RyanXR
RyanXR
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How to Deploy to HoloLens2 over WiFi
One of the coolest things about the HoloLens is that you can deploy applications to the device wirelessly. In this video, I'll show you how to do it!
Microsoft Documentation: docs.microsoft.com/en-us/windows/mixed-reality/develop/platform-capabilities-and-apis/using-visual-studio?tabs=hl2
Follow me on Twitter!: ryanxr_
Check out my blog for AR and VR creators: xrlab.dev/
มุมมอง: 7 928

วีดีโอ

Custom Hand Tracking in Unity for HoloLens
มุมมอง 14K3 ปีที่แล้ว
In this video I'll walk through how to implement custom hand joint tracking on the HoloLens 2. Useful links listed below! MRTK Docs: microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Input/HandTracking.html Project code on GitHub: github.com/Ryan-XR/HandTracking-HoloLens2 Follow me on Twitter! ryanxr_ My XR Lab blog for AR/VR creators: xrlab.dev/ 0:00 Intro 0:35 Setup Proj...
5 UX Design Tips for AR - Microsoft Designing Holograms App on HoloLens
มุมมอง 18K3 ปีที่แล้ว
As the AR industry continues to explore best practices for user interactions, and mixed reality adoption is still on the rise, how can we be sure we are designing the best experiences for AR? In this video I'll show you the 5 most important things I learned by completing Microsoft Mixed Reality's new HoloLens app/experience "Designing Holograms" (link: aka.ms/dhapp), which aims to teach creator...
How to Create AR Experiences Without Code! A Walkthrough of Minsar Studio
มุมมอง 2.6K3 ปีที่แล้ว
One of the most daunting things about creating experiences augmented reality is learning how to code. Minsar Studio solves that problem by allowing anyone to create for AR with easy to use drag-and-drop interactions. All without a single line of code! In this video I'll walk through Minsar Studio, and create a simple AR experience on my HoloLens. Thanks for watching! Follow me on Twitter! twitt...
HoloLens 2 Unboxing!
มุมมอง 1.3K3 ปีที่แล้ว
Hey everyone! Welcome to my first video! This channel will be dedicated to all things Augmented and Virtual Reality, and I wanted to start with unboxing the device I'll be using in most of my initial videos: the Microsoft Hololens 2. Thanks for watching! Follow me on Twitter! RyanXR_ I also write articles about XR development and design on xrlab.dev Music: www.bensound.com #Hololens...

ความคิดเห็น

  • @fongkay8762
    @fongkay8762 2 หลายเดือนก่อน

    Hi, may i ask how do you turn on the 25 point hand tracker? I can't find where to enable or to show the mesh or the 25 point. Thank you in advance.

  • @簡瑋魚
    @簡瑋魚 10 หลายเดือนก่อน

    HI Ryan, I am developing an MR game for Hololens 2 in Unity. It is currently in the Build stage, but there is no "Device" option available, and an error will be reported when executing it directly. Currently I use unity2019.4.10, visual studio 2019 16.5.4, windows SDK (10.0.18362.0) in Visual Studio. thank you very much

  • @ZachariahAbueg
    @ZachariahAbueg ปีที่แล้ว

    shoutout to this video forreal, amazing and very much needed - thank you ryan for anyone experiencing deployment errors, i experienced a ton but after updating my input system to at least 1.5.1 (window → package manager → in top right, packages: unity registry → input system), re-building the project, and re-following these steps in the video, it worked!

  • @abdula697
    @abdula697 ปีที่แล้ว

    Hi Ryan. what software are you using for this.? and can i have your Insta ID?

  • @damarion58512
    @damarion58512 ปีที่แล้ว

    Can this be used by oculus user or only halo

  • @pixel7038
    @pixel7038 ปีที่แล้ว

    I honestly wish I owned the Hololens 2 <3

    • @ubaft3135
      @ubaft3135 ปีที่แล้ว

      Its really limited so far. Low fov, resolution, performance. Im really excited what cheaper and better devices will come out soon

  • @CryptoKaiwen
    @CryptoKaiwen ปีที่แล้ว

    Oh I quickly solved my issue for my sword that's looking more like a lightsaber for the HoloLens 2 🤣🤣 Many thanks, brother!

  • @kheniviraj1621
    @kheniviraj1621 ปีที่แล้ว

    Hi Ryan, Thanks for this tutorial. I'm able to do custom hand tracking. But I want to know how can I add or attach these hand joints in the Hands Prefabs of MRTK? Could you please help me out? Thanks in advance!

  • @Sceetzy
    @Sceetzy 2 ปีที่แล้ว

    How do I implement an offset position to this code? I'm trying to have a game object hover above the users wrist

  • @umairarif88
    @umairarif88 2 ปีที่แล้ว

    Hi Ryan, I am trying to get positions of all fingers to make sign language with following your tutorial. Is this possible to get every fingertip value to make sign language?

