![9RedSnake9](/img/default-banner.jpg)
- 162
- 342 275
9RedSnake9
เข้าร่วมเมื่อ 19 พ.ค. 2007
Random Gaming Moments - July 2024
Whew. Some of these clips are very old, but i thought "well, i have 'em, might as well compile 'em". The final clip is probably my best moment in gaming, that will likely never be replicated.
I also decided to change the way I put these together: since I use these as sort of a time capsule of gaming memories, mixing them up too much makes it so that it's hard to find one specific clip, when you go down that memory lane. I'd have to remember the video it's in, the game it happened in, and then scroll or watch potentially the whole video to find the clip. Now, with this way of doing it, I just have to remember the video and what game it was in, since they'll all be in order.
As always, I hope that these are as fun or cool for anyone who happens to watch them, as they are to me. Enjoy! :D
I also decided to change the way I put these together: since I use these as sort of a time capsule of gaming memories, mixing them up too much makes it so that it's hard to find one specific clip, when you go down that memory lane. I'd have to remember the video it's in, the game it happened in, and then scroll or watch potentially the whole video to find the clip. Now, with this way of doing it, I just have to remember the video and what game it was in, since they'll all be in order.
As always, I hope that these are as fun or cool for anyone who happens to watch them, as they are to me. Enjoy! :D
มุมมอง: 3
วีดีโอ
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 5 (FINAL)
มุมมอง 1310 หลายเดือนก่อน
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 4
มุมมอง 210 หลายเดือนก่อน
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 3
มุมมอง 110 หลายเดือนก่อน
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 2
มุมมอง 410 หลายเดือนก่อน
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 1
มุมมอง 410 หลายเดือนก่อน
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Professional S+ | No glitches, No extra items, No infinite ammo
มุมมอง 29ปีที่แล้ว
So... with past REs I've made the mistake of watching speedruns before going for this type of runs. That's fine, but it takes away the pleasure (or suffering, depending on who you ask) of smashing your head against the wall until you break it, aka figuring out the way to beat a certain part. This is the most fun I have in videogames: setting a challenge for myself, and trying to beat it with ba...
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 6 - FINALE
มุมมอง 29ปีที่แล้ว
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is the 6th and final part of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 5
มุมมอง 16ปีที่แล้ว
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 5 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 4
มุมมอง 13ปีที่แล้ว
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 4 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 3
มุมมอง 2ปีที่แล้ว
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 3 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 2
มุมมอง 7ปีที่แล้ว
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 2 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 1
มุมมอง 23ปีที่แล้ว
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 1 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Shadows of Rose - Resident Evil Village DLC - Part 1
มุมมอง 33ปีที่แล้ว
This is part one of my first playthrough of the brand new DLC for Resident Evil Village called "Shadows of Rose". Can't wait to find out more about this character! Hope the gameplay is fun and exciting too, and that it's a decent length.
Shadows of Rose - Resident Evil Village DLC - Part 4 (FINALE)
มุมมอง 29ปีที่แล้ว
This is part four of my first playthrough of the brand new DLC for Resident Evil Village called "Shadows of Rose". Well, this is it. The final part, we're gonna finish this. And I have a feeling that Ethan Winters will solidify his place into the top spots of the rankings for best dads in gaming. *Cough* sorry, I meant Micheal. I've had a few problems during the recording of this, but it has be...
