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5minlab
South Korea
เข้าร่วมเมื่อ 3 มี.ค. 2015
[DEV LOG] Training Schedule (Under rework)
Hello, boss.
What did you think about the mercenary training system while playing Private Military Manager? The PMM game designer described the decision-making depth of the current training system as ""a level of decision-making that can be done with just three lines of Python code."" One thing is clear: the current training system does not align with the development direction of PMM. We expect each of our decisions to be impactful and deep when playing PMM.
Since the prologue was released on September 9th, the PMM development team has been reworking the mercenary training system.
The planning intentions are as follows:
- Reduce the number and frequency of choices while enhancing the depth and fun of each choice.
- Provide a sense of achievement through the experience of optimizing growth and stability within various constraints.
- Enhance details so that mercenaries feel more human and give a better sense of managing those people.
- Allow the choice to be a moral manager leading mercenaries well or an evil manager treating them as expendables.
As a result, we are testing features that reflect the following elements:
- Divide the day into three segments and decide which training ground each mercenary will spend each segment. You can decide what training and rest to instruct for each segment.
- You must find the optimal combination among the possible two-digit combinations for each training ground, considering various factors such as traits and synergy between mercenaries.
- Instead of a critical injury occurring immediately, a minor injury occurs as a sign, and responding well to this can prevent a major injury. On the other hand, you can also push them into training with painkillers to pass immediate evaluations or promises.
Currently, we are in the stage of testing functionality, so UI design is not considered at all, and it is in a simple state where only the game experience can be observed. However, the development team is very satisfied with the current functionality and feels that the game is progressing.
After the rework of the training schedule, there are plans to develop a tech tree feature to advance the company itself and improve events to make each mercenary feel more human and strengthen the player's role as a leader.
Additionally, a demo is scheduled to be released in December, and we will come to you with a free mode with greatly enhanced replayability.
We will also inform you soon about participating in G-STAR.
What did you think about the mercenary training system while playing Private Military Manager? The PMM game designer described the decision-making depth of the current training system as ""a level of decision-making that can be done with just three lines of Python code."" One thing is clear: the current training system does not align with the development direction of PMM. We expect each of our decisions to be impactful and deep when playing PMM.
Since the prologue was released on September 9th, the PMM development team has been reworking the mercenary training system.
The planning intentions are as follows:
- Reduce the number and frequency of choices while enhancing the depth and fun of each choice.
- Provide a sense of achievement through the experience of optimizing growth and stability within various constraints.
- Enhance details so that mercenaries feel more human and give a better sense of managing those people.
- Allow the choice to be a moral manager leading mercenaries well or an evil manager treating them as expendables.
As a result, we are testing features that reflect the following elements:
- Divide the day into three segments and decide which training ground each mercenary will spend each segment. You can decide what training and rest to instruct for each segment.
- You must find the optimal combination among the possible two-digit combinations for each training ground, considering various factors such as traits and synergy between mercenaries.
- Instead of a critical injury occurring immediately, a minor injury occurs as a sign, and responding well to this can prevent a major injury. On the other hand, you can also push them into training with painkillers to pass immediate evaluations or promises.
Currently, we are in the stage of testing functionality, so UI design is not considered at all, and it is in a simple state where only the game experience can be observed. However, the development team is very satisfied with the current functionality and feels that the game is progressing.
After the rework of the training schedule, there are plans to develop a tech tree feature to advance the company itself and improve events to make each mercenary feel more human and strengthen the player's role as a leader.
Additionally, a demo is scheduled to be released in December, and we will come to you with a free mode with greatly enhanced replayability.
We will also inform you soon about participating in G-STAR.
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[DEV LOG] Training Schedule (Before Rework)
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This is the appearance before changing the mercenary training system.
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Fix Rankeds Smash Legends first
このゲームスイッチで一時的に販売停止になってて悲しい めっちゃ面白そうなゲームなのに残念だわ
I don't like to annoyingly ask hardworking game devs to "just port the game to other systems" because I know it's not that easy. But I'm still hoping this gets a release on the other consoles.
just get the rom on pc, thts what im about to do
This looks like something ill be shamelessly addicted to...
픽셀아트 그래픽이 귀여워요!
Scam Scam Scam!
Can't wait 😮
looking forward to stream and play game!
Is it gonna release for mobile devices too??
Looking 🔥 Is this a PC game? Can we play it in mobiles?
looks amazing!!
Looks amazing, wishlisted already
Please make this mobile too
This is AMAZING. CANT WAIT TO PLAY IT, the animations look smooth plus the gameplay seems really refined. Amazing job
Falling crows and stand craw after bird.
Interessante
Vibes of the game called "Akane" and I totally dig it!
Wait a sec...Is that boss basically just a revolver wielding Itachi with the Edo Tensei jutsu? Cool.
Akane?
Hola donde lo descargo?
Well I just missed the sale on t his BUT I'll give it a shot anyway. Looks really fun :)
Okay I played the demo for 2 minutes. I am hooked.
No need for hi end graphic to be fun😊
Wait a minute.....this looks JUST like Colt Canyon. Is this a sequel?
В главной роли Шерон Стоун?
Audio design is so good!
That looks hella fun... adding to wishlist now!!
Yay, more feminist girl power trash. Totally believable guise.
Is this a Western Hotline Miami? Sold.
For some reason this video showed up in my feed. I bought it months ago and its one of my favorite "i only have 20 minutes to game, games" The game is simple yet perfected executed.
I want
I have, I'm addicted now
looks sick!
Please bring to Xbox, someday
A cowgirl Twin Stick shooter? I LUV it!!!
Oh you got my attention.
Lately I'm seeing a trend cross between Wild West and Supernatural things. First Blood West,Cultic and now this amongst indie game developers. Just curious any specific or interesting reason for it?
I can't believe it actually took 5 minutes to develop this game, incredible
5 минут, что????
@@lizastepantsova5230 yeah and it was made in a laboratory, apparently
@@oktawianjasudowicz I don't understand what
Now I understand. Oh god I am too tired... (Or stupid)
😂😂😂😂😂
Er... is this a thinly veiled game for killing Crow Indians?
It is almost like "12 is better than 6" but MORE
"Sees title" AYO?
i am glad i bought this one on steam hehe
hey, looks very cool!
I played this and is so good, sadly i am sick of games with constant repetition
Sounds good. Really, the sound is good
Яка ж мила гра! Сподіваюся, ця компанія нічого поганого не зробила..
5мінлаб дуже сус
this game is SO GOOD
Wild West Luftrausers, excellent!
I love the Grimdark Wild West aesthetic