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Hubert Knoblauch - 3D Content Online
South Africa
เข้าร่วมเมื่อ 15 ก.ย. 2013
3D Content Online.
As a level designer or environment artist, you want to be able to quickly build modular scenes with 3d assets that are scaleable yet tailored.
Videos are all demos of online content available at CGTrader and to a lesser degree, Blender Market.
As a level designer or environment artist, you want to be able to quickly build modular scenes with 3d assets that are scaleable yet tailored.
Videos are all demos of online content available at CGTrader and to a lesser degree, Blender Market.
Blender 3d - these beginner tips and excercises takes you to advanced
Some short tips that will take beginner blender user to the next level of their 3d skill.
00:00 - render Multiple cameras-no addons
01:50 - curves from edges
03:21 - checker deselect
04:31 - * an / in number fields
05:07 - F-fill
05:44 - + & - grows and shrinks selection
06:18 - Bevel vertex
06:52 - Merge vertex
07:40 - Copy uvw maps across to other objetcs
08:07 - Copy materials across to other objetcs
08:20 - Copy modifiers across to other objetcs
08:43 - Instance collections
10:35 - Shrinkwrap vertex groups
12:22 - CTRL+click extrude
13:20 - Proportional editing
14:08 - Mix shaders based on vertex color
00:00 - render Multiple cameras-no addons
01:50 - curves from edges
03:21 - checker deselect
04:31 - * an / in number fields
05:07 - F-fill
05:44 - + & - grows and shrinks selection
06:18 - Bevel vertex
06:52 - Merge vertex
07:40 - Copy uvw maps across to other objetcs
08:07 - Copy materials across to other objetcs
08:20 - Copy modifiers across to other objetcs
08:43 - Instance collections
10:35 - Shrinkwrap vertex groups
12:22 - CTRL+click extrude
13:20 - Proportional editing
14:08 - Mix shaders based on vertex color
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Thanks for take Caracas with a example of Favelas, i watch all this content to learn how do modular kit, and it was a amazing learn for today. Thanks Man
Anytime, really appreciate the comment
any reason why we cant use this for game workflows?
You can 100 percent use the geometry side of things. Its with texturing that there are some considerations on the game side. As long as you stay within those considerations, you should be all good
for easy snaping use G B
Good tip!
Thank you. Im getting started and a video that actually shows you the process is very useful to me
Amazing, so gratefull for the feedback, thank you!!
Hey great tutorial thanks for that, I have a question how do you get it so that the UV size is the same in every mesh, this is important for brick textures for example
Hi there, good question, i seemed to have gone over the UV section too quick. Lots of questions! The initial UV and materials is just to make sure everything is unwrappable and has the correct seams, at the end, i generally attach everything and unwrap as a whole, which keeps scaling consistent, or, i select in the material tab, by material slot assigned to mesh, then it will unwrap all brick, for instance, together, and in consistent scaling.
that's an absolutely amazing tutorial! one of the best things I've ever seen. Thanks a lot!
Thanks so much! High praise indeed, appreciate it!
thank u so much for this amazing tutorial. i have a question. why the walls don't have a thickness? is it okay if u want to use them in a game engine?
Hi there. Planes have 2 vetex, boxes have 8, when only modeling the exterior, it doesnt make sense to have extra vertex, also, its then less modular, more difficuld to snap-build. Unreal engine still reads collision for planes, or you can custom collision. Engines as well as collision has come a long way. Thanks so much for the question, questions like these help the rest of the viewers grow in their understanding, also i miss alot while eplaining the stuff :-)
Truly amazing video!
thank you so much!!
Great Video, Only thing missing is some sort of explanation on UV unwrapping for different pieces that fit together. For example you have a 2x2 piece, 1x2 piece and another seperate 2x2 piece. How do you have consistant seamless UV's across mulitple objects no matter the configuration? Is that why you have the concrete trim on this model?
thanks! Agree, i did not go deep enough into the UV part of the video so thank you for pointing it out. I use the concrete trim for that reson exactly, but it can also be solved by taking a trimm sheet approach. Also, the thing to remember here is that i trate the material slots, and uv seams per tile to make a later, combined unwrap without having to set it up on a then complex model. all depends what you are building. Also, the workflow i follow is more for indie film set extensions, and not targeting gaming, which has a more labor intensive process. (that i don't particularly enjoy if i must be honest). Does this answer the question? Hope so!
Great vid, helped me alot!
amazing. check out the the latest video on my channel, it's a 2 hour breakdown of modular buildings.
