Birthday Truck
Birthday Truck
  • 27
  • 266 806
Star Citizen's upcoming MFD Rework and New Displays
Whether it's bugs or unfinished design work, it's time to fix and fully feature Co-Pilot seats in Star Citizen. The only two features worth anything are missile operator mode and the power distribution triangle; and both of those are constantly broken in the Cutlass Black.
This video was originally to complement an issue council report. I'm praying these two features are fixed before the free flight - a free flight I'm hoping to re-introduce friends to SC with. Ain't nobody going to be impressed or entertained in these Co-Pilot seats as-is.
A list of bugs present in the Cutlass Black's co-pilot seat as of 3.23 and a list of missing features in all Co-Pilot seats.
[Issue Council Submission]
issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-113292#issueEvidence:78ee0eaa-f518-429d-afe1-2e732ea32879
[General Forum Submission]
robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/mfd-rework-and-new-displays-fixes-and-features-for
[Game Idea Forum Submission]
robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/mfd-rework-and-new-displays-fixes-and-features-f-1
[Reddit Submission]
www.reddit.com/r/starcitizen/comments/1ctfqrg/mfd_rework_and_new_displays_fixes_and_features/
#starcitizen #cloudimperiumgames #squadron42
มุมมอง: 625

วีดีโอ

The Drake Corsair is a Dumb Poopy Bad Spaceship (that you're allowed to like)
มุมมอง 9K2 หลายเดือนก่อน
Don't offer your friend to crew that co-pilot seat or man those turrets in your Corsair, yet. Are Star Citizen's ship design form over function? For some - yes, and the Drake Corsair is a great example. Insufficient mechanicals, poor defensive armaments, unrealized ideas, and a lack of fun to offer to friends. 0:00 Good Ideas & Bad Designs 0:30 The Drake Corsair isn't built for exploration. 3:1...
Star Citizen's Two-Seater Fighter Problem
มุมมอง 64Kปีที่แล้ว
Star Citizen's two-seater fighters are designed for the wrong kind of dogfighting: conventional designs operating in Newtonian environments. Two-seater fighters designed to dogfight like it's 1945 that actually engage in dogfights mirroring attack helicopter duels, and the player-2 experience suffers because of it. 0:00 Top Mounted Turrets, Rear RWO, and Remote Controls are unfit for Star Citiz...
What Star Citizen Can Learn From Sea of Thieves
มุมมอง 3.5Kปีที่แล้ว
Is Star Citizen ready, yet? Yes - in a way. Just don't expect it to be easy. Sea of Thieves is Star Citizen's most immediate parallel - they both offer parties of players similar adventures. Whereas Star Citizen's adventures are unrealized due to needless complications, Sea of Thieves produces reliably fun adventures thanks to pleasant simplicities. But why do I keep checking Star Citizen's sub...
MechWarrior MOBA | MechWarrior Online's (unrealized) Community Warfare
มุมมอง 10Kปีที่แล้ว
If you're curious how MechWarrior Online's Community Warfare developed over the last nine years: it really hasn't. It failed to fully realize the inspiration behind it's game mode and the imagination achieved by other studios. A lot of the ground work was there at release it's a shame it hasn't really developed into much. With MechWarrior 5's release and subsequent investments, however, the ass...
I Bought 5 Premium Vehicles At Once.
มุมมอง 1Kปีที่แล้ว
I Bought 5 Premium Vehicles At Once.
Why You Struggled to Enjoy SQUAD
มุมมอง 1.5Kปีที่แล้ว
Why You Struggled to Enjoy SQUAD
The Missing Magic in MechWarrior 5 | MW5: Mercenaries (lack of) Direction
มุมมอง 30Kปีที่แล้ว
The Missing Magic in MechWarrior 5 | MW5: Mercenaries (lack of) Direction
Rethinking Battlefield 3
มุมมอง 5K2 ปีที่แล้ว
Rethinking Battlefield 3
Eight Years of Stagnation | MechWarrior Online's (lack of) Development
มุมมอง 94K3 ปีที่แล้ว
Eight Years of Stagnation | MechWarrior Online's (lack of) Development
Like Throwing Lego Sets At the Wall, Repeatedly
มุมมอง 2K3 ปีที่แล้ว
Like Throwing Lego Sets At the Wall, Repeatedly

ความคิดเห็น

  • @SaschaWolf
    @SaschaWolf วันที่ผ่านมา

    32:14 Planetside had Mechs, core expansion and it was awesome

  • @LuxiusDK
    @LuxiusDK 2 วันที่ผ่านมา

    PGI are a bunch of gay artist, and we all know how well those guys make games... or movies... or anything at all.