  • @onurcaba9896
    @onurcaba9896 2 ปีที่แล้ว

    Hi, i have an issue when deploying app to HL2, I get an error "bootstrapper could not connect to machine", can you please help?

    • @yuerbubao3024
      @yuerbubao3024 11 หลายเดือนก่อน

      Hi I got the same error massage, have you got any solution?

  • @eXislander
    @eXislander 2 ปีที่แล้ว

    minsar studio died!

  • @holosoft
    @holosoft 2 ปีที่แล้ว

    Awesome video -- thank you! Note, had an issue when touching buttons in MRTK when I was running this, you see the buttons pushing in but the pressed events wouldn't fire --- fixed the issue by turning off the "Sphere Collider" on the finger tip prefabs -- wanted to post that here just in case other run into the same issue :) Thx again!

  • @dharmeshhalai
    @dharmeshhalai 2 ปีที่แล้ว

    Hello, I want to know that it is needed for AR Ux designer to learn coding to Get into this industry.

  • @monitor1045
    @monitor1045 2 ปีที่แล้ว

    Thank you very very much!!! This video is amazing!

  • @sinemergingtechnologies8209
    @sinemergingtechnologies8209 2 ปีที่แล้ว

    Thank you so much! Maybe it's just me, but the MRTK documentation doesn't seem to explain everything needed to do this. Nor does anything in the MRTK Examples app. Thank goodness we have people like you!

    • @RyanXR
      @RyanXR 2 ปีที่แล้ว

      Thank you for the kind words! I agree, MRTK docs are a good starting place, but lack more in-depth examples. Thanks for watching!

  • @133825508
    @133825508 2 ปีที่แล้ว

    Great, It really helpful to understand Designing Hologram. I look forward your next video ;-)

  • @johnheggelund7943
    @johnheggelund7943 2 ปีที่แล้ว

    Great video, Ryan. Do you have any advice about maximizing FPS when using MRTK?

  • @ju26543
    @ju26543 3 ปีที่แล้ว

    Is there any way to have the full hand mesh and have the user moving hand with all fingers moving realtime to place it far from the detected hand?

  • @kinderenergykinderenergy9527
    @kinderenergykinderenergy9527 3 ปีที่แล้ว

    Super interesting. Thanks for sharing. How can we contact you?

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      on Twitter: @ RyanXR_

  • @osamation
    @osamation 3 ปีที่แล้ว

    again another thing I can't afford

  • @carlosjavierdiazvillavicen9149
    @carlosjavierdiazvillavicen9149 3 ปีที่แล้ว

    Awesome video! Thank u :)

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Thanks for watching!

  • @midnightblue3285
    @midnightblue3285 3 ปีที่แล้ว

    Is it works without the wifi ?

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      You will need to use a USB cable to deploy to the headset without wifi.

    • @midnightblue3285
      @midnightblue3285 3 ปีที่แล้ว

      @@RyanXR So it can works on offline too tha is nice then

  • @rowlandgoddy-worlu3382
    @rowlandgoddy-worlu3382 3 ปีที่แล้ว

    Very simple to implement. good one Ryan

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Thank you, I’m glad you enjoyed it

  • @patyfreenam860
    @patyfreenam860 3 ปีที่แล้ว

    Hi, really cool! How did you install Minsar on HoloLens 2? I can’t find it on MS Store and over their website I can only see the download for the quest version. Thx in advance for your answer

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Unfortunately, it looks like they stopped supporting the HoloLens and they must have removed it from the Microsoft store.

    • @patyfreenam860
      @patyfreenam860 3 ปีที่แล้ว

      @@RyanXR yes I just noticed it. It’s a pity, I really wanted to give it a try with HL2 which is way lighter than Quest. Thx for your reply

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      I agree, there really aren’t any prototyping apps for HL2. Hopefully they will bring it back in the future.

    • @patyfreenam860
      @patyfreenam860 3 ปีที่แล้ว

      @@RyanXR exactly is a missed opportunity, let’s hope they will take another look at it

  • @flohavingfun6839
    @flohavingfun6839 3 ปีที่แล้ว

    Hi Ryan, thank you for your video, I can't make it work, unfortunately. I could previously with different projects so it is weird, now non of them deploy. I get the error message, there were deployment errors and vs keeps writing "Debugging Monitor cannot start without a Machine Name. Open project properties and specify a Machine Name under 'Configuration Properties -> Debugging'" although it is set in project properties. All my settings are correct I think, I checked many times. Any idea? Might this be a bug? Version numbers are: Unity 2019.4.21f1, VS 2019 16.10.2 SDK 10.0.19041.685

    • @flohavingfun6839
      @flohavingfun6839 3 ปีที่แล้ว

      Omg sucess! I was logged into vs with my hb microsoft account by mistake :D

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Haha I’m glad that worked!

