Ibra GameDev
Ibra GameDev
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Cheating UE5 Templates! My Dream Game | Devlog #3
Thank you for your Support one Patreon - www.patreon.com/IbraDev
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This is my Fourth devlog for my RPG game, where you play as a post apocalyptic Survivor with no memory, in a world filled with junk robots who mostly ignore you, and throughout the game you uncover more and more about that world.
In this video I show my first impression of UE5 and trying navigating the game engine without prior programming experience.
👋 Please subscribe, like and turn on notifications if you enjoyed the video!
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Support on Patreon: www.patreon.com/IbraDev
Join us on Discord: discord.gg/BgFXnwUc9E
Follow on Instagram: ibrabdo
Follow on Twitter: ibrabdo2
Follow on TikTok: www.tiktok.com/@ibrabdo0
My Course: www.wingfox.com/c/8547_127_10612
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Music by Hotham
Stream: linktr.ee/hothammusic
Free Download: hypeddit.com/hotham/oceansaway
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Fluffing a Duck by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. creativecommons.org/licenses/by/4.0/
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100768
Artist: incompetech.com/
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CHAPTERS:
00:00 Intro
00:49 How Should I Start
01:20 My First Task
02:06 Grid Based Controls
02:30 Mouse Based Controls
03:05 Mixed Controls
03:43 UE5 Build-in Templates
04:47 Top-Down Template
05:08 3rd Person Template
05:55 Trying to Act Smart
07:20 Help Please
08:15 Thank You Patrons
====Tags / TH-cam Algorithm Stuff====
Sekiro, Soulslike, dark souls, Bloodborne, hollow Knight, devlog, game Dev, indie games
#gamedev #devlog #characterdesign #maya #3d #substancepainter #marmosettoolbag #indiegame #indie #ue5 #unrealengine #mayazaki #hayaomiyazaki #Hayao #theboyandtheheron #gamedesign #3d #UE5 #indiedev #characterdesign
มุมมอง: 593

วีดีโอ

How to Make the Controls? my Dream Game | Devlog #2
มุมมอง 2.2Kหลายเดือนก่อน
Thank you for your Support one Patreon - www.patreon.com/IbraDev This is my Third devlog for my RPG game, where you play as a post apocalyptic Survivor with no memory, in a world filled with junk robots who mostly ignore you, and throughout the game you uncover more and more about that world. In this video I'm going through the process of making the controls of my character. 👋 Please subscribe,...
How to Animate.. No Idea! my Dream Game | Devlog #1
มุมมอง 2.9K2 หลายเดือนก่อน
Thank you for your Support one Patreon - www.patreon.com/IbraDev This is my second devlog for my RPG game, where you play as a post apocalyptic Survivor with no memory, in a world filled with junk robots who mostly ignore you, and throughout the game you uncover more and more about that world. In this video I'm going through the process of preparing the character for animation and how it should...
No Clue How to Code! my Dream Game | Devlog #0
มุมมอง 15K3 หลายเดือนก่อน
No Clue How to Code! my Dream Game | Devlog #0
League Of Legends Draft Animation
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League Of Legends Draft Animation
Draft Animation 09: Stoop
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Draft Animation 09: Stoop
Golden Hour, Dark Parables: Requiem For The Forgotten Shadow
มุมมอง 1927 ปีที่แล้ว
Golden Hour, Dark Parables: Requiem For The Forgotten Shadow
Animation process 8: "Stoop3"
มุมมอง 2677 ปีที่แล้ว
Animation process 8: "Stoop3"
Animation process 7: "Stoop2"
มุมมอง 2857 ปีที่แล้ว
Animation process 7: "Stoop2"
Animation process 6: "Stoop"
มุมมอง 2797 ปีที่แล้ว
Animation process 6: "Stoop"
Draft Animation 08: Waiting
มุมมอง 4967 ปีที่แล้ว
Draft Animation 08: Waiting
Animation process 5: "Waiting"
มุมมอง 6067 ปีที่แล้ว
Animation process 5: "Waiting"
location 2: "old house 360"
มุมมอง 4747 ปีที่แล้ว
location 2: "old house 360"
Draft Animation 07: im late
มุมมอง 9107 ปีที่แล้ว
Draft Animation 07: im late
location 1: "train station 360"
มุมมอง 6887 ปีที่แล้ว
location 1: "train station 360"
Draft Animation 04: Head's Up
มุมมอง 1997 ปีที่แล้ว
Draft Animation 04: Head's Up
Draft Animation 03: city horror
มุมมอง 2527 ปีที่แล้ว
Draft Animation 03: city horror
Draft Animation 02: it's mine
มุมมอง 1947 ปีที่แล้ว
Draft Animation 02: it's mine
Draft Animation 01: killing me
มุมมอง 2897 ปีที่แล้ว
Draft Animation 01: killing me
Makoto Shinkai (新海 誠 - シリア)
มุมมอง 58111 ปีที่แล้ว
Makoto Shinkai (新海 誠 - シリア)

