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SDG Games
United States
เข้าร่วมเมื่อ 5 ม.ค. 2021
I'm learning to make games. Someday, I'll actually finish one!
I made a mining game in a month!
After five years of trying to finish a game, I finally decided to try some deadline-driven development. I'm making a demo of a simple mining game for Steam Next Fest. I was able to learn a lot by taking a different approach and doing the hard work up-front before I add a ton of systems.
You can check out the store page or wishlist here:
store.steampowered.com/app/3183420/The_Boring_Game/
I also have a Discord server! Drop by to say "Hi" or let me know what you think:
discord.gg/ZZ3BP3abRg
__________________________________________________
00:00 The Introduction
00:19 The Store Page
01:00 The Trailer
02:10 The Design Doc
03:19 The Mood Boards
04:40 The Schedule
04:56 The Art Experiments
05:30 The Core Systems
06:04 The Tile Map
07:07 The Programmer Art
07:36 The Nerd-Sniping
09:13 The Blenderining
10:39 The Real Player
12:17 The Animations
12:29 The Questioning
13:33 The Final Push
15:53 The End :D
You can check out the store page or wishlist here:
store.steampowered.com/app/3183420/The_Boring_Game/
I also have a Discord server! Drop by to say "Hi" or let me know what you think:
discord.gg/ZZ3BP3abRg
__________________________________________________
00:00 The Introduction
00:19 The Store Page
01:00 The Trailer
02:10 The Design Doc
03:19 The Mood Boards
04:40 The Schedule
04:56 The Art Experiments
05:30 The Core Systems
06:04 The Tile Map
07:07 The Programmer Art
07:36 The Nerd-Sniping
09:13 The Blenderining
10:39 The Real Player
12:17 The Animations
12:29 The Questioning
13:33 The Final Push
15:53 The End :D
มุมมอง: 491
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I became a Full-Time Christian Video Game Developer!
มุมมอง 7562 หลายเดือนก่อน
Quick update: I went all-in. Let me know what you think, or drop in to the Discord to say Hi: discord.gg/EuD49zve3X
I tried to fix my indie game in a week | SRS Devlog 4
มุมมอง 2313 หลายเดือนก่อน
This is my fourth devlog for Space Rock Survivors. This time, I spend a week trying to fix and finish the gameplay! Space Rock Survivors is a brand new roguelike that features authentic Vector CRT graphics. It generally follows the Vampire Survivors formula, but has a few neat twists of its own. This game is available on Itch in its current form: sdggames.itch.io/space-rock-survivors Feel free ...
I made a game about Blue Screens. It betrayed me.
มุมมอง 2524 หลายเดือนก่อน
I decided to turn CrowdStrike Falcon into a clicker game! It went as well as you'd expect. You can play the game for free here: sdggames.itch.io/c-strike-falcon-clicker This project is FOSS, and the source code is available here: gitlab.com/sdggames/c-strike-falcon-clicker 00:00 Intro 00:23 I had to make this game 00:40 The hard part 01:32 The easy part 02:25 I regret everything 03:15 Wanna pla...
I accidentally reinvented multiplayer | SRS Devlog 3
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This is my third devlog for Space Rock Survivors. This time, I get a little bit distracted by an "easy" problem, and end up rediscovering multiplayer code! Space Rock Survivors is a brand new roguelike that features authentic Vector CRT graphics. It generally follows the Vampire Survivors formula, but has a few neat twists of its own. This game is available on Itch in its current form: sdggames...
I'm bad at Blender, so I made my own.
มุมมอง 1.2K5 หลายเดือนก่อน
I made my own low-poly 3D modeling program. Also, I made a donut with it. sdggames.itch.io/whisk This project is FOSS, and the source code is available here: gitlab.com/sdggames/whisk I do have a Discord! discord.gg/ZZ3BP3abRg I forgot to spellcheck the tutorial part. Can you find all of the spelling errors? 00:00 Intro 01:02 Surprise Tutorial 04:46 Saving and Exporting 05:16 Culling is... a th...
What can Apollo 10 teach us about game development?
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On May 18, 1969, three men travelled over 240,000 miles from Earth to the Moon. Two of these men traveled to within 9 miles of the lunar surface before turning back and returning to Earth. They traveled so far, but never actually landed. What happened here, and what can it teach me about learning to make and release video games? This is my second devlog for Space Rock Survivors. I am in the ear...
