- 5
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Token
Philippines
เข้าร่วมเมื่อ 8 ก.ย. 2017
what's up? i'm token
pfp by my beloved
pfp by my beloved
The Great NEOTOKYO° Files
➜ Steam Page
store.steampowered.com/app/244630/NEOTOKYO/
➜ Neotokyo Discord Server
discord.gg/bVT9UKCrKC
➜ Neotokyo Kshatriya (Demo)
www.moddb.com/games/neotokyo-kshatriya
➜ Neotokyo SDK 2013 Rebuild
neotokyorebuild.github.io
➜ Join my discord server below
discord.gg/sP2tEjcKwn
➜ All my social media is in this link
tokenmcpe.carrd.co/
➜ Second Channel
@tokunpurezento
Neotokyo was a 2009 half-life 2 conversion source mod that took heavy inspiration from Deus Ex, Ghost in the Shell, and Akira. A mix between games like Counter Strike and Rainbow Six, heavily leaning towards a tactical approach. It's one of the most unique multiplayer source mods I've ever played in a long time; everything about it's atmosphere and overall vibe of each map makes it worth seeing the beauty of flawed level design. It's like better than Counter Strike Neo, Ghost in the Shell First Assault Standalone Complex and Deus Ex Breach!
➜ Chapters
Episode 3 of Token Presents™
[0:00] - Introduction
┗ Edited by Token, JaydenWithU
[0:30] - Source Mods™
┗ Edited by Token, IcyTea, jcm2
[2:12] - Titlecard
┗ Edited by Token, DanK, MidnightWalker
[3:12] - History of Neotokyo°
┗ Edited by JaydenWithU, ashleyvendetta, skillsh0t, DanK
[6:14] - Background
┗ Edited by JaydenWithU, skillsh0t
[8:50] - Gameplay
┗ Edited by Tablework, ashleyvendetta, skillsh0t
[13:13] - Classes
┗ Edited by JaydenWithU, skillsh0t, HonkeyManStan
[16:20] - Weapons
┗ Edited by Token, Tablework, skillsh0t
[20:48] - Maps
┗ Edited by JaydenWithU, skillsh0t
[23:17] - Atmosphere
┗ Edited by Token, jcm12, MidnightWalker
[27:09] - Soundtrack
┗ Edited by IcyTea
[28:08] - Neotokyo° Now
[32:49] - Outroduction
┗ Edited by Token, IcyTea, ashleyvendetta, skillsh0t, JaydenWithU
➜ Credits
Director/Producer
Token
Main Editing
JaydenWithU
IcyTea
MidnightWalker
Tablework
Assistant Editing
jcm12
ashleyvendetta
DanK
skillsh0t
Cleanup & Quality Assurance
Token
jcm12
Wesley
Mira
Lukaz B.