@@HubertKnoblauch3DContentOnline Im doing an marathon today, watching all ur tutorials on how to build buildings, thanks for letting me know. One Question: Are there benefits using a cube to make a wall instead of a plane? So it has two sides?
@@faryanblender8946 amazing. Only reason im using planes is because i generally do exterior only. If i did interior, i would probably use a cube
@@HubertKnoblauch3DContentOnline Thanks for taking ur time to answer me, ur an big inspiration, im also passioned about making buildings. You are awesome!
can you show how you go find these material al put them to blender lpease prtty please
finaly done
Hi, the shaders and textures?
@@HubertKnoblauch3DContentOnline yes i did use from polyheaven brick an concrete but i could not achieve with making one from other site ambiant cg (poly haven has .blend project for material already so it was ready to use) i wish thst you can show how to make them and make them align with each other thank you for reedin my comment king!
For the stairs have you tried blenders built-in stair beveling.
thank you, yes, after i made the video ahahhahah! Appreciate the comment.
Subbed, bloody awesome info here, Baie dankie! :)
Baie dankie!!! Appreciate that a lot!!
your channel is the best can you please suggest any course or content link for arch viz with blender for beginner. Thankyou for sharing
Thank you so much. Really appreciate it! Check out Andrew. price maybe? I dont really do ach viz so difficult to say.
The assets( mesh with materials ) preview show only gray in asset browser, do you have the way to solve it in 4.1?
Hi there, not tried 4.1 yet, but would the same approach not work?
nice
Thanks!
Are there any sources that you use when you explain how you come up with the measurements of your assets? I'd like to know how you got, say, 750mm for doorways and 200m for step heights.
Hi there, thank for the comment/question. I use universal design principles, have a book on it, and having studied universal design for access, have some sources. they are country specific at the end of the day. example, the 750 is a minimum in SA, but the standar should be a more forgiving 900mm. steps here are 150 to 200 mm, whit a maximum of 16 steps before a landing must be cast. You can take the height of the area, divide it by the legal landing requirement in your area and see where the mm amount falls.
hi, i want to buy for using in games?. is it game ready??. i am just worry about polygons, how much polygons per building?
Hi there, thanks for the comment. My focus is the indie film industry, i model for selling into that market and not the gaming market unfortunately, sorry!
This is the best tutorial but i have a question. I made my walls around 15cm thick and when I place the floor to make a building they are overlapping. Is it correct to make 3 types of floors with 15cm less width in both sides, in one side, and a default one without removing these 15cm? What's the most efficient way to avoid overlapping with thick modular kits?
hi there. thanks so much. I always keep the modularity focused around the walls, realizing at some point a custom floor or ceiling might be needed. IN this case, i would just take the 15cm off the floor all round i recon. Appreciate the comment. would love to see what you are working on.
@@HubertKnoblauch3DContentOnline Once is ready I will send you a preview video ;) Thank you for the answer!!
This is by far the best explanation of modular assets in blender ever recorded. Thank you pal, you didn't leave any stone untarnished.
thank you! Comments like these really make my day, thank you!!!!!!
So, essentially this is a bug in blender, and here now a year later, and they still haven't fixed it. Also, this method did get some colour back, but the whole thing was tinted slightly purple... Edit: Using @joecomeau3263's method of just selecting the base colour node seems to work without the purple tint.
Awe, ek soek juis so iets, support maar Local 😁🤣
Amazing, baie dankie!!
doesn't work with the assets made up from collections
thank you, i appreciate the input. Anyone here in the comment section have a solution? Please let @vavalexus know, would appreciate it a lot!
@@HubertKnoblauch3DContentOnline well, I personally assign a custom icons. Very quick to render and looks exactly as needed. But for the huge libraries can be cumbersome.
It actually works just by disconnecting and then reconnecting the Albedo texture. It is as if it registers the last action as one to use. So if yo connect the NM, RM last that is the preview you will get
thansk so much for this. LOVE IT when the viewers share their knowledge!!!! thank you!!!!
if youre confused about the first tip, check that first frame is 1 and not 0 or your animation won't render all frames
Amazing, thank you
I could tell that you are South African by your access
thanks although i heard ctrl d instead of ctrl t
Hmm **Pulls out mixamo parkour animation collection** **Assassin's creed Mirage Ezio family plays in background**
if we have high reach on social media then why we sell on a third party website why not selling direct to cleints its a logical question
What is your pc specs?
1060 card, 24 gigs ram.