Shadows of Rose - Resident Evil Village DLC - Part 3
มุมมอง 15ปีที่แล้ว
Shadows of Rose - Resident Evil Village DLC - Part 3
Shadows of Rose - Resident Evil Village DLC - Part 2
มุมมอง 37ปีที่แล้ว
Shadows of Rose - Resident Evil Village DLC - Part 2
Phasmophobia - The Apocalypse 24x Challenge
มุมมอง 35ปีที่แล้ว
Phasmophobia - The Apocalypse 24x Challenge
No one hits them like I do... | PES 2020 Post Compilation
มุมมอง 252 ปีที่แล้ว
No one hits them like I do... | PES 2020 Post Compilation
My Journey | Star Wars: Jedi Fallen Order | Part 3 - FINAL
มุมมอง 392 ปีที่แล้ว
My Journey | Star Wars: Jedi Fallen Order | Part 3 - FINAL
My Journey | Star Wars: Jedi Fallen Order | Part 1
มุมมอง 232 ปีที่แล้ว
My Journey | Star Wars: Jedi Fallen Order | Part 1
Random Gaming Moments - Episode 12 - The one that took a while
มุมมอง 183 ปีที่แล้ว
Random Gaming Moments - Episode 12 - The one that took a while
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #3
มุมมอง 153 ปีที่แล้ว
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #3
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #2
มุมมอง 313 ปีที่แล้ว
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #2
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #1
มุมมอง 343 ปีที่แล้ว
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #1
Resident Evil Village Demo - Part #2: Castle
มุมมอง 133 ปีที่แล้ว
Resident Evil Village Demo - Part #2: Castle
Resident Evil Village Demo - Part #1: Village
มุมมอง 143 ปีที่แล้ว
Resident Evil Village Demo - Part #1: Village
Random Gaming Moments - Episode 11 - The one that was postponed
มุมมอง 175 ปีที่แล้ว
Random Gaming Moments - Episode 11 - The one that was postponed
Nice go! This one is making me pull my hair out. Keep missing the far shot.
I try and I try and I try and I failed every time I press the attack button I failed please help me I am playing on PlayStation 3 (snake mgs1)
If you're playing on PS3, the way you aim your gun without actually firing is by not pressing the square button all the way in. That's if you still have a genuine PS3 controller with (or a compatible one that still has) pressure-sensitive face buttons. You press it halfway in to raise your gun, all the way in to shoot. I'm assuming you fail because you press it all the way in and the gun fires, alerting the enemies. If you can't gradually press the shooting button a little harder, little by little, until you raise the gun without firing, you probably have a compatible PS3 Controller without those pressure sensitive buttons, and I think you just can't do those missions.
@@RedSnake_9 thank so much it actually work I’m very close to the platinum ❤
@@redfox917 Happy to help! :D
Thanks!
This is the integral version? i'm playing on steam on original VR missions (non integral) some mechanics like take cover holding a C4 is not possible on that XD.
It's not the integral version, it's the regular. What do you mean not possible? If you're holding a C4 you'll face the wall when taking cover, however if you start moving alongside it, Snake will turn and put his back to it. That's just an "older game" thing.
@@RedSnake_9 wtf you are right, the master collection version has a shitty analog adaptation, i was only able to do this with the d-pad. and thanks for the video, i was smashing my head to complete mission 09
I did hear that the Master collection still has some "minor" problems with the analog sticks, so that's not entirely on you. Glad I could help! :D
I hate lvl4
There are two types of people: those who love the sniping mission, and those who hate it.
Stage 6 about killed me lol 😂
You have so much health, the fastest way is to tank and destroy lol
I got my platinum for MGS1 on the Master Collection.
@@anojahs29 Let's go! Nice job! :D
Thank you, you and another TH-camr are the ones who got me through mg1 and mgs2 VR Missions, I got my MGS2 platinum because of you ❤
Comments like this make my day. It's weird for me to hear myself called a TH-camr, I'm just a dude that happens to love gaming and sometimes put some of that gaming here. It surprises me every time to see that people actually watch these and even find them helpful. Congrats on the platinum, and thanks! :D
@@RedSnake_9 I’ve seen plenty of your videos you are like the best of the best.
@@anojahs29 Aw, thank you! :D
Is there a Oculus Rift VR Mission? I think that would be a more realistic version of how the soldier trained
Maybe they'll do it if MGS resurrects with the Remake and all that.
@@RedSnake_9 They should. It would sell
Thanks nice technique
パトカーに連行される、ジャック。
8 min for all run and i stay in each mission 3 to 4 hours just to master the annoying cheap controller of ps3 i have! I wonder if i have the genuine controller, would it be easier! Edit: i got the trophy finally!
Today I learned you can insta-kill Mech Genola with Chaff Grenades, M1 Tank style.
level 4 on psvita Ishard ashell😅%
To unlock the ninja missions (or alternatively all the VR missions) Integral requires a top codename rank in the main game on any difficulty (except Very Easy) Mei Ling is unlocked for Photographing mode by playing through Extreme, with no top codename rank required. She doesn't unlock by 100% VR completion or for getting 1st place in all 30 sneaking missions (the internet lied about this)
What is exactly the point of these missions? To test the gameplay limits of the game? l remember in old video games like Time splitters 2, you would have a lot new game modes after completing the story mode. You would meet unique situations that story mode didn't had. The same applies to MGS. What happened? Why games don't have this fun additions? It proves to me the gameplay depth and the creativity of the people behind the missions. Because they are a lot here and they also train you in specific skills of the game You can also beat the special modes well before playing story mode and really makes you feel like Raiden, completing all 300 missions. immersion!