I accidentally made Blender in Godot
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You win some and you lose some. Today, I didn't make a game, but I definitely did make something. I made an Itch page for this tool, if you want to mess around with it. sdggames.itch.io/whisk The download version seems to be more stable than the web version. Saving and loading is still WIP, so don't expect to use it for your projects quite yet. This project is FOSS, and the source code is avail...
I'm starting a brand new indie game (by throwing away the prototype)
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I am starting a brand new devlog series for what will (hopefully) be my first Steam game. Space Rock Survivors is a brand new roguelike that features authentic Vector CRT graphics. It generally follows the Vampire Survivors formula, but has a few neat twists of its own. In this video, we throw away the prototype and start over with an emphasis on quality and sustainability. This game is availab...
I cancelled my indie game (again...)
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After a few months of deliberation, I decided to archive my primary game, Telemachus. I may bring this game back in the future, but ultimately, the scope is larger than I intended, so I'm going to set it aside for now to work on some smaller projects. You can check out the prototypes I mentioned in this video here: sdggames.itch.io/asteroid-survivors sdggames.itch.io/survive-the-maze sdggames.i...
How to read (and write) Godot's Documentation
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Godot has an excellent built-in documentation feature. But, some people aren't used to documentation of any kind, so using this feature might be scary. This video tries to break down and explain the basic categories present in the Godot documentation. I do this by writing the documentation for one of my own classes and comparing the generated docs to the code itself. The source code for this fi...
I made a retro Roguelike in Godot in a day!
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I'm teaching myself video game design by re-creating 20 iconic games. In this episode, I make my own unique version of Vampire Survivors in a day. I made this game in Godot 4. You can play this game here: sdggames.itch.io/asteroid-survivors All games in this series are available on Itch, and the source code is freely available. sdggames.itch.io/20-in-30 gitlab.com/20-games-in-30-days I do have ...
Every 2D Body Used and Explained - Godot 4.2 Tutorial
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We take a look at every 2D Body node in the Godot game engine (along with the nodes needed to make a body function). We then use these nodes to make a game. In other words, I use a Node, CanvasItem, Node2D CollisionObject2D, PhysicsBody2D, StaticBody2D, AnimatableBody2D, CharacterBody2D, RigidBody2D, Area2D, CollisionPolygon2D, CollisionShape2D, Line2D, Marker2D, and Sprite2D to make a video ga...
2023 Year in Review
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*Help! My dad trapped me in a TH-cam Thumbnail!* 2023 was quite the year! I got a lot done, but missed a few major goals. Join me as I talk about the successes and failures on my journey to become a Game Developer! Join the 20 Games challenge: 20_games_challenge.gitlab.io/ Check out my latest games on Itch: sdggames.itch.io/ I also have a Discord server! discord.gg/ZZ3BP3abRg 00:00 Intro 00:54 ...
Every Variant in Godot 4
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In this video, we take a look at every Variant in the Godot game engine. Variants are the foundation for all types in Godot, so starting here will prepare us for much more complex topics in the future. In other words, I try out the Variant, AABB, Array, Basis, bool, Callable, Color, Dictionary, float, int, NodePath, Object, PackedByteArray, PackedColorArray, PackedFloat32Array, PackedFloat64Arr...
Godot's Quaternion Variant is Beautiful (and misunderstood)
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I made my own Windows 3D Space Cadet Pinball! - 20 Games Challenge #13
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Every Control node used and explained - Godot 4.1 Tutorial
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What is a node? Inheritance and Composition in Godot 4 (Every Node series intro)
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Getting started with Godot - a 3D overview and 2D tutorial for Unity Devs
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Why I finally designed a custom logger for Godot 4 - Telemachus Devlog #4
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I tried to make Mario Kart in Godot! - 20 Games Challenge #11
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Let's design a roguelike story-driven racing game | Telemachus Devlog #2
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Automate your Godot 4.0 game with Docker!
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Learn to make video games with the 20 Games Challenge!
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2022 Year in review: The complete story of SDG Games (so far)
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How much faster is Godot 4? (Feat. My Minecraft Clone)
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How much faster is Godot 4? (Feat. My Minecraft Clone)
Should you upgrade to Godot 4? Feat. My Minecraft Clone
มุมมอง 8K2 ปีที่แล้ว
Should you upgrade to Godot 4? Feat. My Minecraft Clone
I turned my Minecraft clone into a Godot benchmark.
