Hubert Knoblauch - 3D Content Online
Hubert Knoblauch - 3D Content Online
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Blender 3d - these beginner tips and excercises takes you to advanced
Some short tips that will take beginner blender user to the next level of their 3d skill.
00:00 - render Multiple cameras-no addons
01:50 - curves from edges
03:21 - checker deselect
04:31 - * an / in number fields
05:07 - F-fill
05:44 - + & - grows and shrinks selection
06:18 - Bevel vertex
06:52 - Merge vertex
07:40 - Copy uvw maps across to other objetcs
08:07 - Copy materials across to other objetcs
08:20 - Copy modifiers across to other objetcs
08:43 - Instance collections
10:35 - Shrinkwrap vertex groups
12:22 - CTRL+click extrude
13:20 - Proportional editing
14:08 - Mix shaders based on vertex color
มุมมอง: 1 186

วีดีโอ

If i started 3d today i would do this instead.....hard earned, hard learned lessons
มุมมอง 1.3Kปีที่แล้ว
In this video, i will cover some of the hard earned and hard learned tips for those 3d artists aiming to make money doing 3d, full or part time Chapters: 00:00 - intro 01:15 - software is a means to an end 02:28 - don't create everything yourself 03:38 - not everything has to be 3d 04:06 - don't confuse clients with too many options 07:07 - break down large projects 08:46 - don't spend too much...
Making Modular kits For 3d Building assets
มุมมอง 96Kปีที่แล้ว
In this video, we will go through my process of creating buildings by using modular 3d assets, created in 3d, using blender. This is NOT a game model workflow, rather it is one for animations, digital set extensions or freelance work. The Building completed buildings: www.blendermarket.com/products/favela-inspired-old-post-apocalyptic-3d-buildings-assets My Blendermarket 3d assets blendermarket...
Blender Asset Browser - Fix Preview Images displaying black, to display color
มุมมอง 4.2Kปีที่แล้ว
In the blender asset browser, preview images are sometimes displayed as eithe black, or grey/black and white. In this video i will show you how to fix the look of these preview images so the 3d assets can display correctly in the asset browser without manually having to render and upload error images, hope it helps! #blender3d The Set dressing kit i used: www.blendermarket.com/products/digital-...
Better more realistic 3D worlds and environment renders
มุมมอง 4.4Kปีที่แล้ว
4 TIps for 3d environment artists for creating better 3d worlds, scenes, renders or animations. This was modeled in Blender, rendered in cycles, but the tips are not limited to software. Time Chapters: 00:05 - No straight lines 00:35 - The human element 00:53 - Life in the scene 01:04 - Fill the scene Also Watch: th-cam.com/video/avWTTNdcS-w/w-d-xo.html Playlist with more environment 3d vids: t...
3D exploration - Hatches Patches Panels Latches in Blender using EEVEE render engine
มุมมอง 1.7Kปีที่แล้ว
Been busy making a Hatches Patches Panels Latches Industrial Decay And Structure Quickstart Kitbash kit. what it does is It solves the problem of getting caught up in the modeling process, when you should just be using assets to create art It is aimed at EEVEE / Blender, using Blender 3.3 3d Pack including the scenes from the video: www.blendermarket.com/products/hatches-patches-panels-latches-...
playing with Lightarchitect's Citybuilder 3d Addon for Blender 3d (soviet pack)
มุมมอง 609ปีที่แล้ว
Very excited to see my Soviet buildings in the LIGHTARCHITECT's "Citybuilder" trailer animation!!! LIGHTARCHITECT's "Citybuilder" is an addon for Blender, by Blender user Brad Hamilton, who is a cinematographer and VFX artist. The pack was made to be installed in Blender. It allows for an environment artist to have a VERY strong start in building city scenes or be used as a digital set extensio...
Old Hong Kong - my 3D scene rendered.
มุมมอง 759ปีที่แล้ว
