Gaius Isidoro
Gaius Isidoro
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The Mana Series is Still Kicking Over 3 Decades Later
Koichi Ishi waited years after joining Square to help lay the foundations of Final Fantasy with crystals, chocobos, and moogles to make his own game, Seiken Densetsu. Getting his wish he finally created the game as a spinoff to Final Fantasy for the Gameboy in 1991 called Seiken Densetsu: Final Fantasy Gaiden -- or, as its known in the west, Final Fantasy Adventure. Its great sales numbers led to the development of Seiken Densetsu 2 on the Super Famicom, known as Secret of Mana in the west on the Super Nintendo, solidifying the series' identity to be independent of Final Fantasy. In this video I discuss the Mana series up to its most recent entry, Visions of Mana.
► Subscribe: th-cam.com/channels/B_SuFxMvJHtFk8JenYtG-g.html
The Mana Series is Still Kicking Over 3 Decades Later
มุมมอง: 101

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Touhou Project Is a Success Story Creators Can Learn From
มุมมอง 8K21 วันที่ผ่านมา
Junya Ota, Zun, or the Hakurei Kannushi had a dream in High School to create a shoot 'em up game about a miko with a Shinto aesthetic. In college he created the Touhou Project on the PC-98, making 5 games in the ever-evolving series before graduating college and becoming employed at Taito. Four years after his employment he launched the 6th game, Embodiment of Scarlet Devil, as Team Shanghai Al...
The Devil Survivor Series Deserves More Recognition
มุมมอง 366หลายเดือนก่อน
Atlus created the new Shin Megami Tensei Tactical RPG spinoff Devil Survivor on the Nintendo DS in 2009 and it was awesome. It brought Shin Megami Tensei's demon systems, turn based combat, and modern Tokyo setting to the tactical RPG genre. A remake for the original game called Devil Survivor Overclocked was later developed. Devil Survivor 2 and Devil Survivor 2: Record Breaker were also relea...
Romancing Saga 2 Plays Like No Other JRPG on the Market
มุมมอง 1.7K2 หลายเดือนก่อน
In 1993 SquareSoft and Akitosho Kawazu's SaGa team released a trailblazing dynastic nonlinear JRPG called Romancing Saga 2 in Japan. The game's sales numbers in Japan alone exceeded 1.5 million copies and astronomical amount for the time even when compared with Final Fantasy IV's sales numbers. Square Enix recently announced a remake to this game on the June 2024 Nintendo Direct, Romancing SaGa...
Metal Max Is a Dystopian Sci-Fi Nerd’s Dream JRPG
มุมมอง 4422 หลายเดือนก่อน
Metal Max is an extraordinarily rich JRPG to look at from a story and setting perspective. Its world and stories take inspiration from a multitude of science fiction and popular media, including films like Mad Max, Battle of the Bulge, On the Beach, and Damnation Alley. The novel Bill, The Galactic Hero was also acknowledged for its style of humor. The games are unified by heavy vehicular comba...
The Atelier Series Carves a Special Niche in the JRPG Genre
มุมมอง 1.3K2 หลายเดือนก่อน
Spanning 25 mainline games divided into 7 sub series and 17 spinoff games the Atelier series became much bigger than its creator, Shinichi Yoshiike had ever dreamed when he entered Gust with his design document for Atelier Marie: Alchemist of Salburg. 27 years later and Shinichi Yoshiike, composer Daisuke Achiwa, and producer Tadanobu Inoue are still creating games in this is unique alchemy dri...
NEO: The World Ends With You Is a Modern Hidden Gem
มุมมอง 2.8K3 หลายเดือนก่อน
Tetsuya Nomura and the Kingdom Hearts team worked with developer Jupiter to create one of the most innovative and well-received action RPGs on the Nintendo DS platform in 2007 in Japan and 2008 worldwide. That game was known as Subarashiku Kono Sekai or It's a Wonderful World in Japan. But in the west this game was called The World Ends With You. Fourteen years later, the game's successor NEO: ...
Wizardry's Incredible Legacy and Influence on RPGs
มุมมอง 2K3 หลายเดือนก่อน
Wizardry: Proving Grounds of the Mad Overlord had a nice run in the west with 8 games between 1981 and 1996, but Japan took the Wizardry IP and created more than 4 times the content made in the west between 1991 and 2022. Dragon Quest, Final Fantasy, and Megami Tensei were all greatly influenced by Wizardry. Traces of Wizardry references are found in many other popular Japanese media too. In th...
Nihon Falcom's Incredible Influence on Action RPGs and JRPGs
มุมมอง 3K3 หลายเดือนก่อน
In 1981 computer engineer Masayuki Kato created Nihon Falcom Corporation, a company that would go on to practically invent the action RPG and JRPG genres with the Dragon Slayer series. Not only did Falcom lead the way in innovation with the development of these games for PC gaming, but they also cultivated a wealth of talent that would go on to create other amazing RPG series and even internati...
Robotrek Is One of the Better Quirky Enix JRPGs