มุมมอง 6K2 ปีที่แล้ว
I turned my Minecraft clone into a Godot benchmark.
you can also use if is_equal_approx(0, interpolated_quat.angle_to(quat_box.quaternion)): at line 78 in quinternion_demo it will check for mild over and under shoot
That's a good trick, thanks!
I don't understand how someone may lock the rotation using this method, if possible. Assuming you start using quaternions for a players camera for some reason... If you want to lock it to 30 degrees from the top and bottom so the player doesn't start flipping when going to far. I assume euler would fit this purpose better?
Yeah, I'd probably use Euler. You can actually change the ordering, so if you are doing a camera, you can set it to rotate Y, then X, then Z. In the camera code, you can rotate Y and rotate X within limits, and Z is never needed. If your camera needs roll for some reason, then you might want to use quats instead.
@@SDGGames True. If you *are* using roll it's also probably safe to say you don't need to limit the camera or can at least devise a system for it since roll is complicated
First video that gives the intuition of quaternion real fast.
I’ll do it! 😅
Yeah! Good luck!
@SDGGames so i have an idea for a free christmas amusement park game we might could finish by christmas, it just needs a bunch of different minigames for carnival booth's and a high score save system for each one, then the player can walk around an amusement park and interact with mini games, the only revenue could be to continue the minigames after you die by watching an ad, and just darts and baloon popping or like a test your strength based on clicks per sec and give them 5-10 seconds and make up like 20 different levels for the reward like how it would usually be wimp to super strength or something plus ring toss, would be an eventful mobile friendly game for everyone with multiple game choices and a thematic park
Sounds fun - kind of like Wario Ware :)
Enjoying this resource. It would be cool if there was a specific section to share results or even an official hashtag.
There is - sort of. I check progress posted to the community discord and update the Showcases section on the website periodically. Also, you are welcome to make a pull request to the website if you want to add a game directly.
Sorry to hear about your struggles. Praying for you <3
Thank you! We're doing a lot better after a couple of years.
The menu side of godot has always been a mystery to me, this really helped!
Congratulations on the upcoming release of your game on Steam! The anticipation surrounding your project is a testament to the incredible creativity and hard work you’ve poured into it. As a specialist in gaming, I highly encourage you to leverage the wishlist feature. It’s a powerful tool that allows players to express their excitement and ensures they won’t miss out on your launch. Engaging with your community through updates can further boost interest.
I found your channel by chance when I clicked on the link the creator of the "20 Game Challenge" put at the end of their introductory video. Let me tell you the rest of the story. I started a discipleship group with a friend about 3 months ago, and a month in, we restarted the d-group to add a third person. The whole point of a d-group is to follow in the path that Jesus laid out for us: 1.) Learn from others (Jesus ministered while his disciples watched) 2.) Jesus then allowed the disciples to assist Him in ministry, 3.) The disciples ministered, and Jesus assisted them, 4.) Jesus observed as the disciples ministered, and this can be generalized as a three-part methodology of "Go, Baptize, Teach" (Robby Gallaty, Growing Up). In this journey thus far, I've been learning that God wants us to use our skills and abilities to reach others. I've always bound myself to the ideology that to reach others I must talk to every person I meet and ask them "if you were to die tonight, are you confident in where you will spend eternity?", which, in some aspects can be a great model, but only for the yappers as my kids call them, or those with the gift of gab as I say. I am neither. I don't have a desire to talk to random strangers, I'm not shy and reserved, but yet, I still have no desire to talk to people, it's just not my thing. Four days ago, I was scrolling through Steam, trying to find a new game to play and I was just sick of all the games out there. Then I saw Baldur's Gate 3, and I thought, "I bet it won't be that bad, and I could ignore a lot of stuff, it's just a game." Then I opted to do some research on it (and was SHOCKED at some of the content). I read some reviews from Christian perspectives, and I was also shocked at how people justified it with the mentality of; "it's just a game, overlook the bad stuff" which was also my first instinct until I did my research. Then I had this overwhelming sense that, if I had to ask myself or anyone else about their perspective on a game, then I'm answering the question already. I 100% should not allow myself to change my moral code because, someone who did, thinks it's no big deal to overlook sexual immorality and Satan worship to name a couple of things this game portrays. This led me to this idea. You see, I just graduated two months ago with a degree in IT