  • @DDDiego
    @DDDiego 2 วันที่ผ่านมา

    Endor and D’Qar are easily the worst maps of SFA cuz of all the debris

  • @kitty5104
    @kitty5104 3 วันที่ผ่านมา

    Still fun, still stagnant, but fun!

  • @raxsavvage
    @raxsavvage 8 วันที่ผ่านมา

    out of .... way too many games, this mode either would crash when tryna leave the que was seemingly locked into frankly didn't even know there was a planet control element to it not that it seems to matter

  • @raxsavvage
    @raxsavvage 8 วันที่ผ่านมา

    mechwarrior 2 mercs post desolation isolationationalsm is probably the best... it has this vibe of...everyones been destroyed and you're just rummaging the scraps thats left. and its glorious

  • @raxsavvage
    @raxsavvage 9 วันที่ผ่านมา

    get you some mechwarrior 2 mercenaries

  • @leopardasfec4584
    @leopardasfec4584 11 วันที่ผ่านมา

    I just want MW4 ANIMATIONS and mechs with MW5 graphics. And for the love of god gimme the sweet looking Mad Dog/Vulture form MW4 Vengeance intro cinematic - perfect Mechwarrior recipe right there.

  • @thoughtthru1848
    @thoughtthru1848 11 วันที่ผ่านมา

    I think you talked me out of buying the DLC and playing again.

    • @birthdaytruck
      @birthdaytruck 11 วันที่ผ่านมา

      I bought the DLC at 50% off and started playing through it to review them. It's been a bit of a slog to get through it.

    • @thoughtthru1848
      @thoughtthru1848 10 วันที่ผ่านมา

      @@birthdaytruck Since posting this, I've decided I do want to play a heavily modded playthrough, but the hardest question is what mods will give the most satisfying run? (Or do they build on each other making it necessary to get them all?)

    • @birthdaytruck
      @birthdaytruck 10 วันที่ผ่านมา

      @@thoughtthru1848 I have a mod list in the comments somewhere - scroll down a bit and you'll find it. You'll have to verify *each* one for compatibility post DLC 4. Many good ones are no longer compatible. You'll also have to verify compatibility between all the mods. I believe the TTRulez_AIMod2 to be the most influential; followed by Better Spawns 2.0. My personal favorites were ADC ballistics and Realistic Weapon velocities. Both made MW (really a tank game) play much more like a tank game. There are standalone overhaul mods that you can consider, too, but if you're trying to keep MW5 a "MW5 +" experience, I can't recommend them, yet.

  • @TJWatkins-nb2gg
    @TJWatkins-nb2gg 12 วันที่ผ่านมา

    This might be a video worth revisiting, as MWO factions playercount has skyrocketed in the past month or so due to an in-game event and community outreach effort.

    • @birthdaytruck
      @birthdaytruck 11 วันที่ผ่านมา

      Are the gamemodes and maps the same? That's the biggest deterrant.

  • @thoughtthru1848
    @thoughtthru1848 12 วันที่ผ่านมา

    Well shit. I started playing again this week and can say for sure that this article is still spot on.

