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BearDownBandit
United States
เข้าร่วมเมื่อ 27 ต.ค. 2020
Playing solo live on youtube when I find opportunities. When those come usually depends on work.
My solo games are listed below. If you want to suggest a game for me to stream, let me know.
tinyurl.com/y6a5uuzy
Ways to send a tip:
Buy me a coffee: buymeacoffee.com/BearDownBandit
BTC: bc1q29kv2r9k2r6umpd540gusrnvzkycj9re683yr3
ETH: 0xB23f80EF74e8139BA4cc790a572855D2532a3dB7
DOGE: DEsJApy9hkRxpbC5t4rcufqHv1a4u9zHeX
LTC: ltc1qv8azq2kwt0vng0z5vky3nndaq77z92gayk9fen
Tip BAT through Brave browser.
My solo games are listed below. If you want to suggest a game for me to stream, let me know.
tinyurl.com/y6a5uuzy
Ways to send a tip:
Buy me a coffee: buymeacoffee.com/BearDownBandit
BTC: bc1q29kv2r9k2r6umpd540gusrnvzkycj9re683yr3
ETH: 0xB23f80EF74e8139BA4cc790a572855D2532a3dB7
DOGE: DEsJApy9hkRxpbC5t4rcufqHv1a4u9zHeX
LTC: ltc1qv8azq2kwt0vng0z5vky3nndaq77z92gayk9fen
Tip BAT through Brave browser.
วีดีโอ
Batman: The Dark Knight Returns (hard missions)
มุมมอง 192 ปีที่แล้ว
Batman: The Dark Knight Returns (hard missions)
Batman: The Dark Knight Returns (finishing the first playthrough)
มุมมอง 502 ปีที่แล้ว
Batman: The Dark Knight Returns (finishing the first playthrough)
Batman: The Dark Knight Returns (continuing the run)
มุมมอง 532 ปีที่แล้ว
Batman: The Dark Knight Returns (continuing the run)
Batman: The Dark Knight Returns (first time playing)
มุมมอง 1402 ปีที่แล้ว
Batman: The Dark Knight Returns (first time playing)
Stardew Valley: The Board Game (solo completionist variant with some modifications)
มุมมอง 7602 ปีที่แล้ว
Stardew Valley: The Board Game (solo completionist variant with some modifications)
Stardew Valley: The Board Game (solo 4-handed)
มุมมอง 922 ปีที่แล้ว
Stardew Valley: The Board Game (solo 4-handed)
Get to da Checkpoint! (first time playing)
มุมมอง 582 ปีที่แล้ว
Get to da Checkpoint! (first time playing)
Dune Imperium: Rise of Ix (one more time)
มุมมอง 992 ปีที่แล้ว
Dune Imperium: Rise of Ix (one more time)
Settlers of Catan - even more solo variants
มุมมอง 1242 ปีที่แล้ว
Settlers of Catan - even more solo variants
Dune Imperium: Rise of Ix - They tried and failed? They tried and died.
มุมมอง 502 ปีที่แล้ว
Dune Imperium: Rise of Ix - They tried and failed? They tried and died.
Dune Imperium: Rise of Ix - What's in the box? Pain.
มุมมอง 532 ปีที่แล้ว
Dune Imperium: Rise of Ix - What's in the box? Pain.
Final Girl - Dr. Fright campaign, Part 2
มุมมอง 222 ปีที่แล้ว
Final Girl - Dr. Fright campaign, Part 2
Final Girl - Dr. Fright campaign, Part 1
มุมมอง 452 ปีที่แล้ว
Final Girl - Dr. Fright campaign, Part 1
Dune: Imperium - Tell me of your homeworld, Usul.
มุมมอง 653 ปีที่แล้ว
Dune: Imperium - Tell me of your homeworld, Usul.
Hey mate, just about to play through tales of the outback. Where did you get the doctor knight? Kickstarter extras? Don't have that one. Thanks for the playthroughs.
I did buy the game through crowdfunding, so that could have been the case.
I realized after playing three times that I was doing the market wrong with bots. The bot does not always discard the top market card when trying to purchase. It only happens when necessary.