Consultant
Token
MidnightWalker
Post Processing
Sir Thy Lancelot
Technical Assistance
- Assisted with mostly technical issues encountered with Premiere Pro and Sony Vegas
Davies Shaw @ Interspeak Discord
Matt C. @ Interspeak Discord
L. Parker @ Interspeak Discord
Ein @ The Coast Discord
Lee @ Park Avenue
Hyojin @ Park Avenue
dmbraska34801 @ Shinagawa
Thumbnail Assistance
- Multiple thumbnails used for data gathering/analytical purposes
Red (1st Thumbnail Design Assistance)
Additional Effects
PhoenixSX3 (2nd Thumbnail Design
• Based on gef's video thumbnail
Gravitass (3rd Thumbnail Design)
• Based on the anime Great Pretenders
GFX & Additional Effects
Token
Sir Thy Lancelot
mudkippah
Sound Mixing
AlphonseRomeo (Old December Draft)
KiwiShark (End Work)
Script Assistance
Kinoko
Indirect Assistance
- People who indirectly helped with the making of this video
nitro84635
crispy
ventxekart
shlup
rezneps
Special Thanks
- Original crew for the early august draft
SavvNavy (Original Editor/Producer)
Corsair (Tech Assistance/Old Draft)
BarnicleBarry (Tech Assistance/Old Draft)
Zan (Old Assistant Editor/Old Draft)
Arin (Effects/Old Draft)
AlphonseRomeo (Audio Mixing/Old Draft)
FULLMETALJUGGAH (Unreleased Intro/Old Draft)
Other Thanks
HonkeyManStan (Uncredited Assistant Editing)
Elliecake (Music)
ahprohices (Music)
Red
Sir Thy Lancelot
Wesley
AlphonseRomeo
Xyriton
Funded by these wonderful people
- All the money used to fund the video goes ONLY to the editors
JaydenWithU (Fund Sponsor)
bevvel (Interspeak Sponsor)
Oswego (Fund Sponsor)
Zyke (Fund Sponsor)
MidnightWalker (Fund Sponsor)
tropical (Fund Sponsor)
Xyriton (Fund Sponsor)
melia (Fund Sponsor)
kanto of the north (Fund Sponsor)
Yel (Fund Sponsor)
Darkos/Reinhardt (Fund Sponsor)
AppleMC (Fund Sponsor)
LemonMCPE (Fund Sponsor)
NeriUniMade (Fund Sponsor)
kitero-chan (Fund Sponsor)
HonkeyManStan (Fund Sponsor)
KiwiShark (Fund Sponsor)
Sir Thy Lancelot (Fund Sponsor)
negishibi5619314 (Fund Sponsor)
inqdotcom (Fund Sponsor)
In memory of
Kronos
Honeycake
SUGR
Justyna
Big Thanks
Lenmon (My Girlfriend)
Better Videos on Neotokyo
- FYI, some videos served as incredible helpful references; "some" I'm looking at you rat
@ratlobber | th-cam.com/video/WwhC3cs2hWA/w-d-xo.html&pp=ygUScmF0bG9iYmVyIG5lb3Rva3lv
@gefjeff720 | th-cam.com/video/h-1eHnflT44/w-d-xo.html
@sandman45 | th-cam.com/video/IXjyh_haBmY/w-d-xo.html
@AFarCryAway | th-cam.com/video/FINvEqq4a-o/w-d-xo.html
@Nbc66 | th-cam.com/video/IXjyh_haBmY/w-d-xo.html&t=282s
➜ Music Used
- Credited the music in playlist here
- Includes 5 commisioned tracks!
th-cam.com/play/PLOO_WVs1tZCmyvhDzeZb1eakdXKHmfTf7.html&si=YppEishnw23EiQyL
➜ References
th-cam.com/play/PLOO_WVs1tZCkf4g_BBczCSik7GSueFObE.html&si=qo4Q8SOG0FjoNFgN
Thanks for watching; consider subscribing to the channel for more retrospectives!
#neotokyo #sourcemod #halflife2 #sourceengine #valve #videoessay #retrospective #source
store.steampowered.com/app/244630/NEOTOKYO/
➜ Neotokyo Discord Server
discord.gg/bVT9UKCrKC
➜ Neotokyo Kshatriya (Demo)
www.moddb.com/games/neotokyo-kshatriya
➜ Neotokyo SDK 2013 Rebuild
neotokyorebuild.github.io
➜ Join my discord server below
discord.gg/sP2tEjcKwn
➜ All my social media is in this link
tokenmcpe.carrd.co/
➜ Second Channel
@tokunpurezento
Neotokyo was a 2009 half-life 2 conversion source mod that took heavy inspiration from Deus Ex, Ghost in the Shell, and Akira. A mix between games like Counter Strike and Rainbow Six, heavily leaning towards a tactical approach. It's one of the most unique multiplayer source mods I've ever played in a long time; everything about it's atmosphere and overall vibe of each map makes it worth seeing the beauty of flawed level design. It's like better than Counter Strike Neo, Ghost in the Shell First Assault Standalone Complex and Deus Ex Breach!
