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BlueBarossa
Australia
เข้าร่วมเมื่อ 2 พ.ค. 2020
Get inspired with these clever house layouts for The Legend of Zelda: Tears of the Kingdom!
The Water Palace | BEAUTIFUL HOUSE DESIGN in Zelda: Tears of the Kingdom #20
I call this one "The Water Palace".
My twentieth design is another open, symmetrical design.
Piece de resistance is the three pools arranged 'inwardly', with each iteration raised above the last. On either side are garden units plus adjoining stairs both leading to the top of a square living room. Stables on either side lead to the living room on the ground floor (with a kitchen and bedroom).
Top floor includes portrait, statue, and viewing platform, which is a upside-down stable giving a vista of the sea on one side and the mountains on the other.
Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT2.html
My twentieth design is another open, symmetrical design.
Piece de resistance is the three pools arranged 'inwardly', with each iteration raised above the last. On either side are garden units plus adjoining stairs both leading to the top of a square living room. Stables on either side lead to the living room on the ground floor (with a kitchen and bedroom).
Top floor includes portrait, statue, and viewing platform, which is a upside-down stable giving a vista of the sea on one side and the mountains on the other.
Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT2.html
มุมมอง: 12 610
วีดีโอ
House Tour in 45 Seconds! | Zelda: Tears of the Kingdom. House Design #19
มุมมอง 7Kปีที่แล้ว
I call this one "Sideway Stairs" for the unique entrance. By putting the stairs down sideways you get this trendy-looking entrance. Connected to triangular room, stairs, and stable to form the entrance. This leads onto the porch with the two mirrored pool units. Go through the front door to enter the main house and grass-floor basement. Discover all my house designs to get inspired: th-cam.com/...
~Charming Dream Home~ Zelda: Tears of the Kingdom House Design #18
มุมมอง 5Kปีที่แล้ว
I call this one "Over and Under". To enter the house you go up the outdoor stairs leading onto the roof, and then down the indoor stairs, leading to the east wing with the kitchen and stable. The foyer leads to the larger west wing of the house with the pool, bed, weapon storage and goddess statue. Back up the indoor stairs, the garden path leads to the west roof where there is a stable, portra...
Ganon's Tower of Terror | Zelda: Tears of the Kingdom House Design #17
มุมมอง 4.6Kปีที่แล้ว
I call this one "Ganon's Tower". This kooky layout was designed specifically to evoke Ganon's Tower in Ocarina of Time, with a focus on a spiralling ascent. I flipped three units (garden, goddess statue, and weapon room) upside-down to produce an unnerving atmosphere. I used foyers to enclose the bedroom and the shrine to Ganondorf at the very top. Discover all my house designs to get inspired:...
Link's Fortress | INSANE HOUSE DESIGN in Zelda: Tears of the Kingdom #16
มุมมอง 22Kปีที่แล้ว
I call this one "Link's Fortress". Outdoor stairs stable form the foundation. Second floor is built on top with a square connecting room with two triangle rooms on either side (kitchen and bedroom adjoining) allowing Link to circle around to the back where the gardens/pools are. Outdoor stairs lead to the roof with goddess statue and 2 weapon storage rooms. Discover all my house designs to get ...
Open Foyer House Layout | Zelda: Tears of the Kingdom House Design #15
มุมมอง 4.2Kปีที่แล้ว
I call this one "Open Foyer". The foyer is designed with two triangular rooms that leave a pentagonal gap in between, closed off on the far wall side with a standing pool unit. This created a lot of space for the first room whereas the second floor was more enclosed. Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT2.html
1 Minute House Tour! Zelda: Tears of the Kingdom | House Design #14
มุมมอง 6Kปีที่แล้ว
I call this one "Walkway". Foundation is made of pool units. Two on either side to form entrances (like the windows in the window tower, only with stairs leading up to them). Two pool units create a raised walkway along which the remaining rooms are placed. Stable placed on top for LOLs idk anymore. Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT...
Rooftop Paradise | House Design in Zelda: Tears of the Kingdom #13
มุมมอง 4.4Kปีที่แล้ว
I call this one "Rooftop Paradise". Similar to the last design, but with a different ground floor (using multiple pool tiles) and an outdoor stairs placed on the inside leading to the ceiling made up of two gardens and two pools. Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT2.html
The Cross Garden | Zelda: Tears of the Kingdom House Design #12
มุมมอง 4.4Kปีที่แล้ว
I call this one "Cross-Garden". Open plaza design with rooms facing inward except for stable. Pool placed in middle of plaza. Stairs placed outside giving access to the roof made up of four garden units arranged in a cross format. Enjoy. Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT2.html
Building WINDOWS in Zelda: Tears of the Kingdom | House Design #11
มุมมอง 12Kปีที่แล้ว
I call this one "Window Tower". It's well-known that you can't create windows in the house building feature (along with roofs, alternative paint colours, etc). This is my best attempt at getting around that arranging two pool units on either side as walls with a square hole acting as a faux-window. Fitting this together without gaps was extraordinarily difficult. Other notable features: grass f...
