Center Pivot
Center Pivot
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5 personal Tips and Tricks for getting started in FOUNDRY!
Hey there, Center Pivot here with a new game called Foundry!
Chapters:
00:00 - Intro
00:36 - harvest all nodes
01:21 - automate buildings
01:42 - use balancers
02:51 - unite power grids
03:46 - exploring out
05:09 - outro
I have been massively enjoying the game so far and since i found some time again to record the discoveries that i made, i just put it into a video format.
If anyone is curios here's the link to the steam page for the game:
store.steampowered.com/app/983870/FOUNDRY
Also i have yet to fully get through all the tech, research and machines yet, until then, this is my first impression overall.
In case the devs change things over time, i'll hopefully remember to update it...
มุมมอง: 2 260

วีดีโอ

Intermediate Circuitry Showcase: Sushi Belt Add-on!
มุมมอง 8Kปีที่แล้ว
yo, I'm back with a sightly different video today. This will be the beginning of a series focusing more on the practical way to integrate circuitry. Since Sushi Belts were already in a previous part, building on top of that base Knowledge, was my way to go with it. CHAPTERS: 00:00 - Intro 00:27 - given situation 01:13 - solution theory 01:49 - building blocks 03:23 - Main Breakdown 06:48 - AT i...
Handling Resources, Logistics and Construction in Dyson Sphere Program
มุมมอง 825ปีที่แล้ว
here's part two of my DSP series, going more into detail about the stuff related to Resources, Logistics and Construction. Chapters: 0:00 Intro 0:30 extraction 1:43 basic logistics 4:01 factory assemblies 4:30 research transition 5:12 modular lanes 6:21 modular cons 7:25 conclusion 7:41 mentions 8:55 outro i especially wanted to focus on making this as close as possible to the progression of re...
Memory Cells in Factorio! intermediate circuitry part 2
มุมมอง 16Kปีที่แล้ว
consider checking out part 1 here: th-cam.com/video/Wm4jiFDo0Lk/w-d-xo.html memory cells and their variations play a very vital role to many circuit creations out there. that's why I've chosen them as the subject for part 2 of intermediate circuitry. I go over their basic functionality an illustrate such with practical examples. and yes, i somehow did not forget about uploading the blueprint at...
intermediate circuitry in factorio part 1: Flip Flops and Latches!
มุมมอง 24Kปีที่แล้ว
This is the first follow up to my basic overview in factorio circuitry. I will be talking over Flip-flops and latches today and illustrating such with practical examples. I know, there's more to intermediate circuit creations than just this current subject but i had to split the rest into their own separate videos to make talking over it more digestible. part two: th-cam.com/video/301YjA7guho/w...
Power generation in Dyson Sphere Program explained in one video!
มุมมอง 10Kปีที่แล้ว
Dyson Sphere Program. a wonderful game which is obviously deeply rooted in my favorite list inside of the 'automation' category. That's why i wanted to share some info's, tricks and tips of what I've learned while grinding. since i didn't want to fit everything in just one extremely long monologue, all individual subjects will get their own video eventually. if anyone is wondering, yes, most of...
Factorio Circuit Networks explained in under 4 minutes!
มุมมอง 25Kปีที่แล้ว
Factorio is a wonderful automation game where awesome people spend hundreds of hours in. Building your Factory from ground up and seeing it run is a mesmerizing feeling. BUT what if i told you that it could be even better with Circuit Networks? Well, here's your opportunity to learn/refresh the basics about pretty much everything needed for at least the first 25 hours of circuitry. Chapters: 00...

ความคิดเห็น

  • @Sapeidra
    @Sapeidra 3 วันที่ผ่านมา

    The last one for heavy and light oil is extremely useful now in space age: If my oil processing is done with biochambers then I know when they need nutrients. So I can avoid a constant upkeep while keeping maximum number of chambers available. And I can assure that they have the needed amount of nutrients.

  • @paoweeo
    @paoweeo 4 วันที่ผ่านมา

    Best explanation I’ve found so far!

  • @pits328
    @pits328 18 วันที่ผ่านมา

    Excatly all videos about stuff what they doing or for what they are... But there is no any step by step how to for example set train load with specific amount of items to one wagon.... or for example multiple items to one wagon... I review many clips on youtube... But there is not anything really total As i am beginner i am not interested how to set the network and make trains automatic... I am not yet on the level where we can put requester chests and stuff like that.... I want simply load things on train, mixed things in specific amount.... and then unload them when i need it. . . For example one station coal, second iron ore or copper....

  • @Logically_Fallacious
    @Logically_Fallacious 20 วันที่ผ่านมา

    IIRC factorio 2.0.x has changed circuit logic somewhat. Will you update your videos to show how they've changed sometime soon?