➜ Chapters
Episode 3 of Token Presents™
[0:00] - Introduction
┗ Edited by Token, JaydenWithU
[0:30] - Source Mods™
┗ Edited by Token, IcyTea, jcm2
[2:12] - Titlecard
┗ Edited by Token, DanK, MidnightWalker
[3:12] - History of Neotokyo°
┗ Edited by JaydenWithU, ashleyvendetta, skillsh0t, DanK
[6:14] - Background
┗ Edited by JaydenWithU, skillsh0t
[8:50] - Gameplay
┗ Edited by Tablework, ashleyvendetta, skillsh0t
[13:13] - Classes
┗ Edited by JaydenWithU, skillsh0t, HonkeyManStan
[16:20] - Weapons
┗ Edited by Token, Tablework, skillsh0t
[20:48] - Maps
┗ Edited by JaydenWithU, skillsh0t
[23:17] - Atmosphere
┗ Edited by Token, jcm12, MidnightWalker
[27:09] - Soundtrack
┗ Edited by IcyTea
[28:08] - Neotokyo° Now
[32:49] - Outroduction
┗ Edited by Token, IcyTea, ashleyvendetta, skillsh0t, JaydenWithU
➜ Credits
Director/Producer
Token
Main Editing
JaydenWithU
IcyTea
MidnightWalker
Tablework
Assistant Editing
jcm12
ashleyvendetta
DanK
skillsh0t
Cleanup & Quality Assurance
Token
jcm12
Wesley
Mira
Lukaz B.
Consultant
Token
MidnightWalker
Post Processing
Sir Thy Lancelot
Technical Assistance
- Assisted with mostly technical issues encountered with Premiere Pro and Sony Vegas
Davies Shaw @ Interspeak Discord
Matt C. @ Interspeak Discord
L. Parker @ Interspeak Discord
Ein @ The Coast Discord
Lee @ Park Avenue
Hyojin @ Park Avenue
dmbraska34801 @ Shinagawa
Thumbnail Assistance
- Multiple thumbnails used for data gathering/analytical purposes
Red (1st Thumbnail Design Assistance)
Additional Effects
PhoenixSX3 (2nd Thumbnail Design
• Based on gef's video thumbnail
Gravitass (3rd Thumbnail Design)
• Based on the anime Great Pretenders
GFX & Additional Effects
Token
Sir Thy Lancelot
mudkippah
Sound Mixing
AlphonseRomeo (Old December Draft)
KiwiShark (End Work)
Script Assistance
Kinoko
Indirect Assistance
- People who indirectly helped with the making of this video
nitro84635
crispy
ventxekart
shlup
rezneps
Special Thanks
- Original crew for the early august draft
SavvNavy (Original Editor/Producer)
Corsair (Tech Assistance/Old Draft)
BarnicleBarry (Tech Assistance/Old Draft)
Zan (Old Assistant Editor/Old Draft)
Arin (Effects/Old Draft)
AlphonseRomeo (Audio Mixing/Old Draft)
FULLMETALJUGGAH (Unreleased Intro/Old Draft)
Other Thanks
HonkeyManStan (Uncredited Assistant Editing)
Elliecake (Music)
ahprohices (Music)
Red
Sir Thy Lancelot
Wesley
AlphonseRomeo
Xyriton
Funded by these wonderful people
- All the money used to fund the video goes ONLY to the editors
JaydenWithU (Fund Sponsor)
bevvel (Interspeak Sponsor)
Oswego (Fund Sponsor)
Zyke (Fund Sponsor)
MidnightWalker (Fund Sponsor)
tropical (Fund Sponsor)
Xyriton (Fund Sponsor)
melia (Fund Sponsor)
kanto of the north (Fund Sponsor)
Yel (Fund Sponsor)
Darkos/Reinhardt (Fund Sponsor)
AppleMC (Fund Sponsor)
LemonMCPE (Fund Sponsor)
NeriUniMade (Fund Sponsor)
kitero-chan (Fund Sponsor)
HonkeyManStan (Fund Sponsor)
KiwiShark (Fund Sponsor)
Sir Thy Lancelot (Fund Sponsor)
negishibi5619314 (Fund Sponsor)
inqdotcom (Fund Sponsor)
In memory of
Kronos
Honeycake
SUGR
Justyna
Big Thanks
Lenmon (My Girlfriend)
Better Videos on Neotokyo
- FYI, some videos served as incredible helpful references; "some" I'm looking at you rat
@ratlobber | th-cam.com/video/WwhC3cs2hWA/w-d-xo.html&pp=ygUScmF0bG9iYmVyIG5lb3Rva3lv
@gefjeff720 | th-cam.com/video/h-1eHnflT44/w-d-xo.html
@sandman45 | th-cam.com/video/IXjyh_haBmY/w-d-xo.html
@AFarCryAway | th-cam.com/video/FINvEqq4a-o/w-d-xo.html
@Nbc66 | th-cam.com/video/IXjyh_haBmY/w-d-xo.html&t=282s
➜ Music Used
- Credited the music in playlist here
- Includes 5 commisioned tracks!
