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R.B.RigidSTG
เข้าร่วมเมื่อ 8 ต.ค. 2022
Hello. I am a musician. I play and love shoot em ups. The Music in these games were always outstanding to me so i decided to give it a go. Now i even make my own Shmup and this Channel will be dedicated to the development of the game.
It will be a niche channel for a niche genre.
Well then , have a good day.
It will be a niche channel for a niche genre.
Well then , have a good day.
Falkensturm - Regression and small updates
yeah basically this. everything is explained in the video. peace
มุมมอง: 112
วีดีโอ
Falkensturm OST - Space Elevator Shaft
มุมมอง 1613 หลายเดือนก่อน
OST from the game. Plays in Stage 2. Track is inspired by Einhander
Falkensturm - Player weapon improved + short burst of gameplay
มุมมอง 704 หลายเดือนก่อน
continue working on the SP weapon to produce a better feel for the player. i should be there now. i hope the improved sp weapon is satisfying.
Falkensturm - gameplay revision test
มุมมอง 644 หลายเดือนก่อน
the patterns still need some work but it is ok for now.
Falkensturm - Gameplay Revision - Close Combat
มุมมอง 824 หลายเดือนก่อน
changing up the gameplay of Falkensturm to a more close combat focused style.
Falkensturm - time for some progression and some changes
มุมมอง 2927 หลายเดือนก่อน
Falkensturm - time for some progression and some changes
some changes to stage 1 part 1 to be on par with part 2 (description pls)
มุมมอง 1488 หลายเดือนก่อน
some changes to stage 1 part 1 to be on par with part 2 (description pls)
Falkensturm - updated the presentation of the game
มุมมอง 133ปีที่แล้ว
Falkensturm - updated the presentation of the game
Falkensturm - redoing Stage 1 / progress till mid boss
มุมมอง 78ปีที่แล้ว
Falkensturm - redoing Stage 1 / progress till mid boss
Falkensturm - Stage 2 Mid Boss (experimental , W.I.P. , subject to change)
มุมมอง 83ปีที่แล้ว
Falkensturm - Stage 2 Mid Boss (experimental , W.I.P. , subject to change)
Falkensturm OST - Boss Rave (2nd Boss Theme / 1 Loop)
มุมมอง 44ปีที่แล้ว
Falkensturm OST - Boss Rave (2nd Boss Theme / 1 Loop)
Falkensturm - Stage 1 Complete (all gameplay mechanics implemented)
มุมมอง 159ปีที่แล้ว
Falkensturm - Stage 1 Complete (all gameplay mechanics implemented)
Falkensturm - Stage complete in length (reupload)
มุมมอง 36ปีที่แล้ว
Falkensturm - Stage complete in length (reupload)
Drum and Bass /Techno/ Trance track i did for myself
มุมมอง 28ปีที่แล้ว
Drum and Bass /Techno/ Trance track i did for myself
Falkensturm - True Last Boss Soundtrack (1 loop) (Upcoming Demo)
มุมมอง 44ปีที่แล้ว
Falkensturm - True Last Boss Soundtrack (1 loop) (Upcoming Demo)
Falkensturm - progress till boss with light commentary
มุมมอง 69ปีที่แล้ว
Falkensturm - progress till boss with light commentary
Falkensturm - stage progress past mid boss
มุมมอง 69ปีที่แล้ว
Falkensturm - stage progress past mid boss
Falkensturm - Special Player weapon , more enemies , better transition and cloud background
มุมมอง 68ปีที่แล้ว
Falkensturm - Special Player weapon , more enemies , better transition and cloud background
Falkenstrum - Stage till mid boss complete
มุมมอง 66ปีที่แล้ว
Falkenstrum - Stage till mid boss complete
Dev Diary 5 - Falkensturm - slowly starting to build a stage...slowly (reupload)
มุมมอง 13ปีที่แล้ว
Dev Diary 5 - Falkensturm - slowly starting to build a stage...slowly (reupload)
Thanks for the updates, man I'm excited to play test this once you're ready!
i set myself the goal to have a playable demo at the end of tthis year but...it is more like until i am satisfied. It is hard to create but i know how it has to feel and we are not there yet.
@@r.b.rigidstg3341 I'm stoked that you're making progress and refocusing on the core game. “A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
@@DrBossKey all I can hope for is that the game won't suck XD
@@r.b.rigidstg3341 That's what playtesting is for! Your creative juices, attention to detail, and visual are all on point! Day 1 purchase for me!
changes to the game start at 0:35 . gameplay at 1:05
Yassss!
XD. I am indeed very happy how it turned out. getting one step closer to the role models
Nice update dude!