ความคิดเห็น

  • @Blackn0m
    @Blackn0m 16 วันที่ผ่านมา

    Looks like a pretty nice game. As an indie game developer myself, I feel your pain and struggle 🥲. So I wish you good luck in achieving what you want, and a lot of willpower to reach there. 💪🦾

    • @ibrabdo
      @ibrabdo 12 วันที่ผ่านมา

      thanks, i really appreciate it, the struggle is real specially on the programing side 🥲but so far every problem i faced got solved thanks to youtube lol but it still at the beginning, so i need all the luck out there lol 😅

    • @Blackn0m
      @Blackn0m 12 วันที่ผ่านมา

      @@ibrabdo For me it's more struggling with the visuals (modeling especially) 😄 And yeah glad there is TH-cam stuff that can solve most of the problems. On the other hand, without all of this, there won't be any sense of achievement 😅. So luck and determination are all that is needed 💪

    • @ibrabdo
      @ibrabdo 11 วันที่ผ่านมา

      i remember back in the 2000's i had to save a fortune to buy a book with a CD attached with couple tutorials lol we went a loooong way since then

    • @Blackn0m
      @Blackn0m 10 วันที่ผ่านมา

      Sadly I wasn't around in programming at that time, I was still in school 😅 But it sounds like a fun thing to do, I guess getting one of these CDs was like an achievement itself 😁.

  • @WinterWoodStudio
    @WinterWoodStudio 17 วันที่ผ่านมา

    I hate thinking of game names. all the good obvious ones are already used for something

    • @ibrabdo
      @ibrabdo 16 วันที่ผ่านมา

      I know Right? it s very hard to come on a proper genuine name :(

  • @egorovedward6085
    @egorovedward6085 17 วันที่ผ่านมา

    Olya

    • @ibrabdo
      @ibrabdo 17 วันที่ผ่านมา

      Stranded Olya

  • @vdogaymer
    @vdogaymer 18 วันที่ผ่านมา

    Glad to see your journey, really enjoying these.

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      Thanks 😊 glad you liked it 😁

  • @yasersy2827
    @yasersy2827 18 วันที่ผ่านมา

    👏👏

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      😊

  • @AlexLusth
    @AlexLusth 18 วันที่ผ่านมา

    Home stranded? Stranded Home? Awayward?

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      Cool keep them coming 😊

    • @AlexLusth
      @AlexLusth 18 วันที่ผ่านมา

      @@ibrabdo alright... Ermn. Wayward, Gone stranded, Re-stranded?

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      I liked the "gone" thanks I'll add this word to the mix 😊

  • @ibrabdo
    @ibrabdo 18 วันที่ผ่านมา

    Hey everyone I'm reaching out for some creative input. My game, previously titled "Stranded Away," is in need of a new name. Any suggestions?

  • @michaelabdo6882
    @michaelabdo6882 18 วันที่ผ่านมา

    Nice approach keep up the good work

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      Thank you, really appreciated 😊

  • @SebastianLis
    @SebastianLis 18 วันที่ผ่านมา

    This is really inspiring, I also have artistic background, and always thought that the only way I can contribute in making a story is either to write music to someone's game or to write a novel. I've started to write one, but guess what, there is also a third option. I'm learnig how to make my own game :) Struggle is real, and it's great that you show how HARD it is. My game is not going to be anything fancy, but I'm focusing on a story anyway, because that is what matter the most for me. Just... keep... going :)

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      Awesome, with a great music and a good story u could do some sort of interactive novel that rely mainly on the story telling with a bit of gameplay that doesn't require much of programing skills, best of luck man

    • @SebastianLis
      @SebastianLis 18 วันที่ผ่านมา

      @@ibrabdo great story and good music would even be better :D thank you!