มุมมอง 6593 หลายเดือนก่อน
In 1994 Quintet developed and Enix published gag sci-fi JRPG Slapstick in Japan. In the west this game was known as Robotrek. In Robotrek you play the nameless son of an inventor. You build robots, invent robot equipment, and use the robots to fight an evil group called The Hackers who are terrorizing the locals. ► Subscribe: th-cam.com/channels/B_SuFxMvJHtFk8JenYtG-g.html Robotrek Is One of th...
Class of Heroes 1 & 2 Complete Edition Review | After Playing 90 Hours
มุมมอง 4.6K4 หลายเดือนก่อน
FULL DISCLAIMER: I received this product for free to review from PQube (Thanks PQube!). Class of Heroes 1 and 2 Complete Edition are updated remasters of Class of Heroes 1 and 2 developed by ZeroDiv and released on the PSP and PS3 over a decade ago. In over 90 hours of fairly thorough gameplay I've beaten both Class of Heroes 1: Anniversary Edition and Class of Heroes 2: Remaster Edition. In th...
SaGa Emerald Beyond Will Be the Series’ First Worldwide Release
มุมมอง 2.6K4 หลายเดือนก่อน
SaGa Emerald Beyond might have one of the best turn based combat systems in an RPG. Loads of different weapons spread among skill types with their own tech tables. Several different races of characters with their own quirks in combat. Active defense bonuses, conditional techs, custom techs, blood techs, inherited techs, united attacks, showstoppers, overdrives, and more! Unlike many turn based ...
Koei's Unique Fuedal Japan Turn-Based RPG [Inindo]
มุมมอง 6854 หลายเดือนก่อน
Koei released a unique warring states historical turn based RPG in the early 90's called Inindo: Way of the Ninja on the Super Famicom and Super Nintendo. In addition to RPG staples like turn based combat and exploration the game included strategy war minigames, espionage mechanics, and a real sense of history with gameplay altering events taking place while the player journeys across Japan. ► ...
The Guardian Legend Is a Memorable Hybrid Genre Video Game
มุมมอง 6864 หลายเดือนก่อน
The Guardian Legend, known as Guardic Gaiden in Japan, developed by Compile was published in North America in 1989 on the NES. This game fuses top down shoot em up action with field adventure exploration in a science fiction alien setting. The game has a cult following even over three decades later with numerous soundtrack remixes, and discussions around its quality for its time. In this video ...
7th Dragon Is a Beautiful and Brutally Difficult RPG Series
มุมมอง 3465 หลายเดือนก่อน
In 2009 Sega released the first new game in their brand new portable JRPG series, 7th Dragon. The game was developed by Imageepoch, directed by Kazuya Niinou, produced by Rieko Kodama, and had music composed by Yuzo Koshiro. Every game except for the 4th and last in the series, 7th Dragon III Code: VFD, was released only in Japan. In this video I talk about the 7th Dragon series. ► Subscribe: t...
Yasumi Matsuno's Incredible Tactical RPGs
มุมมอง 1.7K5 หลายเดือนก่อน
Yasumi Matsuno's Incredible Tactical RPGs
Unicorn Overlord Just Might Become My New Favorite Tactical RPG
มุมมอง 3.9K5 หลายเดือนก่อน
Unicorn Overlord Just Might Become My New Favorite Tactical RPG
Shin Megami Tensei V Vengeance Has Me Excited
มุมมอง 1.3K6 หลายเดือนก่อน
Shin Megami Tensei V Vengeance Has Me Excited
The Phantasy Star Series Debuted 2 Days after Final Fantasy
มุมมอง 4316 หลายเดือนก่อน
The Phantasy Star Series Debuted 2 Days after Final Fantasy
Bishoujo Raising Simulation Game Series Princess Maker
มุมมอง 4676 หลายเดือนก่อน
Bishoujo Raising Simulation Game Series Princess Maker
The Lennus JRPG Series Is Beautiful [Paladin's Quest]
มุมมอง 2517 หลายเดือนก่อน
The Lennus JRPG Series Is Beautiful [Paladin's Quest]
Last Armageddon Is a Stand Out JRPG for 1988
มุมมอง 6877 หลายเดือนก่อน
Last Armageddon Is a Stand Out JRPG for 1988
Exploring the Great Tragedy of Live A Live
มุมมอง 2517 หลายเดือนก่อน
Exploring the Great Tragedy of Live A Live
Akitoshi Kawazu’s Long-Running Final Fantasy Spinoff Series [SaGa]
มุมมอง 1.3K7 หลายเดือนก่อน
Akitoshi Kawazu’s Long-Running Final Fantasy Spinoff Series [SaGa]
19 RPGs to Be Excited About in 2024
มุมมอง 36K7 หลายเดือนก่อน
19 RPGs to Be Excited About in 2024
Hack and Slash Dungeon Exploration RPG with an 80's Flavor [Quester]
มุมมอง 1.5K8 หลายเดือนก่อน
Hack and Slash Dungeon Exploration RPG with an 80's Flavor [Quester]
Arisen Force: Vonimir Is an Action RPG With Potential
มุมมอง 1958 หลายเดือนก่อน
Arisen Force: Vonimir Is an Action RPG With Potential
Wandering Sword Resembles Octopath Traveler But Has Its Own Style
มุมมอง 6K8 หลายเดือนก่อน
Wandering Sword Resembles Octopath Traveler But Has Its Own Style
Witch Spring R Completely Surprised Me With Its High Quality
มุมมอง 3648 หลายเดือนก่อน
Witch Spring R Completely Surprised Me With Its High Quality
Incredible JRPGs Locked to Dual Screen Consoles
มุมมอง 2.1K9 หลายเดือนก่อน
Incredible JRPGs Locked to Dual Screen Consoles

