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แอดกาย GameFi
Thailand
เข้าร่วมเมื่อ 15 มิ.ย. 2020
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✓ 21/05/2021 - 100 Subscribers
✓ 15/06/2021 - 10,000 Views
✓ 14/11/2021 - Change name Channel "MeteorVIIx" to "แอดกาย GameFi"
✓ 08/04/2023 - 100,000 Views
✓ 01/11/2020 - 1,000 Views
✓ 19/05/2021 - 5,000 Views
✓ 21/05/2021 - 100 Subscribers
✓ 15/06/2021 - 10,000 Views
✓ 14/11/2021 - Change name Channel "MeteorVIIx" to "แอดกาย GameFi"
✓ 08/04/2023 - 100,000 Views
Pixture Traveler - NFT Game Website Tour (Testnet)
Pixture Traveler - NFT Game Website Tour (Testnet)
After being away for 3 months, I'm back with even more updates to the game Pixture Traveler than before.
This time, we'll be taking a tour of the current game website.
The focus will be on showcasing the website's theme-changing and language-switching features, as well as demonstrating the in-game chat that can connect with Discord.
We'll conclude with a demonstration of Minting NFTs through the website and linking them to Opensea.
The end of the video will show the Metadata of the NFTs, stored 100% on-chain.
However, the bad news for this project is that 'NFTs will no longer be 100% on-chain' because our game project focuses on usability and playing with NFTs, making our NFTs highly complex.
Storing data 100% on-chain incurs extremely high costs for deploying smart contracts, more than I can afford, and it's not sustainable in the long run. So, I've decided to switch to using NFT IPFS Pinata instead.
This change doesn't mean that 100% on-chain isn't good; it's just that our project is too large for 100% on-chain to support. If there is a new project in the future, I will definitely use a 100% on-chain NFT system.
[ 📘 Update List - Version 6 ]
- Theme Change system
- Language Change system
- Discord connectivity showcase
- Cross-platform chat demonstration (game-discord)
- Live NFT minting process
- Opensea testnet integration
- On-chain metadata reveal
[ 🔗 Link ]
Discord: discord.gg/pixture-traveler
Opensea: testnets.opensea.io/collection/pixture-traveler-character-5
NFT Simulator: pixture-traveler-simulator.vercel.app
Whitepaper (TH): docs.pixturetraveler.com
[ 🤖 Stack & Tech ]
- Website: NextJS & TailwindCSS (TypeScript)
- Stored/Database: Zustand & Prisma & MongoDB
- Web3 Integration: wagmi & viem & ethers
- Realtime: socket io
- Smart Contract: Hardhat (Ignition) & Solidity (pragma 0.24)
- NFT on Base chain (Testnet on base sepolia)
[ Timestamp ]
0:00 Tour Menu
0:16 Theme Color
0:29 Language Change
0:45 Connect Wallet (Metamask)
1:06 Join Discord Server & Guideline
2:29 Link Wallet Address & Discord Account
2:58 In-game & Discord chat system
4:07 Traveler menu (NFT)
4:32 Dungeon menu preview
4:51 Upgrade menu preview
5:10 Shop menu preview
5:38 Mint NFT
6:15 NFT on Opensea
6:50 NFT Metadata on basescan
#pixturetraveler #trave #playtoearn #nextjs #javascript #typescript #creategame #solidity #basechain #sepolia #basesepolia #clickergame #pixelart
After being away for 3 months, I'm back with even more updates to the game Pixture Traveler than before.
This time, we'll be taking a tour of the current game website.
The focus will be on showcasing the website's theme-changing and language-switching features, as well as demonstrating the in-game chat that can connect with Discord.
We'll conclude with a demonstration of Minting NFTs through the website and linking them to Opensea.
The end of the video will show the Metadata of the NFTs, stored 100% on-chain.
However, the bad news for this project is that 'NFTs will no longer be 100% on-chain' because our game project focuses on usability and playing with NFTs, making our NFTs highly complex.
Storing data 100% on-chain incurs extremely high costs for deploying smart contracts, more than I can afford, and it's not sustainable in the long run. So, I've decided to switch to using NFT IPFS Pinata instead.
