The Engine Room
The Engine Room
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After Effects: Nested Compositions in Motion Graphics
A nested composition is a composition that has been added as a layer to another composition. It is a useful technique that allows you to build up complex animations out of simple, reusable parts.
For best viewing quality use Full HD (1920 x 1080).
มุมมอง: 1 332

วีดีโอ

Illustrator CC: Type on path
มุมมอง 10Kปีที่แล้ว
The "type on path" tool in Illustrator is simple to use in a basic way, but to use it effectively we need to have full control over it. In this example, we look at the common motif of a circular logo with text, and how using two circles as guidelines can be helpful.
Photoshop CC: Selective Adjustments Using Adjustment Layers
มุมมอง 198ปีที่แล้ว
As a follow on from the previous video "Photoshop CC: Selective Adjustments with a Single Layer", this video shows you how to make non-destructive edits by using adjustment layers and masks.
Photoshop CC: Selective Adjustments with a Single Layer
มุมมอง 279ปีที่แล้ว
If you know how to make selections in Photoshop, you can edit an image on a single layer. This is useful if you want to save time and don't want to mess about with loads of layers and masks. This image starts a JPEG and ends a one. It shows you how you can make use of automatic tools, quick masks and gradients to make selections.
RGB Colour Explained
มุมมอง 21K8 ปีที่แล้ว
A simple analogy to illustrate how the RGB colour system works.
Blender for Beginners: Part 1 - Creating a table
มุมมอง 8K9 ปีที่แล้ว
This tutorial is made for Blender 2.73, and should be viewed in full-screen mode at 1080 HD quality. Make sure you have a quick reference to camera controls when you do this and the following tutorials. Learning to use Blender cameras is essential. At the beginning of this tutorial, I have put in some screenshots of the camera controls that I recommend you learn. You can pause the video to make...
Photoshop CC: A Technique for Colouring Hand-Drawn Sketches
มุมมอง 3.4K9 ปีที่แล้ว
This video is designed to be watched in Cinema or Full Screen Mode with HD quality. It shows how you can transform line art hand drawings and sketches into to colour digital drawings using layers in Photoshop. Lines sketched on paper like this are not "perfect", but suggest a uniquely individual thought-and-action partnership. The advantage applying digital colour to them using this method is t...
Photoshop CC: Using Quick Mask to fix Magic Wand Selections
มุมมอง 1.7K9 ปีที่แล้ว
This video is designed to be watched full-screen on a laptop or desktop PC. The magic wand is a great tool for selecting areas of similar coloured pixels, but it doesn't always do what we want it to do. Often, the problems are minor and can easily be fixed with the Quick Mask. This video shows how.
Blender 2.69 - Introduction to Edit Mode
มุมมอง 42210 ปีที่แล้ว
This video is designed to introduce Edit Mode to beginners in Blender 2.69. It shows how Edit Mode allows the use of tools like Extrude and also how it allows the use of different materials one a single object.. It also shows how to smooth objects.
Photoshop CC / CS6: Paths and the Pen Tool - Curved Paths
มุมมอง 4.8K10 ปีที่แล้ว
Smooth curves, sometimes referred to as Bezier Curves, are curves which form a continuous curve that passes through each anchor point. The curve is always under tension, like a spring that is being twisted into different directions, and always looks dynamic and full of energy. This tutorial shows you how to draw them, and gives some tips on how to practice and train.
Photoshop CC / CS6: Paths and the Pen Tool - Straight Paths
มุมมอง 7K10 ปีที่แล้ว
This is a good place to start if you want to learn how to use paths in Photoshop, Illustrator or InDesign. Drawing straight lines is easy, and the resulting polygonal shapes can be used to make selections of straight-side objects later. When you use paths to make selections of more complex objects, you need to be able to create straight lines, curves, corners and curved corners. All these will ...
Building with Boxes - Single Point Perspective
มุมมอง 7010 ปีที่แล้ว
A simple amination to demonstrate how a sofa can be constructed from just four boxes. If you can draw and position a box using single point perpective, then you can make this sofa, as well as many other everyday objects.Boxes are the simplest of all three-dimensional shapes and therefore the easiest to work with.

ความคิดเห็น

  • @mentawai3959
    @mentawai3959 19 วันที่ผ่านมา

    🙏

  • @RadwayGo
    @RadwayGo 2 หลายเดือนก่อน

    This video was pretty helpful to me, thank you.

  • @stevenhonnold2630
    @stevenhonnold2630 ปีที่แล้ว

    This was excellent

  • @ianmcgrath-santowski8037
    @ianmcgrath-santowski8037 ปีที่แล้ว

    How is the 256th dial for red, green, and blue determined? And what would happen if you set what is normally R196, G82, B13 (or something along those lines) as the 256th level for Red, and similar approaches for Green and Blue? How did one even decide the 256 values? Are they achieved by adjusting saturation? Brightness? If you have any insight into any of these questions, so let me know. Even better if you have free time sometime to have a little call or chat about it as opposed to merely text based conversations.