ความคิดเห็น

  • @kermitwithamustache3885
    @kermitwithamustache3885 9 ชั่วโมงที่ผ่านมา

    This is how i found out about that impressive looking Trials of Mana CGI animation It looked so good i wouldn't mind seeing a Mana game with those production values

  • @Big_Dai
    @Big_Dai 2 วันที่ผ่านมา

    @1:13 Wait.. what!? How come I've never heard about this? Killing NPCs is mostly unheard of, even today (aside from FromSoft).

  • @johnnykeener3727
    @johnnykeener3727 2 วันที่ผ่านมา

    Good video! I am a PC only gamer now, but still appreciate consoles and handhelds.

  • @GaiusIsidoro
    @GaiusIsidoro 2 วันที่ผ่านมา

    Thank you for taking the time to watch my video!

    • @Big_Dai
      @Big_Dai 2 วันที่ผ่านมา

      Thank you for making quality stuff.

  • @masadorabasilica2565
    @masadorabasilica2565 2 วันที่ผ่านมา

    after resurrected allies in metal max 3 nds , my party in battle is forever confused , why?

  • @susangoaway
    @susangoaway 6 วันที่ผ่านมา

    Racism saves

  • @Zerobasssoul
    @Zerobasssoul 6 วันที่ผ่านมา

    A franchise made with a labor of love from both developer and fans

  • @meyers0781
    @meyers0781 6 วันที่ผ่านมา

    And apparently Touhou is a public domain, like Alice in Wonderland or anything Disney has ever "tarnished" as a comparison. Meaning that derivative works based on Touhou is open and easy to use even profiting to them, however... no using assets from the actual games directly.