This change doesn't mean that 100% on-chain isn't good; it's just that our project is too large for 100% on-chain to support. If there is a new project in the future, I will definitely use a 100% on-chain NFT system.
[ 📘 Update List - Version 6 ]
- Theme Change system
- Language Change system
- Discord connectivity showcase
- Cross-platform chat demonstration (game-discord)
- Live NFT minting process
- Opensea testnet integration
- On-chain metadata reveal
[ 🔗 Link ]
Discord: discord.gg/pixture-traveler
Opensea: testnets.opensea.io/collection/pixture-traveler-character-5
NFT Simulator: pixture-traveler-simulator.vercel.app
Whitepaper (TH): docs.pixturetraveler.com
[ 🤖 Stack & Tech ]
- Website: NextJS & TailwindCSS (TypeScript)
- Stored/Database: Zustand & Prisma & MongoDB
- Web3 Integration: wagmi & viem & ethers
- Realtime: socket io
- Smart Contract: Hardhat (Ignition) & Solidity (pragma 0.24)
- NFT on Base chain (Testnet on base sepolia)
[ Timestamp ]
0:00 Tour Menu
0:16 Theme Color
0:29 Language Change
0:45 Connect Wallet (Metamask)
1:06 Join Discord Server & Guideline
2:29 Link Wallet Address & Discord Account
2:58 In-game & Discord chat system
4:07 Traveler menu (NFT)
4:32 Dungeon menu preview
4:51 Upgrade menu preview
5:10 Shop menu preview
5:38 Mint NFT
6:15 NFT on Opensea
6:50 NFT Metadata on basescan
#pixturetraveler #trave #playtoearn #nextjs #javascript #typescript #creategame #solidity #basechain #sepolia #basesepolia #clickergame #pixelart
มุมมอง: 58
วีดีโอ
Pixture Traveler - Character Traits Simulator (Demo 5)
มุมมอง 683 หลายเดือนก่อน
Pixture Traveler - Character Traits Simulator (Demo 5) This update is Character Traits Simulator Used for simulating the dress of the characters. Try It : pixture-traveler-simulator.vercel.app/en (Please don't blame my website, because this is Demo "Not Final Version") [ Update List - Version 5 ] - Character Traits Simulator Website (Traits set 6/30) - New Character Traits 5 sets - Our game Upl...
Pixture Traveler - Gameplay Auto Turn-Based (Demo 4)
มุมมอง 1144 หลายเดือนก่อน
Pixture Traveler - Gameplay Auto Turn-Based (Demo 4) This update is Demo new gameplay. [ Update List - Version 4 ] - Fixed Bug Gameplay system - New Art Character Girl (Traveler) - New Art Tombstone #pixturetraveler #trave #playtoearn #nextjs #javascript #typescript #creategame #turnbased #clickergame #pixelart
Pixture Traveler - Gameplay Auto Turn-Based (Demo 3)
มุมมอง 1365 หลายเดือนก่อน
Pixture Traveler - Gameplay Auto Turn-Based (Demo 3) This update is Demo new gameplay. (not finish yet) [ Update List - Version 3 ] - Renew Gameplay Audition to Auto Turn-Based instead. #pixturetraveler #trave #playtoearn #nextjs #javascript #typescript #creategame #turnbased #clickergame #pixelart
Pixture Traveler - Progress Update (Demo 2)
มุมมอง 545 หลายเดือนก่อน
Pixture Traveler - Progress Update (Demo 2) [ Update List - Version 2 ] - New Logo Game - New Icon $TRAVE Coin - Simple UX/UI Main menu game - Simple Ranking System - Simple Storage System - UX/UI Daily Quest - New Traveler Character Design - Simple Gameplay (Added: Countdown press, Motion arrow) #pixturetraveler #trave #nextjs #javascript #typescript #creategame #audition #clickergame #pixelar...