I really like those missions because of the block that lets you get caught and still get the guy before alerts
Puzzle 9: how obnoxious. And it's the only way it can be completed.
I don’t get it. I attach it to the guard and he sees me immediately.
@@Tomweldonsays yeah it takes a really delicate touch. Don't give up, you'll figure it out.
I like this mission. It's like Zako survival.
Is a non-lethal clear of stages 6 and 9 (haha) too impractical while you're going for the best score? Can't imagine it's easy or worthwhile to punch all of them in the balls without getting caught with how the guards are all laid out (and how little Pliskin has in non-lethal weaponry for those stages)
Yeah, i've tried a few different strategies, but I always ended up taking longer than just going alert + lethal. Maybe you can find the perfect pattern to make it work with non-lethal given enough time, but after a few tries I just decided it was enough and that this worked better anyway.
This guy knows what he’s doing Dang you make it look so easy!!
Thank you, thank you. :D
What I despise most about these VR missins, besides the ridiculous required precision considering the wonky and twitchy controls, is that most of the time you'll be simply spotted by a guard without even knowing from where, which maske trial-and-error runs even more frustrating and you can't really tell the guards' timing.
It's funny, because that's the fun part to me. I see it as a puzzle game: you're given a stage and some tools and you have to find the fastest/most efficient way to solve it. In a weird way, it's never been "can i beat it?" for me, just "how well can I beat it?". I'm also apparently one of the few people who's never found MGS controls to be problematic, or clunky or whatever. Biggest problem I've ever had was playing these with a half busted controller. I think in some of the Weapon Mode missions, if you pay attention, you can see me fight against analog drift to aim at targets lol
@@RedSnake_9 I totally understand. But then on the other hand, I prefered the more puzzle-like approach of the original MGS VR missions more, where you had a specific task and had to figure out how to do it (I'm specifically talking about the "Puzzle" variant). To me MGS2 VR missions often feels like I'm running against a consecutive set of walls head first and trying to figure out where the individual weak spots are, but that's probably because I easily get frustrated with trial-and-error-like approaches. Eventually I get there, but I just doesn't feel as rewarding as when you solved a puzzle. Mabye I'm just growing too impatient with some games as I grow old, which makes me appreciate your video guides even more! If you even managed to get the highscore with a busted controller, then you have my utmost respect. By biggest issue with the controlst is mainly the aiming. It's better in MGS3, but especially in MGS2 it's too sensitive and it's very difficult to carefully aim at a far-away target. It's even worse so on the PSG1. I do have some fond memories of my older brother playing MGS2 and me watching him back in the days and I did beat the game on the master collection several times since it came out, including extreme, but especially the PSG1 section I something I always dread.
@@Dragonfyre137 You do have a point with MGS1's feeling more puzzley, but I don't think it's as stark of a difference. It's less consistent in MGS2 and there's also more missions, so you go from a great puzzle mission to less inspired designs and i think that's when you notice it most. Maybe you are right and it's a problem of patience, though. Modern gaming has kinda destroyed that, sometimes I also find myself rushing things in games I don't fully 100% love, but any minute spent in MGS or in a Resident Evil game figuring out a boss battle... that's where my fun is. As far as the aiming goes, that's the only thing I agree with the controls being "old". Not being able to change the sensitivity of your aiming in 2024 is kinda painful. You either get used to it or not, there's no alternatives. I'm lucky and I've spent so many hours in these games, that even not playing for years after playing a bit it just comes back to me, like riding a bike. It's muscle memory.
On Level 5 you got shot by a gun camera. My playthrough was a little cooler. I will walk you through it. I unequipped the FAMAS, ran over and grabbed the guard, pulled him under the gun camera, snapped his neck, re-eqquiped the FAMAS, let loose on the first guard, ran forward to the left of the next gun camera and blasted another guard heading my way, backed up two steps and blasted the guard around the corner on the right, ran up the stairs and blasted the guard on the right, then got popped once by the other upstairs guard, gunned him down and goaled out. No gun camera ever saw me.