    • @center_pivot
      @center_pivot 19 วันที่ผ่านมา

      yup, I'm working on an update video right now, script is done but the rest still remains, hopefully be done 𝘴𝘰𝘰𝘯™

    • @Logically_Fallacious
      @Logically_Fallacious 19 วันที่ผ่านมา

      @center_pivot k, great! Looking forward to studying it/them (can't _assume a video's gender..._ am I right!? 🙃

    • @paoweeo
      @paoweeo 4 วันที่ผ่านมา

      How did the memory cell change in 2.0? Newb here

  • @davthatguy3052
    @davthatguy3052 27 วันที่ผ่านมา

    hey sorry massive Factorio newbie here but for the red ammo demonstration couldn't you turn off the stack inserter using the content of the chest directly maybe I don't understand but I love this video for teaching the basics so simply

    • @center_pivot
      @center_pivot 19 วันที่ผ่านมา

      that's true, you can directly wire the inserter to the chest here. now looking at it again, I probably should've used a fluid example instead lol

  • @raiden631
    @raiden631 หลายเดือนก่อน

    Extrememy useful and professional looking video! I understood it easily thanks to your step by step approach when decomposing the circuit internal workings ;) Love the humor too, couldn't see the tr-

  • @etienneduverney
    @etienneduverney หลายเดือนก่อน

    Hey, thank you for this video, it's by far the best I found !!! Cheers

  • @The_Hoss
    @The_Hoss หลายเดือนก่อน

    This is good but it kills me when teaching videos don’t show some examples or common uses.

    • @center_pivot
      @center_pivot 19 วันที่ผ่านมา

      I definitely understand your point, examples help a ton when mastering a subject. the main goal of this very compressed format was merely to quickly highlight the most important facts as fast as I could break it down ^^

  • @joebob3829
    @joebob3829 หลายเดือนก่อน

    Very well done sir!

  • @alpe9
    @alpe9 หลายเดือนก่อน

    this is one of the best explanation I've found so far. Thank you!

  • @maxleveladventures
    @maxleveladventures หลายเดือนก่อน

    I needed a version of the second scenario to prevent my damned landing pad drop pod queue from getting clogged up with constant, tiny drops as the resources were pulled from the landing pad and used by the factory. My version needed to have the trigger caused by an inserter going *into* a chest and by a value less than, not greater than. Everything is still the same, except the compare operations in the inserter and combinator are both set to less than, then you maximum is the same difference, but you have to make it negative. E.g. if your desired minimum is 400 and you want the chest to stop being filled at 1,000, then the "max" needs to be set to -600.

  • @manawa3832
    @manawa3832 2 หลายเดือนก่อน

    If an inconsistency is cross referenced with another circuit I just dump everything out of the sushi belt into a buffer and redo. Turning it off and on again is the world reining champ of problem solving.

  • @dennisdonnelly4440
    @dennisdonnelly4440 2 หลายเดือนก่อน

    You skipped the selector combinator, the one I was looking for....sigh. Soooo fucking hard to find!

    • @center_pivot
      @center_pivot 2 หลายเดือนก่อน

      Well yes, it was not in the video since the selector combinator and spage age weren't part of factorio at the time i made it. I can tell you though, that a follow-up video, talking about changes and new additions, is currently in the making.

  • @grnnn1
    @grnnn1 2 หลายเดือนก่อน

    Awesome video! Im having issues with the sushi belt counter. Ive got a sushi belt going for my labs, but it doesn't seem to be decrementing my science packs correctly. Are the counts interfering with each other somehow?

    • @center_pivot
      @center_pivot 2 หลายเดือนก่อน

      thank you for the kind words! for the sushi belt counter, check if the signals from all inserters, which are taking science packs from the sushi belt and placing them into the labs, are multiplied by -1 before they are send to the memory cell (similar to how i set up the wiring at 07:05 in the video).

  • @NesttaRasta
    @NesttaRasta 2 หลายเดือนก่อน

    is that possible that it's not working anymore ?? I think when there is no R signal the set doesn't work anymore

  • @sierra9221
    @sierra9221 2 หลายเดือนก่อน

    maybe tell people they need to use copper wire on the power switch to connect it

    • @center_pivot
      @center_pivot 2 หลายเดือนก่อน

      that is a good point which i forgot to mention, thanks!

  • @pomegranade-studio
    @pomegranade-studio 2 หลายเดือนก่อน

    GOD BLESS YOU!

  • @EMBossGames
    @EMBossGames 3 หลายเดือนก่อน

    Thanks for this, very helpful. Its been a while, but are you seeing any uptick on this set of videos with the expansion coming out?

    • @center_pivot
      @center_pivot 3 หลายเดือนก่อน

      Appreciate the kind words, and yes, I actually plan to! There's quite a lot that changed with 'space age' regarding circuitry.

  • @OdinTheTall
    @OdinTheTall 4 หลายเดือนก่อน

    Kinda reminds me of another video.