Modeling "Old Hong Kong" was a great passion project, just a chance to get away from the constraints of creativity and design. I am quite proud of the end result! Let me know what you think! 3D Model used in this video: www.blendermarket.com/products/old-buildings-apocalypse-hong-kong-inspired-kowloon-kitbash For uploading 3D animations or stock video use: Blackbox link: portal.blackbox.global/...
Blender Beginner Basics Materials 6 making minor in app texture adjustments NO Photoshop needed
มุมมอง 461ปีที่แล้ว
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner basics Materials 5 assigning different shaders to different faces of one mesh
มุมมอง 681ปีที่แล้ว
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner Basics Materials 4 adding 2 shaders to an object, with a mix shader node
มุมมอง 1.5Kปีที่แล้ว
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner Basics Materials 3 adjusting the texture with the texture coordinate node
มุมมอง 1.8Kปีที่แล้ว
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner Basics Materials 2 Assign textures and materials to objects
มุมมอง 700ปีที่แล้ว
Blender Beginner Basics Materials 2 Assign textures and materials to objects
Blender Beginner Basics Materials 1 Assign textures and materials to objects
มุมมอง 2.6Kปีที่แล้ว
Blender Beginner Basics Materials 1 Assign textures and materials to objects
Selling 3d in 2023 On Blender market passive income online
มุมมอง 3.3Kปีที่แล้ว
Selling 3d in 2023 On Blender market passive income online
Breakdown of North Africa Middle East 3d scene
มุมมอง 1.4K2 ปีที่แล้ว
Breakdown of North Africa Middle East 3d scene
North Africa / Middle East - Blender 3d
มุมมอง 1.8K2 ปีที่แล้ว
North Africa / Middle East - Blender 3d
Animated Alphas for futuristic neon or sci fi use
มุมมอง 1.2K2 ปีที่แล้ว
Animated Alphas for futuristic neon or sci fi use
Buildings in Blender 3D Part 3b Tool tips Face orientation F2 and Q menu
มุมมอง 1.9K3 ปีที่แล้ว
Buildings in Blender 3D Part 3b Tool tips Face orientation F2 and Q menu
Buildings in Blender 3D part 6: Creating modular tileable sections
มุมมอง 1.6K3 ปีที่แล้ว
Buildings in Blender 3D part 6: Creating modular tileable sections
Buildings in Blender 3D Part 2 File Setup
มุมมอง 1.6K3 ปีที่แล้ว
Buildings in Blender 3D Part 2 File Setup
Buildings in Blender 3D Part 1 Start RIght
มุมมอง 2.7K3 ปีที่แล้ว
Buildings in Blender 3D Part 1 Start RIght
Buildings in Blender 3D Part 5b Working with irregular Modular content
มุมมอง 9493 ปีที่แล้ว
Buildings in Blender 3D Part 5b Working with irregular Modular content
Buildings in Blender 3D Part 3a Tool tips - Random colors and wire frame in the overlay menu
มุมมอง 1.3K3 ปีที่แล้ว
Buildings in Blender 3D Part 3a Tool tips - Random colors and wire frame in the overlay menu
Buildings in Blender 3D Part 5a: Working with regular modular content
มุมมอง 1.3K3 ปีที่แล้ว
Buildings in Blender 3D Part 5a: Working with regular modular content
Buildings in Blender 3D Part 4 About Buildings
มุมมอง 1.5K3 ปีที่แล้ว
Buildings in Blender 3D Part 4 About Buildings
3D informal settlement environment in Blender using modular content
มุมมอง 3K3 ปีที่แล้ว
3D informal settlement environment in Blender using modular content
Blender beginner compositor with FREE 3d assets to follow along
มุมมอง 2.6K3 ปีที่แล้ว
Blender beginner compositor with FREE 3d assets to follow along
Blender beginner scene building follow along in 3d and tips
มุมมอง 3.5K3 ปีที่แล้ว
Blender beginner scene building follow along in 3d and tips
City Scene / Hong Kong Inspired blender work / personal 3d Journey /3d detail / behind the scenes
มุมมอง 3.7K3 ปีที่แล้ว
City Scene / Hong Kong Inspired blender work / personal 3d Journey /3d detail / behind the scenes

ความคิดเห็น

  • @leyserpinto107
    @leyserpinto107 5 วันที่ผ่านมา

    Thanks for take Caracas with a example of Favelas, i watch all this content to learn how do modular kit, and it was a amazing learn for today. Thanks Man