Good work. You're as good as they said. Excellent, Snake! Hey, I count a grand total of 291 missions, with only 181 of them being unique (subtracting the practice missions) so why does the original game case advertise "over 300 missions"?
Let's see. We have 15 stages for sneaking, and that has them 4 times (no weapon, no weapon time attack, socom, socom time attack, and we're at 60. Then weapon mode has 8 weapons, 5 missions each, normal and time attack, so that's 80 more. We're at 140. Advanced mode is the same as Weapon Mode, that's 80 more, which brings us to 220. Then we have 9 1 min battles (8 weapons, plus no weapon) vs target and 9 more vs enemy, taking us to 238. 8 vs 12 battles, so 246. Mystery is 10, 256, Puzzle is 10 as well, 266, Variety is 13, 279, there's one VR Mission, 280, Ninja has 3 missions, 283, and NG Selection has 8 more for a total of 291. So your count is right. I guess they count the VR Missions on the main game's disc too. The normal 10 would be enough to go over 300, but those also have time attack mode, and gun shooting mode, for a total of 30 extra missions, plus the one Survival Mode (all gun shooting mode missions in one go) taking the total to 322.
@@RedSnake_9 MGS VR Missions was sold separately from MGS1, so they can't count those. It's 291 minus 110 practice missions, for a total of only 181 unique missions. They lied and gypped us. But they later made up for it with 511 Substance missions, even though many are repetitive.
On puzzle 6 how did you destroy the missile so fast after the first shot
Nevermind it helps to read
Anyone struggling with 7, I recommend luring enemies into your hold up.
top record on all the mgs1 snake hold up missions?? now ive seen everything! congrats, snake!
Thank you! :D
Thank you it was pain finding these.
No problem! It always feels cool to think that someone actually finds these useful! :D
Wish I could run and shoot. Doesn’t let me do it for some reason
That's weird, what platform are you playing on?
@@RedSnake_9 Xbox x. Doesn’t matter now anyway. I got to 85%, which is all I wanted for the ninja missions.
@@dakota3049That's still kinda weird, but hey, if it works for you... Just in case, you're holding A while you aim/shoot with X, right? I feel like this should be a bigger deal if it's a thing for everybody. I don't have the collection yet, so I don't know if it's a known issue or not.
@@RedSnake_9did not know about holding A lol. Didn’t think about that button since it makes you crouch.
@@dakota3049 Yeah, older games aren't exactly known for their straightforward controls lol
Man these are brutal. I was chewing through the VR missions and properly enjoying myself until this roadblock of a mode showed up. Worse still, pressing L3 doesn't seem to do anything. I've seen people mention in the comments that pressing L3 will ready your weapon witjout firing it, but no such luck for me. Thankfully the Square button is pressure sensitive on one of my third party controllers, but hoo boy I am struggling to find that sweet spot. Watching you roll through these with ease is so cathartic though, thanks for sharing! I know I'll crack it one day
Yeah, the aiming with an AR is so weird. I remember back in the PS2 days, i had the pressure sensitive spot saved in my muscle memory and could do it probably better than the L3 version now. I probably can't do it anymore, so I'd have to get used to it too, but man, I can't remember the last time i used a pressure sensitive controller, it may have actually been on the PS2, unless the PS3's sixaxis had them too, I honestly can't remember. Just keep trying, eventually you'll figure it out. Once you get accustomed to it, the only thing stopping you is timing and execution, and that should be even faster to get right, especially if you can replicate someone else's strats like mine in this video, for example. Good luck! :D
Doesnt feel FPS designed. You dont strafe, and the trigger doesnt shoot.
Yeah, it definitely isn't. It's more like something they tried and decided to give us. My guess is that, when they decided to port this for Windows, they experimented on letting you control the chracter in First Person, so that it would feel better with a mouse and keyboard. Then they either didn't have the time or the budget to make it polished, so they just relegated it to a few extra missions.
Thank you SO much for this video. It helped a lot.
You're welcome! Glad to hear that! :D
je ne peut pas courir et tirer en même temps
Someone asked in this comment section already, but in Spanish. I don't speak much spanish so I replied in english and, since I also don't speak French (I know enough to understand the question, but that's it lol), I'll copy and paste that same answer here: while you aim (Square on PlayStation, X on Xbox) you hold the crouch button (X on PlayStation, A on Xbox) and then you can move around while aiming/shooting. Hope this helps!