  • @mysticdragonwolf89
    @mysticdragonwolf89 13 วันที่ผ่านมา

    The thing I like is the multiple factions and the galaxy access we have. Story wise - I agree. We can not form a base emotional attachment to the MC as it supposed to be. This is due to lack of anything we can connect - we can’t self insert. While in vengeance we couldn’t either, it was the actors who sold the story of why we should be committed. I really hate the place where we spawn in the hanger and force us to walk to our XO…especially when THATS all we can explore in our dropship. Hell in drops ships I thought we’d get those circular ones…

    • @birthdaytruck
      @birthdaytruck 12 วันที่ผ่านมา

      If by circular ones you mean the larger Spheroid (Union, Hrothgar, etc) ones, then YES. A single leopard never made sense to hold the dozens of 'mechs you collect. There actually was a spheroid dropship in the early, early MW5 sneak peak/demo. Wish it was still there.

    • @mysticdragonwolf89
      @mysticdragonwolf89 12 วันที่ผ่านมา

      @@birthdaytruck Especially when you have over 50 in cold storage…where is this cold storage?

    • @mysticdragonwolf89
      @mysticdragonwolf89 11 วันที่ผ่านมา

      @@birthdaytruck I just found a mod that replaces the ship with a Union Orbital dropship - with interstellar travel model replacer, deployment, and interior design It works with other mods too

    • @mysticdragonwolf89
      @mysticdragonwolf89 6 วันที่ผ่านมา

      @@birthdaytruck I found another mod that works with the Union dropship replacer. It arms the dropship with several PPC, Large lasers, 2 Guass, 2 AC per wing (that shotgun weapon) and 1 LRM Now the drop ship has justifiable weapons I engaged god mode and parked near the landing zone and watched for 20 minutes as the drop ship absolutely destroyed waves of mechs, tanks, and helis- definitely recommend

  • @diamondhamster4320
    @diamondhamster4320 14 วันที่ผ่านมา

    BF series traded its uniqueness and identity for simplified CoDified bigger player bases, bigger sales.

  • @diamondhamster4320
    @diamondhamster4320 14 วันที่ผ่านมา

    Project Reality but for zoomers.

  • @dococ3272
    @dococ3272 14 วันที่ผ่านมา

    I miss Heavy Gear 2. That was the best mech game ever made.

  • @mistermisanthrope6398
    @mistermisanthrope6398 15 วันที่ผ่านมา

    Most of their non-fighter designs are only designed for a look, not for actual function. If their universe was real many of their ships would never be bought by anyone. There is so much dead space in some of their designs that it boggles the mind. What good do huge wings do on a lot of their stuff when there are not a large number of weapons mounts on them? The C-1 line is a perfect example, the Corsair another. An intelligent and functional design would try to lose as much mass as possible, and not weigh down the ship with useless frivolities.

    • @birthdaytruck
      @birthdaytruck 15 วันที่ผ่านมา

      These looks can easily be made into function; I don’t think the corsair should hold away but for $200+ you have to sell un-gimped functions

  • @user-qr6fg5yw6h
    @user-qr6fg5yw6h 16 วันที่ผ่านมา

    Dude, what a great video!!!

  • @digimbyte
    @digimbyte 17 วันที่ผ่านมา

    the game become really unfair to play. all users had basically higher quality gear, would alpha you from a mile away, no scaling, no way for a new player or casual player to climb the ranks and resources. and I got the founder supporter pack.

  • @ten-xlegacy9432
    @ten-xlegacy9432 18 วันที่ผ่านมา

    Really good video

  • @nurabsol
    @nurabsol 18 วันที่ผ่านมา

    The map size and structure was the biggest deal breaker for me back in the early days of MWO. I think they need to add more mobility mechanics to make flanking easier. Maybe a dropship mechanic that allows you to load up and fly around at the cost of being a large target and potentially all going down with the ship.

  • @jonathan198627
    @jonathan198627 18 วันที่ผ่านมา

    Sorry the game is still broken as of 2024 June 11.

  • @ny2nmpodcast965
    @ny2nmpodcast965 24 วันที่ผ่านมา

    I’m totally committed to state a letter writing campaign to get the copilot seat functioning as it should. CIG says it wants crew play. But total skipped over the copilot seat

    • @birthdaytruck
      @birthdaytruck 19 วันที่ผ่านมา

      I'm waiting to see what "reworked MFD and HUD" in the progress tracker becomes. If it allows us to start delegating functions to the Co-Pilot seats, then I'll put my pitchfork down.