with an emphasis on software development. It's not a CS degree, but I have enough experience with it, that I could get started. It formed this question: Why can't we have a Christian game, that is just as fun as BG3, or WoW, or enter any other mainstream title, but yet, it stresses good morals and values? I think BG3 looks like the 'funnest' game ever, if you'll allow me to invent words. There are so many people that want something different and new. I include myself in that category. Sometimes, it just takes a willingness to step out and go all-in on your ideas. For me, I'm not a game developer yet, which is what landed me on this page, writing this comment to begin with. But three days ago, I said a prayer. I said, "Lord, if this is your idea, then I ask you to put people in my life that have a passion for this sort of thing and can help with the things I'm not good at (music and art mainly)". I don't think for one second that this is a coincidence. Maybe you're not an artist or musician, but you're someone with a similar mentality and passion. I stopped watching your first video because I didn't want the spoilers for how you did it in Godot. I plan to get started on that project immediately. I was, however, intrigued by your series so I was just perusing your video timeline and found your first update video and was pleasantly surprised to hear you say you wanted to make Christian games, then you spoke of how you almost forgot how to code which also spoke to me. Then I saw this video and I didn't even finish it before I started typing. I don't know what your plans are, you're farther along this journey than I am, but I do know that I am excited to see what God is doing in my life and your video further solidifies that I am on the right track. This is how God works. I will pray for you, that God gives you new ideas, and that he gives you favor in your endeavors. I will join your Discord now as I want to see how your progress! Thanks for the great video, and thank you for being a light in a oft-times dark world :)
I'm glad that we found each other :) Two summers ago, I was praying over this industry. I decided to take myself out of the equation and ask 1. How big is the need in our world, and 2. How big is God? I committed myself to pray whatever prayer fell in that space. I already had a heart for games, so I ended up praying that we would see 10,000 Christian games enter the market this decade. I wanted to pray an impossible prayer. However, it already seems to have moved from "impossible" to "quite unlikely" in that time. I'm seeing people wake up to this idea every day, and I love hearing stories like yours.
Too bad it breaks in search so easily.
Yeah you finally were able to make me understand. All other explanations tried to explain quats as some four dimensional object. its just a vector and a rotation value
Thank you so much!! I really need it
the explanation of the concept of quaternions is very helpful but your code example in godot is very confusing as you don't explain much of the godot specific syntax, as well as having several variables that aren't explained
Yeah, I probably should have broken down the code a bit more. Thanks for the feedback!
Dying to learn more and see your journey. I'm genuinely interested in seeing all of the videos showcased in 3:09 - especially the secular art conversation. The reason why is because I truly believe to make a game profitiable, you need three key factors: 1. + 2. Appeal / Peak Character Design --> This does the marketing and sales of your game. (Character design doesn't have to pertain to humans, but the source of action itself) 3. Replay Value --> Naturally enforces the best marketing tactic of all time because this generates 'word of mouth.' You absoulety can achieve this without making 'disrespectful' or 'secular' art - although it tends to use a different approach, so I'm interested in hearing your take on it - especially with christian values in the forefront of your approach. Good luck on your journey!
Thanks! I'm probably going to start making the mentioned videos in the new year. It seemed like a good idea to focus on making and marketing a small game first. I've sometimes seen faith used as an excuse for bad craftsmanship, like good intentions are more important than good fundamentals. I want to have a personal understanding of the way things work today before I try to push in new directions.
impressive.. i wonder how they did physics in the original
what if I have array of Vector3 points - whith I want rotate around... center of mass?
Looks really cool btw. Very nostalgic.
In some areas it might be beneficial to not actually use a physics interaction, but to directly apply a force to the ball through code (for example with the pickers). That might make certain interactions more reliable.
Yeah, I did that a little, but would definitely go harder if I was making it again. The idea behind the video was to see how quickly the physics engine would break down. It turns out, impulses are really hard to simulate when both objects are moving.
@@SDGGames I see. Yeah Godot physics are kind of known for getting wonky at times. There are alternatives which many people seem to think are superior but I haven't tried any of them yet.