  • @rodolfovalenzuela9368
    @rodolfovalenzuela9368 7 วันที่ผ่านมา

    Nice video, my introduction to touhou was with Marisa Stole the Precious Thing on Stepmania, a DDR emulator

  • @G004Morning
    @G004Morning 7 วันที่ผ่านมา

    Gameplay was good cos it was a fire emblem game. the Engage system wasnt super fun or unique it just gave you a super saiyan form. Everything else in this game was awful, like, building a game around Heroes is just sad. IS sold out.

  • @teejm1ck78
    @teejm1ck78 7 วันที่ผ่านมา

    I’m playing OT1 now on the Switch. Bout 13 hours in. I’m really liking it.

  • @Janfey
    @Janfey 9 วันที่ผ่านมา

    I love falcom

  • @Dinatoc
    @Dinatoc 9 วันที่ผ่านมา

    I heard from somewhere that zun said he wanted imperishable night to be the last game of the series. And i can see it in the amount of detail that game has, the remixes of old themes, a boss fight against the protagonists and the beauty of the game, it was planned to be the last, but im happy this series continued!

  • @Dinatoc
    @Dinatoc 9 วันที่ผ่านมา

    I heard from somewhere that zun said he wanted imperishable night to be the last game of the series. And i can see it in the amount of detail that game has, the remixes of old themes, a boss fight against the protagonists and the beauty of the game, it was planned to be the last, but im happy this series continued!

  • @lysalanalorwyn2152
    @lysalanalorwyn2152 9 วันที่ผ่านมา

    ZUN's art style is probably the reason why people draw Touhou in any style they want. It's a good thing!

  • @user-vy8fy3cz1s
    @user-vy8fy3cz1s 10 วันที่ผ่านมา

    Episode # 20 is the dopest one!

  • @ahmed-iw3hx
    @ahmed-iw3hx 10 วันที่ผ่านมา

    this video is really good bro great work

  • @akiradkcn
    @akiradkcn 11 วันที่ผ่านมา

    Man this video feels pretty lazy, and fault of that is obviously trying to cover every single game in a single video Half a hour of duration means nothing if its spend just giving a super brief introductions of only a few seconds to each game, brief introductions that sounds like just lazy readings from a store front page with barely any research done for most of them you for example, dismissed DDC as if it had no special gimmicks, just a small amount of online searching can easily land you on online articles and fan wiki pages talking about its unique tsukumogami Option system but nope, no mention whatsoever of it You should just have split it multiple indepth vídeos and sppend more time researching

  • @MsMvsc
    @MsMvsc 12 วันที่ผ่านมา

    Touhou is one of my biggest inspos for art in general.

  • @TechMage299
    @TechMage299 12 วันที่ผ่านมา

    You called scarlet symphony a metroid vania, isn't it just a regular castlevania? It's linear after all. Also a nice chunk of your video was just explaining each game very, VERY, briefly and barely in an analytical sense. More ZUN insights would be cool, like his process of making the games. I.E. make the music 1st, make the gameplay match 2nd.