  • @----.__
    @----.__ 26 วันที่ผ่านมา

    This is master class content creation. Goes to show that talent doesn't always get rewarded on youtube, as in life. Another aspect of the game I find disappointing, well, two aspects, is the lack of a campaign (either solo or co-op) and the extreme learning curve. I played quite a lot when the game first released, but since then I've attained 3 degrees and am busy with a career as a weapon systems engineer for BAE. I don't have an awful lot of time between work and family life, so jumping in to the game in its current state is often overwhelming. I spend more time in the menu system than in battle, and I'm pitched against players who live and breath the game. I know its a "get gud" issue for me, but I don't have time to get anywhere near as good as what I need to be to have fun in the game. I've been gaming since the 80's, even regularly placed first in the Star Citizen leaderboards circa 2.6 thru 3.0 builds so I'm not lacking in general gaming skill, but the depth and complexity of MWO (which is a good thing, btw) is also a curse for people who want to play more casually. I can't imagine someone who has never played the tabletop battletech games in the 80's and 90's, and who didn't get to playing MW2, MW3 et al, trying to get to grips with this game in any kind of hurry. The complexity is great, but it's also a curse, and would drive away a lot of potential new players who just want to have some fun with the few hours a week they have spare.

  • @jamesmortimer4016
    @jamesmortimer4016 27 วันที่ผ่านมา

    Imagine having to ambush the enemies assaultlance with nothing but urbies because your own team invested heavily into artillery in the last match and now has to save up C-Bills for the wider campaign. But what the enemy doesn´t know is that one of your lances was swapped out for a lance of the allied Big Mac and the next inbound leopard wave will drop off 4 T-Bolts

    • @birthdaytruck
      @birthdaytruck 19 วันที่ผ่านมา

      Imagine anything other than 3 lane maps of deathball/deathparade gameplay.

  • @DEJDJDJDE123
    @DEJDJDJDE123 27 วันที่ผ่านมา

    2024 and players add more then 20 mod for this game every year 😂

  • @Leggyblond22
    @Leggyblond22 หลายเดือนก่อน

    we are still.playing!! The Other Guys-US-Infantry server, Lost soldiers, Weekend warriors!!! FTW

  • @silenceyouidiot
    @silenceyouidiot หลายเดือนก่อน

    A year late but TH-cam recommended me this probably because I've started getting back into MW 5 with a custom careers run. As someone trying to do a solo mech start where you slowly build up your mechs its' a nightmare but the difficulty pumps the game up quite a bit (as long as its' not assassination missions.) Also fun to see Mongooses, Stingers, and Wasps with modding instead of the usual Locust and Jenner. I don't know, I'm just starved for mech games every once in a while. I'm glad AC 6 came out but I still like the slow lumbering Mechs (I find the MTs more interesting than the core frames.) Phantom Brigade was probably my favourite of last year, though.

  • @copecanring
    @copecanring หลายเดือนก่อน

    MW5 was built to play with friends. I played it by myself on PC when it first came out. But once it came out on console is when I really hit my stride. The fun I've had trolling with buds is unparalleled. However, that's a problem. Truth be told, at least we got one cause it wasn't looking good for a long time.

  • @KTheStruggler
    @KTheStruggler หลายเดือนก่อน

    It always surprises me how much love this game has been getting recently. With all the new weapons and what not. I started playing in 2016ish and am having a blast with everything that's been added over the last year or two.

  • @ZigzwagProps
    @ZigzwagProps หลายเดือนก่อน

    I think a game mode that could be fun and would fit into the triangle idea potentially. Maybe something like a LZ control. Game starts with scout mechs only. (Could even have them being the only ones that can capture LZ) And scattered around the match are LZ areas tied to specific weight classes. So the assault mechs won't spawn right away. Could give the un spawned mechs different things to do before deployment (air strikes/Uav recon ECT.) would make for a more strategic game I think.

    • @birthdaytruck
      @birthdaytruck 19 วันที่ผ่านมา

      Any game mode that mixes the focus away from "just kill the other team" is welcome. Respawns, repair, retreat, and re-arm mechanics would go a long way.