The game story looks fun, i dont think I understand the gameplay from the trailer, so maybe that's an area to improve, but since I'm an artist I maybe could give you some feedback in the discord later
Thanks! I was still locking in the core gameplay loop, and it looks slightly different now that it's more solidified. I'm doing a lot of art stuff right now, so feedback is greatly appreciated :)
Hard painted level? That seems rough for replayability and scaling =O
True! I'll do proc gen eventually. I've already made a Minecraft, so I'm not worried about that part. I just want to do it right, generic Perlin noise is fairly recognizable. The demo is much less replayable than the final game will be, and I want to present the best map possible when there is only one level.
Hi! its amazing to see your proccess of creating a game , and i wish you luck on your first game 😊 And also , i bleve some time limitations make a game much better You cab use a color pallate and a simppler textur for your dirt tiles And also , smoth straght edgest doesnt suit a mining game , make some dedormations on the edges of rhe tile map so it doesnt look this smooth Hope you succeed1
Thanks! Those are all pretty simple things to fix, I'll have to mess around with the look more. I was a bit to focused on the details while working on them.
Nifty
you best
Fun fact Scott Cawthon the creator of the Five Night at Freddy Video games is a Christian game creator so who says Christians don't make games.
True! I'm certainly not the first. But compared to music, film or traditional art, there is definitely a deficit of Christian artist in games.
@@SDGGames true get to work next we need more Christian writers Especially in Horror Genre
कॅडोट
That's bold move - I'm christian myself, I dont really see how this may work - in general christians are against most games(violence or other improper content). So i guess you can only focus on some point and click/puzzle/logic games. Anyway I didnt see any "buddist"/"muslim" or any other religions based games - imo its bc no one wants to hurt feelings or something, dunno... Anyway does game like "Constantine"(ye this one based on movie with same title) - could be threated as christian game? - it have some elements in it... Please dont feel offended - that was not my point - just tryin to understand how it will work or whats your plan about it
I don't think violence and sexuality are fundamental to interactive digital media any more than they are fundamental to film. Video games are still in their infancy, and there are still many undiscovered genres out there. 4 of the top 10 best selling games of all time are fundamentally nonviolent. Cozy games are also a rapidly growing genre right now. There are a ton of possibilities beyond oversimplified puzzle/logic games. With that said, I don't have a problem with violence in the right context. I love what C.S. Lewis and Tolkien did to literature in their time. Their stories contained violence and conflict in service of a greater narrative. I want to play games that explore Christian faith like Narnia or LOTR did, and I don't believe that I'm the only one who feels this way. My concern right now is that "Christian Games" become limited to "experience the Bible" simulators, and we don't ever engage the art form in a more substantial way. There is so much to be discovered in this space, but someone has to take the first step.
>4 of the top 10 best selling games of all time are fundamentally nonviolent yes, but none of top 50 has anything to do with any religion(it may have with myths/old beliefs) I'm just trying to say that some people (excluding me) may find this topic controversial or blasphemous Looking forward to see some devlogs, hopefully soon
@@markfaine2169 >Anyway I didn't see any "Buddhist"/"Muslim" or any other religions based games - imo its bc no one wants to hurt feelings or something, dunno... No. It's because most people are not fkin Buddhist or Muslim, lol. Even in a large country like USA, which holds 345 million people. Only 1.1%, which is ~3.79 million are Muslim. Let's look at statistics (all public!): 44% are aged 18-29, 37% are aged 30-49, 13% are aged 50-64, 5% are aged 65 and older. 23% of Muslims in the U.S. are under 18. So out of 3.79 we take out 23% -> 2.92 million. We then take out people from ages 30-65+, since they most likely won't play games -> 1.28 million people that *might* play games. Out of that. Stats says "62% of US adults are gamers" -> 794 thousand. Out of that (according to Statista): 33% play exclusively on mobile, 8% exclusively on console, 4% exclusively on PC. So we take 33+8=41% out of that, since those indie "religious" games most likely won't be ported LOL as it costs thousands. So we end up with 468 thousand potential pool of Muslims that are gamers and play on PC. You might think it's big, but it's a very small number comparatively... Vampire Survivors with 230k reviews is assumed to have sold on average 8.1 million copies. ULTRAKILL with 113k copies sold 1.5 million copies (assumed). Obviously it's, because of the price range. VS costs like 5$ (1$ on discount), ULTRAKILL costs 20-25$ (13$ on discount). These games are like HUUUUGE, massive successes everybody heard about. Ok. And they have huge pool of players to draw from. Religious game will most likely only relate to Muslims in the West. SINCE NOBODY ACTUALLY KNOWS OR UNDERSTANDS ISLAM ENOUGH TO RELATE TO IT. Buddhism is even more esoterical to most people, as it's non-dualistic Asian philosophy, while Islam has the "monotheistic-abrahamic" model. So how many copies can they sell... 10k? That is like the biggest pull they can have probably... The Buddhist game can probably pull like 2.5k copies sold, which is similar to a goofy game like 'Unicycle Pizza Time' made in 1 month that earned 100 reviews... The pull of Christians is substantial, as most of Western world recognizes the themes like Adam&Eve, Satan, temptation, Kain&Abel, and so on. All those main-stream stories that permit the culture on a shallow level and also seep through art on a deeper level. I never in my life heard about things like "Iblis" or "Al-Masih ad-Dajjal" (which is like a one-eyed anti-christ figure). I had learned those things on my own, because I looked them up, as I have an interest in philosophy, languages, religions, cultures, etc. Interest in "Humanities". According to some polls in 2021, there is like 63% Christians in USA which is 210 million. I don't want to re-do the calculations, but obviously it's 100x bigger. Unless what do you want to create...? Some hate-based games where you murder Muslims...? Is this your insinuation with the "oh my gosh, nobody wants their feelings hurt". In a fashion of: "HURR DURR NOBODY WANTS TO INSULT LE MUZLIMS, BUT WE CHRISTIUNS ARE SOOO OPRESSED!!!". Like you know Christians are such a "hard guys". I don't understand the moronic, paranoid psychosis of Christians that constantly feel persecuted. Christians are such a weaklings with a victim mentality. Like, dude... You live in a mostly Christian world, where most references are to christian culture or Bible or whatever. My country is literally run by a corrupt Catholic church for decades. Same probably goes for USA that has some deep ties with various religions that hide hundreds of thousand sexual abuse cases. So yes, YOU WILL GET CRITIQUED THE MOST. THERE IS LIKE... There is 1.6 million declared Buddhists in Europe. How many of these are hipsters? And how many of them play games? Hmm? Not much... 4 million declared Buddhists in USA. That is absurdly low number. I've never met a Buddhist in real life, only through watching interviews in my country. So how can I EVEN ARGUE OR DEBATE BUDDHISTS IF THERE IS LIKE 300 OF THEM AND THEY ALL SECLUDE THEMSELVES IN TEMPLES? If we take USA+Europe we have over almost 1 billion Christians vs 54 million Muslims. Wow... That is 18.5x more... IN LATIN AMERICA THERE IS 586 MILLION CHRISTIANS VS 890 thousand MUSLIMS!!!! That is 658x times more!!!!!!!! Most Muslims are in Asia-Pacific & Africa, which does not speak English. Does not care about Western world and they don't have a strong "game developer" or gaming community. If you watch documentaries or go there, you can see that they have like old consoles or some old classic games - when speaking of mainstream. The richer ones probably play Candy Crush on mobile. They don't play GTA or Assassin's Creed lol. So making "religious games" is like shooting yourself in the foot, while you try to make a living and survive... So... No, bro. It's a simple matter of "supply & demand". Overall there is no demand for "religious games" and when you pull from a pool of 6 million Buddhists vs 1 billion... There is a big difference. And even then... Most Christian games are just defrauding schemes for government aid & scam schemes. These games suck and treat themselves too seriously or "piously". They treat those games as "edutainment" instead of ENTERTAINMENT. Games are for ENTERTAINMENT. Nobody wants to "educate" themselves on religion or Bible through games, if somebody would want to... THEY CAN PICK UP THE BIBLE. That is why there is no games about engineering or relative physics or programming or something else. Because "edutainment" doesn't really work or attract enough people to warrant spending so much time and development costs on making the game. Also I don't consider games like "Poly Bridge" games about engineering lololo, those are like silly games you play for fun, not to learn anything useful. As to successful Christian game... FAITH:UNHOLY TRINITY has 5.7k reviews and 185k reviews. Is this some lame boring game about Jesus? No. It's about shooting demons and some satanic cults. Oh my gosh so blasphemous. But this game actually discusses and philosophizes about topics like "faith" or "losing faiths", "evil in the world" and so on. But is FAITH "edutainment" that teaches you some parables or whatever? No, not directly. But it's through exposition. There are some experiences that are meant to evoke or make you re-evaluate your Christianity.
Good luck!
