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Prismancer
เข้าร่วมเมื่อ 7 ก.พ. 2019
Frostpunk - Endless Endurance Extreme - No Deaths/Gravely Ill, No Overcrowding, No Child Labor - Pt4
This Endless Endurance Extreme run includes no deaths, no gravely ill, no infirmaries, no overcrowding, no child labor, as well as no automatons.
Laws:
Public House
Moonshine
Techs:
No additional techs
Laws:
Public House
Moonshine
Techs:
No additional techs
มุมมอง: 6 086
วีดีโอ
Frostpunk - Endless Endurance Extreme - No Deaths/Gravely Ill, No Overcrowding, No Child Labor - Pt3
มุมมอง 7K5 ปีที่แล้ว
This Endless Endurance Extreme run includes no deaths, no gravely ill, no infirmaries, no overcrowding, no child labor, as well as no automatons. Techs: Generator Efficiency 2 Steam Hub Range Upgrade Steam Hub Efficiency Upgrade House Insulation Generator Power Upgrade 3 Coal Thumper Injectors Resource Depot Upgrade Overdrive Couplings Generator Safety Bypass Hothouse Selection
Frostpunk - Endless Endurance Extreme - No Deaths/Gravely Ill, No Overcrowding, No Child Labor - Pt2
มุมมอง 12K5 ปีที่แล้ว
This Endless Endurance Extreme run includes no deaths, no gravely ill, no infirmaries, no overcrowding, no child labor, as well as no automatons. Techs: Steam Coal Thumpers Steam Steelworks Generator Efficiency Heater Upgrade 1 Heater Efficiency Upgrade Industrial Hothouses Steam Wall Drill Cookhouse insulation Efficient Gathering Generator Power Upgrade 2 House House Redesign
Frostpunk - Endless Endurance Extreme - No Deaths/Gravely Ill, No Overcrowding, No Child Labor - Pt1
มุมมอง 53K5 ปีที่แล้ว
This Endless Endurance Extreme run includes no deaths, no gravely ill, no infirmaries, no overcrowding, no child labor, as well as no automatons. Laws: Emergency Shift Extended Shift Soup Corpse Disposal Organ Transplants Child Shelters Child Medics Fighters Pit Watchtowers Morning Gatherings Guard Towers Patrol Foreman Techs: Beacon Heaters Hothouse Wall Drill Steelworks Coal Thumpers Steam Hu...
How does he start with -20 I start with -30 in endurance
Every time I try to run the way you do, I've got 6 dead by day 6. Idk what's going on
I had no idea you could rotate buildings
when i tried similar strategy of emergency shift 12 people immediately died, am I so bad or just unlucky?
"Hey boss, how many hours should we work per day?" This guy: "yes"
that's exactly what I was looking for, thank you!
"What happened to OHSA?" They froze to death.
Mighty impressive. Was 15 people down in my first week when I tried this, and that was WITH child labor laws.
Nice challenge run and thanks for your tips👍👍
How do you get zero deaths when you're using 24 hour shift? I thought that there's always 1 "story" death when you first use it, you spam a load down at the start and it never triggers.
Quite well done! Especially building! I still can’t rotate all structures to build them with different direction and degrees. You’re doing it with using of roads, right?
is this outdated? the 6 homes outside generator cant survive -50 and cant really survive without Hunter post at early game
Yea this is outdated. I noticed it was when people weren’t collecting resources at night during the 24hr Shift. Don’t do 24hr Shift for more resources at the start. It straight up doesn’t work anymore
new EU this winter , avaiable soon!
At 16:58 a woman swears. I've never heard this. In fact, I've never heard anything more than groups of people booing. Is there a voice pack mod or something installed?
I started hearing it, recently in my games. Must be a difficulty thing, as I only discovered it while playing on hard/extreme difficulty. Maybe a patch, but what a weird thing to add late to the game :P
The game has changed but the vid dose open my eyes to some ideas and tricks I would not have even thought to use.
ahhhhhhhh
Question - how do you avoid deaths during 24 hours shifts? As soon as I even try to use them people starting to die.
I want to know this too.
Oh, he answered below. Something about the workers having a job before the 24hr shift?
Just as I thought I was getting good, extreme endurance is causing me big problems... sickness is off the charts, I think too much Extended shift is causing it? But you have to push hard to get anywhere. I can't tech fast enough either. You need Gen 2 for the first storm but also need bunkhouses and the steel output is slow...don't get me started on coal requirements...even with thumpers it's a struggle. I've tried wall drill, saw mills, hothouses, huts, but it seems impossible to get stable. I've made it past the first storm but then the game still throws further temp drops at you..it is ridiculous 😒
ah ich war auf dem richtigen weg, aber krieg es nicht hin :/ vorallem weil ich die map nicht spiel
You can't do no death or gravely ill anymore, now you have like 20+ ill people on day 2 with no shelters
Is there a reason you never upgraded those tents? Yous had the recources but maybe I am missing something...
i guess these 4 tents were just for upgrading rest(no one outside while upgrade), so tents are empty
They must have patched this because when I play endless extreme there’s not enough wood to make that work, if you don’t go sawmill early your screwed
Thank you for your content. I'm still learning
I get a fraction of those resources through scouting, they changed a few things on console edition.
console and PC and the same games, for any game out there
dude, that building houses in a wedge shape with a hole in the middle for fighting pit/etc So, so OP
Obvious cheater.
