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Wizard Goes Boom
เข้าร่วมเมื่อ 23 ต.ค. 2024
Discussions of the OSR and older editions of D&D.
50th Anniversary of Original D&D and Controversy
In today's episode, I go over the 50th Anniversary of Dungeons & Dragons book along with the controversy of the preface and forward to the book.
#dnd #osr #odnd #wotc #dungeonsanddragons #ttrpgs
#dnd #osr #odnd #wotc #dungeonsanddragons #ttrpgs
มุมมอง: 90
วีดีโอ
T1 The Village of Hommlet and the OSR
มุมมอง 2.6K16 ชั่วโมงที่ผ่านมา
I go over the Village of Hommlet module and its relation to OSR #dnd #dungeonsanddragons #villageofhommlet #hommlet #osr #ttrpgs
B/X D&D is the king of OSR
มุมมอง 41321 ชั่วโมงที่ผ่านมา
In today's episode, I discuss why Moldvay's Basic/Expert D&D is widely used by the OSR #dnd #adnd #bx #dungeonsanddragons #ttrpgs #osr
Keep on the Borderlands and the OSR
มุมมอง 1.4Kวันที่ผ่านมา
Today I discuss the legendary module B2 - Keep on the Borderlands and its relevance to the OSR #dnd #osr #ttrpgs #keepontheborderlands
OSR on a Budget
มุมมอง 11114 วันที่ผ่านมา
I discuss three OSR games which cost less than $20 #osr #dnd #ttrpgs Links: Delving Deeper www.immersiveink.com/?page_id=22 Blackmash setting www.drivethrurpg.com/en/product/89944/blackmarsh Basic Fantasy www.basicfantasy.org/ OSRIC osricrpg.com/
Gold for XP? And other OSR-isms
มุมมอง 9014 วันที่ผ่านมา
I discuss various game mechanics unique to older editions of D&D and the OSR like Gold-for-XP, lack of skills, and level drain. #dnd #osr #ttrpg #rpg
How I came to OSR and WHY OSR?
มุมมอง 20521 วันที่ผ่านมา
A discussion on how I came to OSR in the first place and why anyone should play OSR games. #dnd #osr #ttrpg
Overview of the Dungeons & Dragons Rules Cyclopedia
มุมมอง 13121 วันที่ผ่านมา
An overview of the D&D Rules Cyclopedia as old-school and OSR tool www.drivethrurpg.com/en/product/17171/d-d-rules-cyclopedia-basic #dnd #osr #ttrpg
Hey! I also make OSR, Gamer videos on TH-cam!
@@EldradWolfsbane awesome! I will take a look and subscribe!
Commenting for the algorithm. Also hi from X.
@@bakey42 Thank you for watching!
Now, I didn't start with the Original D&D, but was more of a BECMI boy myself. But I seem to recall that the slavers were the baddies. The Iron Ring, for instance, in Karameikos. And in many places slavery was illegal. Sure, Thyatis and Alphatia had slaves, but this was never presented as a good thing, as far as I recall. Indeed, Dawn of the Emperors states explicitly: "... it is important for you, the DM, to not glamorize slave presence in the campaign." Granted, Dawn of the Emperors came out in 1989, but Expert rules, 1983, mentions the Big Bad, Baron von Hendricks, being in cahoots with "evil slavers".
@@anarionelendili8961 You are right. I even have modules A1 - A4 “Against the Slave Lords”. Slavery was always an adversary in D&D and AD&D.
Fk the OSR!
my party first tried this in 1999, I was 9 back then and we barely found the cellar door.
Beautiful, simple, iconic and evergreen. Infinitely replayable and rerunnable. A testsment to the genius of early tabletop game design, and a formula that has been emulated countless of times since.
This and T1 are among my favorites!
Hail and well met! Love the content you are putting out, can’t wait to see what you come out with next!
Thank you so much for watching!
I first played this in 1980 or 81, then ran it a couple of times in subsequent years. I still use giant crayfish as an encounter in woodland pond or marshland camping settings, regardless of which RPG we're playing, to keep the players on their toes and to see if they're resourceful enough to butcher and cook the thing!
oh wow a new osr channel SUBSCRIBED
@@AndyReichert0 Thank you!!!!
I enjoy watching the video images but if I may. It sounds like you’re reading to me. Just like reading to players is not a good idea for immersion, neither is it a good idea for a video. It sounds as though you know you’re stuff. It simply needs a better delivery of the information. You get that down and I will subscribe. Keep practicing. Thanks for the video.