  • @SivanandRavi90
    @SivanandRavi90 20 วันที่ผ่านมา

    any reason why we cant use this for game workflows?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 19 วันที่ผ่านมา

      You can 100 percent use the geometry side of things. Its with texturing that there are some considerations on the game side. As long as you stay within those considerations, you should be all good

  • @speltospel
    @speltospel หลายเดือนก่อน

    for easy snaping use G B

  • @jikosauce
    @jikosauce หลายเดือนก่อน

    Thank you. Im getting started and a video that actually shows you the process is very useful to me

  • @Adios93
    @Adios93 หลายเดือนก่อน

    Hey great tutorial thanks for that, I have a question how do you get it so that the UV size is the same in every mesh, this is important for brick textures for example

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline หลายเดือนก่อน

      Hi there, good question, i seemed to have gone over the UV section too quick. Lots of questions! The initial UV and materials is just to make sure everything is unwrappable and has the correct seams, at the end, i generally attach everything and unwrap as a whole, which keeps scaling consistent, or, i select in the material tab, by material slot assigned to mesh, then it will unwrap all brick, for instance, together, and in consistent scaling.

  • @encentaber6653
    @encentaber6653 หลายเดือนก่อน

    that's an absolutely amazing tutorial! one of the best things I've ever seen. Thanks a lot!

  • @tt-cv8ft
    @tt-cv8ft หลายเดือนก่อน

    thank u so much for this amazing tutorial. i have a question. why the walls don't have a thickness? is it okay if u want to use them in a game engine?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline หลายเดือนก่อน

      Hi there. Planes have 2 vetex, boxes have 8, when only modeling the exterior, it doesnt make sense to have extra vertex, also, its then less modular, more difficuld to snap-build. Unreal engine still reads collision for planes, or you can custom collision. Engines as well as collision has come a long way. Thanks so much for the question, questions like these help the rest of the viewers grow in their understanding, also i miss alot while eplaining the stuff :-)

  • @OOTO.
    @OOTO. หลายเดือนก่อน

    Truly amazing video!

  • @takengrace8172
    @takengrace8172 หลายเดือนก่อน

    Great Video, Only thing missing is some sort of explanation on UV unwrapping for different pieces that fit together. For example you have a 2x2 piece, 1x2 piece and another seperate 2x2 piece. How do you have consistant seamless UV's across mulitple objects no matter the configuration? Is that why you have the concrete trim on this model?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline หลายเดือนก่อน

      thanks! Agree, i did not go deep enough into the UV part of the video so thank you for pointing it out. I use the concrete trim for that reson exactly, but it can also be solved by taking a trimm sheet approach. Also, the thing to remember here is that i trate the material slots, and uv seams per tile to make a later, combined unwrap without having to set it up on a then complex model. all depends what you are building. Also, the workflow i follow is more for indie film set extensions, and not targeting gaming, which has a more labor intensive process. (that i don't particularly enjoy if i must be honest). Does this answer the question? Hope so!

  • @faryanblender8946
    @faryanblender8946 2 หลายเดือนก่อน

    Great vid, helped me alot!

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 2 หลายเดือนก่อน

      amazing. check out the the latest video on my channel, it's a 2 hour breakdown of modular buildings.

    • @faryanblender8946
      @faryanblender8946 2 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline Im doing an marathon today, watching all ur tutorials on how to build buildings, thanks for letting me know. One Question: Are there benefits using a cube to make a wall instead of a plane? So it has two sides?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 2 หลายเดือนก่อน

      @@faryanblender8946 amazing. Only reason im using planes is because i generally do exterior only. If i did interior, i would probably use a cube

    • @faryanblender8946
      @faryanblender8946 2 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline Thanks for taking ur time to answer me, ur an big inspiration, im also passioned about making buildings. You are awesome!

  • @Maskeowl
    @Maskeowl 2 หลายเดือนก่อน

    can you show how you go find these material al put them to blender lpease prtty please

    • @Maskeowl
      @Maskeowl 2 หลายเดือนก่อน

      finaly done

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 2 หลายเดือนก่อน

      Hi, the shaders and textures?