Pixture Traveler - Gameplay PVE Tower of Babel (Demo 1)
มุมมอง 725 หลายเดือนก่อน
Pixture Traveler - Gameplay PVE Tower of Babel (Demo 1) [ Update List - Version 1 ] - Simple Website - Connect Wallet (Metamask/BSC Chain) - Simple UX/UI Travel Menu - Simple UX/UI Tower of Babel Menu - Simple Gameplay (Press the arrow, Color on press, Combo, Perfect, Wrong press) #pixturetraveler #trave #nextjs #javascript #typescript #creategame #audition #clickergame #pixelart #playtoearn
Pixture Idle - Made with NextJS (Demo Version 2)
มุมมอง 45410 หลายเดือนก่อน
Pixture Idle - Made with NextJS (Demo Version 2) [ Update List - Version 2 ] - Character Avatar - New Main Character with Animation (for test only) - Updated: Status system (Added Temp Status before Apply) - UX/UI Status & Details - Inventory system - Item Tooltip - Added: Monster Background - Submenu Upgrade (Enchant/Skill/Passive/Special) - Rune system #pixtureidle #nextjs #javascript #typesc...
Pixture Idle - Made with NextJS (Demo Version 1)
มุมมอง 19310 หลายเดือนก่อน
Pixture Idle - Made with NextJS (Demo Version 1) This game was created to study the Idle game genre. In the future, I will further develop it into a mobile game using Godot Engine 4 instead. This game was built using NextJS because I have experience with React Native development. Creating a game with NextJS is not difficult for me. Additionally, since the Idle game I'm making focuses on text an...
Godot Engine 4 - Isekai Survivors (Mini Update)
มุมมอง 333ปีที่แล้ว
Godot Engine 4 - Isekai Survivors (Mini Update) This game was created using Godot Engine 4 (GDScript). This video is created to update the progress of "Isekai Survivors" game that I am currently developing. Finally, it is a Rougelike game that I plan to release for download on PC Steam and Mobile Google/App Store. [ Update ] After being away for a while, I tried creating a new monster (Slime) b...
Godot Engine 4 - Isekai Survivors (Passive Skills & Critical System)
มุมมอง 286ปีที่แล้ว
Godot Engine 4 - Isekai Survivors (Passive Skills & Critical System) This game was created using Godot Engine 4 (GDScript). This video is created to update the progress of "Isekai Survivors" game that I am currently developing. Finally, it is a Rougelike game that I plan to release for download on PC Steam and Mobile Google/App Store. [ Update ] This Video, I have added a Passive Skill system a...
Godot Engine 4 - Isekai Survivors (UX/UI Skill Selection Window)
มุมมอง 201ปีที่แล้ว
Godot Engine 4 - Isekai Survivors (UX/UI Skill Selection Window) This game was created using Godot Engine 4 (GDScript). This video is created to update the progress of "Isekai Survivors" game that I am currently developing. Finally, it is a Rougelike game that I plan to release for download on PC Steam and Mobile Google/App Store. [ Update ] I've made two major changes: 1.Changed the game scree...
Godot Engine 4 - Isekai Survivors (Add Damage Indicator)
มุมมอง 570ปีที่แล้ว
Godot Engine 4 - Isekai Survivors (Add Damage Indicator)
Godot Engine 4 - Isekai Survivors (Mini Update / Loot EXP System)
มุมมอง 170ปีที่แล้ว
Godot Engine 4 - Isekai Survivors (Mini Update / Loot EXP System)
Godot Engine 4 - Vampire Survivor (Gameplay DEMO)
มุมมอง 426ปีที่แล้ว