  • @louiskira
    @louiskira หลายเดือนก่อน

    RSI should put more focus on making the story or the Econ system to motative players to play together. Most of the player just play alone, and RSI keeps making the muti-crew ship even the co-pilot seat not full develop. What the points.....and they just announce for another drake cargo ship.

  • @KarmaCatchesUp
    @KarmaCatchesUp หลายเดือนก่อน

    I was bummed to see that nothing worked in the newest patch. I can't even turn on the screens in the co-pilot seat anymore. I'm hoping that means a substantial overhaul, but it sort of sucks to have nothing else to even pretend to do now when running with a crew. In fact, because you need to be seated to be g-safe, and you can't even manage inventory while seated, it's actively punishing your attempt at teamwork. It's like they implemented the punishments before ensuring the rest of the platform functions.

    • @birthdaytruck
      @birthdaytruck 19 วันที่ผ่านมา

      There is an MFD and HUD rework on the alpha 4.0 progress tracker; I'm hoping those investments mean co-pilot functions.

  • @squizzlor
    @squizzlor หลายเดือนก่อน

    Curious just watched your mech5 vid, any intent to go over failout 4? You made comparisons… I see them as very similar games in emptiness and lack of care.

    • @birthdaytruck
      @birthdaytruck 15 วันที่ผ่านมา

      No, I don’t think I have anything unique enough to add. I loved Fallout 4 for as long as there was a mod that let me do what I wanted. Eventually, the mods ran out.

  • @squizzlor
    @squizzlor หลายเดือนก่อน

    Battletech fandom is but a wallet on legs, easily available to pick to PGI. Im sure we could have had an ok experience, but PGI mid development decided to trash all there work, to take the Epic games money, having to restart the thing from the ground up. What we got was half ass… the treatment of those that dared to buy the epic games exclusive then got treated like the founders they were… For being th only ones to invest in the product you got 0 updates for a year and no new DLC until it released on steam… wow what an exclusive. Never forget never forgive, PGI doesn’t deserve a cent. I have no intent to by clans until it is 2 years down the line. But hey may pirate it before hand. And yes clans likely will bw the mechworior 5 we deserved…. But its built upon a mass grave and our funding our blood, our sweat our tears!

  • @AJCMQ
    @AJCMQ หลายเดือนก่อน

    My friend got a Cutblack black and we can't seem to Desactivate Vtol mode in PU. It seem like it could be a bug link to Copilot seat as he was messing with it a little bit. The LandGear icone keep blinking so we wonder if that what could coz the bug. the landing gears overall seem to act weird ( disapear when approching ground, being half deplyed when landed when they suppose to be out etc.... If anyone have any idea what it could be, you'll be our Hero for ever

  • @XKS99
    @XKS99 หลายเดือนก่อน

    PGI please take note.

  • @AlienDarkmind
    @AlienDarkmind หลายเดือนก่อน

    Haha i have this, but on bad design, my starrunner take the cake, its nothing but bad design except for the looks.

    • @birthdaytruck
      @birthdaytruck 19 วันที่ผ่านมา

      I feel like the Star Runner has reached untouchable status; it's a funny relic that at least shows that CIG has learned something about ship design.

  • @duffelpuffelmcduff1181
    @duffelpuffelmcduff1181 หลายเดือนก่อน

    I'm of two minds about this. On the one hand, I want Star Citizen to be a good and complete (honestly just complete) game. On the other hand, I want to continue to listen to you make excellent criticism about Star Citizen.

    • @birthdaytruck
      @birthdaytruck หลายเดือนก่อน

      Thank you - I honestly think Stanton is big enough for content to be consumed. I'd love to consume SC content with working and entertaining co-pilot seats for my friends. I'd rather make videos about how cool SC is, but I can't just yet.

    • @duffelpuffelmcduff1181
      @duffelpuffelmcduff1181 หลายเดือนก่อน

      @@birthdaytruck whatever it is man, I'm here for it!