@@andrewthomas7202 I appreciate the feedback. Thank you for watching!
Ah yes. Ran this way back in the day when AD&D was first out, I let my group use evil PCs and attack the village in AD&D 2nd, and then used the village again last year in D&D 5.0 although with a completely different plot going on.
@@bluelionsage99 Hommlet is just the perfect little microcosm which can be plopped into virtually any setting
Back in the day we mashed up B2 and T1 so that the Village was near the Keep. As we added other modules, we just dropped them on the map somewhere.
Heck yeah, that's the way you do it.
@@NemoOhd20 Same! I also mashed in S3 Expedition to the Barrier Peaks
@@wizardgoesboomthis is the way
Esse bixo vei ridículo ta e queimado em nome de Jesus! Queima essa aberração
Funny how modules with only 30 pages or fewer, like the village of Hommlet feel more action packed and more thought out than modern books with 200 to 300 published by WOTC.
@@Se7enBeatleofDoom I agree. Many of the legendary modules like T1 or B2 were jam packed with material and only some art. Really got the imagination going.
Yes. 32-page modules were *digestible* -- you could read the whole thing and play it for many many hours, and expand on it in your own way. Even Gygax's original World of Greyhawk Campaign Setting was only 32 pages. That said, WOTC is not the lone publisher of bloated adventures. A lot of kickstarters and indie publishers do the same. Goodman Games' line of DCC adventures is one of the few exceptions.
I’ve run this twice and had a hard time getting my players a good reason to go to the moat house….this was in the 80s so I’ll have to revisit it now we’re going back to old school
Great video. Subscribed. Keep up the good work!
Thank you so much!
Great video!! Please keep up the great work, and thank you for the hard work of making these.
@@bobkarstenson1792 thank you kindly for watching!
I have not played T1 nor read it too closely. But I have heard many good things about it. On a quick glance, I think it 'suffers' from the same thing as The Keep: it is still very top heavy, and there should be more just regular people. I'd be tempted to merge some, like the moneylender and the trader, and the weaver and the tailor, using the leftover houses and descriptions for more normal people. The huge inn (and arguably the wheelwright) implies that this village sits at the crossroads of some major trading route, too. Also, there are some very high level characters in the village, some of them so high that it almost beggars belief that the PCs would ever be able to do anything about them. Granted, this was intended to be played alongside of the Temple of Elemental Evil, where the PCs should be gaining some more levels soon enough. However, absent that connection, I would be tempted to lower the levels somewhat, to make them more level-appropriate for a shorter campaign.
@@anarionelendili8961 if you wanted to play this stand-alone, I would you are right and it should be scaled down a bit
The village is indeed at a crossroads. (It literally says so in the third sentence of the module.) The NPC levels are appropriate when you understand the context of the "hidden conflict" going on in this area -- the Battle of Emridy Meadows had brought a lot of powerful forces into the area and despite the evil forces being defeated, many went into hiding. Good-aligned forces are not overtly hunting them, so you have powerful NPCs like Elmo working there in disguise, as well as more overt characters like Rufus and Burne.
Too old to be considered an OSR game, but I strongly recommend the Ghostbusters RPG for OSR fans. It plays like a proto-rules light game and encourages creative storytelling over crunching numbers. It plays like the ancestor to the D6 Star Wars RPG.
Not sure I understand what you mean about age. B/X was released a few years before Ghostbusters RPG.
Are you saying that B/X is too old to be OSR?
@@jasonkrynicky3170 As I mentioned before, the OSR movement did not exist in the 80s when the Ghostbusters RPG was released. It seems many people struggle with understanding this point.
@@Se7enBeatleofDoom but the B/X is from the 70’s even more old school than that first ghostbusters game. The only thing memorable about that game was the custom D6s with the ghostbusters symbol.
I started playing when third edition/3.5 and pathfinder were popular. Keep at the boarderlands and the isle of dread were the first modules I was introduced to.
@@Se7enBeatleofDoom what did you think of them?
@ I think the Isle of Dread is more warranted of being a stand-alone setting than Ravenloft. Isle of Dread even has its unique races that could easily be playable.
@ I should do a video on the Isle of Dread. Great module!