Godot Engine 4 - Vampire Survivor (Gameplay DEMO)
Next.js + Three.js - Parallax + TailwindCSS (DEMO)
มุมมอง 984ปีที่แล้ว
Next.js Three.js - Parallax TailwindCSS (DEMO)
C# - Automate Batch | Bitmap Drawing Image (Release Version)
มุมมอง 96ปีที่แล้ว
C# - Automate Batch | Bitmap Drawing Image (Release Version)
C# - Automate Batch | Bitmap Drawing Image (Demo Version)
มุมมอง 64ปีที่แล้ว
C# - Automate Batch | Bitmap Drawing Image (Demo Version)
Touchligh Infinite - Lv82 Yoga Double Spiral Strike | Wilt Damage (Test speedfarm T7 Map)
มุมมอง 291ปีที่แล้ว
Touchligh Infinite - Lv82 Yoga Double Spiral Strike | Wilt Damage (Test speedfarm T7 Map)
Touchligh Infinite - Lv91 SI Erosion 9 Aura Build | Shadow Shot + Shadow Swamp *CBT Build/OUTDATED*
มุมมอง 357ปีที่แล้ว
Touchligh Infinite - Lv91 SI Erosion 9 Aura Build | Shadow Shot Shadow Swamp *CBT Build/OUTDATED*
Touchligh Infinite - Lv91 SI Erosion 9 Aura Build 9M DPS | Shadow Shot + Shadow Swamp (Test T7 Map)
มุมมอง 1.7Kปีที่แล้ว
Touchligh Infinite - Lv91 SI Erosion 9 Aura Build 9M DPS | Shadow Shot Shadow Swamp (Test T7 Map)
Touchligh Infinite - Lv87 SI Erosion 9 Aura Build | Shadow Shot + Shadow Swamp *CBT Build/OUTDATED*
มุมมอง 88ปีที่แล้ว
Touchligh Infinite - Lv87 SI Erosion 9 Aura Build | Shadow Shot Shadow Swamp *CBT Build/OUTDATED*
Touchligh Infinite - SI Erosion/Wilt Build (Shadow Shot + Shadow Swamp)
มุมมอง 342ปีที่แล้ว
Touchligh Infinite - SI Erosion/Wilt Build (Shadow Shot Shadow Swamp)
Flyff Universe - Find & Kill 'Giant Zenma' (Quest Lv68)
มุมมอง 1.5K2 ปีที่แล้ว
Flyff Universe - Find & Kill 'Giant Zenma' (Quest Lv68)
Flyff Universe - เทคนิคการเล่น 2 จอ | Trick to play 2 screen (ไทย/ENG)
มุมมอง 1.7K2 ปีที่แล้ว
Flyff Universe - เทคนิคการเล่น 2 จอ | Trick to play 2 screen (ไทย/ENG)
Flyff Universe - Leveling with Spirit Bomb or Maximum Crisis (Psykeeper)
มุมมอง 9K2 ปีที่แล้ว
Flyff Universe - Leveling with Spirit Bomb or Maximum Crisis (Psykeeper)
Flyff Universe - AOE Build with 'Burst Crack' (Billposter LV67 Semi-Tank)
มุมมอง 13K2 ปีที่แล้ว
Flyff Universe - AOE Build with 'Burst Crack' (Billposter LV67 Semi-Tank)
Flyff Universe - Psykeeper LV65 Boss Hunting
มุมมอง 8K2 ปีที่แล้ว
Flyff Universe - Psykeeper LV65 Boss Hunting
Flyff Universe - สอนล่าบอส ด้วยอาชีพ Magician (ง่ายมาก)
มุมมอง 1.6K2 ปีที่แล้ว
Flyff Universe - สอนล่าบอส ด้วยอาชีพ Magician (ง่ายมาก)
Lost Ark - 1385 Deadeye Pistoleer | Night Fox Yoho Solo
มุมมอง 1832 ปีที่แล้ว
Lost Ark - 1385 Deadeye Pistoleer | Night Fox Yoho Solo
Flyff Universe - How to play Mercenary AOE (Special Hit skill)
มุมมอง 5K2 ปีที่แล้ว
Flyff Universe - How to play Mercenary AOE (Special Hit skill)
กดติดตามแล้วค้าบ
ขอบคุณมากครับ ไวมากกก <3
Looks op is it made on 4 or 3??
Godot 4
Full int for Crisis ?
yes
sir Burst Crack is STR scaling right? why you INT
yeah STR affects Burst Crack, but im increase STA, INT because i will use Bgvur Tialbold at level 70 instead for grinding.
Do you use macro for autohealing?
no, i'm manual click
อยากเริ่มทำบางต้องศึกษาจากอะไรบางครับ
ของผมใช้ Nextjs ครับ เป็น Web Framework ผมเอามาทำเป็นเกมเว็บ ถ้าอยากทำเกมจริงๆผมแนะนำไปใช้ Game Engine เลยอาจดีกว่า เช่น Unity, Godot 4 แต่ถ้าอยากทำแบบผมเลยก็ ฝึกเขียน Nextjs 14 ครับ
Can you share the source code ?
