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Charles Bernadet
เข้าร่วมเมื่อ 19 ก.พ. 2014
วีดีโอ
Create Bike Chain using motion path
มุมมอง 2.6K4 ปีที่แล้ว
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
QuickPose in symmetry
มุมมอง 856 ปีที่แล้ว
Quick posing of a controler in a symmetric way. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
QuickPose Controler
มุมมอง 946 ปีที่แล้ว
Quick placement and orient of a controler on a joint by using a group on top. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Tank treads rig (Maya and Mel Script) pt1
มุมมอง 17K6 ปีที่แล้ว
Rigging tank treads with Maya and basic mel script. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Symmetry in Maya
มุมมอง 4K6 ปีที่แล้ว
Work with symmetry in Maya. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
SoftSelection
มุมมอง 256 ปีที่แล้ว
Using the Soft Selection option to manipulate objets. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Comp_AOVs_Nuke_pt2
มุมมอง 796 ปีที่แล้ว
Ajusting the AOVs with colorCorrect Nodes to control the overall look of the final image in comp. (Basic) Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Comp_AOVs_Nuke_pt01
มุมมอง 1106 ปีที่แล้ว
Adding AOV together to rebuild a beauty render. (Basic) Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Stretch Rig (with MEL)
มุมมอง 2907 ปีที่แล้ว
Créer un Stretch Rig avec une commande "if" en mel script. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Mitrailleuse_start (easy)
มุมมอง 417 ปีที่แล้ว
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
BasicLightsetup
มุมมอง 977 ปีที่แล้ว
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
TurnTable
มุมมอง 1447 ปีที่แล้ว
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
QuickMuscleSystem (Maya)
มุมมอง 29K8 ปีที่แล้ว
Basic and Quick Muscle system in Maya Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
This worked! I am having issues with the muscle not squashing when I move my characters shoulder up and then bring in the elbow. Strange deformations going on also despite my smoothing of the paintWeights. Overall I think Maya muscles are just to wonky for animations. Thanks for the tutorial though!
hey brother, i am doing exectly what you did but my pc can't handle it while i am start skin painting. So can you please help me with comfigrations
lot helpful thx
im jealous :C
Voice video link please
Hello friend, I do everything that you do, but after the converting point ends, my body separates from the skeleton and falls to the floor, while the binding to the skeleton remains, how to fix it please tell me if you know)
Maya Muscle rig me ik handele hota h kaya
hi mate.....is there any english script?
At 0:34 I have no idea how to get the search bar thing.
use TAB button on keyboard
Hi, Mr.Charles, I set my treads number to 38, but it always stopped at 29, can you help me, Thanks a lot!
Check your timeline and time slider, the animation is usually set to how many frames you have
bahaha when maya muscle gives your model an extra pelvic bone!
Could be useful ;)
XD
cant see the comment with the pasted mel
// create variables // float $uvMin = 0; float $uvMax = 1; // start a loop // for( $mp=1; $mp<26; ++$mp ) { // attach to motion path // select -r Ch01; select -add curve1; pathAnimation -fractionMode true -follow true -followAxis z -upAxis y -worldUpType "vector" -worldUpVector 0 1 0 -inverseUp false -inverseFront false -bank false -startTimeU 0 -endTimeU 1; // offset animation curves // select -r motionPath1_uValue; selectKey -r -k -t 0 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMin ; selectKey -r -k -t 1 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMax ; select -clear ; // connect animCurves to the roll attribute // connectAttr -force curve1.roll motionPath1_uValue.input; // increment variables // $uvMin = $uvMin + 0.04; $uvMax = $uvMax + 0.04; // rename to make our loop work on next object // rename "motionPath1" "MPath01"; rename "motionPath1_uValue" "MPcurve_uValue"; duplicate Ch01; rename "Ch01" "Chain01"; rename "Ch02" "Ch01"; } // end loop and delete the last duplicated object // delete Ch01;
Here is the MEL script: // create variables // float $uvMin = 0; float $uvMax = 1; // start a loop // for( $mp=1; $mp<26; ++$mp ) { // attach to motion path // select -r Ch01; select -add curve1; pathAnimation -fractionMode true -follow true -followAxis z -upAxis y -worldUpType "vector" -worldUpVector 0 1 0 -inverseUp false -inverseFront false -bank false -startTimeU 0 -endTimeU 1; // offset animation curves // select -r motionPath1_uValue; selectKey -r -k -t 0 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMin ; selectKey -r -k -t 1 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMax ; select -clear ; // connect animCurves to the roll attribute // connectAttr -force curve1.roll motionPath1_uValue.input; // increment variables // $uvMin = $uvMin + 0.04; $uvMax = $uvMax + 0.04; // rename to make our loop work on next object // rename "motionPath1" "MPath01"; rename "motionPath1_uValue" "MPcurve_uValue"; duplicate Ch01; rename "Ch01" "Chain01"; rename "Ch02" "Ch01"; } // end loop and delete the last duplicated object // delete Ch01;
Thanks for this video
hi I am a student from reunion island i am a rigger and i try this tuto and find the missing part of the script here is the script -------------------------------------------------- float $uvMin = 0 ; float $uvMax = 1 ; for ( $mp=1; $mp<ownvalue; ++$mp ) { select -r chain_01; select -add namecurve; pathAnimation -fractionMode true -follow true -followAxis z -upAxis y -worldUpType "vector" -worldUpVector 0 1 0 -inverseUp false -inverseFront false -bank false; select -r motionPath1_uValue; selectKey -r -k -t 0 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMin ; selectKey -r -k -t 1 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMax ; select -clear ; connectAttr -force namecurve.roll motionPath1_uValue.input; $uvMin = $uvMin + ownvalue; $uvMax = $uvMax + ownvalue; rename "motionPath1" "MPath_01"; rename "motionPath1_uValue" "MCurve_uValue"; duplicate objectname_01; rename "objectname_01" "objectname_base"; rename "objectname_02" "objectname_01"; } delete objectname_01 ; -------------------------------------------------- -replace nameobject by your object you want to duplicate -replace namecurve by your curve used for motionpath -replace own value by numbers of duplication and distance
you are a saviour
hmm doesn't seem to work on Maya 2018
relly good. can you share this mel script?
I pasted it in a comment
Great tutorial but we can't see all of the script. attach to motion path part is missing, can you share?
I pasted the MEL in a comment.
Really helpful! Thank You!
Hey charls i realy liked your videi but i have an doubt what did u select befilore» Smooth skin to muscle system? bones and body or just only polygon body. Please clear this. Thank you
Polygon only, since this convert your Smooth Skin deformer to a Muscle System deformer.