th-cam.com/play/PLOO_WVs1tZCmyvhDzeZb1eakdXKHmfTf7.html&si=YppEishnw23EiQyL
➜ References
th-cam.com/play/PLOO_WVs1tZCkf4g_BBczCSik7GSueFObE.html&si=qo4Q8SOG0FjoNFgN
Thanks for watching; consider subscribing to the channel for more retrospectives!
#neotokyo #sourcemod #halflife2 #sourceengine #valve #videoessay #retrospective #source
มุมมอง: 1 674
วีดีโอ
The Metaphorical Jump of BABBDI | Babbdi (Review)
มุมมอง 2097 หลายเดือนก่อน
➜ BABBDI: store.steampowered.com/app/2240530/BABBDI/ lemaitre-bros.itch.io/babbdi ➜ Join my discord server below discord.gg/sP2tEjcKwn ➜ All my social media is in this link tokenmcpe.carrd.co/ ➜ Second Channel @tokunpurezento BABBDI's main focus is on brutalist architecture, and your objective is to leave. A short, yet uncanny atmosphere builds Babbdi as a place where nobody can leave. It's so ...
Roguelite ULTRAKILL on a Budget | Force Reboot (EA Review)
มุมมอง 2K7 หลายเดือนก่อน
➜ Force Reboot store.steampowered.com/app/1766010/Force_Reboot/ ln404.itch.io/force-reboot ➜ Official Discord Server discord.gg/XVFAPHE6RM ➜ Join my discord server below discord.gg/sP2tEjcKwn ➜ All my social media is in this link tokenmcpe.carrd.co/ ➜ Second Channel @tokunpurezento Force Reboot is a game that takes inspiration from [post void] and ULTRAKILL, combining them into one roguelite ex...
Red Faction Guerrilla's Dynamic Destruction
มุมมอง 624ปีที่แล้ว
➜ Red Faction Community Discord discord.gg/factionfiles ➜ Download Terraform Patch (Highly Recommended) www.factionfiles.com/ff.php?action=file&id=7653 ➜ Referral Link (Get RF:G using my Referral!) www.g2a.com/n/tokenmcpe ➜ Join my discord server below discord.gg/sP2tEjcKwn ➜ All my social media is in this link tokenmcpe.carrd.co/ ➜ Second Channel @tokunpurezento In 2009. A game emerged that on...
Looking Back at Medal of Honor's 2010 Reboot
มุมมอง 486ปีที่แล้ว
➜ Medal of Honor™ (2010) store.steampowered.com/app/47790/Medal_of_Honor/ www.ea.com/games/medal-of-honor/medal-of-honor ➜ MOH2010 Community Discord discord.gg/uBFFNnVw5g ➜ Join my discord server below discord.gg/sP2tEjcKwn ➜ All my social media are in this link tokenmcpe.carrd.co/ ➜ Second Channel @tokunpurezento Today, I look back at the Medal of Honor (2010) reboot, which contributed to the ...