  • @VicViperXxXxX
    @VicViperXxXxX หลายเดือนก่อน

    When he says no mechwarrior games has made it this great he means ones you have to pay for... Mechwarrior living Legends is better and more fun then MWO, it's fall back is exposure .. no one knows about it.. if thousands of people suddenly showed up at the same time it wouldn't be as empty as it is because more people makes it more fun.. when there's 32 players in a single server the battles are I credible with mechs , tanks, artillery ,vtols and aerospace all being piloted by actual players NOT. Call of duty call in strikes.. you are actually in a longtom.. or are doing a bombing strike in a shiva ... Search MWLL and try it out its free and the players helpful

  • @Devouration
    @Devouration หลายเดือนก่อน

    Some ships let a seocndary seats use missiles, I remember trying it with the Corsair when it came out. We can cross fingers for at least some of new stuff with updated MFD pass

    • @birthdaytruck
      @birthdaytruck หลายเดือนก่อน

      The Cutlass Black and Connie Andromeda are bugged to varying degrees: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-113292#issueEvidence:78ee0eaa-f518-429d-afe1-2e732ea32879

  • @KriLL325783
    @KriLL325783 หลายเดือนก่อน

    Not defending CIG here but afaik the MFDs and most of the HUD is basically on their last legs, they're about to get replaced, they're incredibly unlikely to fix any issues with them. I agree this stuff is really annoying though.

    • @birthdaytruck
      @birthdaytruck หลายเดือนก่อน

      There is the announced MFD and UI rework incoming; which is great. What I really need to see is the thought leadership: I worry those MFD and UI reworks coming for alpha 4.0 in Q3 are only for pilot-focused features.

  • @countphil1
    @countphil1 หลายเดือนก่อน

    Good video.

  • @uhohspaghettios821
    @uhohspaghettios821 หลายเดือนก่อน

    manz really keeping up that thumbnail identity all this time, its rare i immediately recognize videos from such a small creator.

    • @birthdaytruck
      @birthdaytruck หลายเดือนก่อน

      Recognition is the goal - I'm glad it's working!

  • @Fe7Ace
    @Fe7Ace หลายเดือนก่อน

    I've always been of the feeling that besides what you listed there, CIG needs to come up with a lot more for copilots to fill these seats. Not only are a lot of those tasks very intermittent and short, and confident pilots will feel no need to delegate many of them, but there's also 'multiple' copilot seats in so many ships. Certain tasks deserve more detailed displays for copilots because they can concentrate on things the pilot can't. They could get a way better radar display that they can manipulate and pin targets for the pilot to really improve the situational awareness of the ship, becoming the combat commander. They could get power management that is better than the simple power triangle that if they do it right you get full power in two systems at once. Maybe their tools to read and keep track of ping data from beyond radar range is much better. Throw everything at these seats, they really need it.

  • @VID3RIS
    @VID3RIS หลายเดือนก่อน

    I hope one day Star Citizen will achieve even a portion of the enjoyment derived from multi-crew fighters in DCS. Splashing a bandit that a real person detected, spiked, and fired upon from the backseat of your F-14 is one of the most satisfying experiences in gaming.

  • @jellow2960
    @jellow2960 หลายเดือนก่อน

    So what IS this game good at 😭

    • @Nezul
      @Nezul หลายเดือนก่อน

      parting people from their money

    • @birthdaytruck
      @birthdaytruck หลายเดือนก่อน

      Capturing and occupying my attention. I love SC, I just wish certain feature sets were prioritized :(

    • @RemTV
      @RemTV หลายเดือนก่อน

      ​@Nezul I know a guy who spent 12k USD into this game and convinced his friends to buy in too... imagine sinking that much and basic stuff like this not even working 😂😂😂