  • @marcoardizzone7761
    @marcoardizzone7761 3 ปีที่แล้ว

    Are you planning to do anything using eye gaze?

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      No plans right now, but if I build something that uses it in the future, I will make a tutorial.

    • @marcoardizzone7761
      @marcoardizzone7761 3 ปีที่แล้ว

      @@RyanXR Okay, btw thanks for this tutorial, it was helpful!

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      No problem. Thanks for watching!

  • @giri.goyo_yt
    @giri.goyo_yt 3 ปีที่แล้ว

    Pretty damn sweet. Thanks for tute!

  • @KarlStarx
    @KarlStarx 3 ปีที่แล้ว

    Hi, first of all, great video. But I have an issue when I play the project, the camera is moving in a strange pattern and another yellow line appears. It would be great if you can help me out with that

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      I haven’t seen that issue before. That is happening with the HoloLens emulator in Unity?

    • @KarlStarx
      @KarlStarx 3 ปีที่แล้ว

      @@RyanXR I have no Idea why that was happening, I set up everything new and now its working perfectly fine. Thank you so much for this tutorial

  • @nabilhamouda1472
    @nabilhamouda1472 3 ปีที่แล้ว

    hello nice video but just a question : for me it was working well the deploying to hololens 2 but now when i deploy my project from unity to hololens 2 and open it i can see nothing, i ve tried a lot but i dont know what is the problem !!!!! I am using mrtk 2.5.4 ,,, visionlib 2.0.2 and unity 2019.4.26f... i hope you can help me .. thank you

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Hi, I was just able to deploy to the HoloLens using MRTK 2.5.4 and Unity 2019.4.26f. The only 3D object in my scene was a cube. I haven't used VisionLib before, but I would guess that it is causing the problem. Try a new project without using VisionLib, and see if you can deploy. If you are able to, there might be additional configuration required for the VisionLib SDK.

  • @faranaksoleymani4657
    @faranaksoleymani4657 3 ปีที่แล้ว

    Thanks, RyanXR! This is very helpful.

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      You’re welcome! Thank you for watching.

  • @ikramandaliff
    @ikramandaliff 3 ปีที่แล้ว

    Anyone knows how I can get URP' Post Processing works on hololens2?

  • @davidcendana2302
    @davidcendana2302 3 ปีที่แล้ว

    Can the AR experience be shared and viewed by mobile devices? Or is it currently just viewable through hololens?

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Yes, the experiences you make should be viewable on mobile devices as well. I would check out their website for more info about how to accomplish that: www.minsar.app/

  • @jacobanderson9530
    @jacobanderson9530 3 ปีที่แล้ว

    that device looks super cool :) Might wait for the 3rd generation to be released in the future

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      It’s a pretty amazing piece of tech! Yeah I would wait for the 3rd gen. Hopefully the graphics will be improved and there will be a larger field of view 🤞🏼

  • @edwardraymondhe4445
    @edwardraymondhe4445 3 ปีที่แล้ว

    Great video!!! I'm really curious about, how future devices could reduce the delay of hand tracking, do you think developing products for current devices would be helpful for future ones(with better sensor and tracking algorithm)?

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      I think it will depend on how much CPU and graphics power can be put into future headsets. The HoloLens has pretty good sensors and tracking algorithms, but I think the tracking delay could be reduced by bumping up the specs of the CPU which is a Qualcomm Snapdragon 850, and the graphics processing which is Microsoft's "holographic processing unit (HPU)".

  • @王梦笼
    @王梦笼 3 ปีที่แล้ว

    Thanks!This is very helpful

  • @pemainsolo94
    @pemainsolo94 3 ปีที่แล้ว

    tell me how to build, please @RyanXR

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Hi, I have a video tutorial on how to build and deploy to the HoloLens here: th-cam.com/video/ntaThZjom0o/w-d-xo.html Microsoft also has documentation on how to build and run HoloLens projects here: docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-base-02

  • @pemainsolo94
    @pemainsolo94 3 ปีที่แล้ว

    it worked, how to build it ?

  • @miguelflores-rea2351
    @miguelflores-rea2351 3 ปีที่แล้ว

    Hi, Ryan, Thanks for this tutorial. I'm using MRTK for VR in Oculus Quest and I'm trying to modify the hand model in order to add a forearm with inverse kinematics. I haven't find any docs about how to modify the MRTK hand model. I'd appreciate any advice on this.

