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Textures-3D-Models
France
เข้าร่วมเมื่อ 16 พ.ย. 2020
UE5 Tuto Advanced Master Material For Props / Work Faster 03 #ue5 #unrealengine #shaders
Please read the description !
This tutorial is for the product Advanced Master Material For Props : fab.com/s/68d79188bcd3
This tutorial was created in UE5.4, it is recommended to use the the latest version to get the latest features.
Discord : discord.gg/bNjvMwkUxX
@Textures3DModels #textures3dmodels #unrealengine #unrealengine5 #unrealengine4 #ue5 #games #gamedev #gamedevelopment #gameart #3d #3dart #3dmodeling #shaders #blender #blender3d #quixel #megascans #fab
This tutorial is for the product Advanced Master Material For Props : fab.com/s/68d79188bcd3
This tutorial was created in UE5.4, it is recommended to use the the latest version to get the latest features.
Discord : discord.gg/bNjvMwkUxX
@Textures3DModels #textures3dmodels #unrealengine #unrealengine5 #unrealengine4 #ue5 #games #gamedev #gamedevelopment #gameart #3d #3dart #3dmodeling #shaders #blender #blender3d #quixel #megascans #fab
มุมมอง: 575
วีดีโอ
UE5 Tuto Simple Master Material For Props / Various Parameters 2 #ue5 #unrealengine #shaders
มุมมอง 90828 วันที่ผ่านมา
Please read the description ! This tutorial is for the product Simple Master Material For Props : fab.com/s/8f456ff47ad5 This tutorial was created in UE5.4, it is recommended to use the the latest version to get the latest features. List of IOR Specular : pixelandpoly.com/ior.html Discord : discord.gg/bNjvMwkUxX @Textures3DModels #textures3dmodels #unrealengine #unrealengine5 #unrealengine4 #ue...
UE5 Tuto Advanced Master Material For Props / Various Parameters 02 #ue5 #unrealengine #shaders
มุมมอง 365หลายเดือนก่อน
Please read the description ! This tutorial is for the product Advanced Master Material For Props : fab.com/s/68d79188bcd3 This tutorial was created in UE5.4, it is recommended to use the the latest version to get the latest features. List of IOR Specular : pixelandpoly.com/ior.html Discord : discord.gg/bNjvMwkUxX @Textures3DModels #textures3dmodels #unrealengine #unrealengine5 #unrealengine4 #...
UE5 Tuto Simple Master Material For Props / Simple Material 1 #ue5 #unrealengine #shaders
มุมมอง 866หลายเดือนก่อน
Please read the description ! This tutorial is for the product Simple Master Material For Props : fab.com/s/8f456ff47ad5 This tutorial was created in UE5.4, it is recommended to use the latest version to get the latest features. Console variables to copy to your DefaultEngine.ini file : r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 Map : www.fab.com/listings/785da98f-3c56-4736-b898-82611...
UE5 Tuto Advanced Master Material For Props / Simple Material 01 #ue5 #unrealengine #shaders
มุมมอง 1.2Kหลายเดือนก่อน
Please read the description ! This tutorial is for the product Advanced Master Material For Props : fab.com/s/68d79188bcd3 This tutorial was created in UE5.4, it is recommended to use the latest version to get the latest features. Console variables to copy to your DefaultEngine.ini file : r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 Map : www.fab.com/listings/785da98f-3c56-4736-b898-826...
UE5 Advanced Master Material For Props #ue5 #unrealengine #shaders #photorealism #realistic
มุมมอง 10K2 ปีที่แล้ว
Fab : fab.com/s/68d79188bcd3 Discord : discord.gg/bNjvMwkUxX @Textures3DModels #textures3dmodels #unrealengine #unrealengine5 #unrealengine4 #ue4 #ue5 #games #gamedev #gamedevelopment #gameart #3d #3dart #3dmodeling #shaders #blender #blender3d
UE5 Tuto Advanced Master Material For Props #ue5 #unrealengine #shaders #photorealism #realistic
มุมมอง 4.1K2 ปีที่แล้ว
Fab : fab.com/s/68d79188bcd3 Discord : discord.gg/bNjvMwkUxX @Textures3DModels #textures3dmodels #unrealengine #unrealengine5 #unrealengine4 #ue4 #ue5 #games #gamedev #gamedevelopment #gameart #3d #3dart #3dmodeling #shaders #blender #blender3d
Procedural Auto Material Landscape Tuto
มุมมอง 1.3K4 ปีที่แล้ว
This tutorial is for the users of this pack : www.unrealengine.com/marketplace/en-US/product/landscape-procedural-auto-material Overview and Features : th-cam.com/video/6GHPei8fNmo/w-d-xo.html Landscape Procedural Auto Material allows you to create your landscape quickly with all the features you need. Moreover you can change the look of all textures in order to create a unique landscape. Subst...