Thanks for the amazing video, playing that day was really fun with you and i really enjoyed it.
Best first three hours of my life on NT
Half Life 3 is gunna be announced 2025, it entered friends and family testing, so it's towards the end of the development.
I'm crying internally right now
talk about good video
"Closed Captions are available" No the FUCK they ain't, just auto-captions
I forgot to publish them oops (tad bit of an edit: we had someone working on the captions, it's finished and we'll publish them in like an hour or two sorry if this erm affected your viewing experience, and also studio is pretty buggy sometimes)
It wouldn't be a Valve video without glazing the corporation that normalized DRM launchers, lootboxes, battlepasses, and live service.
Then I recommend GOG if you don't want mandatory DRM launchers, lootboxes, battlepasses and live service, if you haven't heard about it
we was gay n retarded n sheit
da hell does this me an
A modern remake of this game nowadays would go so crazy, I wish the devs come back to this concept and build everything back up into a new game it would definitely be a hit
The closest thing we've got is a rebuild of neotokyo on the 2013 version of the source engine, it's unfinished but still a work in progress (built by different people though as the original developers aren't that much active, example Grey worked at Atomic Games and it shutdown and he's been dormant ever since)
yooooo awesome video i dont know if you remember me but i watched your polytoria videos back then im glad you left that site since its become toxic but why did you private all your videos?? also what do you use to edit man this video is dopee
Yeah, I think it's pretty obvious the community at PT does NOT like me anymore and I would rather keep it that way. They've pretty much allowed everyone they hated back into the community, not my problem and personally don't care if the entire community there hates me. I use Sony Vegas also
Absolute banger of a vid! Also happy belated birthday To 😘 See you in dem Tokyo streets, do let me know when ur next gonna play I'll join if you need some cannon fodder ;) - Javanox
I remember playing neotokyo back in the day, still a pretty mediocre experience. I wouldn't recommend.
I wouldn't say it's that much of a mediocre experience, it would be like saying every source mod/conversion is a mediocre experience
this is a good video bro keep it upppppp
this is a good video bro keep it upppppp
how the HELL does this vid have only 200 views with editing like this? take my sub!
You're too kind, it's not exactly the best type of editing but thanks for watching
as someone who's lived in japan thank you for describing the atmosphere 23:19 and i've played the mod back then and seeing nakatsu station 25:09 right now feels like a fever dream (of course its loosely inspired not entirely based on the map) but still so awesome because my parents had stayed in ōita 🙂it looks like the production quality has surely improved but still lacks something because of a lot of repurposed footage and messy editing styles like your red faction guerrilla video, i see it and it adds to the feeling of filler content but stilll happy to give you that 'sweet watch time' at the disclaimer part of the video ahaha good work once again and make longer videos as well and wish you expanded on the atmosphere part of the video very nice with the color theory, colors like red, white and blue are often seen as having good ore values and living a honest life theres a lot of meanings behind each color so its not entirely all the same and also seeing that mgs3 snake eater ad brought some memories as well ahahaha good luck in the future✌💛
I appreciate the criticism, but we like our editors to show off their own editing style, similar to TRO (The Right Opinion), but I will take your feedback into consideration because it's what plagued the Red Faction video. And also I hope you had a pleasant stay in Japan-thanks for watching once again and for longer videos, that's what we're planning to do for this month (upcoming 2 videos as per-planned), the Neotokyo video was in literal editing-hell for quite a long time and a lot of sections were obviously rushed but we had to put some quality detail at least. We also had almost 1TB of gameplay footage and our naming conventions were incredibly messy lol (we're cooked)
9:34 look ma' im on TV:D!! Banger vid, lots of effort put on this one
thank you for bringing me in to the video as always boss 💜💜
today you're not fired since you basically carried half the entire video
token
crimson
nice video token
did you really put alyx with big boobs 1:51
it was necessary for the video
While we were editing the video, we played neotokyo for a bit with some nice people ✌️ Extremely awesome community and the game reminded me a lot about counter strike neo!!