    • @theengineroom9378
      @theengineroom9378 ปีที่แล้ว

      The 256th value is determined by having all the bits in the byte that represents that colour set to 1. In binary this would be 11111111. Not very intuitive to work with numbers like that so generally we represent bytes as a decimals, in this case 255. We can also use hexadecimal, which would be FF. (Note that since the 0 is counted, there are 256 possible values, so 255 is actual the 256th value) In answer to your other question, you give an example of a colour of R196, G 82, B13, which is an orange hue. If we then set the red component to the highest level as you suggest, we'd have R255, G82, R13. This would result in there being more red in that orange colour. If we set the other values to 0, so that you had R = 255, G = 0, B = 0, then we'd have the purest, most saturated red possible that can be represented by the system you are using. One final note, standard screens and monitors can only represent a small subset of the colours we can perceive. For example, they cannot represent green very well, so if you have a green value of 0, 255, 0, then that's the most saturated green your monitor can show, but in the real world your eye would be able to perceive more saturated green than this.

  • @Pacto_Pod
    @Pacto_Pod ปีที่แล้ว

    Thanks brother

  • @IverGameplays
    @IverGameplays ปีที่แล้ว

    N O I I C E ! ! 👏👏👍👍

  • @KristinePaul22
    @KristinePaul22 ปีที่แล้ว

    I have AI but seems like old one. And i am new on designing. Which year is yours? If am not wrong to my question

    • @theengineroom9378
      @theengineroom9378 ปีที่แล้ว

      Hi...I use the Adobe CC Subscription service so I always use the latest version. This is the 2023 version, but this type of work is basically the same on Adobe CS3. The GUI looks a bit different but the basic approach is the same.

  • @asmerck54
    @asmerck54 ปีที่แล้ว

    TNKS :)

  • @veerusadda1653
    @veerusadda1653 ปีที่แล้ว

    Very clarity explained with images, graphics. Thank you😘.

  • @riyaluke4347
    @riyaluke4347 ปีที่แล้ว

    Wow i love this. You need to research Promo>SM!!!

  • @mustyrious
    @mustyrious ปีที่แล้ว

    Thank you sir

  • @suchitraprasad9830
    @suchitraprasad9830 ปีที่แล้ว

    Lets get 255 likes X

  • @tizzue_8407
    @tizzue_8407 2 ปีที่แล้ว

    50 shades of grey

  • @thrashtalk1574
    @thrashtalk1574 2 ปีที่แล้ว

    Thanks sir

  • @matthewdowdall4245
    @matthewdowdall4245 2 ปีที่แล้ว

    I like bread

  • @alonsohv
    @alonsohv 2 ปีที่แล้ว

    Exactly what I was looking for. Very nicely explained, thank you.

  • @Juanchicookie
    @Juanchicookie 2 ปีที่แล้ว

    Thank you for putting this video together. It is ingenious as it is compelling and I am sure that anyone who sees it will greatly benefit from your effort. Thank you again and good luck with the channel!

  • @pranadpranshu7719
    @pranadpranshu7719 3 ปีที่แล้ว

    amazing video

  • @Senecamarcus
    @Senecamarcus 3 ปีที่แล้ว

    Fascinating video. Thank you so much.

  • @6642633
    @6642633 4 ปีที่แล้ว

    Useful information, well explained

  • @chrisheld8463
    @chrisheld8463 4 ปีที่แล้ว

    Very nice. Precise and clear.

  • @Patriott
    @Patriott 5 ปีที่แล้ว

    Very well explained. Thank you

  • @gardensofarabic8556
    @gardensofarabic8556 5 ปีที่แล้ว

    Absolutely brilliant. Thank you very much. The only thing I suggest because I had to look it up, is to say how to unlock a layer, where to go to select the brush, the different types of brushes etc.. otherwise Much appreciated. Thanks once again.

  • @PK-cg5ej
    @PK-cg5ej 6 ปีที่แล้ว

    Love how you jump straight into it. No long overdone intros, just the material. Appreciate it.

  • @angelmende9883
    @angelmende9883 6 ปีที่แล้ว

    Thank you so much for the video :) i learned so much.

  • @Frostwalker53
    @Frostwalker53 7 ปีที่แล้ว

    Is there a way to make legs in 'perfect' position or I have to do it by hand?

  • @bhattacharjeev
    @bhattacharjeev 7 ปีที่แล้ว

    why did you stop????? i really liked your videos

    • @theengineroom9378
      @theengineroom9378 7 ปีที่แล้ว

      I run my own company and I've Just had a lot of work to do.