Procedural Auto Material Landscape
มุมมอง 1.1K4 ปีที่แล้ว
Unreal Marketplace : www.unrealengine.com/marketplace/en-US/product/landscape-procedural-auto-material Landscape Procedural Auto Material allows you to create your landscape quickly with all the features you need. Moreover you can change the look of all textures in order to create a unique landscape. Discord : discord.gg/xsyCUmsVK9 #unrealengine #unrealengine5 #unrealengine4 #ue4 #ue5 #games #g...
THIS IS A GOLDMINE
groomer
Can you do tutorials on how to build a landscape auto material using fluid ninja? Their tutorials are kinda of old and don’t cover this kind of things
Nice
Love tutorial. So Much Props.We need Tutorial !!!! thks for
I would buy if I can create a real environment with it, make a tutorial on how to do the first scene you showed and I will be more than convinced to buy. This looks really overwelming for me that is just starting out
Thanks for your interest in the product, it's on my list of tutorials to create but it's at the end of my list because first I have to explain everything about the features for the advanced version of the product. You can watch the first video if you haven't seen it, it already gives you a good overview. th-cam.com/video/41hJRI-f1xw/w-d-xo.htmlsi=S6b1x1cUxxsm4zqb
Love your tutorial style. Well done!
Does it works for RGB masks ? For instance I wanna do second uv Chanel for RGB such as dirt, edges, damage, and change parameters of the materials according to RGB color ?
This product can't do it because it's the version with fewer features, but the full version Advanced Master Material For Props : fab.com/s/68d79188bcd3 allows you to do what you want.
Thank You!
Dude... That was incredible. Congrats, look forward to seeing what you do with it.
Thank you very much, I'm going to use it to create environment packs and for my Enduro Motorcycle game.
Mad respect! on 1:38 I teared up - the shader complexity 🤌 this is a pure masterpiece!
Thanks a lot ! For information if you're interested in the product, version 5.3 has a bug that makes the product unusable, but Epic fixed the problem in 5.4 preview, so it should work in the final 5.4 version. Also, I'm currently working on additional new features 🙂
@@Textures-3D-Models oh wow, thank you so much for this information! 💖 and it is really interesting what's gonna be next 👀🍿 this work is incredible!
@@NataN-0v0- Thanks, you can join my Discord : discord.gg/tSMuXWAAg4 or subscribe if you want to be kept informed about the update.
Hi I want a small recommendation like … what if i want to build a universal master material in which i can use normal texture and virtual texture at the same time … but now every time when i use normal texture i need to change master material but i need to have only instance that can automaticaly get virtual texture or normal texture i am not able to understand how to get it … and another thing how can i get a parameter of samplet like when we want to change color to greyscale to normal map i need that options convert to parameter and want to add it directly to my instance how can i do that please help
There are no brick walls in the actual project
If you are talking about the image on the product page, which shows the brick wall, please note that this is only for demonstration purposes, if you look at the center of the image, I have written that the contents are not included but you have a similar example in the map, the one named: Vertex Painting Blending + Mask Overlay + Mask Edges To Normal. If you do the same but don't use Mask Overlay and activate parallax occlusion only on the bricks, you will get the same result as in the image.
All the ads on a tutorial video for a product are pretty obnoxious
I completely agree with you, TH-cam puts way too many ads and I have no control over that unfortunately, moreover I have no monetization, everything is for TH-cam. I recommend you to install blocker of ads extensions on your browser if you are on PC, you will never have ads again, thankfully it exists.
