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Bigcitrusfruit
United States
เข้าร่วมเมื่อ 9 ก.ค. 2020
I do things in Minecraft and sometimes remember to record them.
Faceless: A Main Storage With ZERO Observers!
I made this storage to take a break from the other stuff I was doing as well as challenge myself to do something I had failed at in the past. Turns out I've grown as a redstoner enough to be able to pull this off.
If you want a world download, it will be posted in the HiveTech archive, which you can find in the HiveTech discord here: discord.gg/k8SzMjMn9X
If you want a world download, it will be posted in the HiveTech archive, which you can find in the HiveTech discord here: discord.gg/k8SzMjMn9X
มุมมอง: 985
วีดีโอ
The Tools Bedrock Redstoners Use to Innovate
มุมมอง 6K2 หลายเดือนก่อน
I made this video with the hopes of showing some people what kind of tools someone who plays bedrock has access to if they want to do redstone. I find that all of these have a massive impact on how I play, and hope that they do the same for you too! All of the tools mentioned in the video: Hatter's TechRP - github.com/RavinMaddHatter/Bedrock-Technical-Resource-Pack/releases/tag/release_v0.2.7 D...
Bedrock's "Set and Forget" Merging Array
มุมมอง 1.3K3 หลายเดือนก่อน
This is a combined merging array and temp storage for bedrock edition. I've been working on this for a few months now, so hopefully y'all like it! I decided it was too complex to just release a world download, so I included a full explanation with some tips on how to debug if you're having problems. World download: discord.gg/uhbcuFVZSA Thanks to Daniel C for being a huge inspiration on this pr...
Introducing FL1PP3R: The Lightning Fast Robo-Dolphin Storage
มุมมอง 2.9K5 หลายเดือนก่อน
As a thanks for reaching 100 subscribers, here's a fully functioning storage system for Bedrock Edition! Thanks to all the people that helped make this storage possible: @ImKairyu for designing the Robo-Dolphin with me @FireBee. for the nonstackable separator and the RTX screenshots @cubicmetre for the dolphin storage concept Xeno for help with the monostables on the halls Link to join HiveTech...
The Absolute State of Cart Unstacking in BE 1.21
มุมมอง 4306 หลายเดือนก่อน
BE devs are nebulous beings, but this is a mystery to me, Why would they change something like this?
MCBE Easy 80 BPS Piston Bolt (tutorial)
มุมมอง 3.3K7 หลายเดือนก่อน
Here I have an 80 BPS piston bolt layout and a hopefully easy to follow tutorial. Helpful folks: www.youtube.com/@kimowin www.youtube.com/@ImKairyu www.youtube.com/@Kevswss
Bedrock Storage Tech: FIT Box Checker
มุมมอง 4008 หลายเดือนก่อน
This thing prepares boxes for input into a first-item-type unloading array. Meant to be used in the HiveTech array. HiveTech dc invite: discord.gg/uhbcuFVZSA
8gt Per Hexit Packet Reader (via jukebox)
มุมมอง 2099 หลายเดือนก่อน
it packs the discs back into the box they were sent into. Dm for structure/wdl
Rail Curving Flying Machine For Split 2 Way 50
มุมมอง 1.1K10 หลายเดือนก่อน
By @FireBee. and myself for Bedrock Edition Idk dm me if u want a world download
Rocket Propelled Bunny Grenade
มุมมอง 98ปีที่แล้ว
no hate for HermitCraft, it was just a good testing ground Its oddly satisfying tho
A main storage that uses the flipper but mainly focuses on bulk storage instead of multi item would be very helpful! I find it much easier to work out of shulker box’s at big builds rather then putting a shulker together from a multi item storage.
I also find that when I go to store items it’s mostly all one type in a box anyway as I get most items from farms now anyways
Hmmm this is an idea... I have a version of flipper with 13 bulk slices, but i could potentially add more by reworking the layout
Works on bedrock?
@@migledon2.019 yes this is designed for bedrock
would this be worth making if im mid game or should i make your other one?