This is amazing thanks for taking the time to explain all of this!
pleasure! so glad it was helpful!
u got any idea about exporting i had issues with textures but now its fixed but now the issue is. lets say i make a house when put into engine i use, you can see through the house and but when u look around it the whole house is there and for a door in front its fine but behind it u can see through it like it don't exist to idk what to do
Hi there, is it not reading an alpha as a primary?
im so new idk what alpha is but i figured it out i guess kind of, somethings textures dont load on engines idk why but im new so it could be how i built or idk group stuff i got no idea@@HubertKnoblauch3DContentOnline
great tutorial. nicely done
thank you! Appreciate that
is it possible to set this on a objects directory so setting it as diffuse and then all marked for assets in that directory will automatically be done correctly for all objects, can this be done for an entire directory as not manually one by one ??
hi, thanks for the comment, really not sure though, I would need to find out
This is a great video, is there a possibility to sell my model to citybuilder 3d, how do you get in there, did they approached you?
thanks you. Yes the citybuilder addon does collections of 15buildings per set. 5 small, 5 medium and 5 large. you could see if you can maybe. I did the soviet, hong kong and some other stuff there. It depends on what the need is, but currently expanding citybuilder is not the main focus, as the building arena is staring to get flooded.
@@HubertKnoblauch3DContentOnline thanks bro
I am making a 3D model of an art scene that i want to sell on line... Do i or should i copyright this image model.. If so, what would i need to do in order to copyright the model image... is it neccessary ?
Hi there, if it has artworks that you dont own, it should be sold only as editorial, for editorial use. You will see the editorial checkbox in cgtrader, blendermarket etc.
it is 100 % mine.. can it be easily stolen from me ? what should i do.@@HubertKnoblauch3DContentOnline
Hey, thanks for the great videos. I'm learning so much about modular design. I was wondering if you had any tips for making modular parts that are solid and not flat planes. For making buildings you can enter? Making the solid parts snap is proving to be difficult
Hi there, thank you, appreciate the comment. I have not gotten around to making a video on that yet but will be doing so sometime soon. it's a bit difficult to describe all that in the tips section unfortunately hahha :-)
@@HubertKnoblauch3DContentOnline Your very welcome, Thanks for the videos im learning a whole lot from them. Modular design really makes a lot of sense. Lol ya i can only imagine how difficult giving that sort of info over comments could be. I look forward to any content you create :)
love the long format thank you so much. earned my sub
thanks so much!!!! that is amazing feedback. I am planning a long format on modeling an informal settlement and it's housing, using only a trim sheet, so stay tuned!
does your pc survived at the end
hahhaha only just!!
Hello where do you use your works, i am from colombia and i am making a web 3d serie
hi there, i mostly put them together as a side husstle, so i make the assets and put it up for sale. Don't nescassarily use them anywhere.
Pls pls pks pls pls pls
Hey can you give me a download link please
Hi! Its avalable on blendermarket, you can buy it there if you want? blendermarket.com/products/the-3rd-world---informal-settlement-refugee-camp-favela-shanti
I was watching this video in one breath till 3 am and first i'm doing after waking up is writing this comment ... thank you so much, it is a great tutorial for the building creation workflow... im newbe in 3d modeling and also like you like architecture modeling for games, man, you inspired me to correct my ways of moddeling... will appreciate further video series. Thank you! God bless you. Happy New Year! ❤🎉 🙏👍🤝
Amazing and thank you for the wondeful feedback, really appreciate it!
Thank you! I always like tutorials without using plugin, no more complicate than it should!
Thank you!! Appreciate that!
from a brazilian that grew up in south africa that is back in brazil now... to see you model some of our favela buildings is kind of cool. thanks boet, kind of miss the accent!
Amazing!!! Wow appriciate the comment
@@HubertKnoblauch3DContentOnline do you unwrap each building once you are done putting the pieces together? or wouldnt it be easier to create a trim sheet and finish unwrapping the individual pieces and only then start creating the buildings?
Thanks for this Hubert. Good to see you back at it again
Thank you, appreciate the comment
thanks
Hello. Just drop by today. Love your videos. Please make an update video for 2023
amazing. thank you for the watch. i have been planning a 2023 update but have not gotten around to it, thanks again!
@@HubertKnoblauch3DContentOnline your videos inspired me to push more learning modeling so that I could sell them too.
Hallo Hubert - Danke. Bin durch eine Nennung, von LightArchitect auf dich aufmerksam geworden. Schaue mir jetzt ein paar Dinge von dir an und möchte selbst damit etwas schaffen.