I realized after playing three times that I was doing the market wrong with bots. The bot does not always discard the top market card when trying to purchase. It only happens when necessary.
I realized after playing three times that I was doing the market wrong with bots. The bot does not always discard the top market card when trying to purchase. It only happens when necessary.
Thanks for the solo playthrough! FYI - Unless you are wanting an extra hard start, true solo starts with +2 gold and a special solo-only relic.
Thanks for the plauthrough! The small deck on Silent doesn't seem as 'fun', but neat to see an alternate build to shivs and/or poison.
It would probably get boring having that set in a Silent-only run, but the circumstances for getting that deck had to be just right. The earliest rewards needed to be the right cards. Any later, and there would probably be too many cards in the Silent deck to make this work. May as well take advantage when you get the opportunity.
Thanks for the plauthrough! Three-handed solo is a lot to track and think about.
Thanks for the continued run! On the revive question with the Gremlin Leader, the Elite is placed at the end of the row and the revive is the last thing he does. This means the summons would not act this turn, but on the next after being revived. There is a pic in the rule book that shows this layout for an Elite with summons.
Yes, the Gremlin Leader acts last. There were a couple issues like this where I was trying to remember (incorrectly) how it works in the video game.
Thanks for showing two-handed solo is viable. Several reviews I saw suggested just playing the video game for solo play, but I sit behind a computer screen all day. I would much rather play a physical board game. I'm on the pre-order list for July, so I'm looking forward to trying out true solo and two-handed when it arrives!
It certainly is faster playing the video game than playing this one-handed, but it is still enjoyable this way. I think the board game is a little more forgiving than the video game. But the game is totally worth it for multi-handed and cooperative play.
Lol the train in the background makes it authentic
Surprised no one has liked more and commented
I can't wait to get this game and play this variant looks so much fun bro
When you say that multiplayer is more fun it sounds like you play this a lot. But at the same time you think that developments produce goods. That's a big big error!
You are correct. Developments do not produce goods. Sometimes it is better to do a more thorough rules refresher when you have not played a game in a while.
That's why i only have 10 games in my collection 🙂
I have not played any Gloomhaven. A couple of times you said the mice would not move because there was no clear path to you. What I read is that a monster would move to shorten its attack path. Does it say in the rule book that they would not move if there is not an open spot to attack no matter how far away?
Monster focus/movement is the trickiest part of Gloomhaven. It is a bit easier in Buttons & Bugs, since there is always only one potential target for the monsters (instead of 2-4, plus summons). Pg. 30 of the online rulebook, No Focus: "If you are invisible or if the monster cannot reach a valid hex, given infinite movement, from which it can perform its attack, the monster does not move or attack but still performs any other abilities listed on its ability card." If the monster has a melee attack and there is no reachable open hex adjacent to the player, then it does not move or attack. I am pretty sure this is correct.
@@beardownbandit I read through that section and it does sound like you are correct. Thanks!
Thanks.
Hi, I have watched a few playthroughs of the game and am enjoying your approach. On many of the videos it looks as if warping of the cards has been a major issue. You seem to have solved this problem by sleeving the cards. I was wondering if you could let me know which sizes and brands of sleeves you are using? Many thanks in advance.
My cards are still warped, but maybe it just is not as obvious with the sleeves. I have Sleeve Kings sleeves. The big cards are SKS-8810 and the little cards are SKS-8803. Thicker sleeves would probably do better to flatten the cards, but these sleeves let everything easily fit in the box. You can find a good list of different brands of sleeves that fit here: boardgamegeek.com/boardgame/393672/gloomhaven-buttons-and-bugs/sleeves
Turn 1 they should’ve blocked 2 damage each hit so the bandit should have finished with 6 health. It doesn’t mean they shield on their turn, otherwise what are they shielding? A retaliate? Idk if you correct this later on so I’ll edit my comment as I go. Turn 2 you rolled a O for their initiative but put the marker on the +. Also, I don’t think your allowed to bring items to the first scenario, only starting in scenario 2 can you start bribing them. When you used the special mixture card and decided to move instead, you should’ve removed the poison from the bandit since they wouldn’t have been in range 1 anymore to apply, you have to do the abilities from top to bottom in order, otherwise it’s kind of cheap to poison and then decide to move.