Level / Energy Drain This was MORE permanent than death! Raise Dead was a 5th level clerical spell, while Restoration was 6th or 7th, I forget exactly which. In any case, clerics capable of casting such powerful spells didn't grow on trees! If they did in your campaign and that they were relatively cheep (thanks to the Gold as XP), then sure, it could be recovered, although note that if you were close to gaining a level, the restored level put you in the middle of the level, so you may have lost a couple of adventures worth of XP, which was not recovered. My players hated it, I hated it because it artificially (and randomly) slowed down the campaign's power-curve. So instead, I am using the Shadow's STR drain (although I might make it also DEX and CON drain), which will have instant effects on the combat, but makes it much easier to keep track of. Also, I will make it recoverable by rest (like 1 point per day). On the other hand, I will make it a Touch attack (armor doesn't help), which is sure to come as a rude surprise to my players when they run into these creatures. Because now I can use them. :P
Yes, level drain was rough. There were times when I got double-drained by a vampire (one hit is two lost levels!). If it becomes too much of a pain (on both players and the DM) I would suggest a CON drain, which seems more realistic.
@@wizardgoesboom Yeah. I am thinking a single drain is -1 to STR, DEX and CON, which will hurt, and scare the bejeezus out of the players, but it is something that they will recover from. With the touch attack, hits will be more common, which will make the undead that do damage in addition to the energy drain all the more terrifying. I think I have no problems making the players hate Wraiths. :P
Gold as XP We started playing BECMI again about a year and a half ago, getting the old high school party together again, after decades of a hiatus. Plenty of fun. However, I steered away from using Gold as XP, for a couple of reasons: 1. I knew I wanted to keep the campaign powering up quickly, like 1 bigger adventure per level. So either I would have to adjust the amount of gold to give even more than the adventures suggest, or I would have to do milestone anyway. 2. I didn't want the players to have mountains of gold that would have made it possible for them to buy armies at low levels. Or indeed, make the whole idea of normal equipment laughably cheap after the first level. So indeed, I was downgrading some of the gold that they got for the adventures. 3. I am old and I don't have the time nor the patience to calculate XP. :P Milestone leveling takes care of outsmarting rather than killing the monster, as long as you manage to complete the adventure. And to be honest, the players already want to play and XP is its own reward already. As long as the characters have an in-game reason to go out and look for adventure, it doesn't really matter if they get less gold, as long as it is enough gold so that they don't feel like they are part of a gig economy.
Milestone in that case makes sense. But if you don't want them to have mountains of gold, you could award them for spending the gold instead of simply recovering the gold. This way they aren't hoarding it, but spending on useful items, NPCs, spell research and so on.
@@wizardgoesboom It still does mean that each member of the party is gaining around 2000 gp by the time everyone is on the second level (the thief might be on the third and elf is solidly in the first still). And that means that everything in the normal equipment list is laughably cheap. Gold loses its meaning. The only thing that is expensive enough to buy would be magical items, which leads to the Ye Olde Magickal Shoppe trope.
@ they could in theory spend the cash on building a home base, perhaps a stronghold and establish a relationship with the local temple by making donations in case they will need healing, etc
@@wizardgoesboom Yes, but you know the first purchase is going to be that plate mail for the fighters and clerics. :) And it doesn't change the fact that if they have thousands of gold each, the normal equipment becomes 'worthless' by comparison. There is not really any resource hoarding, everyone has a mule and a warhorse, etc etc. Now I like the idea of building a home base, but that should happen on higher levels, not at 2nd level. That's my point. Drop one zero from the XP, and you are much closer to my preference when it comes to gold accumulation. Which means that a 9th level fighter has about 30 000 gold rather than 300 000 gold to build his first castle. Maybe you start with a wooden motte-and-bailey type, rather than build the Tower of London as your initial castle... And this makes the dominion income matter a bit more, too.
@ valid point. Gold-for-XP can get out of hand!
Oh, another suggestion to people playing the Keep or starting their campaign there... Start the PCs dirt-poor. Fighters get Leather armor, shield, spear, dagger. Thieves don't get any armor to start with. This will add some gear evolution in early game already, rather than starting out with the best non-magical gear money can buy. Granted, this will make those first few combats more dangerous, but it can even be a bonus, if the players want more of a gauntlet for the first couple of sessions. Alternatively, the GM might be a bit more generous with the attributes, making sure that the PCs are fit to be Heroes. And of course, the GM can tweak the numbers of the opponents, something that they should do anyway based on the group size. Two ways to prolong this phase a bit more is to divorce the XP from the Gold (I'll comment more on this in the other video which addresses this), and increasing the price of weapons. Swords and higher quality armor ought to be more expensive than a week in an inn. Doubling the price of melee weapons across the board and then doubling swords again (i.e. quadrupling the original price) would help, as would doubling the price of chainmail (to 80gp) and quadrupling the plate mail (to 240 gp). Now there are some clear advancement steps built-in even at the start of the first level grind.