CREATIVE DREAM HOME | Zelda Tears of the Kingdom House Design #10
มุมมอง 10Kปีที่แล้ว
I call this one "Helix". This is because of the way two of my rooms are overlapping, creating a helix shape at the shared border (done completely on accident). Notable in this design are the gardens serving as ramps on either side plus the overturned pool bases that raise the house above the ground. Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT...
GET INSPIRED | Three-Story Home in Zelda: Tears of the Kingdom. House Design #9
มุมมอง 5Kปีที่แล้ว
I call this one "Breath of the Wild" for how open it is. I designed this one to be especially aesthetically pleasing, with an emphasis on stables, gardens, pools, outdoor stairs, and connecting rooms. Recurring fixture is the outdoor stairs overhanging triangular room. Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT2.html
Indoor Pool and Crawl Space | Zelda: Tears of the Kingdom House Design #8
มุมมอง 7Kปีที่แล้ว
I call this one "Crawl Space". It is pretty self-explanatory. Blessing statue and gallery on the inside, with other rooms on the outside. Pools and garden ramps between. Completely one-story. Arrangement allows for a crawl space underneath the centre. Discover all my house designs to get inspired: th-cam.com/play/PL9c-rYdf3jFuGbKoeLkwWQR1zM6cQ9oT2.html
The Goddess Altar | Zelda: Tears of the Kingdom House Design #7
มุมมอง 9Kปีที่แล้ว
I call this one "The Goddess Altar". Main distinguishing feature is the titular altar a blessing statue framed around two upturned pools, and behind two gardens. By placing the fences inward, a raised path is created leading toward the statue. Behind are two stairs that lead on top of the gallery (almost Twilight Princess style!). Upstairs leads to the main house with an open view of the sea. A...
The Downward Spiral... | Zelda: Tears of the Kingdom House Design #6
มุมมอง 6Kปีที่แล้ว
I call this one "The Downward Spiral" nothing to do with the NIN album, although that's a great one. You begin from the top after gliding through the indoor stairs, then descend in a spiral motion until you reach the end of the house. Going back up, parts of the house had a very liminal feel, especially the corridors. You can easily replace a lot of the paddock/garden spaces with storage rooms....
Compact Modern House Layout | Zelda: Tears of the Kingdom House Design #5
มุมมอง 10Kปีที่แล้ว
Compact Modern House Layout | Zelda: Tears of the Kingdom House Design #5
The Two Towers | Zelda: Tears of the Kingdom House Design #4
มุมมอง 11Kปีที่แล้ว
The Two Towers | Zelda: Tears of the Kingdom House Design #4
This House Has a Secret Basement | Zelda: Tears of the Kingdom House Design #3
มุมมอง 6Kปีที่แล้ว
This House Has a Secret Basement | Zelda: Tears of the Kingdom House Design #3
GET INSPIRED with This CRAZY House Layout | Zelda: Tears of the Kingdom House Design #2
มุมมอง 6Kปีที่แล้ว
GET INSPIRED with This CRAZY House Layout | Zelda: Tears of the Kingdom House Design #2
This House Has a Secret Room | Zelda: Tears of the Kingdom House Design #1
มุมมอง 13Kปีที่แล้ว
This House Has a Secret Room | Zelda: Tears of the Kingdom House Design #1
byleth gameplay that wakes me up in the morning
มุมมอง 2K2 ปีที่แล้ว
byleth gameplay that wakes me up in the morning
the best 30 seconds in my byleth career
มุมมอง 3002 ปีที่แล้ว
the best 30 seconds in my byleth career
Every time Lucas says PK Fire this video gets 5% faster
มุมมอง 4.5K2 ปีที่แล้ว
Every time Lucas says PK Fire this video gets 5% faster
"I Mained Byleth Before It Was Cool" | Super Smash Bros Ultimate
มุมมอง 5393 ปีที่แล้ว
"I Mained Byleth Before It Was Cool" | Super Smash Bros Ultimate
My First Metroid Experience | Metroid Dread
มุมมอง 1683 ปีที่แล้ว
My First Metroid Experience | Metroid Dread
Byleth Amiibo Unboxing! 1000 Subscriber Special
มุมมอง 2193 ปีที่แล้ว
Byleth Amiibo Unboxing! 1000 Subscriber Special
hippity hoppity, byleth is stylin on your property | ssbu: smash ultimate
มุมมอง 4983 ปีที่แล้ว
hippity hoppity, byleth is stylin on your property | ssbu: smash ultimate
My first route was CF, less because I believed in Edlegards vision, but more because I cannot bring myself to trust Rhea, especially after that heel turn wanting to execute Edlgard on the spot. Then I never finished it cuz I had no clue how to actually play the game and couldn’t beat the final level
I think the biggest problem with the game is that sometimes the dialogues are just too short. Like sometimes conversations will just end when it sounds like there’s more to be said and it’s really jarring
Shamir
4:05 Interesting way to end the video 🤣
3:22 YES HAHAHAHAHA
Dude i LOVE this!