1. No, it does mean they shield on their turn. It would block an extra damage if I had higher initiative than the bandits and attacked AFTER their turn. Retaliate is not an attack, so it does not get blocked by shield, as I recall. 2. Yes, I accidentally put the initiative marker on the wrong spot in Turn 2. 3. The item thing is not laid out clearly in the rules. The rulebook talks about using items, but if you have not looked at the scenario cards, you have no idea that you are not supposed to use them yet (unless I missed it). It comes up on a scenario card after you beat the first mission. 4. You are correct, when I changed my mind and decided to move with Special Mixture, the poison should have been taken off. I forgot in that brief time that the poison was coming from that ability.
what happended with part 5?
i was using Twitch at the time and forgot to transfer it to TH-cam before Twitch deleted it
The goal of the person who created the variant appeared to be a re-creation of the relaxed, play at your own pace style of the video game. You played it as an epic Struggle, obsessed with finding the right difficulty level. I think you need a different variant.
Bonjour, je suis peut être arrivé un peu tard, mais c'est trop dommage la fin de l'aventure ! On ne saura jamais comment finis cette malediction, peut être que j'aurais plus de chance mais j'en doute ! Bon courage !
Is there a solo version of seafarers?
Good videos of this great game of Rambo!.
I love the film but I didn't take to this game. It's slightly annoying that there isn't a separate board to play on. As you see in this vid, instead you have to put the pieces on the book that you are also having to refer to. The figures it comes with are poor quality - Galt's legs easily snapped and he hadn't even fallen out of a helicopter! And it's strange that the main artwork is the official image of Rambo along with some stills from the film, but the other character cards don't look anything like those in the film. Nice try but disappointing.
Helpful! Thanks much!
Thx a lot
Thanks for this video. Helped me realize I need to try thissolo mode . 😊 Have your tried it with the ambition expansion? PS. You probably reaøozed later on, but you can't produce on developments of Grey world's.
*realized
Been so long I do not remember about they grey worlds. Probably just messed up when I was playing. I don't have the Ambition expansion, so I have not tried it with the solo variant.
the problem with the original trays... that was the reason for me for creating my own organizer solution th-cam.com/video/MRo7CHXYxnU/w-d-xo.html
7 hours?!?
Do you find the black board glares? Do you recommend the cloth playmat?
Great video! One of the things Im finding is the card tray isn't quite deep enough for all the cards unsleeved. It holds them, but I find the top cards on some of the stacks tend to "fly around". another 1/8" depth on the card slots would have solved this.
Apparently they redesigned the game, and then completely ignored the storage, which is par for the course for game designers/publishers now.
Thanks for this video. Impressive for a game that comes out from the factory with a box lift already!!
No problem. Glad to help.
damn solo took 3 hours ?
I played slowly because it was my first time, and also because I was talking the whole time. The three hours was also two complete solo games.
When you change the map for the mine, you don't need to skip a map card for going down two levels. The map deck should ideally be set aside and as soon as you hit the level you want to be at, you draw a new map for that level. Since you didn't hit level 2 ( you descended two levels in one go) you don't need to skip a map (since it's random anyway).
Good film 👍
so how do you feel about keeping this in your collection? Do you think you'll get many more plays out of it, or is there not enough depth/robustness to keep your interest?
Yes, Dune Imperium is one of my favorite games currently. Plays well solo, with plenty of variety of all the different characters' abilities, and really good with 3 or 4 players.
@@beardownbandit fantastic, just picked up the base +expansion myself, really excited to dig in 👍🏻
Thanks for this material. I noticed two wrong moves: 1:35:30 - after drawing the "Harvest Spice" card, the red Rival takes the space with the most Extra Spice; in this case, it should occupy the Imperial Basin space (with the same amount of additional spice, the field with more spices is selected) 1:35:50 - if you activate the "Training Drones" technology and you are on the field with the combat symbol (swords), this soldier goes to the conflict, not to the garrison I paid attention to these two things, because I had a problem with it myself, but the discussion on the BGG forum dispelled my doubts ;-)
I must not have been paying too close attention to the spice. As for the training drones, red already had two more troops in the conflict than anyone else, and it was still a Conflict II card, so no more troops would be committed yet.