  • @JAnx01
    @JAnx01 หลายเดือนก่อน

    You absolutely nailed. BF3 was a huge disappointment. Initially, I thought it was solely because of the maps because the ones the game launched with were absolutely horrible. 6 of them were a cqc corridor clusterf*** and the remaining 3, according to DICE, "large maps" still had all objectives within 15 second of sprint time of one another. Operation Firestorm and Kharg Island had all these really bland and repetitive buildings. Just awful all around. Luckily, the DLC called Armored Kill came a year later. It was dedicated to the fans of the series and launched with 4 properly large maps that finally enabled the old school battlefield gameplay. The fact that only 4 maps out of 25 were like this says a lot about the new audience DICE was targeting with the game. Unfortunately, after playing the DLC, I realized that BF3 completely breaks down on large maps, the larger the worse, precisely because of the 3D spotting problem you described. Because as soon as you get spotted, you get shot by 20 snipers and shelled by all the vehicles with a line of sight, even jets and the AC-130. Furthermore, player learn to spam the spot button at anything suspicious, moving vegetation, but especially commonly known positions where enemy players could be hiding. It completely destroys the stealth gameplay or any attempt of trying to blend with the environment. On the other hand, it completely destroys the enjoyment of trying to spot enemies in the environment with your own eyes. So everybody loses. It even sucks all the fun out of shooting. Like where's the fun in shooting at triangles, as opposed to real enemies. As if the hit indicator wasn't enough of a crutch. Battlefield 2 wasn't perfect, but it was a great foundation for something that DICE could've continued to iterate upon. All its features had a lot of room for an improvement and the community spent years making suggestions to DICE that all fell an deaf ears because DICE decided to scrap it all and start anew with something that can almost be described as a mindless run'n'gun CoD clone with vehicles. Objectively, BF2142 is still the most well-thought, designed and feature-rich game in the series. It doesn't feel clunky to me at all, partly because compared to BF2, it has toned down weapon deviation and everything feels well balanced and requires good effort and skill to use. Agreed with everything you said about Battlefield V. It was a nice breath of fresh air that also has the most balanced weapons in my opinion. DICE is unable to figure out the relation between bullet spread and rate of fire, hence no bullet spread and recoil works much better for the overall balance.

    • @birthdaytruck
      @birthdaytruck 19 วันที่ผ่านมา

      This comment means a lot. This video is my favorite on the channel. BF2 means too much to me and the whole video was me grieving the loss of what I thought made good battlefield titles. Give the video a share, I think lots of people generally agree.

  • @jaimeabadrodriguez1428
    @jaimeabadrodriguez1428 หลายเดือนก่อน

    Man, you've nailed it on EVERYTHING. God bless you and thank you for putting into words what I've been feeling about this topic for so many years. BF2 best shooter ever.

    • @birthdaytruck
      @birthdaytruck 19 วันที่ผ่านมา

      Give the video a share! Enough people have left comments like yours that I think my observations are in the right.

  • @jimykx2
    @jimykx2 หลายเดือนก่อน

    RSI hire this guy

  • @jimykx2
    @jimykx2 หลายเดือนก่อน

    wow, I never expected to find someone putting to words so well my feelings on Battlefield. My first BF was also BF2, back in 2007. No other game has replicated the teamwork experience of Battlefield 2. "Fights felt more digestible and solvable" Absolutely. This is the one thing I miss from BF2. Having played nearly all BFs (the only one I didn't purchase was BF2042 because I just could not support it.) to me the closest recent game that ever came close to BF2 was BFV, surprisingly it was slower and had more quiet time than BF1 ( a WWI game) which had so many clusterf### moments, chokepoints, it was like playing on a permanent michael bay movie. BFV was slower paced and had more focus on teamwork and you could feel a more tactical segmented move through the map, like you could actually apply some sort of tactical defending/atacking and like what you and your squad were doing mattered. This depended on the maps and on the games ofc, largely there was still a lot of fast-paced caos. Regarding gameplay pace it's like battlefield became COD, just in bigger maps with vehicles. I prefered BF3 to BF4 because BF4 was just way more chaotic, with less destruction ("lelvolution" was a massive marketing gimmick), and all vehicles felt discardable and made of paper. I remember in BF2 once you would get support from a vehicle, an armored vehicle or a plane would fly overhead, you would feel relieved "uff finally we got some support!", or if it was the other way around, your team would feel genuine fear. In modern BFs games vehicles are so plenty and easy to take out they are almost on par with infantry.