Id probably go for FL1PP3R instead. I've got an expanded version that I'll publish at some point. There's certainly nothing stopping you from attaching this MIS instead of the normal overflow in FL1PP3R
@BigCitrusFruit I think if I tried that you would probably want to kys because of the wiring so I'll pass and just make the flipper
this is sooooooo slow
Maybe you should build another storage then. There's plenty more options, but be warned of the drastic increase in complexity that comes with speed.
Another masterclass !! Congrats still the goat in 2025 😂
Ha, thanks! I'll try to keep it up lol
Daaaaaamn. Gj.
Building multiple sections of the MISS where the non sorted items go to another section for sorting will allow a player to have a series parallel sorting.
using the same color palette for deco as you did for wiring is diabolical
cooked
🔥🔥🔥🔥
Observer-less ms 🗣️🔥
This incredible work is impossible to have a tutorial😳
4:21 fish
Fish
This cannot be!
Not faceless 😭🙏
Another storage?, kinda gas Cart based? Yippee
Carts are just too good
CITRUSSSSSSS
I think I have watched just about every video of yours and now I want to include a massive sorting system in my survival world. What design should I try to build in my world? also, thanks for the tool recomendations2
How did you get the 3D totem???
@@Nether_buster a friend gave it to me
@@BigCitrusFruitdo you maybe know the name of the mod
as a java player i learned interesting thing so great video, it's not 100% pratical because from what i saw there are no custom keybinding for certain action but it's realy good to see java mods equivalent
Is that Canopy in the top right with the debug info?
Yes it is
What a great system!
fibsh :) (cool video)
@@JuninBatedeira fibsh
Some posted this video on my discord and I had to look, glad I did because this solves a problem I was having with my mega crafter.
i thought bedrock was limited on world edit... i spent so long tryig to find world edit for my version
I dont think redstone on bedrock is like good at all. Period The base game's redstone implementation makes compuational redstone literally imposible beacuse the clock speed is unreliable.
@@gearsgamer7115 homie what? If anything computational is better on bedrock. I'll start off with saying my qualifications include 3 full computers, a minesweeper game, multiple GPUs, and a work in progress project for a 10hz multithreaded computer. In bedrock, we have the ability to pipe Redstone downwards with just glass. Also, 10hz mechanisms are far easier because bedrock's components respond go 2gt pulses no matter what (unlike java, where ttp causes torches and comparators to not turn on) These simple facts alone make so much possible. Additionally, clock speeds are not inconsistent unless you are using observers across a chunk border, so i have no idea what you are talking about.
Buddy, we got 0 ticks and comparator priming. A 20hz cpu is theoretcially possible ""Additionally, clock speeds are not inconsistent unless you are using observers across a chunk border, so i have no idea what you are talking about." Well observers are usefull for some computational redstone.... "Also, 10hz mechanisms are far easier because bedrock's components respond go 2gt pulses no matter what (unlike java, where ttp causes torches and comparators to not turn on)" suprisingly, yes and no. 2 gt is 4 gt on bedrock (why? Bedrock's repeaters are literally twice as slow) Comparator priming..... Also, no chunk loaders.... Also, all components have random gametick updates. period. No chunk boders. Period. The update order is random, you have to SLOW DOWN THE BUILD or redesign a lot of circuts for it to work. The random update order and slowing down and no quasiconnectivity and stuff also makes some things literally imposible when working on doors. Like, literally. Sense instant redstone lines arent available on bedrock, you can only build a maximum of a 10 hz clock as you said. Finally. Walls walls, aka cobblestone walls or brick walls (the block) work as something like the glass your talking about and you can use the same trick with a dropper-observer bud rail to make stackable insant vertical redstone up and down too (admitley its a bit bigger, but works with any signal strengh) Finally, Redstone torches ARE unreliable on bedrock. Torch burnouts can randomly update when loading the chunk, sometimes Redstone itself.
