist who did an amazing job, and got paid a fair cash amount for her time. Wow, that's the longest comment Ive ever written, and we still havent covered why AI is not (always) really theft or machine learning... I might hold that for my Fixit Fingers comment :P At the end of the video I felt a few things. The concern of how this emerging tool will affect the art community, and admiration you guys want to do everything old school and have the talent in-house to do so, but also reflective on my own business practices. While I have no intent of stopping using AIGen art to design future products, I have after watching this discussion now more clearly flagged the fact Generative AI features heavily in my workflow on all my products. I feel that is important information for the consumers to know and make an informed judgement when buying art-based products. I don't think it will negatively impact sales, and it clears my mind that people know exactly what they are paying for so if they are 'anti-AI-anything', they can click away. I think all AIGen art should be flagged as such, because where I will lose out is someone doing similar things to me, but NOT declaring their products use AI and that customer I lost on good faith, gets pulled into an AI-based product anyway. That's my rant for now, thanks for a great discussion point! I am no artist... but I make good tools :) Cheers T&T Team.

    • @jonc8561
      @jonc8561 หลายเดือนก่อน

      How do you use it? What type of generative AI do you use? Art? Music? What?

  • @FixitFingers
    @FixitFingers 3 หลายเดือนก่อน

    Not sure why I thought this was a 3 part series... More to come! 😊

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      Most of our mini arcs have been 2-3 episodes

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      This one gets 6

  • @FixitFingers
    @FixitFingers 3 หลายเดือนก่อน

    Over complicating... Track down the Aussie Bogan student who imported the bloody thing 😂

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      Haha we didn't even think to search for an Aussie 🤦🏼

  • @CharlesBHamlyn
    @CharlesBHamlyn 3 หลายเดือนก่อน

    I wanted to thank you for bringing up the "All artists copy" (are influenced by others) argument. I feel like that's glossed over a bit by the "starving artist" group. I heartily disagree with your point on the "eating it's own tail" thing though. As you said, there are no new ideas, just the tweaking of old ideas into new forms. There's no reason to think AI can't learn from it's own creations and create yet more unique things. I suppose there's a risk that future AI will ALWAYS draw human hands with 6 fingers if the bulk of it's training images are AI generated, but the idea that AI will somehow just be stunted and unable to grow past a certain point seems short-sighted to me.

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      I think the ouroboros argument was originally put forward when talking about AI generated articles/essays/reports and that kind of thing. With the idea that if everyone uses it, we will just start causing cascading issues where it learns from its own mistakes. And I have brought that concept into the art space to question the idea of loosing originality, because (as far as I understand it, which probably isn't correct) the current AI stuff doesn't really come up with new ideas, it just blends the old works. And obviously the human mind kind of works the same way, but the uniqueness of human art is that the inspiration offten comes from individuals lived experiences that are different from anyone elses, so there will likely be creating something more "original" or at least uniquely them. But also, current AI is the worst it will ever be, so I'm sure there will be a lot more iteration and improvement. And I'm actually very interested to see how far it can go. I'm a big fan of the book "steal like an artist" , but I'm still not sure if we can apply the same rules to a product like AI as we do to the human brain. We are planning a follow up to this where I will be playing heavier into the argument in favour of AI, more like a debate. So all of your comments and questions are super interesting for my notes. I'm very much intruiged to follow the AI progress over the next 5-10 years. We are in a new frontier and it's going to be very interesting how it effects and sirupts various industries. I just wish they could nail down an AI to go my laundry and clean the house, and leave me to work on the creative stuff haha

    • @CharlesBHamlyn
      @CharlesBHamlyn 3 หลายเดือนก่อน

      @@TomesandTalesRPG Thanks so much for the clarification, I hadn't considered the articles/essays thing, you are probably right there. I look forward to your next video on this and glad I can contribute. I too am interested to see how it all turns out. Have a great day!