  • @PneumaAsh
    @PneumaAsh 13 วันที่ผ่านมา

    I love the concept of this video. Exploring Touhou's unique success in gaming and media at large is highly fascinating and something we've recently started to see somewhat replicated in the west (specifically Scott Cawthon and his relationship with FNAF fan works) I'm disappointed by how the video fails to deliver on the concept within the title, but I believe in your knowledge, writing, and VO skills, so I'd like to give some constructive criticism in the hopes of you taking a second crack at this 1. 2/3rds of the video was spent on giving an introduction to every official game and their mechanics. If your intended audience is people who don't know what Touhou is, the intricacies of gameplay mechanics and exact character introductions won't matter. If your intended audience is existing Touhou fans, you shouldn't be covering the official games so much more than the fan works 2. You spent way too little time talking about Touhou's legacy in the doujin world, and gave way too few details. "Here's Bad Apple in Touhou 4. Here's this video with 91 million views. Wow!" is nowhere near enough information. Talk about how that MV started as a doujin circle remix, then got a storyboard made by some random fan on NND, then got the MV made by some other random fan on NND. That chain of fans iterating off of the work of other fans is vital. I timed the amount of tiem you spent talking about doujin works to be about 5 minutes in this nearly 30-minute long video, and that is simply not enough. In summary, less time should be spent giving a video recap of every official Touhou release and more time should be spent covering the fan works 3. Continuing the previous two points, this video is aimless. Why do we suddenly spend so much time summarizing every official game? Why are fan projects getting mentioned only in passing? What actually came out of Touhou's peak popularity in 2013/2014? 4. The concept of the video as promised by the title is not executed. Touhou's success is not talked about. One can infer how successful Touhou was and is based on you mentioning ZUN leaving TAITO and fan projects getting dozens of millions of views, but you should be spelling that out in the video itself If you, creator of this video, are reading this sentence, thank you. I truly believe that you have the ability and knowledge to cover this topic well, and I promise to support you if you decide to revisit this and do it better

  • @norso
    @norso 13 วันที่ผ่านมา

    Ngl Touhou got me into trying to make music again

  • @Jay6x
    @Jay6x 13 วันที่ผ่านมา

    I discovered Touhou because McDonalds... or the "McRoll". Back in the mid-late 2000's. When I discovered the song from McRoll was from some Japanese rail shooting series, I've been hooked; or rather, I was more hooked to the music and doujin music based off the games.

  • @Zack_Zander
    @Zack_Zander 13 วันที่ผ่านมา

    While I hope for a third game, I would like there to be a few more QoL. For one, being able to lock/favorite items in inventory so that they don’t appear when selling items or to have them appear earlier on top the list. This would make it easier for those who tend to hoard a lot of unique items that they don’t want to sell. Secondly, a Bestiary tab when pausing the game, probably right above the Healing tab. While they could make it where it is just available, I would find it interesting that the option will be available once the player acquires the whatever the new Hunter traveler will be, and that to know more about the enemy information the player would have to either figure out the opponents weaknesses or capture it (if possible) which could also reveal their weakness as well. This can also provide an incentive to knowing more about the type of enemy, similar to how some player likes to inspire/interrogate/bribe NPC for information. Finally, (at least for me anyways) I want a way to slow down the main traveler’s XP gain just so they’re not always over-leveled compared to the rest of the travelers. Personally, something like a unique item that half the XP gain by -0.5x for the one equipping it but increase the XP gain by +1.25x for every other members in the teams. Essentially being an EXP boost for the team at the cost of slowing down the one equipping it. There’s probably plenty of other suggestions I might have, but these are the three that find to be uniquely useful without changing the game much.

  • @Servo_M
    @Servo_M 13 วันที่ผ่านมา

    What got me into Touhou? It has to do with a bad apple.

  • @Shizkeb
    @Shizkeb 14 วันที่ผ่านมา

    No men = success

  • @ganipra7402
    @ganipra7402 14 วันที่ผ่านมา

    His drawing is suck, but his music and programming are amazing. My game used to lag when I try implemented bullet hell mechanics, but thanks to the internet (especially after 201x), I found the right way to do it. Hats off to Junya Ota doing that at 1995!

    • @white_tower_cat
      @white_tower_cat 12 วันที่ผ่านมา

      Zuncode moment when Marisa B has 10 times the damage in MoF or when you can shiftspam to get 2 goheis for ReimuA in DDC or when the Bloodthirsty Yin-yang Orb subitem reduced hitbox size only work on lasers Also when transforming bullets change sprite but keep their original hitbox

  • @darkskull9166
    @darkskull9166 14 วันที่ผ่านมา

    I feel like when Goblin Slayer can finally retire, probably when he's driven the goblin population to near extinction, he'll finally open up and we get to learn the real names of the adventurers he's gone with.