  • @harimrlocal
    @harimrlocal 18 วันที่ผ่านมา

    Little Nova

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      Liked the "Nova" how about "Stranded Nova"

    • @harimrlocal
      @harimrlocal 18 วันที่ผ่านมา

      @@ibrabdo I'm also learning about game development in unity do you have a tips and tricks about it and you sticks to that stranded word

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      @@harimrlocal i think ive been with the word Stranded that im stuck with it 😅 untill something better popsup lol. good u r learning unity i used it a bit in the past, but my advice is to avoid using any external code or library while learning the engine, and when applying tutorials watched on youtube after finishing each one, delete the project and try redoing it from memory, to make sure u undrstood the core concept of the tutorial

  • @majidsgames
    @majidsgames 18 วันที่ผ่านมา

    💛💛💛💛💛💛💛

    • @ibrabdo
      @ibrabdo 18 วันที่ผ่านมา

      ♥❤🧡💛💚💙💜🖤🤍

  • @aSameplayer
    @aSameplayer 23 วันที่ผ่านมา

    Full time game dev here. Normally you do not start with the assets, because where do you want to use assets when there is no game... But as an Indie Dev that is fine, because no body pays you for what you do so you can plan your time how you want

    • @ibrabdo
      @ibrabdo 19 วันที่ผ่านมา

      True, add to that for me art creation is a fun process either characters, environment or prop art, for example there were a lots of vegetation, rock and tree elements in the marketplace, yet i went with making those from zero, and as u said the best part (and the worst part) of it that is nobody paying you doing that so u can plan your time the way u see it fit :D

  • @jasdebi9372
    @jasdebi9372 25 วันที่ผ่านมา

    So you have all this experience in the game industry and you don't even know that games need people who want to play them? It's fine since you say you're making this for fun, but would anyone actually pay to play what you're making?

    • @ibrabdo
      @ibrabdo 24 วันที่ผ่านมา

      What made think that i dont know that? the fact that i'm spending so much valuable time making these Devlogs and posts proves that i want my game to be played lol :)

  • @sameerakhan7455
    @sameerakhan7455 27 วันที่ผ่านมา

    All the devlogs have been incredibly fun and interesting to watch. The art style is usually pixel art for all the devlogs I follow so this is my first FULL 3d art indie game that I'm following. I always knew 3d was hard but watching you struggle and overcome it bit ny bit despite having quite a lot of experience, added with the zero knowledge of coding (same), it made if bith funny and encouraging. It also made me look at 3d games in a new light as I was watching the #1 devlog and appreciate them a LOT more. Keep going at it! Game idea is great and can't wait to see how mucj your skills progress, which'll show in the game and devlogs!

    • @ibrabdo
      @ibrabdo 25 วันที่ผ่านมา

      Doing a 3D game without using much of library is quite tough since u need to do all the elements yourself, but since I'm an artist i wanted to go this way because i enjoy it a lot :D Thank you for your support! That's the kind of comments that really helps me continue making the game! And it's only the beginning :)

  • @sawsannourallah8757
    @sawsannourallah8757 28 วันที่ผ่านมา

    Can't wait for the next video!

    • @ibrabdo
      @ibrabdo 28 วันที่ผ่านมา

      Thanks 😊 really appreciated

  • @sawsannourallah8757
    @sawsannourallah8757 28 วันที่ผ่านมา

    Very useful! Good luck 🍀

    • @ibrabdo
      @ibrabdo 28 วันที่ผ่านมา

      Thank you 😊 Glad you liked it

  • @sawsannourallah8757
    @sawsannourallah8757 28 วันที่ผ่านมา

    Cool! 👾

    • @ibrabdo
      @ibrabdo 28 วันที่ผ่านมา

      thanks saso :D

  • @NEEDSPACE96
    @NEEDSPACE96 หลายเดือนก่อน

    you give me inspiration too.

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      awesome! you can start developing your game :D

  • @Selrisitai
    @Selrisitai หลายเดือนก่อน

    As an animator, I'm sure you already agree with me here, but the animations you downloaded and retargeted to your own model are floaty, stiff and unattractive, so I'm really hoping you are able to use them as a base but improve upon them dramatically with your preexisting skill set!

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Hopefully that's the plan, especially for the main locomotion animations, but for now I'm using this one to test the game mechanics 😀

  • @AbdulhameedLawal
    @AbdulhameedLawal หลายเดือนก่อน

    Thank you very mush for this tip, i had the exact problem for almost all my models

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      You are welcome! glad you liked it :)

  • @MichaelTheGameDesignGuy
    @MichaelTheGameDesignGuy หลายเดือนก่อน

    Loved the video. I like that it's interesting and informative. I like that you started with the character. For the project I'm working on, I have an idea of who my characters are and what I want them to look like but I'm no artist. I can't wait to get them into the world and see them come to life just like your character!