As someone who struggles to define the scope of my own projects, I really like the idea of this format. I just need to get better at prototyping and making all sorts of different games. I like that the goals are clearly defined and I don't have to think about it as much. I think this is something I can actually work on when I have the time, rather than hyper focusing on one project and burning out. Definitely going to give this a shot. Thank you!
Absolutely stellar video. I don't think you could have explained every control node any better or more succinctly if you tried. I've been focusing a lot on projects that are almost entirely control node based for a while now, and I really wish I'd seen this video when I started.
hey, I am also always wondering why we do not have good Christian games or even movies. I'm with you on that, may Jesus bless you and more people with the same feeling and desire to create Christian content. I'm gonna join your discord and follow your work. Congrats on your decision, I believe everything is gonna work, and all the Glory to our Lord! 🙏🏽
A TH-cam video with the title Every Control Node Explained AND it's not in "Five Minutes"??? What's going on here??? 🤔
And if you posted Google Play on your game, yours?
How to make a game on Minecraft this year?
(laughs in virtualbox drag and drop)
Great vídeo! One thing that is not clear to me in the your code: How are you obtaining this ijk value? Are you using local or global basis?
The sliders are just a vector3 and are pre-normalized. Once I have my numbers I want, I normalize this (make it length of 1), and build a new quaternion in global space using Quaternion(ijk, w). I then apply it to the box when I'm ready to rotate. I, J, and K are aligned with the X, Z, and Y axis in world space.
For some reason my original comment didn‘t go through but I wish you the best of luck my friend, and we‘ll stay in touch all the way through.
I hope creating video/games (pun intended) gives as much fun as it does to me. The performance video of minecraft was awesome
Thanks! That was a fun one :)
Some of the posts in your game are absolutely hilarious! It really made me smile. But mostly I'm writing to thank you for making this video - I'm working on my own clicker game (my first game!) and it was great to hear your thoughts about making it.
So I do I apply this to godot trash animation playernso it shuts up and leaves me alone
Interesting. What time period are you thinking of? I am curious what Christian SciFi would look like.
Honestly, I would love to do a colony sim in the vein of the C.S Lewis Space trilogy. Right now, I'm doing a simple game with a Subnautica style story - again set in the age of space travel. In the medium term, I do want to explore parables, so I'd be doing all sorts of time periods, characters, etc. A few of those might be entirely fictional worlds with non-human protagonists.
@@SDGGames Awesome!
Excited to see you go full steam ahead!
Oh wow, can I help make games with you, I work in unreal engine, I know HTML, Java, css, SQL, all c languages, and am pretty proficient in blueprints but not as much as I'd like to be - I'm Christian and I've been making games part time I've finished and am releasing one, I am excellent at level design and I love this idea, and anyway I can help id be happy to help any way I can, god bless you and I pray for your success, I'm gonna try to see if I can get the same type of grant and maybe we could collaborate honestly I've just wanted to make sure I am set for that long to do my game dev full time
Yeah, I'm still figuring out a lot of details, but I definitely want to start collaborating more and more. Right now, the best place to connect is Discord (I have a link in the video description), but I have email, etc. too if you want to connect that way. My current project is a short game I'm trying to complete in 3 months. I'll be posting updates as I go
Christian game developers are not common because their audience is often limited to a specific demographic. However, if your goal is to use game development as a form of missionary work, this limitation may not be a concern. You could potentially find a good balance between profitability and outreach. I understand the struggle of reconciling the creation of games-a medium that can seem hedonistic-with the greater purpose of life. As a Moslem, my current solution to this existential dilemma is to apply what I've learned from game development to create apps that help people reflect on the creation of Allah. Good luck to you and May god grant us Guidance Amen.
That's a good point about hedonism. I think that the taboos of the 90s played a large part in the way the industry grew. It's almost impossible to make art if you don't value the medium, and the "games are evil, but I should make one so my kids have something to play" approach results in a mediocre product at best. I love games, and believe that they have great potential. I think that great artists see the best in the art medium, and use their tools to make something beautiful, regardless of what others are doing.
Cool!
If you promote creationism you're an evil human.
I'm a Muslim and i think the courage to choose this path considering how toxic some online trolls can get is admirable . Good luck!
Glory be to God! Continue to walk and develop with the lord, brother ❤
Neat - good luck
Thanks!
I was using godot to make games now I use it to make my own tool. But I'm catholic ,) I'm not fulltime developer though so good luck ❤