  • @matthewcorrie3324
    @matthewcorrie3324 14 วันที่ผ่านมา

    I am 90% sure that the whole Touhouified genre thing is a Rule of the internet at this point "If it exists there is a Touhou version of it, if it doesn't exist yet it will soon" or something along those lines.

  • @RX-93-2
    @RX-93-2 14 วันที่ผ่านมา

    How..... goblin slayer....

  • @ganondorf2419
    @ganondorf2419 14 วันที่ผ่านมา

    My first time playing anything Touhou related was a Terraria mod called 'Gensokyo,' which basically just adds Touhou bosses (and their music), enemies, and weapons. I was at least a little familiar with a few characters, like Reimu, Marissa and Cirno, but everything else was a surprise. Then, I got another Touhou mod for Library of Ruina, and it was really cool seeing bullet hell mechanics turned into a turn based card battler. Before that, though, I just read a wikipedia article on ZUN on a whim, not even knowing he made the IP.

    • @PneumaAsh
      @PneumaAsh 13 วันที่ผ่านมา

      I've played Terraria for over a decade, dumping thousand of hours into it across PC, mobile, and even 3DS About 500 of those hours have come from modded, and Gensokyo is by far my favorite Terraria mod Very clearly, Calamity is the BEST Terraria mod, but the way Gensokyo manages to slide Touhou and its gameplay into a game that is built specifically against that style of gameplay (slow base acceleration, massive hitbox, few precise movement options) blows my mind away Welcome to Touhou!

  • @YTHandlesBlow
    @YTHandlesBlow 15 วันที่ผ่านมา

    I still love the Touhou game called "Touhou: Scarlet Curiosity" and its on Switch/Ps4/steam offically in english, its the 3rd title in that series and its plays like a Ys game. Ys has been around since the 80's and is still releasing games to this day. I also love the fact ZUN has helped out other game creators from time to time and in those titles ZUN has helped out they have made Reimu/Marisa bosses in those games or appear in some ways.

  • @MedicinalSquishing
    @MedicinalSquishing 15 วันที่ผ่านมา

    With all due respect to you, the thumbnail's assertion that "This JRPG Has No Protagonist" seems misguided. From my perspective, the twelve avatar figures themselves appear to be the central protagonists driving the narrative, and If my recollection serves me, each avatar serves as the chieftain or chieftess of their respective species, thus lending them the status of leader characters.

  • @FoX71x
    @FoX71x 15 วันที่ผ่านมา

    Sarah pose

  • @shadowtheimpure
    @shadowtheimpure 15 วันที่ผ่านมา

    Of the lot, I have the most fondness for Tohou 8: Imperishable Night.

  • @Jimmy--Little
    @Jimmy--Little 16 วันที่ผ่านมา

    you should add music in the BG! also, great video [^◡^]

  • @raikaria3090
    @raikaria3090 16 วันที่ผ่านมา

    To elaborate on ZUN's copyright stance: The rules boil down to: 1: Credit me, do not claim the characters or IP as your own 2: Do not portray the characters in such a fashion that could cause damage to the IP [So nothing along the lines of games like Hatred] 3: If you are a corporation; ask me for permission. If you are not, you don't need to 4: If you want to do something highly monetized like a gatcha game, ask me first. [This kinda links to 3; Lost Word for example has to keep checking with ZUN that they're not going too far with things like beach outfit designs.] Also; a lot of the popularity comes from artists; who basically were inspired by ZUN's... uh... not great art and wanted to do better. Also; the sheer premise of the characters; being based on youkai and such and various myths and legend. Which also draws curiosity and fan interpretations. People can fill gaps.

    • @hermawandon7812
      @hermawandon7812 8 วันที่ผ่านมา

      Man lost word community is one of best gacha game community ever not gonna lie

    • @meyers0781
      @meyers0781 6 วันที่ผ่านมา

      2: for the past 12-13 years, ever since the times where Windows had bright blue window frame, bright red close button, and blue-ish welcome and shutdown screens, i've seen that rule was often violated, especially in H-n--i sites and those "dojins" are made as a work for sale... but that's the author's problem not mine. Just informing.