One (big) criticism I have about the Keep is the scale. Granted, this was back in the Olden Days, and for a 90s computer TSR game, it would be quite sufficient. However, what I like to do is to add an actual village below the Keep, which is where the regular people live. Indeed, I would move the customer-oriented businesses (Inn, Tavern, Provisioner, Trader, Guild House) here as well, while keeping the Loan Bank and the Jeweler up in the Keep, for security for their more valuable goods, as well as the Armorer, who has steady business with the soldiers. The village might have a ditch and a wooden palisade around it, well enough to discourage small raiding bands, and to delay any serious attacker long enough for the villagers to flee behind the stronger walls of the Keep. Obviously, with so many buildings removed from the Outer Bailey, I would have more space there. Space enough for the villagers. I would also be inclined to make the Inner Bailey smaller, and move at least the Warehouse and the Chapel to the Inner Bailey, too. Thus the emptier area in the Outer Bailey would be the evac zone for the villagers, as well as the training yard for the soldiers during peace, rather than having a lot of empty space in the Inner Bailey.
@@anarionelendili8961 I completely agree. The keep itself is not very realistic but the intent was to create a safe haven for adventurers. If anything, the Village of Hommlet had it right as far as realism. I will do a video on that next time or after.
@wizardgoesboom Yep. One comment that I have heard and like is combining the Keep and Hommlet as the village next to it although I wonder if the presence of so many soldiers right next to it will spoil some adventure hooks of Hommlet. But definitely worthy of being used as an inspiration.
@@wizardgoesboom If I wanted to tie it all together, maybe it could go something like this... 1. There be gold in them thar hills: the origins of the Caves of Chaos as a mining operation. (Need not be gold, but given how inflated the amount of gold is in a typical D&D campaign, it might as well be.) 2. The miners need food. The nearest area that is arable enough and offers enough pasturage for livestock is around where the Keep will be; in particular that bend in the river floods every spring, bringing fresh silt to fertilize the land. So a farming village crops up, to supply the mines with a more local food source. 3. A castle is built on that very defensible hill. It might be a modest at first, but with the money rolling in, it gets upgraded. Which helps to explain why it is now somewhat overbuilt: perhaps it was a local noble's vanity project (ex adventurer/war hero with money to burn?). 4. The mines start running empty. Combined with encroaching, hostile humanoids, the mines are abandoned. However, the villagers are less eager to abandon their fields and homes, since wherever would they go? And it is not THAT bad yet... Still, whether an old village was abandoned and a new built closer to the castle, or if the village always was there and now just gets extra fortifications, who knows. 5. There is still that road that goes somewhere as well. There could be trade caravans still going back and forth, further explaining the presence of the keep and the village. As well as providing storyhooks.
@ I really like the mine idea. Provides an excellent hook for the adventurers to be there
@@wizardgoesboom Well the idea was that the mines have been abandoned due to running empty of gold. If they were still producing, I doubt they would be abandoned. Anyway, this explains why there are those mainly separate caves in there, as the miners followed various veins of gold in. But it would also explain the presence of a castle and a village, holdovers from when the mine was active. Add the road still bringing merchant caravans back and forth, and you have a good excuse to have a castle and a village there, combined with more services than the village itself would require, to cater to the merchant caravans. Also, it acts as an easy source of new PCs as well as adventure hooks.
Another great video, thank you. Would enjoy your thoughts on old modules if you ever need video inspiration
@@bobkarstenson1792 thank you! Was thinking of doing one on T1 Village of Hommlet and so on
25th subscriber reporting in!
@@jasonjacobson1157 thank you so much! Are there any topics you would like to see a future video on?
@wizardgoesboom I'd say just do what interests you. Looks like we like the same stuff.
@ definitely old school! Thanks again!
Working my way through your videos...guess I should have waited till I finished them before asking questions.... Thank you for the links to Delving Deeper...looks like a ton of fun. Thank you again for the work
Thank you for watching!