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      Thanks for the feedback, we love any interaction on these topics. It's fascinating to get more opinions. If you have any more thoughts, questions or augments you'd like to see us tackle next time let me know. It's a topic I'm really interested in debating and getting more and more conversations flowing to see all the sides.

  • @BB-848-VAC
    @BB-848-VAC 3 หลายเดือนก่อน

    "our mind works like a giant AI" my god Idiocracy is real!

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      How is that wrong? The point of an AI is to mimic what human intelligence does no? We see/experience things and take in information, break it down and store it, then Smoosh it all back together to make something new based on the current prompt. It's obviously not a 1 to 1, but in terms of this conversation it makes sense. If you disagree, put forward an actual argument or conversation. Otherwise you're not really adding anything of value, just being a bit facicious 🤷🏼‍♂️

  • @CharlesBHamlyn
    @CharlesBHamlyn 3 หลายเดือนก่อน

    I don't know what miracle algorithm got me here but it was a pretty good video. I've been biting my tongue for months on the starving artists vs AI thing but I figure I'll hop in on this since you invited it. First, I'm a programmer and I honestly believe "Code is art". I've spaghetti-coded a terrible solution to an issue, only to then turn to Stack Overflow or similar code-sharing site only to be shown a whole new world of possibilities that just has to be called beautiful art. And then in turn shared my own solutions to help someone else through their own struggles. I've been freely sharing and "stealing" code for 30 years in this way. For all I know, there's code I've written that was taken, tweaked and included in software that for all I know are currently installed on millions of cell phones around the world. That's great! If AI can learn from my code and help someone solve a problem, that's also great! I realize it's not exactly the same thing, but for all the "Free" code available out there, and with AI now able to generate really solid code itself, I can't imagine there's never going to be a lack in the need for programmers. Ok, so all that being said, I don't have an artistic bone in my body. The "Well just learn to draw and you won't need AI art." argument really pisses me off. The process does not interest me in the slightest, but that doesn't mean I don't have great ideas, just that I have no interest in learning how to draw them. I also love music but I have no musical ability and no interest in learning to play an instrument. Some people just don't have that thing. For the record, I also get pissed off when someone tells a recently laid off factory worker to "Just go learn to code" because again, some people are just not able to do that. So my specific use case for AI is homebrew content for TTRPG Boardgames. I've spent well over a hundred hours sifting through THOUSANDS of AI requests, pulling the ones that sort of work into Adobe Fireworks (they I purchased a million years ago) and editing the crap out of them to produce tiny images that demonstrate what a playing card is for. For example, asking it to product a dungeon room, then asking it to produce a sack of coins, which I then put into the room, then asking for different types of banners to add, and so on. Anyway, the design of the card, the font, the colors, the verbiage is 100% unique to me. I don't draw, I don't have any artist friends, I can't afford someone to draw literally 200 small images for playing cards for what is essentially a hobby. So my question is this. If I put my homebrew for sale, why is it less valid than NOT using AI art? I mean, don't I deserve something for my over hundred hours of design and vision? Not to mention the years I've spent honing and crafting custom rulesets? Because I use AI art for an arguably insignificant part of my project the whole thing is invalid? My point being that were I to produce the same exact product with no images on the cards, just text, it would work exactly the same, it's literally just eye candy. Sorry, not trying to sound heated, but I'm curious what you think of someone that uses AI for an arguably small subset of work being completed. I think we can all agree assholes using AI Art to just put on mugs are a totally different story, but what about me!!! :)