hi my beloved editor, you're fired !! ❤️ merry crismas
i would totally play neotokyo if there were naked japanese women like duke nukem did
i think you need to get off the internet
okay now let's see neotokyo 3
Yo awesome my dude
happy bday, tecksture, lets hope its the last one
This video is like eating a lobster in an all you can eat buffet, except you finish it in 30 minutes and then you realize there's no more lobster...
this is like the most american analogy ever
Start watching again from the beginning and you've got more lobster
@@adamtomaszewski5568 The lobster tasted good but it has no seasoning this time...
banger winsf btw just a correction at 09:49 - support thermals don't highlight cloaked players
ppreciate it' and thanks for pointing it out
common NSF W
You forgot the kshatriya link in the description
@@JollyGiuseppe thanks for reminding me
God damn.. That’s all I have to say.
Awesome video!
what the fuck is this masterpiece i think im going to end it all
don't end it today, end it some other day, thank you - love, oogly boogy bear
If you're watching this on December 17th, then I just turned 18 that day! I would’ve loved to have interviewed the original team somehow, but it was quite impossible. The only person I was able to get in touch with was Ed Harrison, the main composer for the game. He was kind enough to answer some of my questions. I had a lot of questions in mind, but I kept them brief and short because we’re all busy people at the end of the day, and I didn’t want to take too much of his time. I don’t like to do self inserts or break the fourth wall, but let me know if I should do an interview with him on an actual call, as I’ll actually try my best to conduct one if the video performs well. I’m not a professional; I’m just a boy who loves playing video games for the past decade decade. 1. What was the main inspiration for the entirety of the soundtrack? As from what I've read the entire atmosphere was inspired by Ghost in the Shell, Deus Ex, was that the case with the OST as well? Ed: The two main focal points of inspiration were the original Ghost in the Shell anime film (Mamoru Oshii's adaptation) and Akira. For me the inspiration from their soundtracks was more conceptual than directly musical (although that was definitely happening as well). Both films have soundtracks which utilize musical ideas that span time and cultures. For example, you have the traditional Bulgarian choir sounds in the GiTS OST, which evoke an indigenous spirituality. You have church organ and the earthy gamelan percussion sounds in Akira. None of these flavours are directly what you would think of as 'modern Japan' per se, but they serve the deeper concepts of the stories and are highly evocative. Additionally, the cyberpunk setting is by definition a melting pot of cultures and times due to the increasing connectivity, intersection and fusion of culture that is facilitated by technological advancement. Looking at the music this way was liberating. It didn't matter at all what time or place a musical element was traditionally linked to, it could have a conceptually fitting role and find rich and interesting context along side elements that may juxtapose it or come from entirely different culture, time period, and so on. So that became a big part of my philosophy when beginning to explore the setting musically. The other thing I wanted to do was focus on worldbuilding, telling not the literal story of what was on screen, but the unspoken story of the setting - the lives and emotions of the people of that world and time, and their cultural memory as well. Akira brought to the surface ideas relating to Japan's cultural memory of the events of World War 2, so this was echoing in my mind as I explored Neotokyo's setting too. I wanted the setting to have a heart, and tell an empathetic story of human beings rather than simply celebrate the action with punchy action music and be literal in describing the action on screen. I felt free to incorporate musical elements that I was interested in exploring, especially electronic styles that I was relatively new to but was loving to explore (for instance the Warp Records IDM-related stuff from the likes of Squarepusher, Aphex Twin, Autechre and Boards of Canada, as well as bands like Radiohead and Tortoise whose work explored the space between established genres). I really took inspiration from anything that interested me, and applied it through a symbolic lens that I felt was relevant to the setting. To boil that down to its simplest form, it was something like: seeing acoustic, traditional and ancient elements as vaguely representing humanity, and seeing electronic, synthetic and futuristic elements as representing technology, and exploring the intersection of the two. Additional techniques like sampling and explorations in effects processing also helped integrate the two ideas sonically and conceptually (for instance electronically manipulating acoustic samples). 