@@BigCitrusFruit Something I didn't mention is that some 2 directional instant wire designs using minecarts output a 1.5 tick pulse, which also works with torches and such
@@gearsgamer7115 this screams complete ignorance of the bedrock Redstone system. Firstly, repeaters are not twice as slow on bedrock. The game still runs at 20tps, and a repeater still takes 2gt to update. Secondly, where are you using torch burnouts in computational? Lastly, with anything other than pistons, hoppers, or droppers/dispensers/crafters, update order IS consistent. This means that when using torches, repeaters, dust, comparators, etc (aka the stuff you should be using for computational), If something works once, it will always work. No locationality or anything like that. Running into unreliability problems is a skill issue and nothing else.
@@BigCitrusFruit Ït does run at 20 tps, but if you look at a clock its twice as slow with the same circut. Why? Redstone repeaters are 4 gt n ot 2 gt torch burnouts in computational redstone, no, I was talking about super fast redstone builds....
I'm so glad I found your channel- you've got a ton of useful content. Here're a couple questions from someone who knows very little about resource/behavior packs: How limited am I if I'm playing on something other than PC? (I do have access to PC but the poor old machine is 10 years old) I do know that I can create a realm > move world from console to realm > add resource packs to the realm copy > redownload the realm back onto the console. However, I'm guessing there's no way to use Structura on console because I can't access structure files, right? What else am I missing out on? Is there an option to do some of this stuff on Android?
@@Elderberry4199 with console, it is very hard to maintain behavior packs that rely on beta APIs to function (such as world edit and canopy). Unless you're okay with keeping a realm up so you can replace the packs every time, it's probably not worth it, as it will need updating with every major release of minecraft. On android, you aren't really limited at all. There is a texture pack that allows you to export structure files on Android, so you're not totally locked out of structura there (i'm sorry but i have no idea what the official location for that pack is, but i know you will find it in the techrock server on discord). Unfortunately there is not (and probably never will be) a way to export structures from console.
🏳⚧🤨?
@@omichromium yes lol
@@BigCitrusFruit FUCK YEAAAAAAAAAH
I downloaded the canopy mod from your link but it didn’t worked
@@ELITE-CHIEF-DRILL-MAN-ko3yp you have to actually read through the github information. If you did, you would know it requires "Beta APIs" to be on in the world you have it on. You can find it in the settings of the world while it's closed.
I downloaded the canopy mod from your link but it didn’t worked
That replace shovel is amazing! Definitely installing world edit
Really interesting video, as a newbie of RedStone all those commands looked like some giant spell was about to be casted lol
Hai UwU
Is there a tutorial?
@@th0rsrag326 i've given all the necessary tools for you to be able to build this yourself. It is too complex of a build to sit there abd and tell you where each individual block goes
the fruit is citrussy
🔥🔥🔥
Nice showcase!
Much love! Glad you're enjoying! 🎉
So real
cibtrus früt
@@Caleeb so true
Out of curiosity, is there a way you can loop the minecart around to land on the rail ready to go on the piston bolt facing the other way? My non-redstone brain can't figure out a way to do that without the minecart going into the piston
There is. It will take some trial and error if you don't know how translocation works. Consider looking at something slower piston bolts to get an idea of how they move carts around.
Yr pfp makes me paranoid
@@chiken99100 feesh
@@BigCitrusFruit cause one of my shitty friends had the same pfp
@@chiken99100 you should get better friends
despite being named set and forgot... we must always remember the noble shulker boxes stuck in the temp because a players to lazy to input another box of cobble
hey citrus, i cant get it to work on the world download that i got. as youve said, hard to debug. the concept is great, i think ill just check all togglestates, cause the temp is bugging for me rn on my test world, the variable doesnt reset, or the pairing cycle doesnt seems to finish. anyway, thx for the design
@@nastkyro6621 did you move it in with structures? It really doesn't like being loaded as a structure, although it shouldn't be the temp breaking there. Make sure its chunk aligned in the same way i have it in my WDL
@@BigCitrusFruit i tried it directly on the World download, idk how did it broke, might re download to see if the one i get doesnt break
@@nastkyro6621 yeah i'll also check my wdl to make sure i didn't mess up anything in what i posted
@@BigCitrusFruit thank you
:O this was a nice video. My favorite part of the video is the level sorter!