    • @stupidlysimple
      @stupidlysimple 5 วันที่ผ่านมา

      ​@@meyers0781the lolis talk and act like a kid Fym they're "legal"

  • @aurafox1
    @aurafox1 16 วันที่ผ่านมา

    ZUN's comment about not confusing the focus on female characters for fanservice definitely explains a lot. One of the biggest things that drew my curiosity about Touhou was the surprising lack of fanservice. I mean, especially in this day and age, if you introduce me to a game by telling me it's about cute anime girls fighting each other in a fantasy setting, I'd definitely expect it to be some sort of fetishy waifu thing complete with all the exhausted tropes like the "small breasted" main character being teased about her measurements, or upskirts and skimpy outfits. But Touhou doesn't do stuff like that. The girls are all consistently dressed really modestly, and from my experiences so far (only having played EoSD and PCB), innuendo and sexual references are extremely few and far between. (I think there was a vague adult reference in Reimu and Rumia's dialogue in EoSD but I'm not even sure if that's intended or if the actual joke has gone over my head.) Of course, a fandom on the internet will make all the fanservice they could ever want themselves, but I really admire that ZUN hasn't gone the easy route with character design and instead makes his characters stand out with sympathetic backstories. I don't feel like I have to defend myself or feel embarrassed when talking about Touhou and I don't have to preface the topic with "I know what it looks like, but hear me out..." As someone who *genuinely* enjoys learning more about the characters even in highly sexualized franchises, I can't tell you how exhausting it is to just *know* that everyone thinks I'm just covering for horniness. So to have a game where the shrine maiden protagonist isn't just a cute, clumsy girl who gets flustered at the mere implication of holding hands with little depth beyond that but is instead a young lady burdened with the heavy responsibility of enforcing the law of the land yet can still find simple joys in the process by throwing around trash talk and never, or rarely, shows signs of insecurity is absolutely delightful. I don't personally have anything against fanservice and content that is clearly just made for horny sake, but I'm just glad to have something like this to affirm that it really *is* more than just fanservice that makes these kinds of worlds and characters appealing. I think the Touhou series inspires a sense of nostalgic, innocent bliss that's rarely able to be captured and maintained today. It puts me in a very specific kind of mindset, similar to that of other highly emotional yet goofy franchises like Undertale and Earthbound, that I just find really difficult to describe.

    • @PneumaAsh
      @PneumaAsh 13 วันที่ผ่านมา

      It's the difference between being a fan of Blue Archive and being a fan of Sailor Moon, to summarize your point into one simile

    • @PneumaAsh
      @PneumaAsh 13 วันที่ผ่านมา

      Also, that mention of "nostalgic, innocent bliss" and how it's impossible to describe is spot-on. So many times I have found myself crying to Touhou songs and remixes because of the wave of nostalgia they cause me to experience, yet the flavor of nostalgia is so varied and complex in each scenario that I couldn't possibly find the exact right words to describe how I feel

    • @akiradkcn
      @akiradkcn 11 วันที่ผ่านมา

      Lack of sexual fanservice isn't even a unique trait or anything like that, he just isn't interessed in adding that to their games

    • @IERServer
      @IERServer 9 วันที่ผ่านมา

      Same. One of the reasons I "stayed" in the fandom, is because of the personalities of the characters. When I played EoSD in 2009, I was in middle school and liked harem and shoujo anime a lot. What struck me the most was how these all female cast behaved not like any previous female characters I've ever seen. They were confident and bitchy with other. And I loved that. The all female cast and music were awesome, as well. I liked there being no male characters to limit them and make them act stupid, or fanservice, like I was used to seeing back in the day.

    • @meyers0781
      @meyers0781 6 วันที่ผ่านมา

      @@IERServer "What struck me the most was how these all female cast behaved not like any previous female characters I've ever seen. They were confident and bitchy with other" Yep. Even back in the day when i was enamored to Touhou (12-13) there's lots of female characters in series that only exist to treat the indecisive and foolish male protagonist (Highschool DxD, who stole Sakuya's design for a side character) as a trophy, or female characters that simply made as object to lewd jokes (ISUCA, one of the few anime that disgust me) Sure there are lewd-heavy fanbases in certain sites but the wholesome ones are still a lot.