2. How was it like working as a composer for Neotokyo? I guess it's more like, was the experience great? Ed: It was a great experience because I had a lot of freedom and trust from the team. Everyone was supportive to one another and it was a really positive experience. Had I been more experienced I would have tailored the music better to the actual game and gameplay experience, but this was all new to me. It was my first time exploring electronic music at all, and I didn't even really know what I was trying to create until I had spent a very, very long time experimenting and exploring and generating a lot of material. In the end it became more of a companion album than a traditional game soundtrack, but thankfully people appreciated it nonetheless and it helped build the game's identity. I was really inspired by the neotokyo mood/concept artwork of pushBAK / Leri Greer and was reflecting on it constantly during the process. 3. Were you invovled with the original UT2004 (Unreal Tournament 2004) project before Neotokyo transitioned into a source-engine game? Ed: Yes, I did sound and music for the UT2004 version. Most of those tracks became tracks on the eventual OST release. There were also contributions from two other composers which fit really nicely. We basically did that as a prototype because of the delay of Half-Life 2's release. The team had the intention to use the Source engine from the very beginning. We were all fans of Valve's games and that's a big part of what brought us together in the first place. 4. I know it's a bit of a stretch but If Neotokyo had some sort of a sequel or more like an 'expanded version', would you consider coming back to compose more tracks? Ed: I always wanted to see Neotokyo expand into a narrative single-player game (with the multiplayer too, of course), and it would definitely be enjoyable returning to the music. I think most of the team would have loved to at least flesh out Neotokyo's development further if not expand to a project like that, but there were some issues that prevented that at the time, and then life being life, everyone found their paths and got involved in other things. It might be difficult to 'get the band back together' nowadays. For me to work on it now, it would need to be a funded project as I don't have the kind of time to work on something for literal years, unpaid, like I did when we were a young modding team with less life responsibilities and a whole lot more time at our disposal. 5. I know you aren't the right person to ask but after Neotokyo, what pretty much happened to the rest of the members of Studio RADI-8? Because I've seen Deus Ex Breach, and your work there was spectacular, I wish the game was great haha Ed: I believe most of the team found other work in this and other creative indistries. For example Monochrome LLC's games (like Contagion), and also Leri went on to work at Weta Workshop doing amazing work on films like District 9 and the live action Ghost in the Shell film.
this video sucks
we're never ever getting a 30 minute video again
you're getting 20 minutes before i find you
it makes you feel like you're in babbdi
The best free indie game in existence.
your singing voice at the end is majestic will you ever release it?
No demand, sorry
This feels like the inside of my dreams...
Fr bro
sup
Hola
this is so skibidi babbdi ohio rizz
I'm going to cry because of this comment
the first strand type experience by hideo kojima
Gun Animator, Video Editor, Thumbnail Designer, SINGER... (That's new) and Producer, Graphic Designer, etc... Dude thinks he's Childish Gambino
I did it all
Walking sim game go brrr
thanks for inviting me
Thanks for coming
You're welcome for inviting you
➜ BABBDI: store.steampowered.com/app/2240530/BABBDI/ lemaitre-bros.itch.io/babbdi Suggested by a friend and I decided to review it, any "awkward pauses" or whatever in the video is meant to be intentional. It's the editing style I personally went for.
We have ultrakill at home Ultrakill at home:
"Oh mother, I request a physical copy of a computer video-game titled as Ultrakill." "Why yes, my son. It is available in our home." The computer video-game titled as Ultrakill which is available in their home:
ooga booga tooga looga
Fire ass review and banger song choices, this game is cool as hell!!
woah token good hit video
nice video when is the next one
ok that's worth the wait
DaVinci wishes he was me