OOOOO i like this update
Incredible work, keep it up :D
oh i see we are continuing to play psx games which completely beat me as a kid. i got to say tho alundra was one of the prettiest game on the psx
Yes. I will. Some of these riddles are cryptic and some are meant literally. Overall a good Zelda clone. But I got the feeling that some dungeons might be a bit too long.
I loved this game but i was always just terrible at it
i could never finish it. i had the cursed version where it wouldn't load past the elevator level.
@@r.b.rigidstg3341 oh god dam it i hate when something like that happens
that's some quality stuff. for my next game, i want to utilise the features of shmup creator a lot more, you have inspired me!
That is nice to hear.
I say - your game has some impressively flashy stuff in it!
Thank you.
This continues to look good! Definitely going to mention the progress on my next podcast episode.
Sounds great. A bit of publicity may be good. I suck at these things...then again it is still early in development
This game's lookin NUTS bigdawg
I am happy with the visuals but I may tone down the bullet speed at some points
Jesus Mary mother of god and a little lamb, that was insane
Nice work dude, the polish is really starting to shine!
Thanks...can only go up from here.....at least i hope XD
Nice
Thank you very much
Very promising WIP here ! Your channel should have more subs mate ! Keep it up ! Love those German voices :) ! Subbed !
Thank you very much.
"promo sm" 😞
Cool. The stage is quite long by arcade standards.
Consider this game more like a shmup made for home consoles. I still want it to have a robust scoring system but it will be in the longer side...like over an hour. Stages are made of parts which means that the boss here is the end of part 1 and the second part of stage 1 follows after that.
Looking great ❤❤
and it will become greater XD
Man, this is inspiring me to Work on the Preview Demo of Fatality, it'll be a short level.
I am so far away from a demo XD. Making that stuff really takes up time and if you do...it flies by so fast you feel like you barely accomplished anything. but you know that too.
This continues to look very promising!
Still...I am just at the beginning of development. The amount that can be polished and optimized is enormous
Woah dude, this weapon set and playstyle was totally unexpected, nice work! Looking forward to playing it!
it still needs tweaking. it is basically the concept. due the quirks of the engine i would have to release this seperately because you cant just change global values ( i- frames on hit ) per level but only per game. the problem is that this not a simple weapon change but it needs a lot of different mechanics to work and to be fun.
pretty damn good!
thx
@@r.b.rigidstg3341 if you did this horizontally, could you make shinobi?
You could somewhat. The issue would be the controls and not only that...animations too. Would take a lot off effort. But the way controls are handled by the engine would be the biggest issue I guess. Maybe you could solve that with physics enabled but this would lead to inertia on your character. you don't want that. At least for a shinobi game
i hope this game release on steam
i hope so too XD
while you are developing
@@nexusbe-po4xz tbh I don't want to make a shmup and put it in early access. I think this would be stupid but I could be wrong. Even if I did , there is still a lot of work to be done before I would share a demo. Especially the backgrounds need work. At least at the start of the game. Also some family matters have hindered me on working but this is settled. I will try to update more often from now on . At least stage 1 could have been finished by now but it isn't. I probably will spoil the first 3 stages here. I want to make 8 or 9.
It's a pity that such talent is not popular
well...we see if that whole thing is fun in the end.
o yeah
This is looking very good! I will make sure to mention this game in my next podcast episode.
Thank you very much
Fantastic progress and very inspiring usage of the engine, thank you for sharing!
Thanks for the kind words XD
You have a very wonderful base there for a great shmup.
Hey thanks. I hope I can deliver XD.
Dude, you are absolutely killing it. You are improving so fast, it's absurd that you are able to push these updates out so quickly.
Thank you. A lot pf pre work was already done. I also worked with a lot of focus the last two days to make this happen. Shmup Creator is easy to work with. Still it will take a while till this stage is done. I am currently doing some stuff to add more eye candy to the presentation.
wow
So good! I am really looking forward to playing your game buddy, thanks for taking the time to share the updates!
yo. no problem.
AMAZING REALLY WELL DONE
Love the vibes!
Oh . Nice seeing you here. Thank you very much.
small looping sound bug at the boss. already fixed.
Yo, you understand the mission. And by that, you get what shmups need to have in them to have fun. This is looing so cool so far.
Yo thanks ^^
Still needs some fine tuning , like more sounds and a little more symmetry. But overall this is it.
Good job with subtitle....yes indeed......i don't know why it went there...oh well...
Very good
thank you
wow, very god
Cool, how do you add your own custom ships? I can't seem to export anything, thanks in advance.
you have to go into documents/bulo Studio/your game. Find the folder asssets , then models and then you have multiple folders like enemies , bullets , player ships etc. Access the folder you want to ad something. if it is 2D it goes into sprites. if it is 3D put it in 3D.
@@r.b.rigidstg3341 thank you, I got it all figured :)