  • @ashe1928
    @ashe1928 16 วันที่ผ่านมา

    looks like a flop but will see.

    • @omensoffate
      @omensoffate 9 วันที่ผ่านมา

      A flop? 😂

  • @Gyhsjgj
    @Gyhsjgj 16 วันที่ผ่านมา

    Banget video

  • @PrinzEugen39
    @PrinzEugen39 17 วันที่ผ่านมา

    My first touhou experience was, its doujin music songs that were everywhere in rhythm game like osu and soundvoltex since 2016. Then i took a liking on them and started to collecting the albums, on 2022. Then finally on Feb 2024, i played the games and binged thru the official manga. I only have 1cc'd EoSD, IN twice, and MoF

  • @GeneralVan
    @GeneralVan 17 วันที่ผ่านมา

    Ys mentioned. Instant sub. Great vid! Only thing would be about Touhou 14. What makes that game unique is the emphases on the point of collection line since that’s how you get resources. It’s the best example of high risk/high reward imo but it is the most basic game since EoSD Great vid overall though and I loved the Ys shoutout

  • @nameless4637
    @nameless4637 18 วันที่ผ่านมา

    My introduction was a video explaining what a Touhou doujin circle is

  • @bluezac2021
    @bluezac2021 18 วันที่ผ่านมา

    Ahhh knee may is a crazy pronouciation

  • @JAGtheTrekkieGEMINI1701
    @JAGtheTrekkieGEMINI1701 18 วันที่ผ่านมา

    Eventually Octo2 DID release on Xbox

  • @kasugaryuichi9767
    @kasugaryuichi9767 18 วันที่ผ่านมา

    Touhou my beloved

  • @SazonSoldier
    @SazonSoldier 18 วันที่ผ่านมา

    Coming back to this a year later, three houses was 100% the better of the two games

  • @sejo5230
    @sejo5230 18 วันที่ผ่านมา

    Ayoooo trails

  • @Yuki-zm3vv
    @Yuki-zm3vv 19 วันที่ผ่านมา

    15:20 touhou 14 have a gimmick revolve around point of collection locate at the upper half of the screen When your player move there items will be automatically collected and base on the amount of item you collect at the poc the game will reward you with life or bomb pieces

  • @Yakumo_Yukari17
    @Yakumo_Yukari17 19 วันที่ผ่านมา

    Part of Touhou's success is its characters. Zun has invested a lot in building his character, from personality, appearance to abilities. It's not difficult to understand that many people who don't know Touhou can still hear about characters like Reimu, Flandre or Sakuya.

    • @MrVariant
      @MrVariant 15 วันที่ผ่านมา

      Huh? They’re all young, light skinned girls. I’m just glad people try differently these days. Weird vid given magnitude of game varieties and homages. Arzette was a fun idea imo.

    • @TheThebigice
      @TheThebigice 14 วันที่ผ่านมา

      @@MrVariant Thats kinda the idea, on the surface their just all bubbly cute girls and then you look into them and they all have alot of unique stuff going on in terms of powers abillity and history.

    • @MrVariant
      @MrVariant 14 วันที่ผ่านมา

      @TheThebigice I did play tale of beautiful memories and didn't really notice much outside girls ripping off mario rpg but can get lost, though it seems you can differentiate the games. I think I played a couple games like luna nights but I guess it fulfills a niche like Archie comics does, especially when crossing genres like these touhou girls do. I know some go crazy for star ocean, tales of, fire emblem, and trails rpgs though I can't really tell much apart outside of they talk too much 😅.

    • @PneumaAsh
      @PneumaAsh 13 วันที่ผ่านมา

      ​@@MrVariantWhat you are describing is fan games. What the other people in this thread are talking about is the official games.

    • @MrVariant
      @MrVariant 13 วันที่ผ่านมา

      @@PneumaAsh what I mentioned aren't fan games at all. They're sold on switch/steam.