- 45
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Curtis Furumoto
United States
เข้าร่วมเมื่อ 6 ก.ย. 2013
Applying Blend Shapes to a Face Rig in Maya Part 4: Animating and Exporting
Clip used in this video can be found at the following link: www.dropbox.com/scl/fi/39oakdyfdfu5mv0x2bnvl/MS-RYW-wait-a-minute-80BPM.wav?rlkey=4vsypcpaf6yy5dikf9ywfh5a2&st=q76oy192&dl=0
This video goes through the animation process of animating a character face equipped with control curves and blend shape expressions. The steps function as an introduction to keyframing individual attributes and overlapping actions, matching mouth movements to audio dialogue and ends with the export of a video through the Playblast feature.
This video goes through the animation process of animating a character face equipped with control curves and blend shape expressions. The steps function as an introduction to keyframing individual attributes and overlapping actions, matching mouth movements to audio dialogue and ends with the export of a video through the Playblast feature.
มุมมอง: 35
วีดีโอ
Applying Blend Shapes to a Face Rig in Maya Part 3: Finalize with Control Curve and Connecting Nodes
มุมมอง 6214 ชั่วโมงที่ผ่านมา
Wrapping up the blend shapes chapter by adding the Blend Shape capabilities to a Face Rig. Setting up a Control Curve and making sure that it holds all of the blend capabilities of the model are the priority here!
Applying Blend Shapes to a Face Rig in Maya Part 2: Phonic Shapes
มุมมอง 3814 ชั่วโมงที่ผ่านมา
The focus here is creating specific mouth movements for three distinct speech sounds - w, m-b-p, and f. As with the previous video, the soft selection tool and symmetry play prominent roles here.
Applying Blend Shapes to a Face Rig in Maya Part 1: Face Expressions
มุมมอง 4914 ชั่วโมงที่ผ่านมา
The Maya file used in this tutorial can be found at the following link: www.dropbox.com/scl/fi/o31gm2qks6bvn5h1v72p4/Character_Rigged_Pre-Expressions.mb?rlkey=97yylp2i7u9dl131tuh6vo3o4&st=3uj1r4hy&dl=0 This video marks the transition from establishing a face rig into the process of applying blend shapes to a character. Connecting the target geometry with the base geometry is the first order of ...
Creating an Introduction Video Using After Effects
มุมมอง 1382 หลายเดือนก่อน
Adobe Illustrator file can be found here: www.dropbox.com/scl/fi/cbupkwg8rdrcctxq80p2g/WR_video_intro_layout.ai?rlkey=psh2mcdh14r2417as11hj4v80&st=7e7j0mf1&dl=0 Using elements constructed in Adobe Illustrator, this tutorial focuses on the import and animation of these files in Adobe After Effects to create an Introduction Video. Skills covered include keyframing Rotation, Opacity, Scale and Pos...
Logo Presentation
มุมมอง 613 หลายเดือนก่อน
Quick overview of what logos are and how to produce logos that are effective.
Creating a Vector Portrait Using Adobe Illustrator
มุมมอง 1273 หลายเดือนก่อน
Using the Adobe Illustrator software, we will explore the process of creating a vector portrait. Key concepts that will be covered here are choosing effective references, naming and organizing layers, using the pen tool, and making anchor point edits.
Simple Rigging of a Lego Character in Maya Pt. 5: Painting Weights (Leg Bend Points)
มุมมอง 1147 หลายเดือนก่อน
Part five of the Rigging tutorials continues the focus on creating bend points within a single piece of geometry. The Paint Skin Weights settings come into play once again to adjust joint influences so that you can bend your models at the knees and ankles.
Simple Rigging of a Lego Character in Maya Pt. 4: Painting Weights (Body and Arm Bend Points)
มุมมอง 1327 หลายเดือนก่อน
Part four of the Rigging tutorials focuses on creating bend points within a single piece of geometry. The Paint Skin Weights settings come into play once again to adjust joint influences so that you can bend your models at the waist and elbows.
Simple Rigging of a Lego Character in Maya Pt. 3: Painting Weights (Basic Level)
มุมมอง 1547 หลายเดือนก่อน
Part 3 of the Rigging and Binding phase of our Lego Character focuses on making sure the geometry of our characters are weighted correctly to the joints that are in charge of them. We will be using the Paint Skin Weights settings to enact the correct influences for Lego pieces that do not deform.
Simple Rigging of a Lego Character in Maya Pt. 2: Binding Joints
มุมมอง 1777 หลายเดือนก่อน
The second video of the Rigging phase for our Lego Character focuses on binding joints to the Character's geometry. We will be entering the Skin menu and applying the Bind Skin tool between select joints and specific Lego Character parts.
Simple Rigging of a Lego Character in Maya Pt. 1: Creating Joints
มุมมอง 2347 หลายเดือนก่อน
Here is the first video of of the Rigging phase of our Lego Character. The procedures that we will be focusing on here will be Creating Joints, naming schemes, Connecting Joints, and Mirroring Joints.