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Hey Miguel, thanks for watching! I haven’t done any development for Oculus Quest unfortunately, so I’m not familiar with using MRTK with it. You might be able to use the hand-tracking code from this video, but I’m not 100% certain it will work. It is also possible Oculus doesn’t allow you to change the hand model, but I hope that is not the case so you are able to complete your project. Sorry I couldn’t help you with this one. Best of luck!

  • @xinranhuang3801
    @xinranhuang3801 3 ปีที่แล้ว

    Thanks, RyanXR! This is very helpful!

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Glad you found it useful. Thanks for watching!

  • @pemainsolo94
    @pemainsolo94 3 ปีที่แล้ว

    can you shared asset

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Sure, the code and assets can be found here on Github: github.com/Ryan-XR/HandTracking-HoloLens2

    • @pemainsolo94
      @pemainsolo94 3 ปีที่แล้ว

      @@RyanXR it worked, how to build it ?

  • @neha1299
    @neha1299 3 ปีที่แล้ว

    Very interesting, thank you for sharing 😊

  • @_sparrowhawk
    @_sparrowhawk 3 ปีที่แล้ว

    Having your arms 'up' like a zombie, that's going to get exhausting after a while hmm

  • @akinyemiolabode899
    @akinyemiolabode899 3 ปีที่แล้ว

    I am currently a UI/UX designer for web and mobile app. but I want to transition into UX/AR. please how can I get started?

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      I’d recommend checking out this Google Doc written by Alexandria Heston (@ali_heston on twitter). She answers a bunch of questions she’s been asked about getting into UI/UX for AR/VR, and lists some great online resources as well. Here is the link: docs.google.com/document/u/0/d/1we5Y5a28pDVelk4PGOY-0E62oLWAoN9KO2p2ERIMV-w/mobilebasic Here’s a link to her original tweet about it as well: twitter.com/ali_heston/status/1286524074550677504

    • @akinyemiolabode899
      @akinyemiolabode899 3 ปีที่แล้ว

      Thanks

    • @visheshgour
      @visheshgour 2 ปีที่แล้ว

      @@akinyemiolabode899 have you done you transition because I'm also UI UX designer ans and I want into UX/XR

  • @faisalzeineddine8999
    @faisalzeineddine8999 3 ปีที่แล้ว

    Any comments on measuring distance between objects. May use mouse tracker for better accuracy instead of either head or eye tracking systems. nice video.

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Microsoft didn't specifically mention UX for measuring distance between objects, but the Measure app for iOS is a great example imo. I agree, an individual pointer from a mouse or hand tracking would be the most accurate for click interactions. Thank you, glad you enjoyed it!

  • @faisalzeineddine8999
    @faisalzeineddine8999 3 ปีที่แล้ว

    is there an app to measure the distance between guitars? (wish you can display musical notes).

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      I don’t believe Minsar has measuring built in. Showing musical notes would be really cool!

    • @tinanigro8630
      @tinanigro8630 3 ปีที่แล้ว

      @@RyanXR In Minsar Studio 1.22 we have added measurements of distance/rotation/scale when manipulating elements in the scene, to be able to place elements more precisely. We are also adding more features in the next 3/4 months for automatic distribution with equal distance between elements.

  • @MatrixInception
    @MatrixInception 3 ปีที่แล้ว

    thanks for sharing this video! great job!

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      Glad you enjoyed it!

  • @jegibson10
    @jegibson10 3 ปีที่แล้ว

    Interesting video, I could see this being used for virtual stores as it provides a much better experience then a website. Seems like that will that be the death of brick and mortar stores. Is there any features in Minsar to keep things to scale? IE the guitars would be to scale of the surroundings?

    • @jegibson10
      @jegibson10 3 ปีที่แล้ว

      Like in Minsar, can you define the outlets on the wall as being 6” tall, or the wall being 8’ tall, so that when you drop in an object (guitar) it ends up to scale? For a practice use, a furniture company could upload all of their products, and you could see the furniture in your room, and then size would be accurate in relation to your space.

    • @RyanXR
      @RyanXR 3 ปีที่แล้ว

      You aren’t able to set a scale in the way you are describing, you just have to resize the assets once you import them into your project. I believe the size of the asset is set when it is created with 3D modeling software. So for your furniture example, the furniture models would need to be modeled to their real-life dimensions.

    • @tinanigro8630
      @tinanigro8630 3 ปีที่แล้ว

      @@jegibson10 Indeed, that's in the works! You can see my other answer in this same thread. ;)

    • @tinanigro8630
      @tinanigro8630 3 ปีที่แล้ว

      @@RyanXR Hello both of you :) In this experience, you have used a Simple Anchor, which willingly doesn't take the surrounding space into account. However, you could have used the Horizontal or Vertical Surface Anchor, and specify its size. In a future update, we will then allow the Creator of the experience to allow our Viewer to automatically resize the experience based on the available space.