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      Seb here, I tend to agree with you on a lot of what you're saying. I personally don't mind if AI is used for anything as long as it is transparently used and not a major part of a product. The use in your homebrew cards could bring up an interesting argument when it comes to sale. Again personally I don't see a problem with this as long as it's just set dressing, as a visual person imagery definitely helps me in game play, so having those images makes a big difference. I think the issue occurs on 2 levels. 1) did the AI art generation system you used steal the art it trained it's AI on. Which is not a fault of the end user, so I wouldn't find you at fault in that case. 2) is your creation something that was made specifically for sale with the art as a centre point. As in a product designed for market, that if not for AI could not exist without the hiring of an artist. But then there is also the argument I mentioned, that this thing may never have been able to exist if not for these new tools, and does the ends justify the means if this product improves someones life? But these are still sooooooo nuanced, obviously an artist is going to have more personal feelings about it all than me, as I have never had that skillset, nor put my time and effort into it. I don't think I would ever get mad at someone for using ai myself. But it is always an interesting conversation on the morals of how it is used. I think those of us in the digital space have been seeing this kind of things occure for a lot longer, particularly in code. So we have come to be more used to it. Where as the open availability of AI for traditionally creative roles is very new to the masses and is a big shock and disruption to many industries. And the industries it's hitting are largely very passionate for their work. I'll be interested to bring some of your comments to Bailey next time he is on. And get the perspective from the artists eyes. I appreciate the comment, and love hearing more perspectives on this conversation. If you have any other thoughts or questions for any of us, please keep them coming.

    • @CharlesBHamlyn
      @CharlesBHamlyn 3 หลายเดือนก่อน

      @@TomesandTalesRPG Thanks for the response. I was a little pressed for time the last comment so I hope to be a bit more articulate this time. I think you're right that a lot of this is just the newness of it all and the speed at which it's coming is also a factor. As a coder I could make all the same arguments as the artists are making. I too went to college and spent my life honing my craft. AI can write optimized code way faster than I could ever write it, but it's just not scary to me because the person asking needs to know how to ask for exactly what they need and how to implement it. So I guess it's a little different than art or music, but not vastly so. For all the clamoring and complaints, I have never heard of a single artist/musician/etc that's been fired because the company is instead using AI. Having worked with it for months at this point I can tell you that if I DID have artist friends willing to work for free, I would much rather use them just to circumvent all the weird stuff AI does, and in particular to be able create a character, like a Barbarian, and have it use the same face/age/body in multiple poses. Telling AI art something like "I like this picture of this Bard, can you have him playing the flute instead of a lute? and you get a completely different picture, now he has a beard, he's not wearing a shirt, his hat is different, he has 7 fingers playing the flute in his ear and so on. So yeah, real artists are where it's at, if you can find/afford them. I agree transparency is key, and ideally NOT using AI trained on stolen art, but that's so murky. It is kind of like how selling stolen goods works. If I know a VR headset is worth $500, and I find someone in a parking lot with a pickup truck full of new in box, same brand headsets selling them for $100, I will definitely want to buy one, but putting even a little thought into it, there's no way they're not stolen or "found". So if I buy 2 and sell 1 myself, did I do anything illegal/immoral? Probably? It's real murky. Sorry for the side tangent. Yes, I plan to declare the use of AI art. I would love to get your opinion on this. It recently came up that Hasbro/Avalon Hill released the upcoming cover art for it's new expansion to HeroQuest: First Light and it is painfully obvious AI art. Hasbro doubled down and said "No no, we hired an artist, it's this guy." and named names. So a quick search on his other art someone noticed he did the art for Disney Villain Monopoly, and if you look at the box art for that, the one that's on sale RIGHT NOW, Cruella has 6 fingers on each hand, which is SUCH an AI Art fail it's almost laughable. So is Hasbro in the wrong here for not vetting this guy? Or maybe they just don't care because he's cheap and he just traces other peoples work and fills in gaps with AI? Curious what you think.

    • @CharlesBHamlyn
      @CharlesBHamlyn 3 หลายเดือนก่อน

      @@TomesandTalesRPG One other thing about my specific project, I'm asking AI to generate "photo-realistic" images and am loving the results. I know some real artists are able to also do similar work but it seems especially niche. Because it's for a table top game with miniatures, I also played around with asking it to create essentially action figure type dioramas and even to use miniatures with stands in various poses. This was too tricky to get right most of the time so I abandoned the idea after a while but curious what your thoughts are on using AI to generate art that (presumably) most artists couldn't replicate anyway. That is photo-realistic art. In my case mostly photos of fantasy weapons.