  • @infinitesoul5324
    @infinitesoul5324 7 ปีที่แล้ว

    HOW DO I TRANSFER MY PENCIL DRAWING TO PHOTOSHOP

    • @theengineroom9378
      @theengineroom9378 7 ปีที่แล้ว

      Preferably, scan it with a flatbed scanner. Otherwise you can photograph it. Most mobile phone cameras are good enough these days, if the drawing is quite small.

  • @neonllamasftw
    @neonllamasftw 7 ปีที่แล้ว

    part 2..?

  • @totnorbi
    @totnorbi 7 ปีที่แล้ว

    thank you for this!

  • @mattjames4197
    @mattjames4197 8 ปีที่แล้ว

    @6:22 ZERO POINT 35 ?? BUT SO FAR SO GOOD. FIRST DAY ON BLENDER AND THERE ARE MANY BAD TUTORIALS FOR THE TRUE NEWBIE. YOURS IS AN EXCEPTION. WISH I HAD COME ACROSS THIS FIRST. THANKS

  • @lucillejodoin3602
    @lucillejodoin3602 8 ปีที่แล้ว

    This was a very helpful tutorial I am waiting for the second part where you join the table together and map it! ???

    • @theengineroom9378
      @theengineroom9378 8 ปีที่แล้ว

      The table won' be mapped in the next tutorial. In that tutorial we'll be using just basic Blender materials. Unfortunately I can't do that video just yet due to other committments. To join the table is quite easy, Just select everything and press CTRL+ J. However you don't want to do this before you have applied the materials, otherwise it gets more complicated. For now, you can look at this document on materials if it's any help: www.dropbox.com/s/w7lvl6bc8o8opnq/07a_Materials.pdf?dl=0 The main thing to watch with materials is to avoid unnecessary duplicates, so if you ever copy an object that already has a material on it, don't use CTRl+ C and CTRL + V, use the duplicate command instead: www.dropbox.com/s/6i72uy4f7nlu9l5/07b_Copying_Objects.pdf?dl=0

  • @9chickenwingz
    @9chickenwingz 8 ปีที่แล้ว

    thanks THE ENGINE ROOM this really helped me! Very clear and patient explanation!!! thank you

  • @mellymel468
    @mellymel468 8 ปีที่แล้ว

    Absolutely the best tutorial. I learned in one sitting and just the length of the video. Thank you so much.

  • @RudeMcNasty
    @RudeMcNasty 9 ปีที่แล้ว

    Exactly what I was looking for! Thank you so much.

  • @PeterMaddison2483
    @PeterMaddison2483 9 ปีที่แล้ว

    I'm trying to create a glass table with rounded edges (the corners) but being new to Blender I have no idea how to do it!

    • @theengineroom9378
      @theengineroom9378 9 ปีที่แล้ว

      You have to things to consider - (1) geometry, or form and (2) material and rendering. There are several ways to achieve what you want, but probably the easiest way for a beginner is to use edit mode. I suggest you watch my video showing how to use edit mode, and then try the following: 1. Make a cylinder 2. Go to the top view (NUM PAD 7) 3. Go to Edit mode 4. Choose Vertex Select (button at base of viewport) 5. Turn off "Limit Selection to Visible" (button at base of viewport) 6. Press "A" to deselect everything 7. Press "B" to begin a box selection and mark off half of the vertices on the circle and move them, to make a sausage shape. 8. Repeat steps (6) and (7) to produce the table form. 9. Change to a perspective view and choose Face Select (button at base of viewport) 10. Select top surface of table and move it down until the table top has the right thinkcness This will give you the basic form. For the glass material, it depends what is doing the rendering. Is if for a game or a still render?

    • @PeterMaddison2483
      @PeterMaddison2483 9 ปีที่แล้ว

      The Engine Room It's a still render, I'm trying to make furniture for SweetHome3D. This what I have created so far, www.dropbox.com/s/s62t6sjnid9jrxv/Glass_Table_03_step_05.blend?dl=0 I am having difficulty in creating the curved corner. On BlenderArtists I have has a couple of different methods, but can't understand the instructions as I feel some steps are missing.

    • @theengineroom9378
      @theengineroom9378 9 ปีที่แล้ว

      Peter Maddison Take a look at this. This is the simplest way I can think to do it. th-cam.com/video/N67UYu2N9FQ/w-d-xo.html

  • @maymaypdx
    @maymaypdx 10 ปีที่แล้ว

    Watched several of 'pen-tool' videos and yours was the most straight-forward. thank you!

  • @aguinaldomota2875
    @aguinaldomota2875 10 ปีที่แล้ว

    Very good tutorial. Thank you