  • @cajadek-bups2273
    @cajadek-bups2273 5 หลายเดือนก่อน

    Really nice tutorial, straight to the point but not missing any important info!

  • @Giannis_Krimitzas
    @Giannis_Krimitzas 5 หลายเดือนก่อน

    Thank you lots

  • @markhoffmann822
    @markhoffmann822 5 หลายเดือนก่อน

    Very useful video, thank you.

  • @VAArtemchuk
    @VAArtemchuk 6 หลายเดือนก่อน

    Is it possible to setup the second version with a universal input? It seems it's locked to the input that it was set to work with. The first one has the benefit of working correctly with the "everything" and "anything" settings.

  • @allanala-outinen-no9dh
    @allanala-outinen-no9dh 6 หลายเดือนก่อน

    Use an AI voice, I understood about 10% of what you said.

    • @TheAbyrr
      @TheAbyrr 6 หลายเดือนก่อน

      Skill issue.

    • @coreinc.9658
      @coreinc.9658 2 หลายเดือนก่อน

      People complain when a "boring" AI voice is used. Yet when the person narrates their video with their real voice, people complain about that to. The masses cannot and will not be satisfied.

  • @samwheller
    @samwheller 7 หลายเดือนก่อน

    Enjoy your videos brother. You package your info efficiently and proficiently. Much understanding, little wasted time. It's appreciated.

  • @JakeSimmer
    @JakeSimmer 7 หลายเดือนก่อน

    When talking about tip5, further and deeper nodes, you didn't talk about the later research, elevators. I also like to make a stack of stairs and climb up to watch the factory below. ( yes there is a dev/camera menu but I don't know how that works ) Cheers and great vid!

  • @dantedred
    @dantedred 8 หลายเดือนก่อน

    youre making it too overcomplicated. doesnt make sense.

  • @Loivado
    @Loivado 8 หลายเดือนก่อน

    nice tipps!

  • @Mtaalas
    @Mtaalas 8 หลายเดือนก่อน

    Many players start too small. Me included. Map's infinite so USE THE SPACCE! Right at the get go you need to automate building platforms (foundations) and belts and just give verythign way WAY too much space. I have a container full of foundations and I grab a few thousand at a time when i run somewhere to expand and that'll run low very quickly. Space is not at premium, so no need to go small. That way you don't build yourself into a corner or run out of space when you need to expand....

  • @Bambeakz
    @Bambeakz 8 หลายเดือนก่อน

    Only wished this playlist was longer because these are great informative vids

  • @Bambeakz
    @Bambeakz 8 หลายเดือนก่อน

    Amazing video. I am now just shooting Solar sails in to space and had no idea if it was even usefull.

  • @DragonFistLeeMontage
    @DragonFistLeeMontage 9 หลายเดือนก่อน

    Immensely helpful, thank you

  • @simpson6700
    @simpson6700 9 หลายเดือนก่อน

    neat. the first example is exactly why i'm here. edit: unfortunately it seems to be unusable in my scenario, but still a good video.

  • @gemgwapo8752
    @gemgwapo8752 10 หลายเดือนก่อน

    Want more videos my brother

  • @skilz8098
    @skilz8098 10 หลายเดือนก่อน

    No mention of mining or harvesting fire ice?

    • @billybegood466
      @billybegood466 9 หลายเดือนก่อน

      What does fire ice have to do with generating power?

  • @ArnaldurBjarnason
    @ArnaldurBjarnason 10 หลายเดือนก่อน

    Nice, I've been wanting to see a sushi base that makes do with a running tally instead of trying to maintain a count of all items on the belt.

  • @ThatOliveMrT
    @ThatOliveMrT 11 หลายเดือนก่อน

    Sushi trains next. (I don't even know what that means)

  • @alexlowe2054
    @alexlowe2054 11 หลายเดือนก่อน

    This was a surprisingly great introduction. It contained the only quick reference I've seen about what devices can be connected with circuits, and it has the most beautiful explanation of the 1 game tick rule I've seen. Wonderfully done.

  • @sneakzeetoo3208
    @sneakzeetoo3208 11 หลายเดือนก่อน

    Love the pace of this video and the Information.

  • @mxrider654
    @mxrider654 11 หลายเดือนก่อน

    Great video. Straight to the point and great information!

  • @Tafkadasoh78
    @Tafkadasoh78 11 หลายเดือนก่อน

    Cool Video. :)

  • @thehandyman052
    @thehandyman052 ปีที่แล้ว

    There's a lot of building blocks that you glossed over (signal filter, tick filter, tick delay, etc.). Would love to see a separate video of you overexplaining each one, at least the ones you haven't already explained. Thanks for releasing these tutorials.