In play = cards played this round + cards revealed this round, discard pile is not included. “Trash a card” includes discard pile, “trash a card in play” does not include discard pile.
Cards that target troops don’t target dreadnoughts. So you can t Gun Thopter a dreadnought.
If I recall, the expansion uses the terms "troops" and "units," but the base game only says "troops." I thought I read that cards from the base game that say "troops" should be interpreted as "units," but I could be mistaken.
@@beardownbandit it's mentioned somewhere in the new rules, for deployment purposes they now use the term units, but not for targeted effects (e.g. Gun Thopter)
Since rivals don’t use special abilities, Rhombur’s dreadnoughts are worth 3, not 4.
Yes, I caught that pretty early in the game.
@@beardownbandit Yes, I noticed :)
Dice based churn works differently. Card cost doesn’t matter. It’s just the position of the cards in the Imperium row, starting from the leftmost card. E.g. you roll a 2 and a 4? Card nr 2 and 4 are gone.
You are correct. I do not know how I misread that. But at least that mistake does not have much impact.
@@beardownbandit Yes. I admit the collection of Dune Imperium rulebooks is a bit of a mess currently.
What was your favorite scenario? I´ve only played Lost Garnison and half of Save Haven.
Hard to remember, since it has been quite a while since last played. I feel like I enjoyed all the scenarios.
A+. #NAME? P r o m o s m!
After not playing the game for 10 months, I had forgotten about the rule clarification for solo play on boardgamegeek. The rules say rivals do not collect "bonuses" on the influence tracks, but the victory points at level 2 are not considered to be bonuses. The game should not have been as easy. I think I forgot a couple other rules, but those did not make nearly as much of a difference.
After not playing the game for 10 months, I had forgotten about the rule clarification for solo play on boardgamegeek. The rules say rivals do not collect "bonuses" on the influence tracks, but the victory points at level 2 are not considered to be bonuses. The game should not have been as easy. I think I forgot a couple other rules, but those did not make nearly as much of a difference.
After not playing the game for 10 months, I had forgotten about the rule clarification for solo play on boardgamegeek. The rules say rivals do not collect "bonuses" on the influence tracks, but the victory points at level 2 are not considered to be bonuses. The game should not have been as easy. I think I forgot a couple other rules, but those did not make nearly as much of a difference.
After not playing the game for 10 months, I had forgotten about the rule clarification for solo play on boardgamegeek. The rules say rivals do not collect "bonuses" on the influence tracks, but the victory points at level 2 are not considered to be bonuses. The game should not have been as easy. I think I forgot a couple other rules, but those did not make nearly as much of a difference.
Don´t worry too much about the mistakes. Everyone makes them, most of us just don´t realize how much we overlooked or forgot, because we never record our games. your videos are great fun nonetheless. Can´t wait for my copy to show up presumably next month. hope you keep the final girl content rolling.
Yeah, it is just annoying to forget something important. Might be playing something else after the Dr. Fright campaign. The Dune: Imperium expansion arrived a few days ago.
@@beardownbandit If you need a rest from Final Girl, hey go for whatever you like. I´ve seen enough content creators burn out on stuff they didn´t really enjoy. Dune Imperium is a great game. Will also watch that. When you feel like doing more Final Girls content maybe around fall (or whenever) I´d be interested in the Gepetto campaign.
Nice hope you do well with the others
How did I miss this? Wow
Currently with the epic all in 329$ pledge. I could recommend everything in the campaign more. Feature films are a MUST and the playmats are extremely great and functional. Mystery boxes are also quite nice to play with,completely optional but fun to have. Vehicles minis are one of the most useless additions but still are awesome to have.
You also get all the fun deluxe stretchgoals
I got my pledge in for the second season.