  • @rebe_draws
    @rebe_draws 3 หลายเดือนก่อน

    Hey folks! Just throwing in my two cents as an artist in the D&D / TTRPG sphere! (Also hello fellow Aussies!) Appreciate your input. Personally and respectfully, I disagree with the use of AIgen at all, even during the "concept" design stage (IE generating 'concepts' to tweak or send to an artist). Because I believe there are better options ethically and environmentally. For example, if you're needing NPC art for a D&D session there are great character customisation options across video games. Or for example online there are sites called 'Picrew' that are artist led and run that are also great for character customisation. Finally I know of several artists online who offer NPC art libraries / packages; sets of bulk character art that can be purchased relatively cheaply. I know ErinAngiolini (official artist for Critical Role) produces character art packages like this, it's super awesome. I can see from this video that ya'll have a care and respect for artists (shout-out to fellow artist Bailey) and that ya'll prioritise consent with an artist when tweaking their work with AI -- which is great -- however that raises the question what about the artists the generator steals from? There is no way to get the consent of thousands of artists on the other side of the generator. Also, simply, I have to stand on the fact that I personally disagree with the use of AI for 'drafting' and concept generating as mentioned in the video. Even for reference, even with transparency. Artists work is still being ripped from in the process. My "line in the sand" is real strict on art and all that I do admit, since it is quite close to home to me as a character and concept artist myself. I can't stand for it. My worry is the more that we indulge AI, the more we allow it, the better it gets at doing what it does: fucking over creatives. Additionally and this is another personal + completely bias take, if I see content that's transparently being flagged as having used AI at all? I'm immediately moving away from that content. And then there is the fact of the environmental impact of AI generators. It's catastrophic and only getting worse. I can't say I'm an expert on envrionemntal matters but it is definitely worth looking into. All this said I don't expect people to feel they have to turn around and fork out cash to artists if they can't afford to, I just strongly believe there are better more ethical options out there that don't depend on ruining the creative industry as a whole. Thanks for your time gang, cheers.

  • @Princ30fN0thing
    @Princ30fN0thing 4 หลายเดือนก่อน

    Regarding the devil's advocate segment, I'd like to make a point. Working with artists can sometimes be a challenge, and there is no guarantee that your vision will be accurately brought to life. There is nothing more frustrating than paying market value and not receiving something you can be satisfied with. As someone with a very creative mind from a literary standpoint but not necessarily a visually artistic standpoint, these AI tools have been a boon to me in terms of working through concepts. To dig in further, these tools have allowed me to imagine concepts that I would have never otherwise explored due to my visually artistic limitations (self-imposed or otherwise). In other words, AI as a tool has helped provide me with creative avenues to explore that paying artists never did. The playing field has shifted irrevocably, so the question that could be posed to artists is: "What will you do to adapt?" And I don't mean from a regulatory standpoint. What will artists do to adapt from an innovative standpoint?

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      I think i actually agree with you on a lot of what you're saying here. I think AI will be an incredible tool for artists to concept and mood board. and incredibly handy for us non artistically skilled people to be able to communicate our ideas to people. I think the line is usually drawn at people using AI to make money and skipping the artists roll entirely and even worse not being transparent about that fact that they are using AI. also that the AI systems are more often than not trained on stolen art. But the tool is out there now, and widely available; for the first time ever allowing us artistically illiterate folks to be able to get what is in our heads onto an image to share with the world. so there's no going back, it will be super interesting to see how people adapt, especially those in the industries it is effecting. We are in a new world when it comes to this stuff, and I'm very intrigued as to where it leads. Ill save your question for next time bailey or one of our other artists are on and get the artists opinion. Seb

  • @assassinmouse
    @assassinmouse 4 หลายเดือนก่อน

    Party magician 😂😂😂

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      Who doesn't love some magic tricks

  • @nwtbpodcast
    @nwtbpodcast 4 หลายเดือนก่อน

    Using the LAV mic's here would probably be more ideal for audio, or moving the XLR mics to about 3-4 inches from the cast, you could bring down the gain and reduce some of that reverb/echo.