  • @TheDogn
    @TheDogn ปีที่แล้ว

    I need a way to store a clock state so I can interrupt it and resume from where I left off. Below is the TLDR, but is it possible to do this with an SR latch or what would be required instead? TLDR: I have a clock in my factory that counts to 120 ticks repeatedly (equal to the cooldown of an electric miner drill). A decider combinator is attached to it that sends an enable signal to a belt leading up to a drill deposit for all but a small 25 tick window in that cycle. This configuration allows the drill to continue its regular contribution to the belt with minimal to no interruption even as the belt approaches 100% saturation. However, things become a little more complicated when mining efficiency is researched because (to achieve the added efficiency) instead of simply boosting the drills contribution interval, it is given a secondary cooldown that runs slower than (and synchronously with) the first. This means that if at any point one cooldown is interrupted at elapse time by belt saturation, the other one is interrupted too. So, not only can this problem not be solved by speeding up the clock cycle, but simply adding an additional clock doesn't get us all the way there either. Instead, you have to actually implement a way to pause clock A when clock B ceases sending go signal B, the have clock A resume from whatever state it was in at the time of interruption. To understand this, consider the scenario where the belt is at 98% saturation, cooldown A is at 60% completion and cooldown B is at 100%. Initially, both clocks are sending a go signal so the drill cannot deposit and both cooldown counters halt. However, in this scenario clock B will cease go signal B in 70 ticks. When it does, the collective network go signal will reduce from 2 to 1 (clock A will still be sending go signal A) and the leading belt will halt for 25 ticks allowing the drill time to contribute and (crucially) cooldown A to continue approaching 100%. Ideally, clock A would be "paused" but not "halted" while clock B ceased go signal B. This is what I am trying to achieve. The following assumes this is what happens. Since the precise belt state at any one point is essentially random, we'll assume that precisely 12 ticks after clock B ceases go signal B the drill is able to deposit the ore from cooldown B and the remaining 48 ticks until cooldown A reaches elapse time will resume. As long as the initial state of both clocks were configured correctly, then cooldown A will reach elapse time exactly 12 ticks after clock A ceases its own go signal. Like clockwork.

    • @TheDogn
      @TheDogn ปีที่แล้ว

      Well I found a solution but it's unsatisfying simple😅. I just configured the clock to add the signal "V" to the signal "I" instead of "I" to "I". The quantity of "V" can be changed to 0 to interrupt the clock without initializing it, and changed to 1 to resume from its previous state.

  • @Tsathogguah
    @Tsathogguah ปีที่แล้ว

    Man I was just happy when I got an alarm to sound when my nuclear fuel was low.

  • @adriel3339
    @adriel3339 ปีที่แล้ว

    🤪 'Promo SM'

  • @dlrbrian
    @dlrbrian ปีที่แล้ว

    Everyone makes these vids on how these work but never why I would use them and in what situations. That would be helpful

    • @zovisapphire
      @zovisapphire 9 หลายเดือนก่อน

      indeed. Only uses I have for circuits so far is to control advanced oil processing(pumps for cracking) and train stations. Everything else is way too big brain for me atm.

  • @hakankosebas2085
    @hakankosebas2085 ปีที่แล้ว

    isn't there a solution that reads all belts and finds out what is missing from the belt? because I really want apply this but don't wanna the problem of missing items from belt.

    • @alexlowe2054
      @alexlowe2054 11 หลายเดือนก่อน

      One incredibly annoying option is to forget the memory cell entirely, and simply connect every single section of belt as a "Read belt contents" set to "hold". Essentially, you'd be replacing the memory cell with the actual contents of the belt. No need to use any combinators. The reason this is that it's an incredible amount of wire and effort to connect every single piece of your belt up to a single wire network. It's relatively easy to do if you blueprint a design and use copy/paste to save on wires, but then you're basically trying to create belts using incredibly specific blueprints. If you're doing something small, like a lab setup, then it might make sense to just connect all the wires. But for anything larger than the smallest sushi setups, you'll just want to use circuit conditions. It's incredibly useful to be able to send and receive information over long distances using wires, which can't be done just reading the output of belts.

  • @IzzazIskandar
    @IzzazIskandar ปีที่แล้ว

    Great video, hope to see more.

  • @RubyBladeAwesome
    @RubyBladeAwesome ปีที่แล้ว

    i already knew about sr latches but the simplified version with the arithmetic combinator has blown me away! a combinator saved is a combinator earned after all :) +like!

  • @Andersmithy
    @Andersmithy ปีที่แล้ว

    I understand the chest buffer example is just a demonstration, but I really don’t see the benefit of doing that over a priority splitter going to the chest first and then the science. Nor do I really see the benefit of consolidating the stream of ammo into larger “packets”, instead of just taking ammo out when over 5k

    • @center_pivot
      @center_pivot ปีที่แล้ว

      yup, it's primary purpose was to illustrate the concept.👍