I liked the end😂😊
After DAYS I mean literally days of playing around with a house. I have made a house that doesn't disgust me from the outside. Is "cozy" which I've heard plenty of players talk about Has walls, and open... That por Anderson or whatever guy and I have been moving and packing blocks like it's going out of style. I am happy with said result... For now... Unfortunately I am a customization freak, so one day I'll probably hate it for some reason and just need to do a remodel... Also, I made the house with no glitched blocks, no upside down blocks, and no gross ass green floor as tile on the walkable parts of the home. I can't stand green off set walkable tile.
"Going for the kill" 'trumpet blares' "And she took that, personally" 😂
Now all we need is a pentagon 🙂
i need answer
what is the room in front 0:37
I think you're referring to the upside down stable
Crimson flower is unfinished but was amazing
I played crimson flower first and it's always been my favourite. I feel like that's the way for most people though, their first playthrough is their favourite!
Song name pleaseeeee
Gloom's Lair
Thank youu so much@@BlueBarossa
Why are both player so horrible? This game likely lasted 30 minutes
Came here from a random AF Google search and laughed my 🍑 off! TY ❤😂👏🏿👏🏿
Finally!!! A window!!! Well, two.
Very mellow up top!
Spooky!
I think the truth is, as everyone says, whatever route you played first is your favorite. Mine was Crimson Flower, and it is my favorite.
Silver Snow was my first playthrough, and no matter how many times I ay the game I keep feeling attached to my "original" House. I've read somewhere that it was the first storyline the creators imagined, and the rest branched from it. I love it. It has the most epic storyline in my opinion. While in the others you're helping a leader, in Silver Snow you *become* the leader.
Hi, I was wondering; would you by any chance be able to make a separate video explaining how to create this? Would be much appreciated.
Hiya! Really enjoyed your FE3H videos 😄 I cannot explain how addicting this game is for me! Before this game I played Awakening and Fates. Between these 3, the gameplay in Fates feel most comfortable, but 3Houses has the best story. I really enjoyed Awakening from enjoying Lucina in SuperSmashBros, which is how I got into this franchise 🙂 The characters & supports in Awakening were sweet & great, but I can never ever get over the supports in 3Houses; even if they weren’t speaking every word, the stories/themes within the supports are just beyond awesome! Between Fates and 3Houses, I feel like it’s fine that 3Houses doesn’t really have a ‘true’ route and is especially great that all routes are in one game instead of separate games lol. Aside the cool lore & story and other awesome things from the game, what I really, and I mean really respect about the game is its indirect teaching of ‘don’t judge a book by its cover’ specifically when it comes to its characters. I can remember that I didn’t touch the game for a few years after I bought it since I barely found any character interesting. But once I reach the last support ranks of some characters, I have a high chance of switching my opinions and feelings about them. Do I like all of the characters? Of course no, but there have been characters I started to find amusing once I observe how they interact with a good amount of units. I also love how there can be endless debates and descriptions of why someone likes a certain character more than the other, especially which route they feel like is the best or ‘canon’ or which support pairs are best. Super awesome game overall; currently 100% AzureMoon & VerdantWind, stuck in the middle of SilverSnow but dunno if I’ll return to or redo it, and proceeding over 50% of CrimsonFlower 🙂 AzureMoon was awesome but VerdantWind was also enjoyable! & that’s it I apologize for writing too much but give many thanks if any of you have finished reading 😆
Out of curiosity are you going to do three hopes?
"PRINCESS ZELDA THE YIGA SENT A SECOND GLIDER!"