    • @Maskeowl
      @Maskeowl 2 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline yes i did use from polyheaven brick an concrete but i could not achieve with making one from other site ambiant cg (poly haven has .blend project for material already so it was ready to use) i wish thst you can show how to make them and make them align with each other thank you for reedin my comment king!

  • @quintin1561
    @quintin1561 3 หลายเดือนก่อน

    For the stairs have you tried blenders built-in stair beveling.

  • @JPN762
    @JPN762 3 หลายเดือนก่อน

    Subbed, bloody awesome info here, Baie dankie! :)

  • @Noble5Consultants
    @Noble5Consultants 3 หลายเดือนก่อน

    your channel is the best can you please suggest any course or content link for arch viz with blender for beginner. Thankyou for sharing

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 3 หลายเดือนก่อน

      Thank you so much. Really appreciate it! Check out Andrew. price maybe? I dont really do ach viz so difficult to say.

  • @Y_J-sx1tq
    @Y_J-sx1tq 3 หลายเดือนก่อน

    The assets( mesh with materials ) preview show only gray in asset browser, do you have the way to solve it in 4.1?

  • @CLEISON304
    @CLEISON304 3 หลายเดือนก่อน

    nice

  • @kearneyowainescalante5644
    @kearneyowainescalante5644 4 หลายเดือนก่อน

    Are there any sources that you use when you explain how you come up with the measurements of your assets? I'd like to know how you got, say, 750mm for doorways and 200m for step heights.

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 4 หลายเดือนก่อน

      Hi there, thank for the comment/question. I use universal design principles, have a book on it, and having studied universal design for access, have some sources. they are country specific at the end of the day. example, the 750 is a minimum in SA, but the standar should be a more forgiving 900mm. steps here are 150 to 200 mm, whit a maximum of 16 steps before a landing must be cast. You can take the height of the area, divide it by the legal landing requirement in your area and see where the mm amount falls.

  • @arunachalpradesh399
    @arunachalpradesh399 4 หลายเดือนก่อน

    hi, i want to buy for using in games?. is it game ready??. i am just worry about polygons, how much polygons per building?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 4 หลายเดือนก่อน

      Hi there, thanks for the comment. My focus is the indie film industry, i model for selling into that market and not the gaming market unfortunately, sorry!

  • @Grigga
    @Grigga 4 หลายเดือนก่อน

    This is the best tutorial but i have a question. I made my walls around 15cm thick and when I place the floor to make a building they are overlapping. Is it correct to make 3 types of floors with 15cm less width in both sides, in one side, and a default one without removing these 15cm? What's the most efficient way to avoid overlapping with thick modular kits?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 4 หลายเดือนก่อน

      hi there. thanks so much. I always keep the modularity focused around the walls, realizing at some point a custom floor or ceiling might be needed. IN this case, i would just take the 15cm off the floor all round i recon. Appreciate the comment. would love to see what you are working on.

    • @Grigga
      @Grigga 4 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline Once is ready I will send you a preview video ;) Thank you for the answer!!

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 4 หลายเดือนก่อน

    This is by far the best explanation of modular assets in blender ever recorded. Thank you pal, you didn't leave any stone untarnished.

  • @Vousie
    @Vousie 4 หลายเดือนก่อน

    So, essentially this is a bug in blender, and here now a year later, and they still haven't fixed it. Also, this method did get some colour back, but the whole thing was tinted slightly purple... Edit: Using @joecomeau3263's method of just selecting the base colour node seems to work without the purple tint.

  • @phillipcroukamp1825
    @phillipcroukamp1825 4 หลายเดือนก่อน

    Awe, ek soek juis so iets, support maar Local 😁🤣

  • @vavalexus
    @vavalexus 5 หลายเดือนก่อน

    doesn't work with the assets made up from collections

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 5 หลายเดือนก่อน

      thank you, i appreciate the input. Anyone here in the comment section have a solution? Please let @vavalexus know, would appreciate it a lot!

    • @vavalexus
      @vavalexus 5 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline well, I personally assign a custom icons. Very quick to render and looks exactly as needed. But for the huge libraries can be cumbersome.