    • @DMTatDad
      @DMTatDad 4 หลายเดือนก่อน

      That’s been something we’ve spoken about for a long time, it’s simply an issue of funding which we don’t have right now. Cost of living is too high, one of us is tryna break into the housing market 😅 we do the best we can with what we got, and we have some build ideas in place to help mitigate that in future endeavours 🙌

    • @DMTatDad
      @DMTatDad 4 หลายเดือนก่อน

      Currently the idea to move the Condensers closer is the right idea, we just want to keep them as “out of the way” as possible if that makes sense? Lots of trial and error with what we have available but we’ll get there 🙌 🎉

    • @nwtbpodcast
      @nwtbpodcast 4 หลายเดือนก่อน

      ​@@DMTatDad Are the table mic's condensers? Yeah that would add in a lot of background noise, they don't do as well as dynamic mic's with their tighter cardioid pattern. I think you'll still get good results moving them closer though, It just takes a bit more mic discipline from the cast to stay consistent but worth it in the long run. :)

  • @michaelchinery6902
    @michaelchinery6902 4 หลายเดือนก่อน

    Ok you guys got me hooked to this channel in one episode great job

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      Welcome to the madness, hopefully we can keep you hooked haha. Any topics you would like to see us tackle? Always keen to hear what the community is interested in

  • @FixitFingers
    @FixitFingers 4 หลายเดือนก่อน

    I was a bit worried I wouldn't follow the system but it was a great gentle introduction to it. Having worked in a few dozen private English schools I can confirm they are all exactly like this... pot head semi-capable staff 🌿🌿😂😂

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      Haha Reggie was way to fun to play! We were all worried about the system aswell but it's actually super simple, I think it would be a great way to introduce new people to TTRPGs as they don't need to know all the specific things they can do, they can kind of just do anything

  • @josephtheoracle3344
    @josephtheoracle3344 4 หลายเดือนก่อน

    We would of prefered if they had expanded models and or lore for the full female factions instead of rettconning the stodes. Like weve been begging for more sisters of silence stuff but no they just had to give us a half baked story about a female custodes trying to bring a nuke into the palace and gw saying "this has always been canon" as if they didnt just make the change for amazon. Whoch i might add the show might not even be going forword anymore cause of this.

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      I think that's a valid argument. Admittedly we didn't know a lot about it when we shot our video and have learnt a lot more from comments like this. There is clearly a lot more to the situation than what is being pushed out by the media. GW have been making lazy choices for a while in my opinion, they need to get their shit together

    • @josephtheoracle3344
      @josephtheoracle3344 3 หลายเดือนก่อน

      ​@TomesandTalesRPG i dont have an issue with female custodes. i just have an issue with how gw handled it. If they just came out and had been striaght forword about the change instead of trying to gaslight us, the community would have accepted it better. Ive legitimately been wanting to build a sister of silence army for about a year now but there just arnt enough model variations to justify it. GW has constantly dropped the ball and its clear they arnt the ones keeping 40k alive its the community

    • @TomesandTalesRPG
      @TomesandTalesRPG 3 หลายเดือนก่อน

      It feels more and more like they only care about profits, and have forgotten about the core audience. It's the same issue we are seeing with wizards of the coast with Mtg and DnD. Things that were all about the hobby are now about the money

    • @josephtheoracle3344
      @josephtheoracle3344 3 หลายเดือนก่อน

      @TomesandTalesRPG they recently had a price increase and with them costantly making limited time only releases its likely theyve lost complete sight of there long term sustainablility in favour of short term gain

  • @cognisant307
    @cognisant307 4 หลายเดือนก่อน

    It's not this change, it's the slippery slope into "political correctness" that the fans are afraid of. The Imperium is undeniably fascist and necessarily so, bigotry and inequality are essential features of the setting. WH40k codified the term "grimdark" because it's a nightmare, it's supposed to be a nightmare, it's the setting for a tabletop war-game, a universe where war rages eternal. There is no room in that setting for any form of political correctness and absolutely none for identity politics. WH40k cannot be what WH40k is AND be politically correct, it just can't, you either ruin the appeal of WH40k as a horror setting or you make horror out of political correctness, either way it's a terrible awful no good very bad idea.

