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Ketsui
เข้าร่วมเมื่อ 13 ต.ค. 2022
7 Mistakes I made in Godot... (So you don’t have to)
(Re-upload because of some typo)
Welcome back, everyone! 👋
Before digging into the devlog serie of the final game I wanted to share a bit all the mistakes that I've in my prototype. I will try to avoid them but I think it's important to share it because maybe some of you will fall into the same issues
Here are a few links if you would like to explore more about some topics:
- Finish state machine: www.gdquest.com/tutorial/godot/design-patterns/finite-state-machine/
- Saving games with godot resources security issue: th-cam.com/video/j7p7cGj20jU/w-d-xo.html
LET’S GET SOCIAL:
🐦 x.com/AnzyTweets
📸 I'm also a photograph ! anzy.jpg
Timestamps:
- 00:00: Why you should watch this video
- 00:24: Test your UI on differente screens
- 01:40: Avoid hard-coded strings
- 02:35: Manage your node connections correctly
- 03:40: Try to have a state machine
- 04:26: Avoid duplicated scenes
- 05:50: Why you should use godot resources as much as possible
- 06:37: Use the right format for your save file
🎶 Background music from @alba
Please, consider giving a like and subscribe to help me in this journey ❤️
#godot #gamedev #unity #godotengine #unity #tutorial
Welcome back, everyone! 👋
Before digging into the devlog serie of the final game I wanted to share a bit all the mistakes that I've in my prototype. I will try to avoid them but I think it's important to share it because maybe some of you will fall into the same issues
Here are a few links if you would like to explore more about some topics:
- Finish state machine: www.gdquest.com/tutorial/godot/design-patterns/finite-state-machine/
- Saving games with godot resources security issue: th-cam.com/video/j7p7cGj20jU/w-d-xo.html
LET’S GET SOCIAL:
🐦 x.com/AnzyTweets
📸 I'm also a photograph ! anzy.jpg
Timestamps:
- 00:00: Why you should watch this video
- 00:24: Test your UI on differente screens
- 01:40: Avoid hard-coded strings
- 02:35: Manage your node connections correctly
- 03:40: Try to have a state machine
- 04:26: Avoid duplicated scenes
- 05:50: Why you should use godot resources as much as possible
- 06:37: Use the right format for your save file
🎶 Background music from @alba
Please, consider giving a like and subscribe to help me in this journey ❤️
#godot #gamedev #unity #godotengine #unity #tutorial
มุมมอง: 1 730
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ketsui? like the vertical shoot 'em up arcade game by cave?!
Yes aha, I did not play this cave but I noticed that vertical shoot 'em up videos when I typed ketsui on youtube. This is a japanese word related to determination. I talk a bit more about my nickname here around 3:18 : th-cam.com/video/KlmIUv0Ergc/w-d-xo.html Is this game really famous ?
what if u made the resource just a group of values so any code that gets executed is smth u wrote
That's a great question ! I think it's still not secure because when godot will read the file, it might read some injected code but I did not try to be honest :)
"singletons are bad" NO they are not. You can use singletons wrong, that doesn't mean they are bad. there are some situations where a singleton is the best way to solve a problem.
You’re absolutely right. I shouldn’t have labeled singletons as “bad.” They’re not inherently bad; rather, they are tools that need to be used correctly. However it’s easy to use them incorrectly. That’s why I recommend avoiding them whenever possible if the context allows it
Merci pour la vidéo, très utile ! L'accent ne trompe pas 🇫🇷
Aha merci. Content si ca t’aide :) Pour l’accent je travaille dessus mais c’est pas encore ça 😄
Why the reupload? I thought you had uploaded a new video but now I'm just disappointed, especially because there's no explanation in the description :(
I am sorry. I noticed a few typo in the video that bothered me so I fixed them and re-upload it. I will add a text in the description be more careful next time. I apologize 🫶
You have another one :) It's "Finite State Machine", not "Finish State Machine"
@@johndowson1852 I can't believe I removed the video to fix a typo and uploaded it again with such a big typo 😥. Really sorry about that guys. Definitely not serious. I will do better next
@@KetsuiGameDev noticed that too but knew what you were talking about. It's not at all a big deal, and still a good video. I've been working in Unreal for years and just recently decided to play around with Godot so for me it was just what I was looking for, nice concise video showing things to be aware of when it comes to "the Godot way"
Honestly who care about grammar and spell we know what you mean friend
2:52 I didn’t know this. That is extremely helpful thank you
You're welcome ! I will try to share more tips soon
I’ve been kinda playing around with Godot and I love + hate it. Love more than anything though. It’s useful in many aspects and has stuff that other engines don’t. BUT it has a somewhat big learning curve if you’ve never touched game engines and code. And it isn’t the best for 3d games from what I’ve heard. But it’s definitely a 9.5/10 for me 🙏
Yeeees I agree that the learning curve is a bit harder than Unity but I think the reward is worth because you learn how to organize your game into smaller pieces
@ it’s very worth it!! I’ve been coming up with ideas for games but there’s always the issue of implementation XD! Especially when you wanna make something and TH-cam has no answers
i heard that 3D thing years ago and believed it for a while, but it hasn't been true for years and years. tried out the 3D myself and it works amazingly
@ I wanna do 3D but I’m scared 😭😭. I’m barely good at pixel art 3D modeling is difficult
@@samfrank910 i'm the same way! i've been using blockbench for voxel models. just here to dispel the rumour because godot IS really good for 3D
c'est dingue comment on reconnait un français facilement, en tout cas beau boulot
Aha je fais ce que je peux pour cacher mon accent mais c'est pas encore ça on dirait 😅. Merci beaucoup !