Unfortunately I can't find the source code 😢
The catch is. U dont need activition in aoe. It makes aoe far better
Can u make a tutorial how You created the update gui exp bar?
for gui exp bar, you can follow him: th-cam.com/video/abA7TF7z6W8/w-d-xo.htmlsi=whQD8oXbU2Xiav9V
Tutorial?
th-cam.com/video/abA7TF7z6W8/w-d-xo.htmlsi=whQD8oXbU2Xiav9V
Im lv 70 Psyk in flyff universe using Mobile and its kinda hard... I keep dying whwn im hunting. So i stop. 😢😢😢
Ok, I got it. Thank you dude.
your welcome
This is amazing man. Is it possible to share the repo ? I really would to be inspired by this. because I was making idle games, I couldn't figure out exactly how this is possible on the next.js side.
Thank you @zeffa, Below is the project file you see in this video, which has not been significantly developed beyond what you see in the video. This means you'll receive all the code that I've created for every system. Link : github.com/guysuvijak/nextjs_idlegame.git Next.js is powerful for server-side rendering, which is essential for my goal of creating an idle-style game on the web, with some online features. Additionally, I want player data to reside on the server, such as Firebase Storage and MongoDB. With my strong knowledge and understanding of ReactJS and NextJS, I've chosen NextJS for the development of this game. Furthermore, Next.js being SSR makes online game development much more manageable since it requires efficient WebSocket usage to connect data simultaneously for many players. The basic system of the idle game is not fully implemented yet, and here are the missing elements that should be part of the idle game: - Offline Reward - Equipment - Upgrade Status - Auto Attack - Item Drop
If i can get only buffs (no heal) , all stamina is working??
Just to remind you guys, dont go full str for new character, build 20 sta and str, rest put on dex or 50 str rest dex, after lv 60 your stat gonna get reset after jobchange, if you play blade 20 sta and 100 str would be enough then start pump dex till 50-80 depends on your armor for blocking, that dex would help much in solo fight against normal monster,then you can pump on str.
It's a good suggestion, but since I have assist/ringmaster to cover that weakness, I can invest in pure STR for future Blade plays.
How did you make it aim for the closest target? Looks like a fun project keep it up!
Thank you for your interest. I haven't uploaded any clips or updates for over two months due to lack of time. I will try to find time to provide updates for you to watch. As for your question about how to target and attack the closest monster, first, you need to have a function for attacking monsters. Then, you can make it target the nearest monster. To do this, you can calculate the distance between your character and the monsters. Then, you iterate through all the monsters and find the closest one based on the distance. Once you have the closest monster, you can call your attack function with that monster as the target. If you need a code example, you can request it from ChatGPT by using the keyword "i need code godot4 attack closest target".
bro how did you do crit system
You need to add variables to store the values of the critical hit chance and the additional damage when a critical hit occurs. Then, create a function to calculate the critical hit chance. You can use the following code: This is just an example code that I provided. You need to adapt it to fit your specific project in order for it to work properly. The code you provided serves as a guideline and a starting point for you to customize and integrate into your project. In my example code, I will directly combine the base damage with the critical hit damage. If a critical hit occurs, I will add the critical hit damage to the total damage. However, if there is no critical hit, the critical hit damage will be 0. The variable critical can be used to pass this information to other GDScript systems, such as the damage_indicator used to display whether it's a normal hit or a critical hit, and the sound system. For example, if it's a normal attack, a regular sound effect will be played, but if it's a critical hit, a different sound effect will be played. 50.0 = 50% //player.gd var critical_damage = 50.0 var critical_chance = 50.0 //ice_spear.gd var critical = false @onready var player = get_tree().get_first_node_in_group("player") func _ready(): if attack_critical_chance(): critical_damage = player.critical_damage / 100 critical = true else: critical_damage = 0.0 critical = false func attack_critical_chance(): var rng = RandomNumberGenerator.new() rng.randomize() var random_number = rng.randf() var critical_chance = player.critical_chance / 100 if random_number <= critical_chance: return true
@@MeteorVIIx wow you are legend mate. thanks a lot
what build good for newbie? i'm using DEX and STR
If you want to leveling fast. I recommend only pure STR. (Solo player leveling up through 1vs1 monster battles.) If you have Ringmaster. I recommend only pure STA. (Use "Special Hit" skill for leveling.) In the beginning, the DEX stat doesn't show its full effectiveness. Therefore, I recommend investing in STR or STA, as they demonstrate better efficiency.