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      Do you think GW care about the lore anymore? From an admittedly outsiders perspective it feels like they're really just focused on selling models for more and more money and lore is falling to the side of profits

  • @chrishancock2212
    @chrishancock2212 4 หลายเดือนก่อน

    Like ive said, at least they didnt change the gender and/or sexuality of an established character. Like what if The Lion was really a woman and was gay? They didnt Disney it. They just added to it.

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      Just give the time haha.

  • @darkhorse13golfgaming
    @darkhorse13golfgaming 4 หลายเดือนก่อน

    It's like yall miss the point on purpose....is it willful ignorance? Mental deficiency? What? Ok, I'll go slow. There was two points of contention (at least for me). Either through spite or greed (probably both) they made this change. Men cant have shit no more these days lol. No non-tourist wanted this. We got the Sisters of Battle, Sisters of Silence, Amberly Vail, Regina Kasteen....plenty of badass females so why do this. Second, despite evidence to the contrary, they treated fans like we were stupid by saying it was always that way. Yes the fuck it wasn't lol.

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      I think you'll find that what we talked about is how it's being present to the world outside of the community. And we are admittedly only outsiders looking in when it comes to Warhammer. But being facicious in your argument doesn't really help to convince people. I've learned a lot from the comments in here where people have talked about the situation. And I agree, the way GW have gone about it is all wrong. But I personally don't expect much better from them these days. They are more and more a profit hungry corporation than a company that cares about their loyal customers or their own lore. If they can see a dollar they will grab it no matter who they step on

  • @shamanahaboolist
    @shamanahaboolist 4 หลายเดือนก่อน

    All the big corps just popping squats on lore and story telling in general atm. When you look at how good Riot gmes has done with Arcane and where they're going with LoL lore, this kind of hack job from GW is like going to a sandwich bar and watching them pick up your ingrediants off the floor, then watch them make your sandwich after having scratched their butt hole and sniffed their finger.

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      Are you actually surprised? GW don't seem to put much effort into anything these days. It's a money making machine more than ever

  • @simonfreeman8233
    @simonfreeman8233 4 หลายเดือนก่อน

    the ironic thing is by percentage there are more female players annoyed by the change than male players but people that have an ideology to push would never understand gender identity is not an issue and never has been there are no players out there that are upset by the sisters of silence or adepta sororitas or the howling banshees or the numerous named female charaters heck female squats were a thing since the original rogue trader nobody cared because it was all part of the story the only people complaining are people that would never take part in the hobby anyway

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      It's interesting because from someone outside of this community all we are shown is the anger. But I'm learning more about it from these comments and people inside the community. I appreciate when people such as yourself can actually articulate the point rather than just spewing hate and anger. It definitely helps to dismiss the arguments that are being put out on the surface. Thanks for sharing, and being polite about it

  • @bigchunky7499
    @bigchunky7499 4 หลายเดือนก่อน

    Its not genuine lore its pandering and its being introduced through gaslighting. Muscle mommys arent what anyone is mad about lol. Its gamesworkshop destroying its foundation with new lore for the tv show.

    • @TomesandTalesRPG
      @TomesandTalesRPG 4 หลายเดือนก่อน

      Yer I understand that, we have only seen what is being shown outside of the community as we aren't actually closely involved. It's been interesting finding out more with these comments on the truth of it. And good to hear from people like yourself who can actually give their points without throwing insults and getting mad. Thanks