Bruh
exactly how and where did he cheat? Tell us the time in the video
He's not cheating I think this is before patches changing endurance mode This simply doesn't work anymore sadly 😞
Right at the begining I always get the complaining about the 24h shifts... Way before the need for houses. I'm never able to copy this video because of that. If I ignore it the discontent raises immediately to the max. I'm playing on console. Is it harder?
same here. have you managed to do it. i have been going on for about few days now and still struggle. I have managed to go pass the first storm with this guide but my people just die after it. and the storm is -70 when passes go down to -40 few days later back up to -70. i cant even collect anything due to this. let me know if u managed to finish it in any way
I never get this resorce seting and wether seting combined
This doesn't work anymore. Popping more than one 24 hr shift gets you a citizen request right off the bat and raises discontent. There are a ton more citizen requests in general with the latest patch.
It's still possible, you'll just have max discontent midday day 1 because you're forced to ignore the 24 hour shift request. I'd recommend doing sawdust instead of soup especially if you're doing overcrowding. Just from building 4 tents and feeding majority of people you settle to a manageable amount of discontent. If you are cutting it close you can remove all extended shifts to reduce it by a good chunk
Even without overcrowding sawdust is fine, the increase in sick is really small
You got a subscriber because you don't talk :) great gameplay.
i dont get the only 2 heated tents part xD
Why don't you use Patrolling?
Hmm one thing I am seeing in your game is that you find a lot more resources and survivors on the expeditions, the version I am playing on now seems to have nerfed that a lot.
^ this, I was just thinking that the seed must have been amazing because 2/3 nodes i explore give nothing but more nodes- and the first node in any direction never nets me anything. Not to mention his abuse of the 24 hour policy at the start didn’t outright kill someone. In my experience, child labor on harder difficulties is almost required as your first policy. First day with 15 more bodies saves runs. Maybe beacon was OP back in the day- and I understand it if you found things on every node- but I would put beacon lower in priority with the inconsistency of actually finding anything and if that thing was what you needed. I’d rather not rely on rng if my run will be successful or not. At least in the scenarios you know what you’ll get from each node.
I’ve noticed a year later (maybe it’s just my game) but the 24hr shift doesn’t appear to work on resources anymore? I’ve loaded this save over and over but everyone stops the 24hr shift at Free Time. No resources are being collected at night. Nothing was being built. They were on Free Time with 4x 24hr shifts going
Thank you for making this video it helped me a lot
Great series please do pioneer endless next
Why you get no injuries due to the heavy workload/extended hours? Was it a mechanic added later?
Injuries only occur when building the generator when the safety levels are low. They also happen through events when constructing a generator. They also occur in buildings with a very low heat level.
@@cbsbenjaminbrown7494 I seem to get some injuries because of overtime/extended shifts and kids working in some places (even safe ones I think) so I am still confused. Maybe it's related to the scenario somehow.
@@momchilandonov are you doing emergency 24-hour shifts?
@@cbsbenjaminbrown7494 yes early for research.
@@momchilandonov If you use one per run, then you're fine. More than that will result in injuries if you use them in a building on resource piles, it's fine. Other then that idk.
It seems like Order is the way to go if you want your people to break their asses from overtime <3 :D. Everyone says Faith is better but the strategy shown here seems to say otherwise.
Why you get organ transplants if there are no deaths or it's just a broken mechanic and you still get 20% bonus?
You still get the bonus even with no corpses
I guess you don't need dead people to do an organ transplant... *Horror ensues* :O :O :O
Can I ask you why you never use the patrol and foreman abilities? They quite strong and you can spam them.
they cost food rations
When I make more then 1 emergency shift, the people will die
"ENDLESS END"
hey this is great. can you share the save file of this?
Is this all possible with no soup? Lol..sick layout dude. Been pullin all nighters having a blast w this game lately
so with organ transplants the sick recover faster even when you actually have zero dead bodies?
Yes
cuz they afraid such medicine and recover faster the law just works
The build order is still pretty viable, The 4x 24hr shifts will now cause an event to not use them for three days, tell them you wont address it. You'll end up with the lower discontent ultimatum which will be resolved the next day when the 24hr shifts end. As for the gravely ill, make sure your two medical posts are finished and add ten engineers before midnight. Engineers in a medical post can't get sick. After about 4.30 on the second day take them out to finish any building you need done. As well when you send out your scouts make sure your worker pool is literally 5 sick workers. Once they start heading for a location those five sick people will vanish. Just keep in mind they will still be sick when you disband them for the storm. Also remember that now to have to deconstruct the cook house to stop people from eating until they are hungry. Just pause the deconstruction until you need it then stop deconstructing it.
Engineers in medical posts do get sick, exept if they have patched that out since the last time I played - which was a while ago I'd admit.
@@justsomeuser5123 Don't know if it was patched at some point or not, but as long as the medical post is operational they wont get sick in the current update. Who knows it might even be a bug introduced at some point.
Just adding one very weird and kinda ez facts (or bug that never got fixed idk), u dont even need to dismembered the scouts, so they can stay sick and reappeare after the storm's finished, so u basically, never need to treat them :')
Can you make more for us your good bro
oh yeah hothouse.
Yeah the way you easily make decisions despite how much discontent is increase and hope decreasing a lot makes me wonder if I can do the same tactics as you did
nice.
Thanks for your video but I wish there was commentary.