@@MeteorVIIx so, how to reset stats?
@@dizhan.74 You can buy item "Reset Stats" in cash shop. or at level 60 where you change class 2nd, it automatic reset stats)
Hi, does it work with client flyff? I'm Planning to use in private server flyff
Yes, it work. Open client with windowed mode.
ลากลำบากมาก😂 ทดสอบละ
Good job!
2% from 19 mobs at lvl 49 is ironic, more typical to find in higher lvls like 60-72 but not in these lower lvls. ( is it because u play with 3 chars? ) Anyways it's nice, I like being tanky and have the ability to sustain massive dmg so I'll prob go knight as well, though not sure about the full sta thing.
I'm not sure about the current leveling situation for level 49, as the video you saw was more than 9 months ago. At that time, there were only a few people who reached level 120, so I'm not sure if the EXP gained from hunting monsters is the same as it is now. In the video, there was a party of 3 characters, as you saw, and they shared the experience points equally among everyone. This resulted in a relatively low amount of EXP because it was divided among the 3 characters (totaling 6%, averaging 2% per person). If you want to play as a Knight, going for Full STA might be better, while Full STR is more for casual, fun gameplay.
That's nice but no rm's buffs = no dmg = progression
ทำไงให้ได้หมวกเห็ดครับ ตีตัวไหน
หมวกเห็ดคืออะไรหรอครับ 555
@@MeteorVIIx หมวกดรอปจากเห็ดครับ
เล่นริงมูนบีม. ใส่เชม เลเบล5 int ล้วน สายวิ่ง😅
ผมอยากเล่นไนท์ใส่ดาบโล่เล่นเป็นสายลากได้ไหมครับ
เล่นได้ครับ แต่ตอนถือดาบโล่จะไม่สามารถใช้สกิล Power Stomp (ทุบพื้น) แบบในคลิปได้ครับ เพราะฉะนั้นเวลาเก็บเวลต้องสลับเป็นอาวุธถือสองมือแทนครับ แต่ถ้าในกรณีที่ลากให้เพื่อนทำดาเมจ ใส่ดาบโล่แทงค์ได้เลยครับ
@@Bangpeun-Nalay ขวานมือเดียวกับโล่ก็ใช้สกิล Power Stomp ไม่ได้เหมือนกันครับ สกิลหมู่ Power Stomp ของบังคับคืออาวุธสองมือเท่านั้น แต่ในกรณีที่อยากเล่นสกิลหมู่ แต่ถือดาบโล่ ใช้สกิล Special Hit ของคลาสแรกได้ครับ (Mercenary) ผมมีคลิปเกี่ยวกับสายนี้อยู่ แต่ส่วนตัวไม่ค่อยแนะนำให้เล่นยาว เพราะสุดท้ายแล้วสกิล Power Stomp ของไนท์ยังไงก็ดีกว่ามากๆ ทั้งดาเมจที่แรงกว่า และทำสตั้นได้ (Special Hit ทำดาเมจหมู่ แต่ไม่ทำสตั้น) Special Hit จึงเหมาะใช้เก็บเลเวล 35-60 ในช่วงที่เป็น Mercenary หรือจนกว่าจะได้สกิล Power Stomp --------------- ส่วนคำถามอาชีพไหนที่ไม่ต้องเล่นสองจอบ้าง ผมอยากให้มองว่า อาชีพ Assist/Ringmaster เป็นอาชีพที่ช่วยรีดความสามารถของตัวละคร แปลว่าทุกตัวสามารถเล่นจอเดียวได้หมด แต่ถ้ามี Ringmaster มันจะเก่งขึ้นกว่าเดิมมากๆ เรียกว่าของมันต้องมี ขาดไม่ได้จริงๆ ถ้าเคยมีแล้วอยู่ๆมันหายไป จะรู้สึกว่ามันขาดๆอะไรไปบ้างอย่าง ยกตัวอย่างเช่น เวลาที่มีบัพจาก Ringmaster คุณเวล 100 คุณอาจสู้มอนเวลตั้งแต่ 100-115 ได้สบายๆเลย ตีมอนทีละ 5,000 ใช้เวลาฆ่า 3 วินาที แต่เวลาไม่มีบัพจาก Ringmaster คุณเวล 100 คุณอาจจะสู้มอนไหวแค่ประมาณ 95-105 ตีมอนทีละ 3,000 ใช้เวลาฆ่า 7 วินาที ทั้งในกรณีสู้ 1-1 และลากมาหลายๆตัว อันนี้คือความแตกต่างที่เห็นได้ชัด เนื่องจากเกมนี้เป็นเกมสมัยเก่า เขาจึงชูโรงแต่ละอาชีพให้มีหน้าที่ชัดเจน และแตกต่างกัน จึงเป็นเหตุผลที่ทำให้บัพของอาชีพ Ringmaster สำคัญมากๆ เหมือนเกม Ragnarok (อาชีพ Priest) ให้อารมแบบเดียวกันเลย แต่ถ้าอยากเล่นจอเดียวจริงๆ ก็เล่นได้ครับ เล่นอาชีพที่เราอยากเล่นเลย เพราะทุกอาชีพ มันมีความสามารถในการเล่นคนเดียวอยู่แล้วครับ อาชีพไหนก็เล่นคนเดียวได้หมด ขอแค่เล่นแล้วสนุกก็พอครับ