Texturing a Lego Character in Maya Pt. 7: Designing the Claws
มุมมอง 717 หลายเดือนก่อน
Tutorial 7 of the texturing series will be the last one, and we will wrapping things up by finishing you the Lego claws. The latest tool you will be using here will be the Flip TVs tool. As usual though, we will also continue to work with UV Mapping, exporting the OutUV file and editing it in Photoshop, exporting a jpeg for use in Maya, and creating and applying the resulting Material. Link to ...
Texturing a Lego Character in Maya Pt. 6: Designing the Arms
มุมมอง 757 หลายเดือนก่อน
Video number 6 of the texturing series for a Lego Character will key in on the arms! You will be introduced to the Move and Sew tool, and get some great experience working with the Unfold and Optimize options for UV Maps. Just as before, there will also be a focus on UV Mapping, exporting the OutUV file and editing it in Photoshop, exporting a jpeg for use in Maya, and creating and applying the...
Texturing a Lego Character in Maya Pt. 5: Designing the Legs
มุมมอง 937 หลายเดือนก่อน
The fifth video in this series of UV Mapping and creating materials for your Lego character will be focused on the design of the legs. We will introduce the Sew and Cut tools, and continue using UV Mapping, exporting the OutUV file and editing it in Photoshop, exporting a jpeg for use in Maya, and creating and applying the resulting Material. Link to the UV Map: imgur.com/gallery/b7RVYe2
Texturing a Lego Character in Maya Pt. 4: Designing the Midsection
มุมมอง 937 หลายเดือนก่อน
Texturing a Lego Character in Maya Pt. 4: Designing the Midsection
Texturing a Lego Character in Maya Pt. 3: Designing the Torso
มุมมอง 1557 หลายเดือนก่อน
Texturing a Lego Character in Maya Pt. 3: Designing the Torso
Texturing a Lego Character in Maya Pt. 2: Designing the Head and Applying Materials
มุมมอง 1407 หลายเดือนก่อน
Texturing a Lego Character in Maya Pt. 2: Designing the Head and Applying Materials
Texturing a Lego Character in Maya Pt. 1: UV Mapping the Head
มุมมอง 2377 หลายเดือนก่อน
Texturing a Lego Character in Maya Pt. 1: UV Mapping the Head
Building a Lego Character in Maya Pt. 6: Hand
มุมมอง 2898 หลายเดือนก่อน
Building a Lego Character in Maya Pt. 6: Hand
Building a Lego Character in Maya Pt. 5: Upper Arm
มุมมอง 2778 หลายเดือนก่อน
Building a Lego Character in Maya Pt. 5: Upper Arm
Building a Lego Character in Maya Pt. 4: Legs
มุมมอง 1828 หลายเดือนก่อน
Building a Lego Character in Maya Pt. 4: Legs
Building a Lego Character in Maya Pt. 3: Midsection
มุมมอง 1598 หลายเดือนก่อน
Building a Lego Character in Maya Pt. 3: Midsection
Building a Lego Character in Maya Pt. 2: Torso
มุมมอง 1548 หลายเดือนก่อน
Building a Lego Character in Maya Pt. 2: Torso
Building a Lego Character in Maya Pt. 1: Image Planes and Head
มุมมอง 2608 หลายเดือนก่อน
Building a Lego Character in Maya Pt. 1: Image Planes and Head
House Tutorial: Importing Maya Files into a 3D House Scene
มุมมอง 949 หลายเดือนก่อน
House Tutorial: Importing Maya Files into a 3D House Scene
CV Curve Tutorial: Creating Cups and Bottle in Maya Using Revolve Tool Pt 2
มุมมอง 2019 หลายเดือนก่อน
CV Curve Tutorial: Creating Cups and Bottle in Maya Using Revolve Tool Pt 2
CV Curve Tutorial: Creating Cups and Bottle in Maya Using Revolve Tool Pt 1
มุมมอง 1039 หลายเดือนก่อน
CV Curve Tutorial: Creating Cups and Bottle in Maya Using Revolve Tool Pt 1
CV Curve Tutorial: Creating Cups and Bottle in Maya Using Revolve Tool Pt 3
มุมมอง 1019 หลายเดือนก่อน
CV Curve Tutorial: Creating Cups and Bottle in Maya Using Revolve Tool Pt 3
Furniture Tutorial: Building a Mattress and a Bathtub in Maya Using Holding Edges
มุมมอง 1499 หลายเดือนก่อน
Furniture Tutorial: Building a Mattress and a Bathtub in Maya Using Holding Edges
truly a life saver bro thank you!!! I have this as an assignment and the way the teacher taught me was just so confusing he taught it well but it didnt click with me, and i didnt have enough time to figure it out(due tonight lol) but THIS was simple, effective and fun thank you!!
Do you think you can make a Big muscular Lego figure like Hulk?
Really clear and great tutorial!
Thank you Curtis! The videos you have made on rigging have really helped me as they are super easy to follow, for one who finds rigging difficult I am so glad I stumbled upon your channel.
Why don't u use sphere instead of cube
oh man it worked!!! can you make a video with ep curve tool? for some reazon the object becomes black and i do the reverse thing
This is very useful! Thanks for not over complicate things! Keep it up! ❤
Curtis Furumoto, This video is fantastic! I liked it a lot!
Very clear and informative for learning. Thank you for the video 🙏