  • @rynobrand4241
    @rynobrand4241 5 หลายเดือนก่อน

    It actually works just by disconnecting and then reconnecting the Albedo texture. It is as if it registers the last action as one to use. So if yo connect the NM, RM last that is the preview you will get

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 5 หลายเดือนก่อน

      thansk so much for this. LOVE IT when the viewers share their knowledge!!!! thank you!!!!

  • @uctm0fgwitdtbrp1-zqlm9sq6
    @uctm0fgwitdtbrp1-zqlm9sq6 5 หลายเดือนก่อน

    if youre confused about the first tip, check that first frame is 1 and not 0 or your animation won't render all frames

  • @bongumusamdeuka6079
    @bongumusamdeuka6079 6 หลายเดือนก่อน

    I could tell that you are South African by your access

  • @mukizatiti6580
    @mukizatiti6580 6 หลายเดือนก่อน

    thanks although i heard ctrl d instead of ctrl t

  • @jostasizzi818
    @jostasizzi818 6 หลายเดือนก่อน

    Hmm **Pulls out mixamo parkour animation collection** **Assassin's creed Mirage Ezio family plays in background**

  • @nishantkushwaha7889
    @nishantkushwaha7889 6 หลายเดือนก่อน

    if we have high reach on social media then why we sell on a third party website why not selling direct to cleints its a logical question

  • @ChillieGaming
    @ChillieGaming 6 หลายเดือนก่อน

    What is your pc specs?

  • @jburch7777
    @jburch7777 6 หลายเดือนก่อน

    This is amazing thanks for taking the time to explain all of this!

  • @Cordsi_Games
    @Cordsi_Games 6 หลายเดือนก่อน

    u got any idea about exporting i had issues with textures but now its fixed but now the issue is. lets say i make a house when put into engine i use, you can see through the house and but when u look around it the whole house is there and for a door in front its fine but behind it u can see through it like it don't exist to idk what to do

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 6 หลายเดือนก่อน

      Hi there, is it not reading an alpha as a primary?

    • @Cordsi_Games
      @Cordsi_Games 6 หลายเดือนก่อน

      im so new idk what alpha is but i figured it out i guess kind of, somethings textures dont load on engines idk why but im new so it could be how i built or idk group stuff i got no idea@@HubertKnoblauch3DContentOnline

  • @dayworkhard
    @dayworkhard 6 หลายเดือนก่อน

    great tutorial. nicely done

  • @matthewdexter1136
    @matthewdexter1136 7 หลายเดือนก่อน

    is it possible to set this on a objects directory so setting it as diffuse and then all marked for assets in that directory will automatically be done correctly for all objects, can this be done for an entire directory as not manually one by one ??

  • @BalaAnimationStudios
    @BalaAnimationStudios 8 หลายเดือนก่อน

    This is a great video, is there a possibility to sell my model to citybuilder 3d, how do you get in there, did they approached you?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 8 หลายเดือนก่อน

      thanks you. Yes the citybuilder addon does collections of 15buildings per set. 5 small, 5 medium and 5 large. you could see if you can maybe. I did the soviet, hong kong and some other stuff there. It depends on what the need is, but currently expanding citybuilder is not the main focus, as the building arena is staring to get flooded.

    • @BalaAnimationStudios
      @BalaAnimationStudios 8 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline thanks bro

  • @gladiatormechs5574
    @gladiatormechs5574 8 หลายเดือนก่อน

    I am making a 3D model of an art scene that i want to sell on line... Do i or should i copyright this image model.. If so, what would i need to do in order to copyright the model image... is it neccessary ?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 8 หลายเดือนก่อน

      Hi there, if it has artworks that you dont own, it should be sold only as editorial, for editorial use. You will see the editorial checkbox in cgtrader, blendermarket etc.