I prefer White box Fantastic Medieval Adventure Game (another OD&D clone) to Delving Deeper, for it's ease of use, but it's worth getting Delving Deeper for some additional material to slot in. BFRPG is great too, if you're after more of a Basic D&D flavour.
FMAG is also around $5 (and free for the pdf), so you can that and DD for $10 in print form
@ Yes, FMAG is another good one! I also have it. Very rules light
@ I just love the B/X engine which Basic Fantasy uses!
I love this, but I always had a problem figuring out the encumbrance on gear and coins for my heroes. Would love to get a better understanding if you're looking for video suggestions.....Thanks for all the work! Great channel
Encumbrance is a measurement of both weight and hassle of carrying the stuff (the 10' pole is the example of this). 1 gp = 1 cn in encumbrance. All the items have their own encumbrance. You just add them together with the treasure you are carrying, and that tells you how encumbranced they are.
Great video.... I have never seen or heard of "Delving Deeper" do you have any info on where it can be found?
Great overview! Best rules set in my opinion!
@@bobkarstenson1792 thank you! And I agree!
Great video, looking forward to more…glad I found your channel and thank you for taking to create this!
@@bobkarstenson1792 thank you for watching!
It's been over 20 years since I've seen my BECMI/1E/2E books and been racking my brain trying to remember. 🤔The whole thing at 2:40 about bequeathing the gold of one character to the next character you create to boost their starting level, I can't remember ever reading and it would have been something I would have incorporated into my game. Do you recall which book (I'm assuming it's was in a DMG) and which edition that bequeathing mechanic was introduced?
Thank you for the question! The rules goes back to Original D&D, "Men & Magic" page 13, under the heading "Relatives". The Moldvay Basic guide also has it under "Inheritance" on page B13. While I can find it specifically in the AD&D DMG, it was implied on the character sheet "Last Will and Testament" section
Also there is page 34 of the AD&D 1e Player's Handbook under the heading "Establishing The Character", which mentions bequeathing to "next of kin" (meaning the newly rolled up character) -- hope this helps!
@@wizardgoesboom Wow, maybe I did read it all those years ago and just forgot. Like I said its been over 20 years since I've had access to my books. Been wanting to see and go through them again for a long time and now I will definitely be looking closer at my 1E PHB when I finally get a chance to visit home.
@@PGIFilms To be honest, we never took the inherited money as XP, just as we didn't get any XP for the starting gold, either. That being said, we were not really into the meatgrinder gauntlets either, and usually if there was a new character, it was a non-relative anyway, on an appropriate level. And even if they would have started from level 1, thanks to factor of 2 XP increase, after the first adventure, they'd likely be only a couple of levels behind, and once the original characters go up a level, they'd be just one level behind and then catch up anyway. Also, I just checked, the Red Box is Mentzer which doesn't have that rule, so we probably missed out on that rule anyway. Checking the Original D&D... hmm... I'd argue that this wording is at best ambiguous: "The relative must start at the lowest level of the class he opts for, but he will have the advantage of the inheritance." The advantage here could just mean that they will have better equipment. The fact that it is explicit that they start at the lowest level and doesn't explicitly say anything about XP makes it ambiguous. The Holmes edition says this: "The new character, of course, starts with no experience."
So cheap under 10 bucks 💸💰😊
Welcome to the OSR! Cool videos!
@@EldradWolfsbane thank you! Will post more!
Year made 1991 D&D of when u talk about this it’s great I like the master set
It’s really great
@@lorax323I agee! Thank you for watching!
Cool 😎
Thank you!
Player's handbook, Dungeon Master's guide, Monster Manual all in one book. Plus extras and special rules. I do like the weapon mastery section and how it is handled. Specifically how there are different benefits depending on what type of weapon you are using. You can "set" a spear, you can "stun" with a hammer, you can "skewer" with a trident, you can "deflect" with a sword, you can do extra damage with some other weapons, or get a second attack. It makes weapons more unique, rather than just a different die to roll for damage in typical D&D.
So many extras and customization options! I love the weapon master rules too. Had a Grand Master of the Longsword fighter and he'd never get hit. Plus don't forget parry rules!
Keep the content and conversation coming. OSR is an interesting beast, and one I lean into.
Will do! I plan on making more OSR videos. Thank you for watching!
Just the best D&D book
Agreed! I will be making a lot more old school D&D videos! Thank you for watching!