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Thank you 😊 Glad you liked it, i dont recommend anyone to start with the character design specially if it is the first attempt in making a game, in my case i had to redo character related work to many time when tryin appling it to the engine because the technical mistakes that i wasnt aware of, like the character mesh needed to be symmetrical so it could be rigged properly, and better staking for the UV unwrapping to maximize performance, and to split the character bodypart into pieces so i could switch between them when changing equipment in the game, and that the mesh topology of the character should not be spread evenly, and that it should be based on the muscle mass and joints to have a better looking animations without having broken joints and so on i could go for pages, BTW i checked ur Devlog good luck with ur game looking forward to see ur teleportation concept evolving

    • @MichaelTheGameDesignGuy
      @MichaelTheGameDesignGuy หลายเดือนก่อน

      Noted! I'll keep that in mind when it's time to bring my characters into the game. I still need concept art and someone to do the modeling. But in my case, I think it's a good idea to make it functional before polishing it up. Also, thanks for the words of encouragement. Let's keep up the great work!@@ibrabdo

  • @fierce84
    @fierce84 หลายเดือนก่อน

    this is awesome

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Thank you 😊 Glad you liked it

  • @kalpolproductions8558
    @kalpolproductions8558 หลายเดือนก่อน

    man this changed my whole perspective

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Oh, glad it did 😁

  • @lawrence9713
    @lawrence9713 หลายเดือนก่อน

    This still is something I'm really struggling with. While the top method definitely looks a million times better than the bottom method. I'm still not really satisfied with it. If we bend our arm, the elbow kind of really pops out when full bend. I'm not quite there yet to have the topology and rig that does that while staying simple at the same time

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      I guess if u want more control over what part to poop out more then it could be handled with weight painting 🙂

  • @JoeTheis
    @JoeTheis หลายเดือนก่อน

    Great editing as usual. Definitely stealing some of these techniques!

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Thanks man, now I'm really looking forward to your next upcoming devlog to see what technique you used 😁😁😁

    • @JoeTheis
      @JoeTheis หลายเดือนก่อน

      @@ibrabdo that might have to wait for the one after. I'm so sick of editing the one I'm working on now, just want to get it out 😂

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Ahhh man I feel your pain, I'm working now on the next 3 videos and its driving me crazy 😅

    • @JoeTheis
      @JoeTheis หลายเดือนก่อน

      ​@@ibrabdodo you usually batch them? I've done them start to finish one at a time so far. Wondered if that's not the optimal approach

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      i also do them that way from start to finish, but in threes so i wont be going back and forth from editing to game development, so 40 days editing and after that ill have 2 months to actually working on the game.

  • @alecshea
    @alecshea หลายเดือนก่อน

    This looks gorgeous! Looking forward to learning about the world!

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Thanks 😊 really appreciated

  • @benrex777productions9
    @benrex777productions9 หลายเดือนก่อน

    1:16 Is there a reason why a lot of people make a flat terrain, but add some elements to it to make it slightly hilly with a lot of elements. If I look at reality then this is only one among many landscape types.

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      it s basically a level design choice, i guess most of farming, hack and slash, and management games use flat terrain because it s necessary requirement for the gameplay so everything that needed to be farmed or enemy been slashed r clear and reachable, although RPG and puzzle games r the opposite because u use to terrain to craft ur story by hiding some item or button or hiding passage, and then u have the games types that comes in-between such as action RPG have the middle ground. So depends on your game design/level design u choose how to make the terrain :)

    • @benrex777productions9
      @benrex777productions9 หลายเดือนก่อน

      @@ibrabdo I also notice it in Minecraft builders. They go like: "Let's make the terrain not flat. Add some elevation to the scene to have some variance. Also add different point of interests and a skyline where larger things are in the back." Another thing they do is use random block palette to make things less uniform. The Game-landscape equivalent would be perlin noise for terrain height. This seems to be a handy simplification to get a more visually stimulating map compared to having everything completely flat. But since those are by now commonly used tactics, I appreciate people like bdoubleo100 who go a step further and try to mimic reality by understanding what is actually going on.