@@Textures-3D-Models That actually makes me more annoyed that you aren't even getting anything.
do i need to have a certin plugin.
im useing ue5
man this is awsome but you dont show ppl how to aply it.i see everything in the BP BUT HOW DO I APLY IT MAN. do i drag and drop matirial on the landscape etc. really need know now how to use this
You must have basic knowledge of Unreal Engine, this is not a beginner tutorial, as I said in the tuto it is only to show the functioning. (This product is for meshes, not landscape, the landscape material is only an example of integration if you wish to integrate snow into your own material). You can drag and drop the material instance on the mesh 8:28 or select the mesh and in the details tab in the material category, select the material instance. If you have the product and have difficulties you can join my Discord : discord.gg/HJxBYzkvSA
Hi.nice work Regarding reducing the texture tiling, are you using the texture variation node for that? It would be cool if you could show the setup for integration with UDS as i think it will draw thousands of users to this.
Hi, thanks, the Material Randomization feature is actually texture bombing. I don't have UDS but you just have to insert the render target in the slot of the material instance, you can also insert it directly in the material function to avoid doing it in each material instance. I already have customers who use my product with UDS and it's very easy to do so I don't plan to make a video about it. If you own the product and don't know how to do it, I can explain you more in depth on my Discord : discord.gg/xsyCUmsVK9
Great work! The discord link seems to not work, though: it gives me an "invalid invite". Could you please clarify?
Thanks :) It's a bug of the Discord link, here is a new link that should work : discord.gg/HJxBYzkvSA
This is awesome! I'm very new but will definitely implement this tool to streamline my development. In ten years when I have a game ready I'll be giving you a huge thanks Lol
Thanks ! It will take you twice less time thanks to my product because you will not need to create your materials yourself so in 5 years your game will be ready 😉 I wish you good luck for the development of your game !
1:04 perhaps add a way to clear the WPO effect from the windows, probably an adjustment based on angle of normals would do it.
That's because I used my Advanced Master Material For Props for windows, it's not built for that use but I haven't made my window specific Master Material yet so I used that one. However your idea for managing snow on windows is interesting I'm going to make a vertical gradient function for vertical windows and for horizontal windows use the technique I currently have which is based on angle of normals to do that. The actual feature of the snow you can control everything, the maximum angle (up to 90 degrees to get snow on the walls), the transition and many other things. (New master materials for windows, vegetation and decals will be included in this product in future updates).
@@Textures-3D-Models If you ever feel like doing some more detailed breakdown of some specific part of your material I'm sure the community would love to see it. I found this video from your post on reddit. Best etc etc.
Hi, nice tools. Is it fully compatible with path tracing?
Thanks, I don't think there are any problems, it's only a material, I have never used path tracing but why would it be a problem with a lighting method ?
This is impressive, good job!
Thanks a lot !
this looks really good! perfect timing too i was just in the market for one
It is not a UE5 tuto, it's a UE4 tuto
UE5 works exactly the same as UE4, all the content of the video is valid for all versions.
Fab : fab.com/s/68d79188bcd3 If you want to be notified about news, updates or have questions, you can join my Discord server : discord.gg/tSMuXWAAg4
how do you use the tool
@@pricefamily2 Hi, there is a tutorial to understand the basics: th-cam.com/video/qTfZib2LmJI/w-d-xo.html The usage is like any other material instance and there are examples of usage in the example map.
Fab : fab.com/s/68d79188bcd3 If you want to be notified about news, updates or have questions, you can join my Discord server : discord.gg/tSMuXWAAg4
dude you are the first one the explains the size with the characters thx so much
Can you do custom work? :'D :'D As amazing as it is....it is definitely not for beginners at all :S
looks mind blowing, didn't watch tutorials yet, but wonder of how easy to use textures from Quixel MegaScan in it?
Thank you very much ! From what I have seen on bridge you can customize your export settings to put in rgba, tga format and follow the video to compress in the same way : th-cam.com/video/RaAS591lIEw/w-d-xo.html
This is awesome
Thank you !