@ t’inquiète pas c’était pas péjoratif t’as un très bon anglais, l’accent n’est qu’un détail
The Signals system in godot is really neat, it does make things more managable, the entire node architecture in general. But tbh this is why I got on to the ECS bandwagon in Unity (or otherwise). Not even for performance benefits; it's just less headache than OOP as things pile on. Well usually...in typical Unity fashion, there's a bunch of missing features that will be made Someday:tm: (like ecs animation)
Yeah, I am really exciting to start creating unit tests with this node paradigm !! I also heard that Unity ECS was not that great in terms of Developer experience 😅Never tried it tho
Sometimes the algorithm really makes you find amazing channels ! I’m new here and I just want to take a moment to cheer you up. Game Dev and Devlogs are very fun but also very tiring… You’re on a long journey here and I love how motivated and motivating you are ! Don’t give up Ketsui : perseverance always pays back :) I usually don’t comment on people’s videos but I feel like I needed to this time and I hope you liked it ! The editing was funny, the background music is cool and we can feel confidence in your voice… keep it up dude, im sure you’re one of those hidden gems that needs just visibility !!!!
Omg thank you so much, you can imagine how I appreciate your comment and how much it motivates me. I will do my best to share the best videos !!!!!
Glad to see you are back :)
Thank you !! I really appreciate
Good luck in this new journey, cannot wait to see more of it!!!
Thank you so much !! I finished the prototype of the parkour game. Currently recording what I’ve learned 😄
nice video bro
This video is awesome! Please keep doing more stuff :D
Thank you !! I really appreciate
Vraiment bien comme tutos!
Merci beaucoup !! J'espère c'est utile
@@KetsuiGameDev Tout à fait! Merci!
Nice tuto bro 👌
Thank you bro !
Thank you for the tutorial! I have a bit of a problem when I connect the add node (from the wave node section) the size of the plane gets distorted. Do you have an idea of how this could be fixed?
Hey ! I never experienced such issue on my side sorry. Double-check your unity version. I used unity 2022.3.4. Otherwise check if you have exactly the same nodes and connections as the video but I cannot do a lot more unfortunately
@@KetsuiGameDev No worries, I figured out the problem, it was a very stupid mistake hahaha. The position node was set to world space when i shouldve set it to object space. Thank ya tho 🙆♀
Thanks a lot! Amazing tutorial. Keep it up!!
A really handy video. I'd love to see a video on optimising the tree spawning, eg showing how to remove objects that have past, and how to spawn more down the road without running into problems with distance from origin.
Thank you for your feedback ! I really appreciate. Added this video idea into my board ! 💯 I'll try if I manage to find time ! 😁
Hey! I enjoyed the tutorial a lot, my only constructive feedback is that there is a bit of a high-pitched noise from your mic that can probably be cleaned up post-record. Thanks and subbed.
Thank you for the feedback. You are definitely right 💯, I must improve the audio quality. I'll try to work on that for the next video !
This was one of the few 'speed' videos that actually made sense to me, this was very helpful!
Thank you. I really appreciate !! I'm glad it helped 😁
I really like the content and values of this video! Although I have a small piece of feedback: instead of mixing design ideas and implementation in one long video, I'd prefer to have a short(er) video with the design ideas - what's their purpose, and what they change. The second video would talk about implementing these ideas - you would show how to add these effects to the project. Again, great topic and a great explanation!
Thank you! This a very valuable and interesting feedback. Dividing theory and practice could be a nice thing. I'll try to do it next time I do the same kind of video. Thank you again
This is -in my opinion- one of the best shader tutorial currently available on the tube. Compliments Anzy !
Thank you so much. You can't imagine how happy I am to read that 😭❤
Thank you so much for this tutorial I really appreciate the time you put in to actually explain how to make a water shader I truly appreciate it! It also helped me to know how to use the shader graph because most tutorials I have found are pbr which isn't in the newest unity versions and no one explains with this format so thank you! Also one thing to note is Object space fixes the mesh from moving away from the origin.
Thank you so much. You are my very first comment on this channel 🥹🫶. I really appreciate !!! I'll do my best in futures videos