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      @@benrex777productions9 true, even tho when u have perlin noise kind of generated terrain it still feels flat even with different ups and downs in the skyline like in minecraft all the terrain is still gradually blended and accessable, that is why when it comes to that i respect Valhim because they manage to escape that with their latest biome "Mistland" where u have a lots of interest points that r not easily accessable but with a bit of gameplay a parkour u manage to reach it

    • @benrex777productions9
      @benrex777productions9 หลายเดือนก่อน

      @@ibrabdo I hope no game developer uses the simplest version of perlin noise for landscapes in their final game. But even with more advanced versions, they either don't have overhangs and straight edges or they use the 3D perlin noise which looks even weirder. With weird I mean non-natural. If done right by not even trying to attempt to make it look natural, then it can still look good. I just watched a bit of gameplay to get a feel of what the Mistland looks like. It seems like one reason why it works there is because of the low renderdistance due to the mist. Even though I love the devlog of the game sapiens, it really suffers from a lack of point of interest. It would probably be the opposite of the mistland because you have a far view but everything close by looks flat.

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      In Mistland they use the fog smartly as part of the game play. In order to hide a complex horizon. But in my game since it's Isometric I won't have this issue. And the Environment will be designed manually. with the gameplay and level design to be considered and it won't be procedual maybe the trees and other elements will be but not the terrain.

  • @denisekabarity5168
    @denisekabarity5168 หลายเดือนก่อน

    Your approach to the subject quite well. Bon courage.

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      merci :D

  • @michaelabdo6882
    @michaelabdo6882 หลายเดือนก่อน

    Very impressive keep up the good work

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      Thank you 😊 Glad you liked it

  • @bharathikannan2800
    @bharathikannan2800 หลายเดือนก่อน

    Keep on give updates bro .. its really useful

    • @ibrabdo
      @ibrabdo หลายเดือนก่อน

      It's my pleasure, thank you I really appreciate it!

  • @lamahabeas830
    @lamahabeas830 2 หลายเดือนก่อน

    I like it, so useful

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thank you lama really appreciated ❤

  • @Da_Doge_Dev
    @Da_Doge_Dev 2 หลายเดือนก่อน

    Hej Ibra, super videi, imas neke ideje koje programe morem da koristim, ja najcesce programiram u python, vec imam visual studio.

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Ako ste zainteresovani za Game development ,preporučujem blender i Unreal engine 🙂

    • @Da_Doge_Dev
      @Da_Doge_Dev 2 หลายเดือนก่อน

      Jeli moze source? Moje omiljene igre su na njemu napravljene poput cs, gmod, tf2, hl2...@@ibrabdo

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      @@Da_Doge_Dev UE is free to use, and it has a node based programing system that built on top of C++ so even if u r not a C++ programmer u could use it, and i recommend if you r new to game development to use "UEFN" which is the same Unreal engine but with built-in library of all fortnite resources also free for commercial use

  • @noise_dev
    @noise_dev 2 หลายเดือนก่อน

    good luck on your game man! I love the visuals, it already looks like on a good path

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thank you 😊 Glad you liked it

  • @benrex777productions9
    @benrex777productions9 2 หลายเดือนก่อน

    It's an owl.

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      He is acting like one 😅

  • @JoeTheis
    @JoeTheis 2 หลายเดือนก่อน

    Great editing! I am taking notes and will be trying to take some lessons to my own devlog. 😃

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thanks man glad you liked it! i like your devlogs btw, can't wait to see the progress of ur game :D

    • @JoeTheis
      @JoeTheis 2 หลายเดือนก่อน

      @@ibrabdo thanks very much! We indie devs need to stick together. :)

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      @@JoeTheis we sure must stick together, it already feels lonely to be a solo developer 🥲

  • @benrex777productions9
    @benrex777productions9 2 หลายเดือนก่อน

    I think Aoo fits the artsytle of your character.

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thank you 😊 Glad you liked it

  • @benrex777productions9
    @benrex777productions9 2 หลายเดือนก่อน

    You have some awesome looking hair. Rejecting the advice of the people going before you and learning the hard way that they were correct all along is a mistake many people make. But I'm sure you learned a lot of things in that process.

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thanks i hope i wasn't going whiter thou 😅 True 🙂 and also since im an Artist I had to start with the Art part so i could feel invested and that im really doing this, Plus testing and applying tutorials using you own character somehow keeps me motivated to keep on going, the same goes for the environment elements and UIs 😄

    • @benrex777productions9
      @benrex777productions9 2 หลายเดือนก่อน

      ​@@ibrabdo I find that relateable. The ideal path is not necessarily the one which an individual is walking on for the longest. Especially in a creative sphere where upkeep of motivation and prevention of writers block is important. As far as I'm aware, defining the artstyle early on can help shape the entire game development, but the actual art should be done later down the line. PrismaticaDev talks about this in this video: _"Visuals and Aesththsthetics in my Game! [Prismatica DevLog #02]"_ At the time14:50 But he is also from an artist background like you so this defintely shapes his opinion somehow.