I rarely replay games, but I've been replaying this one. I played Azure Moon first, and LOVED it, except that whil I felt like it made Rhea and the Church very suspicious, they weren't nearly suspicious enough to justify Edelgard's war against not only it but the entire realm. Edelgard said the Church was evil, but the only evil actors seemed to be the monsters that SHE was siding with. And in AM, you don't have a final confrontation with TWSITD at all. I'm playing Crimson Flower now, and I STILL feel like they didn't give me enough justification for siding with Edelgard before they made me choose, but I did it anyway because I want to see the rest of the story. I'm about halfway through CF, and I STILL feel like Edelgard hasn't presented enough evidence to justify the war. I was hoping that a playthrough of Verdant Wind might fill in the rest of the blanks, but I'm starting to lose hope. I also think it's funny that in AM, all the students are passionate about fighting for their cause, but in CF, the students are just as confused about why they are fighting as the player is.
this is a very nice design and practical to👍
can i get a part list please?
This was a while back but I think this is: Left side: 3 weapon rooms + portrait on base, triangle room and kitchen on second floor, prayer room and bedroom on third floor. Right side: stairs on base leading to stable and furnished triangle on second floor, garden on third floor with stairs leading to upside-down pool tile
Here's what I would have done. Azure Moon: Have Arundel transform into Thales as he dies in Derdrui with a cutscene realizing who he was. Otherwise fine. Crimson Flower: Cutscene where Edelgard explains herself to all player allies so that the other students can sympathize and justify following her (even from other houses) while making Dimitri brutal (like Rhea) and Claude devious and shady, otherwise ending vs. Rhea is fine. Silver Snow: End with Nemesis being the final boss while defending the SS Garreg Mach map, with him charging in at the end of the map being a path of destruction you have to stop. Verdant Wind: Have Thales survive blowing up Shambala and then rousing the Elites, using the same gimmick on the same map as the original. In Silver Snow you know the truth by then, so having Byleth, with Seteth, Flayn, and Rhea in support, makes sense for the lore to be full circle. In Verdant Wind, finding out from the Agarthans and Thales how things really happened and Rhea confessing satisfies Claude's thirst for knowledge and justifies why he needs to change Fodlan.
this is so cool how did you even manage to create something so grand and extensive with a mere 15 units?
Dude these are good did you by any chance use any mods or just built it in the game itself?
these are all possible in game!
This might be the most natural looking house I've seen yet. Well Done!
I think that the final bosses of VW and SS should have been swapped because Claude had been suspicious of Rhea and Nemisis vs the regeneration of the God and Rhea would have been good
Crimson flower >>>>>>> rest. But i agree, devs fucc up, by choping content.
Hi what floor are you using for the next to the stables?
Those are upside down pool units
@@BlueBarossa thanks!!
The biggest plus for Azure Moon is that a lot of White Clouds involves individuals and plots about Blue Lions. So the whole house feels more involved and developed by the main story.
Ingrid is actually a decent dark flier (except maddening of course). And Dimitri is very good with swords and he was my dancer (for the meme). I'm kinda scared by this Mercedes.
Are we going to talk about the koi?
Link's Church is ready for daily Ritual
Zelda is going to have a hard time moving in with Link 😂
I have an idea for Claude’s story It’s later revealed that Claude’s original plan was to learns all the of secrets of everyone to manipulate them into his puppets but when the Black Eagles began the war he quickly starts losing control of the Alliance as they start working for the other factions and has to start bringing them back under his control but then he finds out that the Agarthans were manipulating them into taking sides and starting the war to begin with and after killing Edelgard you find out the Agarthans had to resort to their secondary plan and after fighting your way through them their leader gloats that you’re to late to stop them as they’ve reanimated Nemesis to finish what he started and kill all of the gods
How did you balance this? I tried to built this and needed a room at the back so it wouldnt fall over.
There are two rooms at the bottom (stable and stairs) and you can balance quite a lot on there, it just takes a bit of trial and error.
How did you get the horse up there 😂
I played Verdant Wind first and was like "good" Then i played Silver Snow cause i didn't know how to get Crimsom Flower and was like "kinda samey, it's Verdant Wind without Claude, and i picked VW cause of Claude" Then Azure Moon and was like "Oh my god, this game story is SO GOOD" Crimson Flower next, the most interesting by far, but something feels missing
Picking Verdant Wind first really turned me off from playing the rest of the game. Also, grinding supports in that run.
Sweet!
Dam the korok got me again
The ghost theory makes so much more sense too, once you factor in that Byleth has Sothis's powers, meaning it could very possibly be that her powers allowed Byleth to see Dimitri from beyond the veil of death.
Man the house is gonna stink with horse manure
Man you are one disgusting weirdo... like BRUH IN REAL LIFE they would have the horse OUTSIDE or just remove the manure. Grow up