This is by far the hardest one in the in the mission mode
Thank you - this was really helpful.
You're welcome! Glad I could help! :D
1 level left of the 511 missions. I saved the zako survival for last. or was I just putting it off? I'm too scared to even begin. gonna watch your video over and over. timestamp 4:00
It's a fun one. To this day I still don't know why I didn't optimize the last wave of tengus+soldiers more than this, i feel like it can be done much better. Good luck though, you got this! :D
@@RedSnake_9 I DID IT! I MADE IT! I'M DONE WITH THESE GODFORSAKEN VR MISSIONS. …now I just need to collect all the dog tags...
@@veggiekid23 Congrats! Just in time for the New Year!
how are you so fast in level 7? i keep arriving just in time to be spotted mid roll.
You gotta take some very specific lines. It's absurdly tight timing: if you step on one guard (which slows you down) you basically need to restart, and it's the same thing if you take a turn too wide. I'm not sure if being perfect would let you roll into the goal, but I opted for the slightly safer roll to the side, as attempting to get a perfect run would take soooo long.
just unlocked mgs1 snake. doing these first because these seem the hardest. i taped over the button. didnt quite work the way I wanted but now the analog button seems to actually work. lightly press to hold up.
200 tries but i got level 7.
and i'm done. yay! now for the 78 OTHER msg1 snake missions...
its so stressful. i don't think i can do it.
Nah, you got this! :D
I did it. on to tuxedo snake
@@veggiekid23 See? Told ya! ;)
is the chaff in level 4 to move the guy or does it do something to the bomb?
Yeah, it's to make him go where I want. I think I didn't like how inconsistent it was to try and cool the bomb while the guard went the other way, i felt like if someone wasn't fast/precise enough, they couldn't replicate what I was doing and think it was impossible. So i came up with a way to make it more consistent. Just call his attention, he'll either see you or the body, move over there, and you walk around the opposite side and have more than enough time to freeze the bomb. You can probably do it without it, but if you're familiar with speedruns, this is what I'd call a "safe strat".
my favorite move in smash
well that sniper part doesn't look too bad. how bad is it really? (currently 36% on pliskin, so it'll be a bit till tuxedo)
It's probably the easiest one of the bunch. You can simply memorize where the "lines" of enemies pass and wait for them there. If you miss a few shots, you'll catch them on the next one.
Спасибо!
I don't speak Russian, but this is the one word I actually know! You're welcome! :D
07 is torture. Screw whoever designed that one. 161 attemps to pass
yeah, that's probably the most famous mission. Plus, it gets worse when you think there are platforms where you can't properly aim an AR without firing a shot, making these pretty much impossible to do. At least you got it done now, so congrats! :D
@RedSnake_9 Thanks and thanks for the video! Just have the 3 variety and 5 bomb defuse missions to go for platinum!
@@ValStarwind Let's gooo! I'm happy if these videos I made randomly actually help someone out :D
The sniper missions are so unforgiving lol
Yeah, they are. But eventually you realize it's a pattern you can learn, just like all the other missions. So it all becomes a matter of memorizing and hitting shots. I guess you can panic spam when you're not sure you've hit a good one. lol It's the whole reason i didn't keep retrying until i got a perfect run and settled for less, because i feel like people need to know you don't have to be perfect to beat these.
Man some of these were painful. Like stupid level of painful. MGS2 hold up vr missions with the mgs1 snake were such a pain
Really helps a LOT with the MGS Collection trophies thx dude
I'm glad. :D (Hopefully) Helping someone with these is the only reason I even put them on TH-cam. I can't wait to play all of these again myself, whenever I get my hands on the Master Collection. Good luck on that Platinum!
Why tf does 10 have to be so difficult who tf spins like that fr
lol this made me laugh
Thanks man
Como se corre disparando ??
Sorry, I don't speak much spanish so I'll reply in english: while you aim (Square on PlayStation, X on Xbox) you hold the crouch button (X on PlayStation, A on Xbox) and then you can move around while aiming/shooting. Hope this helps!
@@RedSnake_9thanks you’re save my life 😅
@@BaderAlsubaie-fr4mp Happy to help! :)