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      agreed, and BTW "PrismaticaDev " is one of my favorites devloger, his tutorials helped me a lot navigating my project @@benrex777productions9

    • @benrex777productions9
      @benrex777productions9 2 หลายเดือนก่อน

      ​@@ibrabdo I am not watching devlogs as reliable as I did a few years ago. Because of that I didn't keep up with all the videos of PrismaticaDev. Also my own journey of devlogging wasn't really compatible with his tutorials. I do everything myself with pygame and my game is pretty simple. Because of that tutorials on how to use game engines are not as interesting to me. But he is still an entertaining person who creates a nice game. Which is always great to watch.

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      @@benrex777productions9 very interesting, so u r making ur own engine? i find watching devlogs and other gamedevs progress very entertaining even tho they r using different engine or other methods 😊

  • @betweentherainsmusic
    @betweentherainsmusic 2 หลายเดือนก่อน

    Saw the first video a month ago and I've been waiting for this one. Looking great! I see you have someone doing the music for the videos... if you get to the point to start looking for an original soundtrack for the game, I specialize in medieval fantasy and/or orchestral music and would LOVE to work on this game since it looks so cool. You can find some of my work on my channel, but the best place to see more is the link to my demo reel and bio on my channel description. Keep up the great work!

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thank you really appreciated, ill let you know when i reach the pint of making music in the game :)

    • @betweentherainsmusic
      @betweentherainsmusic 2 หลายเดือนก่อน

      Awesome. I actually have an old track that I think could work really well as a theme song depending on your preference. Can you share your email so I can send it over?@@ibrabdo

  • @Greedshot
    @Greedshot 2 หลายเดือนก่อน

    Good luck in your job!

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thank you 😊

  • @nonikita
    @nonikita 2 หลายเดือนก่อน

    Bravo, samo napred!

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Hvala puno :)

  • @user-sf8dm3nu5t
    @user-sf8dm3nu5t 2 หลายเดือนก่อน

    Go a head bro you doing great 👍

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      thanks :)

  • @michaelabdo6882
    @michaelabdo6882 2 หลายเดือนก่อน

    Aoo sound weird but I liked it

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thank you 😊 Glad you liked it

  • @osamaraya6735
    @osamaraya6735 2 หลายเดือนก่อน

    Love the spirit and energy in this video, admitting our mistakes is what makes us better!

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      True 😊 thanks, really appreciate ur support

  • @user-mw2vk5os7e
    @user-mw2vk5os7e 2 หลายเดือนก่อน

    سو بيوطفل❤❤❤❤

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      🥰

  • @user-ss8eh7zc7f
    @user-ss8eh7zc7f 2 หลายเดือนก่อน

    😍😍😍😍😍😍😍😍

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      🥰

  • @darkvoid4017
    @darkvoid4017 2 หลายเดือนก่อน

    yo man these past couple of days ive been learning godot gotta say im doing good 😁

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Sweet, I wonder how it handles 3D assets, cuz it feels mainly for 2d games 🤔

    • @darkvoid4017
      @darkvoid4017 2 หลายเดือนก่อน

      search this on youtube "I cant believe this was made with godot" someone is making a really cool looking game but yeah i understand what you mean I havnt touched 3D yet so im not too sure@@ibrabdo

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      yes, maybe u ll try it out after a while and let me know how handy it is for 3d :)

  • @ravendark129
    @ravendark129 2 หลายเดือนก่อน

    Awesome work!!!! but I have a question, for video game design what makes you use Maya over other softwares?

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      thanks :) maya used to be the go to for 3d animation, althought i used it for modeling, although nowdays im using it because im familiar with it, in the ime of blender 😁

    • @ravendark129
      @ravendark129 2 หลายเดือนก่อน

      GOOD LUCK @@ibrabdo

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Really appreciated 😊

  • @noahartstudio
    @noahartstudio 2 หลายเดือนก่อน

    Mistakes are the portals of discovery. Good luck in your journey!

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      Thanks 😊 really appreciated

  • @sunderark
    @sunderark 2 หลายเดือนก่อน

    AAOO sounds like something you type into your high score table for an arcade game because you can't think of anything to put in at the time. 10/10 perfect name.

    • @ibrabdo
      @ibrabdo 2 หลายเดือนก่อน

      hahahah so true :D