    • @gladiatormechs5574
      @gladiatormechs5574 8 หลายเดือนก่อน

      it is 100 % mine.. can it be easily stolen from me ? what should i do.@@HubertKnoblauch3DContentOnline

  • @shawnbecker1026
    @shawnbecker1026 8 หลายเดือนก่อน

    Hey, thanks for the great videos. I'm learning so much about modular design. I was wondering if you had any tips for making modular parts that are solid and not flat planes. For making buildings you can enter? Making the solid parts snap is proving to be difficult

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 8 หลายเดือนก่อน

      Hi there, thank you, appreciate the comment. I have not gotten around to making a video on that yet but will be doing so sometime soon. it's a bit difficult to describe all that in the tips section unfortunately hahha :-)

    • @shawnbecker1026
      @shawnbecker1026 8 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline Your very welcome, Thanks for the videos im learning a whole lot from them. Modular design really makes a lot of sense. Lol ya i can only imagine how difficult giving that sort of info over comments could be. I look forward to any content you create :)

  • @exodusvr9543
    @exodusvr9543 8 หลายเดือนก่อน

    love the long format thank you so much. earned my sub

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 8 หลายเดือนก่อน

      thanks so much!!!! that is amazing feedback. I am planning a long format on modeling an informal settlement and it's housing, using only a trim sheet, so stay tuned!

  • @anuplonkar2198
    @anuplonkar2198 8 หลายเดือนก่อน

    does your pc survived at the end

  • @love.o.core..10010
    @love.o.core..10010 8 หลายเดือนก่อน

    Hello where do you use your works, i am from colombia and i am making a web 3d serie

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 8 หลายเดือนก่อน

      hi there, i mostly put them together as a side husstle, so i make the assets and put it up for sale. Don't nescassarily use them anywhere.

  • @love.o.core..10010
    @love.o.core..10010 8 หลายเดือนก่อน

    Pls pls pks pls pls pls

  • @love.o.core..10010
    @love.o.core..10010 8 หลายเดือนก่อน

    Hey can you give me a download link please

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 8 หลายเดือนก่อน

      Hi! Its avalable on blendermarket, you can buy it there if you want? blendermarket.com/products/the-3rd-world---informal-settlement-refugee-camp-favela-shanti

  • @PlatonEgorov
    @PlatonEgorov 9 หลายเดือนก่อน

    I was watching this video in one breath till 3 am and first i'm doing after waking up is writing this comment ... thank you so much, it is a great tutorial for the building creation workflow... im newbe in 3d modeling and also like you like architecture modeling for games, man, you inspired me to correct my ways of moddeling... will appreciate further video series. Thank you! God bless you. Happy New Year! ❤🎉 🙏👍🤝

  • @kaizu4914
    @kaizu4914 9 หลายเดือนก่อน

    Thank you! I always like tutorials without using plugin, no more complicate than it should!

  • @peperoni3140
    @peperoni3140 9 หลายเดือนก่อน

    from a brazilian that grew up in south africa that is back in brazil now... to see you model some of our favela buildings is kind of cool. thanks boet, kind of miss the accent!

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 9 หลายเดือนก่อน

      Amazing!!! Wow appriciate the comment

    • @peperoni3140
      @peperoni3140 9 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline do you unwrap each building once you are done putting the pieces together? or wouldnt it be easier to create a trim sheet and finish unwrapping the individual pieces and only then start creating the buildings?

  • @lookie236
    @lookie236 9 หลายเดือนก่อน

    Thanks for this Hubert. Good to see you back at it again

  • @doa_8
    @doa_8 9 หลายเดือนก่อน

    thanks

  • @strangeapprentice
    @strangeapprentice 10 หลายเดือนก่อน

    Hello. Just drop by today. Love your videos. Please make an update video for 2023

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline 10 หลายเดือนก่อน

      amazing. thank you for the watch. i have been planning a 2023 update but have not gotten around to it, thanks again!

    • @strangeapprentice
      @strangeapprentice 10 หลายเดือนก่อน

      @@HubertKnoblauch3DContentOnline your videos inspired me to push more learning modeling so that I could sell them too.

  • @PeterTradet
    @PeterTradet 10 หลายเดือนก่อน

    Hallo Hubert - Danke. Bin durch eine Nennung, von LightArchitect auf dich aufmerksam geworden. Schaue mir jetzt ein paar Dinge von dir an und möchte selbst damit etwas schaffen.