Hi, what spell do you use to type them? Thanks
Your code didnt work for me it kept pressing the wrong keys so i deleted all of it and wrote my own.
A nie lepiej ring master :p
:D
Trash, it's take 3minutes to kill ur lure.
2 จอต้องมีโปรเเกรมอะไรไหมครับ
ไม่ต้องครับ ผมแค่เปิดหน้าเว็บ 2 หน้าต่างแล้วล็อกอินคนละไอดี ส่วนถ้าเป็นโทรศัพท์ทำไม่ได้ครับ
For me 1v1 is Relaxing game than AOE. if the internet lags the aoe will die. But in 1v1 if internet lags he still alive.
Is there a guide?? For this build??
out dated
how about pure sta and with special hit :D
yeah pure sta with special hit better than pure str
@@MeteorVIIx i mean all stat from level and gear ? all sta is better ??? thanks alot
Good luck to those fingers.☠️
Build plss brroo🙏
out dated
Gracias por el video sigue con este tipo de calidad llegaras lejos! :)
thank you
me playing on two mobile phone plus auto click heal and ur done
:D
I like your videos. It's very informative and detailed. I hope to see more Flyff U content from you.
Do you think pure sta psy via crusio is worth it in flyff universe? Im planning
crusio do you mean Crucio Spell ? If yes, i think not worth. Crucio Spell deals reflection damage. If you spend STA more, the less damage it reflects. because you are very tank. (STA = increase HP, Defense, Block) - more HP = Normal damage taken - more Defense = Reduce damage taken - more Block = Reduce damage taken However, if you want Crucio Spell to be as effective as possible. You should invest mainly in HP stats, because HP will not reduce the damage taken. If PVP build go pure INT and invest the HP for tank. It the best choice of Psykeeper PVP in Flyff Universe. And Crucio Spell in PVE = useless for me.
Imagine you make a video of your gameplay but you don’t show the build… what the point ??
because this build in CBT phase. But now I'm leveling to create a guide for this build again.
Are you you pure int using maximum crisis?....
Yes, but if you need to play maximum crisis build. Go pure STA or half INT/STA it is better than pure INT
Thank you all interest. I will update and share this build in soon (I think 2-5 days)
do u have video about this build yet :(
build pls ?
out dated
เกมทำลวกๆ กล้าลงทุนกันไปได้ไงเหอะๆ
มันมีหลายปัจจัยครับ เกมสมัย wax นั้นยังไม่มี rug pool
Thanks bro play smart💪
Greetings. Can you share your whole build in a video?
out dated
ผมกำลังจะเล่นไนท์ครับ อยากทราบว่าสกิลบัพหลักๆที่ assist จะใส่ให้ไนท์ มีอะไรบ้างหรอครับตอนเวล 60
@@MeteorVIIx สอบถามอีกเรื่องนึงครับ ถ้าเราเจาะเสื้อมาควรใส่ Def>เลือดใช่ไหมครับ
Hey mate, could u drop a guide to this build with all the support skills and auras?
out dated